Weekly News We Care About Wrap Up – 6.16.06

Round 1: Uwe versus Alien!

Uwe Boll challenges his critics to a boxing match
The sad thing is my borough president challenged his competitor to a boxing match so whatever I say about Boll directly applies to someone with much more power. Actually, that’s not true. Guy Molinari may be as stupid as Boll and may think that punching people makes you smarter, more capable of governing, or more capable of directing than your opponent, but Molinari is not responsible for the Alone in the Dark movie. Uwe Boll is, and should be beaten up for it.


Blizzard denies working on MMO versions of Starcraft and Diablo

This means nothing other than Blizzard won’t officially say they’re working on these titles now.

ARR! Pirate DS carts
Want a game that doesn’t require your progress to be saved? →  Read the rest

Shortcomings of the Emerging Plot

Will Wright
Will Wright bores an audience at the Game Developers Conference.

We have probably all heard the complaint that a game felt like a movie instead of a video game. Echoing this sentiment, a handful of successful developers (Will Wright, for example) has criticized traditional linear story telling in games. Randy Smith, in an interview in “Game Creation and Careers,” describes the difference between embedded narrative and emergent narrative. In the first Thief game, for example, Looking Glass wrote an overarching plot that was presented to the player by cut scenes. This immutable narrative is the embedded part of the story. The emergent narrative is the low level plot, the specifics of what happens throughout each individual mission. By presenting the player with game mechanics that allow him to overcome challenges in multiple ways, Smith argues he is allowing the player to, on some level, write his own story. →  Read the rest