2005 – 2025: Taste Differences and Opinion Shifts, Part 1

Based on my math, 2005 was 20 years ago. I have used this pleasing round number as an excuse to write about the games I was playing then and compare them to what I play today. The other videolamer contributors were also asked for contributions and some even answered – see their exciting responses above mine, which will actually be posted in a Part 2, because I am nothing if not the most humble person on earth.

Cunzy

I often think about how, as a gamer* the best time to be born was late 70s-early 80s. We went from not having computers at home to early home systems, LCD handhelds, home consoles and handheld systems to all singing, all dancing entertainment and gaming monoliths under the TV. →  Ask not what this post can do for you - ask what you can do for this post.

A New Ratings System: A Framework for Inertia, Flow, and Satisfaction

I did not enjoy Clair Obscur: Expedition 33.  Playing it felt like a chore much of the time.  I was satisfied, though, when I finished it.  This juxtaposition made me think more about how I feel about games and gaming.

There are games that I enjoy playing and that make me feel satisfied when I finish them (most RPGs).  There are also games that I enjoy playing that leave me feeling unsatisfied when I finish them (Roguelites).  Many games are somewhere in the middle – for example, grand strategy games such as Europa Universalis IV or Civilization get me into a flowstate, and there is satisfaction in seeing a nation develop over the course of a 10-hour multi-session save.  →  You do not simply walk into reading more.

Wasting time reading old magazines

The Video Game History Foundation’s online archive of old magazines is now my favorite thing. Instead of spending all day at work refreshing a message board to see if any newly announced games remind me of old games, I just look at coverage of old games. Sure, the site fails to load the magazine you tried to view about 75% of the time If you get to it by searching for a specific game, but I’m not busy. And if you just progress by issues through a specific magazine, the site is mildly usable.

There are other magazine preservation websites and even archive.org keeps some in their archivedotorg. But that goes to show the power of PR. Not good PR because Frank Cifaldi comes across as someone who dislikes old games and people who like old games, but PR nonetheless. →  The Lord of the Rings: The Fellowship of the Read

Old Disappointments Revisited: JRR Tolkien’s Lord of the Rings, Volume 1 (SNES)

Over the past decade or so, I’ve tried to play every SNES RPG I can find, even if I don’t beat them all. I played most of them at some point via rentals, and I have fond memories of many of them (even Lagoon). Over the years, I have built my collection to include as many as I can reasonably justify (ex: I might pick up Brain Lord, but I’m probably not getting Dragon View). Even the most mediocre of these games has had some redeeming quality, but I’m here today to tell you about one that really doesn’t. J.R.R. Tolkien’s Lord of the Rings, Volume 1, which should probably have been named “Volume 1 of 1” in retrospect, really doesn’t have that much going for it. →  It’s time to read and chew bubblegum… and I’m all outta gum.

Retro Games, Presentation, and Gatekeeping

For those of you who are white collar workers, imagine the following scenario. It’s happened to me more than once in real life, and perhaps it’s happened to you too …

A new bit of jargon recently crept into your industry. For now, let’s just make up a word, like … “scropely.” 

Everyone starts to use it, slowly at first, but it quickly builds momentum. At first you think you understand what scropely means, but then a few people use it in a new and seemingly contradictory way. Now you’re back to square one.

At some point you’re in a large meeting. The new jargon is being tossed around freely – everyone is talking about how something is or isn’t scropely. →  What is word? Baby don’t read me.

Review – Tyranny

Not long ago – it feels like yesterday – I put Tyranny on my New Year’s resolution list.  It’s still 2022, right?  I’m happy to report that I completed Tyranny.  I’m not sure I’m happy that I chose it for my list.  It looks unique, and starts out feeling different from other CRPGs, but by the end it feels like a reskin of other games.

Tyranny starts out on a high note – the animated style of the narration and Conquest portion of character creation mesh to give a very different feel from the typical beginning of a CRPG.  The backstory (fleshed out in Conquest), in which you are effectively middle management for the conquering despot Kyros, also feels fresh.  →  The fuck does Cuno care about reading?

Awful Boss Fights

What do Wolfenstein: Young Blood and Halo: Infinite have in common? If you guessed that they’re both mediocre games, you’d be right, but that’s not what I was thinking of.

No, what I was thinking of is that they both have similarly terrible final boss fights.

The basic rules of each fight are as follows:

  • They both take place in a vaguely circular arena. You’re exposed if you go into the center, but you can find some protective walls if you move toward the outer edges
  • The boss flies and/or teleports around hurling projectiles at you, some of which can be difficult to dodge when you’re also trying to shoot back
  • Multiple waves of enemy mooks spawn in to try and distract you
  • The boss has multiple phases

It is uncanny how similar (and similarly terrible) these fights are. →  Post of Tsushima

The Quest to Make Everything Playable

I have been on a long, expensive, two pronged quest to (1) make all games playable with original hardware (2) on my modern television. The two huge caveats are that it may all stop working at some point when the HDMI standard is replaced by something good, and “all games” actually means a lot of games, not “all games” as you would reasonably infer by my choice of the words “all games.” I covered some of my journey setting up old consoles for my OLED months back, so it is time to discuss the game portion. I will spoil it for you now – the answer is piracy.

Just joking, obviously I have cartridges and CD/DVDs for anything I have in ROM or ISO form because I deeply respect copyright law. →  Go ahead, read my day.

Gamifying Exercise – An Exercise in Patience

Like a lot of middle class white collar workers, I should exercise far more than I do. It’s a  challenge that my spouse and I have been trying – and failing – to conquer for years now.

I’m not going to go into detail about why it’s challenging. Anyone with a modicum of empathy, with a modicum of experience with the stressors of modern life, and who isn’t an Instagram fitness influencer will understand that finding consistent time, motivation, etc. with which to regularly exercise is easier said than done for a whole lot of people (and if you have established a successful routine, it was probably really challenging to do so, regardless of what Survivorship Bias might tell you).

(For better or for worse, I’m also not one of those white collar workers who is obsessed with endurance sports because it’s the only way they can feel alive in their otherwise soul sucking existence. →  Read Band 2

Gacha by the Nostalgia – Fanservice, or Predation?

I’ve played Gacha games – only four or five total – off and on for years.  I’ve rarely spent money on them, but I know they are – by design – predatory.  I find them relaxing and they offer just the right level of engagement for 10-30 minutes a day – sometimes more, sometimes less.

On some level, I know it’s a bad idea to play them.  Having played for years, I know the feeling of spending all your “free currency” on summons and getting nothing of value (where value can mean either a useful unit or a favorite unit).  It was tempting to spend real money – maybe $5 or $10 – to “support the game” and try for one last chance to get something good,but I managed to resist the temptation.  →  Keep it warm.