Some Favorite, Disappointing, and Interesting Games from 2017-2021

Resident Evil VII

There is so much to love about this game. I love that it is an unashamed homage to The Texas Chainsaw Massacre, and to a lesser extent The Blair Witch Project and other “found footage” films. I love the RE Engine, which looks gorgeous while running well on all modernish hardware.

I love how it feels both new and old at once. The first person perspective and overall tone are different, yet it repurposes classic Resident Evil gimmicks (ie. the villain who stalks you throughout the game), and it is still plenty goofy when it needs to be.

RE VII was a sharp way to revive the series, pushing it in a slightly different direction that doesn’t abandon the series’ roots.

Fallout 76

This is probably my favorite game from 2017-2021. →  Read the rest

Connecting Old Consoles to New TVs: Now with Fewer Details

My old Pioneer plasma that now lives in a closet covered in a blanket had a lot of video inputs. Component and VGA inputs were casualties of my recent upgrade to OLED. Time marches on, unless you still want to play old game consoles or accidentally slip and fall and become frozen in a crevasse. Then, assuming you fall into the former and not the frozen category, you need to decide if composite video is sufficient for your fully-thawed, unconventional, yet not uncouth tastes.

For me, composite would not do, partly because I realized my new TV was capable of it only after I finished the project I will be explaining in excruciating detail. This fact aside, in order to get the best picture out of the old games I always plan to play but rarely do, I learned I would need to embark on a potentially never-ending-always-spending project. →  Read the rest

Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course.

You could make a gorgeous 2d game on the Playstation (or Saturn) hardware with huge levels and interesting mechanics, and there would be a significant contingent of players who would simply refuse to play it. →  Read the rest

10 Steps to Making Money with a Gaming Blog

People often ask me why I waste my vast cornucopia of knowledge of all things business on a minuscule website. I can afford to do this because I retired at the age of 14 after selling multiple blogs for millions of dollars a pop. This site provides a platform to share my expertise without the threat of anyone emailing for follow up information. Follow the 10 steps below (each as important as the last and therefore all assigned the number 1) and you, too, can retire at 14 by selling your weblog.

  1. Choose how much you want to make

The first step anyone reasonable takes before doing anything creative is to analyze the market and choose a segment that matches desired returns. How much would you like to make from blogging? →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 3

In this final part (part 1 here, part 2 here) of this series looking back at the years videolamer spent wrongfully imprisoned over a trumped up jaywalking charge, I look back at the many games that left an impression on me. Just not enough of an impression to have more than a few paragraphs to say about them.

Virtue’s Last Reward

Virtue’s Last Reward disappointed me on multiple fronts. The tone of the game is different from its predecessor 999’s because, according to an interview, the overt horror theme hampered sales in Japan. And so VLR tones it down. This is a big blow to the game; 999’s plot is stupid bullshit, yet it managed to be compelling because of the palpable tension. People could and did die in the game, including your character on most paths, and that made the game thrilling despite the paranormal pseudoscientific plotline and anime tropes. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 2

Continuing from Part 1, we look back at the many years videolamer was in a tragic, medically induced coma in an attempt to prevent rabies from spreading to the brain in this, Part 2 of Some of the Dumb Games we missed series.

Cunzy

The Starship Damrey

I fondly remember the Guild series of games on Nintendo 3DS as polished but fun little experiments but by far my favourite is The Starship Damrey. The 3DS had a few genuinely haunting horror games, my heart still can’t take Dementium: The Ward, but The Starship Damrey perfectly created a sense of unease, despite there not really being too much in the way of threat. Of course the game kicks off with you waking from cryo-sleep and of course you have amnesia and then for most of the rest of the game you explore the titular Starship via a remote operated vehicle. →  Read the rest

White Flag of Freedom – Why not give up on a game?

There is something almost therapeutic about finishing a game. Another accomplishment, another disc to put back on the shelf (metaphorically if you are not obsessed with collecting slowly decaying physical media), and the freedom to move on to another game without the slightest twinge of guilt, regret, or sense of failure.

Completing games has been enshrined in the culture by sites like Backloggery and How Long to Beat. I have a 6 year old spreadsheet I use to track what I finish and know other people who do the same. Gaming forums have threads on backlogs frequently; many of us feel the weight of our unfinished games.

Why do we want to finish games, and should we? You’re right, those are good questions. Let’s dive into the why first. I have heard our drive to complete games described as internalized capitalism, oddly enough from self-professed once-libertarian Heather Anne Campbell (shout out to my Elysium comrade Nick Weiger). →  Read the rest

Gran Turismo 7 is Why We Can’t Have Nice Things

I don’t play Gran Turismo, but if you spend even a little time reading video game news, you’ve probably seen something about the game’s many post-launch issues. Things like the in-game economy making it difficult to purchase vehicles without ponying up real world cash, the online requirement even for single player, and the fact that in-game car prices are partially linked to and based on real world prices, at a time where all car prices are insane (meaning prices for cars that are old, rare, and fast are even worse).

I’m not entirely sure how I feel about these developments. The game is clearly trying to position itself as a Live Service (even if Sony doesn’t want to admit it), and they clearly want even the Single Player audience to pony up for some good old “Recurrent User Spending.” →  Read the rest

Rare Loot: The Games We Treasure – Pat Edition

Welcome back to Rare Loot where I quiz the ancient beings that rule over videolamer land about the treasured gaming stuff they’d sell their own children and or body parts for. The inaugural Rare Loot was with videolamer’s own Captain Picard, so it made sense to pick on a bearded womaniser next. Say hello to Pat who has beamed in from a planet made purely of pocket lint to tell us about one of his treasures.

Cunzy: Before we start proper, how would you identify your collecting habits? We know from Jay’s rare loot you co-own the Library(tm) but does this extend into trading cards, full body pillows, and giant Pokemon plushies?

Pat: The vast majority of my collecting energy and money are dedicated to games themselves. I am passionate about a few series and developers and might pick up a Special Launch Edition of a game with all the crap that comes along with it. →  Read the rest

Many More Thoughts on Final Fantasy VIII

I felt compelled to write a little bit more about Final Fantasy VIII. This is a collection of additional observations about its design, and some remarks on things I did like about it. I don’t have much of an overarching point for this piece, other than to perhaps reinforce my previous points.

How to get Magic

Let’s talk a little more about how to obtain stocks of your magic spells. As previously stated, there are four main ways to do it:

  • Drawing from enemies
  • Refining crappy magic into better magic
  • Modding Triple Triad cards (or items) into spells
  • Using Draw Points

Drawing from enemies is the most obvious way, but it’s a pain. The number of spells you’ll draw on any given turn is partly random, and partly based on how high your Magic stat is. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2012-2016

At least 9 games came out in the dozen years videolamer went on sabbatical to backpack around Europe and really find itself. We did not have the opportunity to talk about any of these games in a timely fashion because the site was focused on getting its groove back, but that will not stop us from discussing these games absurdly late. Here are some of our favorites, disappointments, or just generally interesting games from the years after 2011 but before 2017.

Matt

Metal Gear Solid 5: Ground Zeroes

It’s a weird argument to make, but the paid demo for Metal Gear Solid V: The Phantom Pain is a more satisfying version than the full release. While The Phantom Pain is undoubtedly a phenomenal game that should be considered one of the generation’s very best (despite its unfinished state), Ground Zeroes is more in line with what I consider to be a Metal Gear Solid game, and one that has a more satisfying sense of progression. →  Read the rest

Exclusive Details on Rumored, Still Unannounced PlayStation Plus Tiers

Sony’s recently announced changes to their Playstation Plus platform was met with mixed reaction by industry analysts and gamers. The service will be available in three tiers: Essential, Extra, and Premium.

Luckily for those of us unenthused by these announced tiers, the rumor mill is abuzz with likely extra tiers Sony will be making public some time this week. It is unclear if these additional tiers were always in the cards or quickly developed to save face after a mediocre showing last week.

Rumors for additional tiers are flying quick and loose but we stake our reputation as a news outlet that at least all of the following tiers of PlayStation Plus will, in fact, be rolled out this year.

PlayStation Plus PM – This tier replaces the Essential tier’s two monthly games with a single, rotating free title from storied developer Polygon Magic. →  Read the rest

Remembering to Forget to Remember Sega

The original sin that man is responsible to

Part of being a jerk on the internet is having unnecessarily heated arguments about irrelevant things with strangers. One of my go-to topics, mostly borne out of authentic emotion, is Sega and their current state. Unlike sane people who see the branding on a box of some Total War game, notice Yakuza doing well, or wonder why there are so many Sonic games and intuit Sega is a moderately successful company, I think they died almost twenty years ago. 

What’s the problem?

I am haunted by nightmares every night

There was a distinct Sega-ness that was removed from life support the day they were acquired by pachinko manufacturer Sammy in 2004. The end of the Dreamcast foreshadowed the demise of the company’s soul. →  Read the rest

Final Fantasy VIII is a Weird Game

There are countless examples of games that were trashed at release, only to have their reputations rehabilitated years later upon being (re)discovered by retro game enthusiasts. Usually this is because the game in question was misunderstood or otherwise ahead of its time, both revelations which are only revealed with the hindsight and context provided by the future.

On the flip side, there are games that were beloved at release, only to be trashed years later as retro gamers discover that it didn’t age well, or that launch-day opinions were misinformed, or whatever the case may be.

But there’s a third option as well, one in which the initial impression of Game X was accurate, and remains accurate once it hits retro status. In my (admittedly limited) experience, this is the rarest take of all. →  Read the rest

Maximum Spoilage: Persona 5 and Apathy

The Maximum Spoilage series of writings is focused on discussing aspects of a game that would spoil said game to any normal person. Please continue reading at your own risksona. Note that this Maximum Spoilage entry also contains spoilers for the Mass Effect trilogy, in case you somehow haven’t either played or read about how terrible the ending is.

Persona 5 starts off with a bang. It ends with a whole ton of narrative confusion, meaningless (or even meaning-killing) twists, and the age-old “power of friendship” and “determination to move on” saving the day.

The first antagonist, Kamoshida, is arguably the best. He’s a former pro athlete turned high-school coach, and his reputation from his old job allows him to run roughshod over anyone else in the school, since it brings the school fame and money. →  Read the rest

Small Screen on the Big Screen: Square Enix Edition

Back in the day screen sizes meant something; big screen was cinema, small screen was TV. Nowadays it’s all confused as you’re probably watching your movies on your phone and watching your streams on a hundred inch glaring HD, 4K, LED, RGB, billboard that dominates your living room. However, the spirit of this series is to celebrate some of the gaming stuff that has spilled over from video games into films, TV series and other kinds of media. 

These days we’re spoiled with gaming cross media stuff as many gamers are now those making decisions when it comes to licensing and making proper weapons grade ‘content.’ Them-there PC gamers got very excited about the League of Legends Netflix spin-off series Arcane, causing some to make slightly hyperbolic claims that bad video game adaptations might be a thing of the past. →  Read the rest

Games As Work

One thing that’s not so much changed in the last ten years but has certainly been amplified is the popularity of games that, for lack of a better phrase, “feel like work.” Games that focus on things like:

  • Getting loot
  • Playing through the same content to get said loot
  • Being at the mercy of some random number generator
  • Aren’t really about skill, strategy, creative thinking, teamwork, etc. and but rather repetition and memorization
  • Require the player to spend lots of time (on the order of hours or days) doing these repetitive tasks in order to get a reward of questionable utility (due to the RNG)

There used to be a time where this kind of style was almost exclusively the realm of Blizzard games like World of Warcraft. But with the rise of Live Service games, this approach to design is everywhere. →  Read the rest

Review – SaGa Frontier Remastered

The SaGa series has been on a remaster/remake/rerelease kick lately – in part because the series seems to have strong advocacy within Square Enix because of a successful mobile game (Romancing SaGa Re;Universe, which pains me to type) which helps cross-promotion, and likely in part because it makes money. While the cynic in me would say these are probably low-effort cash grabs, so far these games have been more accessible and better than the originals. So this is at least a medium-effort cash grab. Not bad!

Just like the good old days.

I’ve mostly been a “SaGa-adjacent” RPG player, primarily because many of these games didn’t make it over.  The ones I did play either didn’t have the SaGa label (Final Fantasy Legend), or were among the few that made it over during the golden age of RPGs – which is, of course, when I was mature enough to enjoy them and had the time to play them.  →  Read the rest

Are Old Games Killing New Games – Parallels Between Gaming and Music

I recently came across this piece from musician/writer/historian Ted Gioia. The last time I read something by Gioia was his 2017 essay Music Criticism has Degenerated into Lifestyle Reporting, which I found to be both entertaining and painfully accurate (and which set off an entertaining firestorm of backlash from all the poptimist critics whom the piece targeted).

But this new post is a lot less inflammatory, and is arguably much more useful. The title says it all – “Old Music is Killing New Music.” The author makes several key points about the music industry, and what I find interesting is how every single one of them can also be applied to gaming.

Here’s the TL:DR for those who don’t want to read the original piece:

  • Metrics suggest that people are listening to old music more than new music (at least among the metrics that “matter”).
 →  Read the rest

Rare Loot: The Games We Treasure – Jay Edition

Despite much of modern gaming firmly being digitally entrenched, there’s a large chunk of gaming still very much locked in the physical world. From companies specialising in limited physical runs of digital-only games to statuettes and steelbooks, from luxury vinyl soundtracks to custom arcade sticks it looks like physical gaming stuff (A.K.A. pile of plastic tat) will be with us for years to come. In this column I interview gamers about a much loved, maligned, or sought after item from their collection. Welcome to Rare Loot!

This week’s looter(?) is videolamer’s own Jay. He asked me to write for the website a while ago. He likes video games. He’s sort of the Leonardo to the mutated reptile videolamer crew except he doesn’t lead, or have swords. He can be found dreaming of deeply obscure 90s Japan-only releases whilst secretly playing Souls games again like a proper Chad with painfully mainstream gaming tastes. →  Read the rest