Weekly News We care About Wrap Up – 4.14.06

Video game skills do not usually transfer to real life skills
Man in his 30s attempts to outrun cops in a car because he did it in GTA. Instead of putting age restrictions on games, there should be an IQ test. Is anyone else waiting for the guy who played too much Trauma Center to show up in the news?

photoshopped

Too good to be true?

Two Revolution games announced
Red Steel is coming to the Revolution, and check out the fake screen shots. Maybe they’re not polished, who knows. The game seems to be another attempt by Nintendo to convince gamers that they can appeal to an older crowd. The choice of a FPS is slightly odd, though. They tend to do terribly in Japan and if the Revolution is to stand a chance, my guess is that it’d have to repeat the DS’s and Allied Forces strategy of dominating the homeland. →  Read the rest

Best Game Ever – Streets of Rage 2

Developer: Sega
Publisher: Sega for the Genesis
Released: 1993

Stomp

Mr. X is significantly shorter when you fight him at the end of the game.

If I had a choice between playing a new Xbox360 game and playing an all time classic like Streets of Rage 2, I would of course pick the Xbox360, naturally. When I got bored with that though, I would bust out my emulator, sync up with my brother Rick and play the hell out of some SoR2.

Streets of Rage 2 was by far the best and greatest, nay the pinnacle of the brawler “beat em up” style game. Double Dragon, the Ninja Turtles games, Bad Dudes, Ikari Warriors? All the pond scum on the bottom of SoR2’s boots.

If you don’t believe me, then it’s clear that you haven’t played this game. →  Read the rest

Market research is stupid

A few days ago I got a call from a friend looking for “hardcore gamers” who were willing to be part of a focus group. This friend has a friend who works for a research group, so through a friend of a friend, I ended up taking part in a video game focus group. The important part was I’d be getting paid.

Hmmm... I wonder

It would be wrong of me to tell you what company the commercials were for, so I’ll just give you a hint.

I was a little disappointed that the group was just to get feedback on some commercials; I’d hoped to get to influence the design of a game (“more explosions, bigger breasts, less reading!”). I’d penned a few crazy sounding comments with Pat before the meeting, but sadly didn’t get to recite them. →  Read the rest

The Videolamer Guide to In-Game Advertising

Video games are an exciting new medium, primarily because of the potential for huge profits. These profits won’t just fall into our laps, though. Video games are unlike other media, and as such we cannot rely on the same tired marketing tactics. An annoying tagline like “can you hear me now?” may work on TV, but that’s because TV viewers are morons. The gamer is slightly more clever and we must treat him as such. Because most marketing is aimed at stupid people, most ad agencies will not have the know how to target a gaming audience. This guide, specifically tailored to the advertising needs of the video game advert, will lead you step by step to your ultimate goal: Take money from the ignorant.

1. Target your demographic

An ad, no matter how clever and well thought out, will not make an impact if it is seen by the wrong audience. →  Read the rest

Weekly News We care About Wrap Up – 4.7.06

Bloated cash cow, I choose you!

Nintendo engineers talk about the process of designing the DSLite
I personally find this article to be fascinating. More interviews with hardware designer’s would be a welcome thing.

Nintendo has great year financially
Despite having a dead console, Nintendo made a lot of yen this past year, thanks to the “favorable” performance of the DS. Maybe one day they’ll stop living off of handhelds and Pokemon and be a real player in the console wars again.

First Amendment bitch slaps anti-game lobbyists
Said the judge, “Video games are a form of creative expression that are constitutionally protected under the First Amendment. They contain original artwork, graphics, music, story lines and characters similar to movies and television shows, both of which are considered protected free speech.” →  Read the rest

Guilds and You

How do you know when you’re in a bad guild? Well, I am going to tell you a few things that you may want to consider before joining any guild and help you etch out in your mind if the one you are in currently is right for you. First a little background; I am not a big MMO player, nor do I play many FPS style games. When I do, I usually just go with random folks on random servers. I do, however, play World of Warcraft, and I assume that guilds on WoW are no different in theory than guilds on other MMO’s. And that is what we are dealing with here, MMO and RPG guilds as opposed to FPS game Clans/Guilds.

I have been in over 10 separate guilds in my travels in Azeroth. →  Read the rest

World of Warcraft Endgame Analysis part V

Parts: I | II | III | IV | V

Endgame Analysis

Hardcore instance running is essentially the “endgame” of endgames. As a result, it is subject to a few annoying things. First off, whatever the “toughest” 40 man instance is starts out at a near impossible level to complete. This is because Blizzard doesn’t want you to be able to “beat the game,” so to speak.

Molten Core’s first pull, for example, initially required battling three very tough “trash” monsters that were harder than all of the other trash up to the first few bosses: thus effectively cockblocking the instance for most guilds. After a few months, this pull was broken into two pulls: and Blizzard announced this as a “bug.” This “bug” fix allowed dozens of guilds previously stopped to pour into MC as a whole. →  Read the rest

World of Warcraft Endgame Analysis part IV

Parts: I | II | III | IV | V

Hardcore Instance Running

Ok, you’re a l33t powergamer. What is there for you when you hit 60 th level? Find 39 other friends and you’re ready to form a raid group for the baddest of the bad:

Red
This lovely lavafront property can be had for a cool $499,999. Dragon not included

Molten Core
The “original” hardcore dungeon, Molten Core was the first 40 man dungeon available. However, because it has been around for so long, it has been successively “nerfed” (made easier) in difficulty as new content has become available. As a result, at this point in time, the hardest part of Molten Core is finding 35-40 other people to get together at the same time and go raid it. The encounters, compared to the other 20 and 40 man instances, are fairly trivial (although still a challenge for someone who hasn’t worked in a 40 man team before). →  Read the rest

Weekly News We care About Wrap Up – 3.31.06

Must miss
I did my part to support UMD movies by buying 25 copies of this classic story about a girl who wakes up a slut.

UMD movies failing
Is it possible Sony somehow is responsible for a failed format? Of course it is, they love failing, and I love to see their new formats fail. This is a good sign for those of us who want game systems to focus on playing games. To read more complaining, read this.

Blizzard sued by some guy who wants to sell Warcraft guides on the internet
This is a very interesting and possibly important lawsuit. The guy suing Blizzard sold his guides on eBay until Blizzard complained and they were taken down. They say he is trying to make money off of their good will and recognition they’ve built with their games, whatever that means. →  Read the rest

A falling Star(craft)

So it seems that Starcraft: Ghost, has been put on “indefinite hold” (meaning “canceled”) after four years in development. An interesting turn of events to be sure, but what is even more intriguing is the community’s reaction, or should I say non-reaction to the news. I expected message boards to light up with threads and comments, but instead it seems that very few gamers are troubled by the loss. I gave it some thought, and I came to a few conclusions that might explain why no one cares (or has ever cared) about Ghost.

1 – *Blizzard Fans are like Enix fans*

And by saying this I mean no insult. It is simply that Blizzard’s fan community is much like Enix’s in Japan; they are used to certain kinds of games with certain kinds of features from their favorite developer, and anything outside of that realm may not be greeted kindly. →  Read the rest

World of Warcraft Endgame Analysis part III

Parts: I | II | III | IV | V

Casual Instance Running

Thousands of gold in epic gear… and I’d trade it all for a can of raid.

For those not inclined to PvP (or to augment their PvP activities), the bulk of their end game is spent in casual instances. These instances are capped at 5-15 players (about to be reduced to 5-10 depending on the instance in the upcoming 1.10 patch of World of Warcraft). One thing to point out about World of Warcraft, is that initially, dungeons can take quite long to clear out, especially if the group is not competent. An adventuring group needs to learn how to the “trash monsters” (non boss monsters in a dungeon) as well as the bosses. Due to the age of the game, the process to beating most encounters and dungeons in the game are already well known. →  Read the rest

World of Warcraft Endgame Analysis part II

Parts: I | II | III | IV | V

PVP

Player versus Player (PVP) primarily occurs through three “instanced” battlegrounds: Warsong Gulch, a capture the flag game that features 10v10, Arathi Basin, a king of the hill game that is 15v15, and Alterac Valley, which is an objective based wargame which is 40v40. There is some “world PvP,” on PvP servers, but for the most part, PvP grinding is accomplished via these three PvP games.

Players
PvP

PvP advancement occurs in two ways. The first is the honor system. As you win PvP games and kill other players, you are awarded “honor points.” Every week, your honor points are totaled and compared against the rest of the server’s grisly accomplishments. Depending on your performance, you are promoted or demoted in rank (or more likely stay the same). →  Read the rest

Weekly News We care About Wrap Up – 3.24.06

PS3 to be region free.
Woohoo. Now I can buy RPGs I can’t play without getting the system modded. I expect this will increase the number of gamers who import titles from Japan, but also eat into sales of Western releases by a little, which is part of the reason console manufacturers always used region encoding.

GameStop makes huge profits.
Buying your competitors and selling used games as new really works.

Errrr
This pic of Representative Keeley is really a stronger argument against her position than anything I could write.

Jack Thompson and Delaware Representative try to brand violent games as obscene, thereby getting around that pesky First Amendment.
According to them games are not speech so they shouldn’t be protected. Since when did artistic expression need to be in the form of spoken words? →  Read the rest

Best Game Ever – Dragon Quest

Developed by Enix

Published by Nintendo for the NES

Released 1989

What more can be said about the original Dragon Quest? As the story goes, it was Enix’s attempt to bring American style Role Playing Games like Wizardry and Ultima to Japanese consoles (a game called The Black Onyx introduced the genre to Japanese PC’s a year earlier). This attempt gave birth to a cultural phenomenon, as well as the most popular franchise in Japanese gaming.

A sight so beautiful it almost hurts.

Yet while most know about the Dragon Quest series in general, not many people ever discuss the original game. It may get a few paragraphs in “history of RPGs” or “NES classics” articles, but it is often overlooked by its biggest competitor of the time: Final Fantasy 1. →  Read the rest

World of Warcraft Endgame Analysis part I

Parts: I | II | III | IV | V

So, you’ve made it to 60 th level. Good, Blizzard claims that World of Warcraft truly begins at 60 th level (or so someone once told me in my guild). But it’s also a shame because there are a good number of instances (dungeons that are personal to your group) that get passed up or breezed through… but that’s a discussion for another time.

Cute but deadly
This kid’s undead rogue will pwn you.

Meanwhile, you’ve arrived at 60th level. One important thing to know about WoW is that character advancement is predominantly determined by items. Up until the most recently added pair of dungeons, Ahn Qiraj (a 20 and 40 man version), there was no way to update your character’s core skills at level 60 (AQ lets you get “books” for new character abilities). →  Read the rest

Yuji Naka to leave Sega?

Word on the street is Yuji Naka may leave Sega to start his own company. Naka is Sega’s most well known employee primarily because he was behind the success of the Sonic the Hedgehog franchise. His programming wizardry combined with Naoto Oshima edgy and xtreme character design and Hirokazu Yasuhara’s excellent level design (hold right to win) created a game that arguably made Sega what it is today. Naka also programmed Phantasy Star, a technical marvel for an 8-bit console and the first game to include an enemy who vomits on you.

body language tells all
Smug as smug can be.

Perhaps the most beloved game Naka produced is NiGHTS into Dreams, which was both one of the Saturn’s best game’s and an admission that the system could not pull off 3D like its competitors. →  Read the rest

Best Game Ever – Secret of Mana

Secret of Mana
Developed by Square
Published by Square for the SNES
Released 1993

Evil Cult
Our three heroes find themselves at the gate of the Scientology compound.

Before I finished grade school, my older brother had taught me that Sega was superior to Nintendo. For nearly a decade I took this as gospel. I enjoyed playing the NES at friends houses but I always believed the Master System was better. I even convinced my best friend of this and got him to give up his Nintendo for a Master System and eventually a Genesis.

It was with this supreme confidence I first played Secret of Mana. We played all night and I left my friend’s house the next morning disillusioned. SoM was so good I needed to get an SNES, which until that point had been my sworn enemy. →  Read the rest

Weekly News We care About Wrap Up – 3.17.06

OMG itz a remote control!11111

Miyamoto confirms the new Zelda will use the Revolution controller.
Though in what regard, we are still not sure. If it’s simply for mini games or something silly like that, many fans may pissed off. I think Nintendo painted themselves into a corner with this new Zelda game. They wanted to release it as a GC game but then there are no other big games coming out on that system… possibly ever. So instead of supporting their own dead system they decided to launch it with the Revolution. Making it a Rev launch title makes sense, but then Nintendo would just alienate more fans because the game was originally promised for the GC. So now they’re trying to dress it up like a Revolution title to sell the system. →  Read the rest

Aborted game autopsy 2: Suspicions confirmed

Besides learning some valuable lessons while working on my game, some things I already thought to be true were reaffirmed.

Suspicions Confirmed:

Kierga
The cliched plain female archer nearing a mid life crisis.

Games take zillions of man hours to make. Any game of substantial size cannot be completed by six people. Any game using more than a few 3D models requires more than one guy who knows how to do 3D modeling from classes he took. Any game with a few hundred characters needs more than one talented conceptual artist. And any game that has a 150 page plot and also wants to have dialog should have more than two writers.

Since I already mostly understood why development teams are so big and games cost so much, we’ll say that now these facts are burned into my brain. →  Read the rest

Aborted game autopsy 1: Lessons learned

One day during my junior year of college I decided to design an RPG. I was surrounded by friends when I announced this and they all responded with enthusiasm. It’s now about four years later and I have little to show for my effort. Luckily, working on my game led me to some truths about game design, most of which are obvious or irrelevant. So, here they are.

Lessons Learned:

Seizure Soft
The most important part of designing a game is making a cool company logo.

There is a positive correlation between dedication and salary. Finding a team of people who are willing to put in the long hours to make a game is a significantly harder undertaking if you cannot afford to pay them. As Pat explained to me, sticks work best when there are carrots hanging from them. →  Read the rest