Review – Guitar Hero 3

Guitar Hero 3 does a lot to make me question game reviews. Or should I say, it brings to light many of their problems.

As I expected, it loses out with much of the standard, value driven review sites. While it stays afloat in many reviewer’s minds by adding online multiplayer and more tracks, it has also been grilled for things such as lack of create a character (a criticism I actually agree with, if for no other reason than developer Neversoft has been doing this since 2000) or online co-op play. Once a good game becomes a franchise, the stakes become continuously higher, and nothing short of a disc filled to the brim with their checklist of standard game features will make a reviewer happy. It also makes me question how every tacky addition to each year’s Madden avoids getting clobbered the same way.

I only dream of being this metal.

The gaming public isn’t any easier on Guitar Hero 3. →  Look upon my works, ye mighty, and read!

Review – Guitar Hero 2

You know the feeling of excitement you got as a child trying to sleep on Christmas Eve? That’s the feeling I got waiting for Guitar Hero 2. I’d be lying if I said I wasn’t anticipating this game as much as the new Zelda. I don’t think I’m alone, either. With Guitar Hero 1 selling a million copies since its release, there are plenty of wannabe rockers out there who are ready to rip it up all over again. Now the wait is over. No longer do we have to settle for Youtube videos of schmucks who got access to the ten song industry demo laying it down for us. Guitar Hero 2 is here. Are you ready?

You damn well better be, because this sequel waits for no one. The word of the day here is “challenge,” as Guitar Hero 2 challenges both its players and the competition. For as much as this is a routine sequel, it’s also put together quite unlike any other game in the music/rhythm genre. →  [send private information]

Review – Civilization IV: Warlords

Is that the Great Wall of China surrounding your civilization or are you just happy to see me?

Because I (and most other gamers) am incredibly weak willed, the expansion for the fantastic Civilization 4 was something I was going to buy regardless of reviews, and regardless of quality. Although it won’t win any awards, the Warlord expansion gets the job done and is a worthy buy. And worse, because of fundamental changes to the game setup (much for the better), if you’re a Civ player, you undoubtedly have already shelled out the money to buy the expansion by now (once again making one of my reviews irrelevant within the first paragraph, I’m batting 0 for 2 here these days). But, for this site’s sake, I suppose I’ll write a review anyway. Onward!

There are two main reason s to pick up the Civ 4 expansion: changes to the overall gameplay, and the scenarios.

First off, changes to overall gameplay. Most Civ players are to some extent, detail oriented, OCD freaks. →  Hell is other gamers.

The most pleasant surprise at this E3

This year’s E3 had a number of surprises, some cool some lame. The games that weren’t there were somewhat surprising so I’ve listed the ones I care about.

Capcom had already used their scariest ideas, so this time they have you fighting zombies in broad daylight.

Resident Evil 5
Resident Evil 4 was really great, but controlling it still wasn’t perfectly easy. If Resident Evil 5 can maintain 4’s quality and sharpen controls then it’d be gold in a PS3 case. RE5 not showing up at this year’s E3 was a bummer not just because we all want to see more of it, but because we need to know exactly what systems it’ll be on. I need to know if I should start saving pennies for a PS3 (that’s 60,000 pennies).

Dragon Age
Dragon Age is the spiritual successor to Baldur’s Gate 2, and as such has me palpitating in anticipation. Bioware’s Neverwinter Nights was good, but it changed the party based gameplay that made Baldur’s Gate amazing. →  I can has post?

Review – Baten Kaitos

Baten Kaitos
Developed by Monolith Soft
Published by Namco
Released 11.16.04

Fruity woman
This sort of looks like a still life from the 16th century. (My art major girlfriend informs me I’m wrong, nevermind.)

Here’s a tip for designers and translators. One of the words in your title must be in the language of your market. I worked on a game called Elrelis Bled once upon a time and the name worked because the second word of the title is a verb we all understand. We can deduce then that Elrelis is a person, place, or something that can bleed. What exactly is a Baten Kaitos? Does Baten Kaitos or does Kaitos Baten? Are both words nouns or is it just gibberish? Am I ignorant for not understanding Japanese or should the localization team tried a bit harder?

Actually, it turns out I’m just an idiot. Baten Kaitos is a constellation. Let’s pretend that last paragraph never happened and once again thank the power of the internet for saving me from my ignorance yet again. →  Ask not for whom the game plays, it plays for thee.