There has been a decent amount of industry news in the gaming spotlight recently. A next gen system (Wii) was finally the best selling piece of hardware over a month (January) in the United States with 436,000 units. While the DS (239,000) still outsold the PSP (211,000), Sony’s machine has started to close the gap. All it took was a few original titles and sales have started to pick up. In terms of raw sales numbers, 2006 was a great year for the industry, and, in the US at least, terrific January sales have started 2007 off on the right foot. Japan sales last month were lower than those in January 2006, but this is hardly troubling. There are reporting problems with both the US and Japanese numbers that make it difficult to tell anything very specific, but it does seem as though the industry is alive and kicking. → Read, I am your father!
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Lost in Space: Looking for a worthy 4X Game
I love the 4X genre. It’s most likely a combination of the fact that I’m a huge geek and love space, and the fact I was beat up a lot in middle school and high school and didn’t kiss a whole lot of girls back then (see the first two reasons of my 4X love if you’re unclear on why that is). My love of the genre started on the old Mac II with Spaceward Ho, a game that lives on today in Palm Pilot versions (which are quite badass). Then came Pax Imperia I, followed by the graphically enjoyable but gameplay poor sequel. I tried other games along the way, such as Hegemonia, but nothing really stuck. Like every player of the genre (except for the ones who fail at life) Master Of Orion 2 was my lord and savior. → Actraiser Readnaissance
Squeezing successful sequels out of lemons
Every generation a handful of tepid titles are chosen as poster children for innovative yet tragically ignored games. If these games were innovative in a way that actual consumers want, they would not just review well, but sell. As it is, these titles range from boring to unplayable. Luckily for developers, the underground hype these games have built up can be harnessed. Couple word of mouth with severely modified design approaches, and these series may yet have some profit potential.
The weak original: Beyond Good and Evil
Ubisoft made many grievous judgment errors with this one. Adventuring and taking pictures of endangered species may be fun for environmentalists, but not American men. To make matters worse, players are given a female lead character to control. → 18 Wheeler American Pro Reader
Best Game Ever – Master of Magic
Back when Microprose was still making games, they came out with a bunch of ideas for similarly themed titles spanning multiple universes. Although Master of Orion, Civilization, and X-Com were all well and good (that is to say, well, very good), my favorite was always Master of Magic. Master of Magic took the best parts of Civilization and being a wizard and put them together.
You play a wizard starting with control of one city, and your goal is simply the annihilation of all other wizards. You pick a difficulty, pick which spell types and special enhancements you want, and go. A randomly generated map is created, and you get to start playing.
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Red Creek. What a depressing name for a hamlet. |
Weekly News We Care About Wrap Up – 2.23.07
New Virtual Console consoles
It looks like Wii owners will now have the chance to download Neo Geo and MSX games. I’d like to see the original Metal Gear, which is supposed to be significantly cooler than the NES port, and Master System favorites (that were ports from the MSX) Miracle Warriors and Golvellius. Of course the West may never get the MSX emulator because most (or all) of the system’s games are in Japanese. Maybe after Nintendo translates Fire Emblem 1, 2, 3, 4, or 5 I will believe there’s a possibility they translate super obscure Japanese computer games on a system 99.8% of Americans have never heard of.
Speaking of Master System, why not give us a Wii emulator for Phantasy Star, Wonder Boy, Zillion, Alex Kidd and company? → Lame is what happens when you’re busy making other plans.
The current state of fighting games
At the time of this writing, Dead or Alive and Virtua Fighter have released new entries on next generation consoles. Tekken 6 was just announced, and I’m sure it is only a matter of time before we hear something about Soul Calibur 4. It seems that fighting games are doing A-okay on the next gen systems. And yet I still get a sinking feeling about one of my favorite genres. I’m not going to go and make an assertion about fighters being doomed to become as niche as the schmup, but I still can’t shake a feeling of worry. Let’s break it down by companies and see why:
Namco/Sega: These two are responsible for the three (Tekken, VF, and Soul Calibur) most popular and powerful 3d fighting franchises. → The Last Readment
How long should games be?
Early in the history of video games, one thing all games had in common was their length – they were all pretty short. Most games could be beaten in only a few hours. In contrast, games that we play today can exceed 80 hours. But do we always need our games to pass the coveted 40-hour mark? We weren’t having a bad time with them back then, so why fix something that may not have been broken?
Some developers will advertise the fact that their game takes 100 hours to complete, printing it as a bullet right on the back of the box. Remember when Nintendo was talking about Twilight Princess? 70+ hours was their estimated length of gameplay. But is this a good thing? → Take your stinking paws off me, you damned dirty article.
Weekly News We Care About Wrap Up – 2.16.07
Virtua Fighter 5 sells well in Japan despite reports to the contrary
Despite my rants about how shitty game journalism is, I am often too lazy to be the change I want to see in the world (paraphrased Gandhi quote FTW!). Last week, a little short on stories, I decided to post something that was both very specific to my tastes and not really news. The second part should’ve been blatantly obvious since the story was on kotaku.com.
So now I would both like to apologize for the lapse in quality journalism and for the story being just plain wrong. I have brought shame to videolamer and to my family. If my parents hadn’t stopped speaking to me years ago because I am a horrible disappointment of a son, I am sure they would be ashamed. → Apply directly to the forehead.
Our favorite game settings
If a game has a good setting, you don’t forget it. You may even end up referring to it as if it were a real place – “I wonder what the weather’s like in Midgar this time of year…” However, setting hasn’t really been a prevalent factor in our games until the modern consoles, both due to a loosening of size constrictions and the advent of 3D graphics. Most NES and SNES games had little setting to speak of outside the instruction manual. But developers have been getting better at creating alternate realities, showing us worlds that we swear are real. With more than enough amazing settings in games today, videolamer decided to list some of our favorite examples.
This list does not factor in level design. → I regret learning to read.
Eve Update: Little fish in the Ocean
Have you ever looked at the food chain in the ocean? Take an anchovy, for example. The anchovy actually isn’t at the bottom, that job belongs to plankton. Anchovies are eaten by things such as the spotted sea trout. The spotted sea trout is eaten by tarpons, which in turn are eaten by bull sharks. Why am I boring you with the details of the food chain?
It’s been about a month since I started playing Eve. Ambition, combined with some purchased in-game currency (it’s so cheap I can’t help myself), led me and my merry band to try to go to “lowsec” space–where PvP begins. Our interest wasn’t in PvP, but rather in mining the more precious materials found in lowsec space. → The Read Star
