Retrospectives – Halo Single-Player Campaigns part 2

In this continuation of the Halo single player retrospective I will look at…

Level Design

Halo has never been one to “wow” a player with its level design. One of the core examples of why Metroid Prime was cited as being better than Halo was its superior level design, which, in retrospect, is not a huge accomplishment. Levels like The Library seem to be a test for the level designers to see how many times they could use the Copy-Paste function in their level editors.

To be truthful though, Bungie makes really good outdoor environments. This seems to be because it is usually devoid of any Forerunner architecture. When Master Chief travels through a Forerunner structure, there is very little in the way of detail. It’s an artistic choice, but it doesn’t lend itself to variety. →  We have nothing to lose but our games.

Are you ready to rock? … well you can’t.

Way to go EA / MTV. Way to f up the launch of what should have been your biggest title this Christmas season. Rock Band launched today, or so gamers were told. In reality it seems like there were only a handful of units shipped to retailers with little or no warning about the shortage. The only press release I’ve seen even hinting at production shortages was unearthed yesterday, in which the EA spokesman said that there might be a little supply crunch … until MARCH OF 2008!

Best Buy held midnight launch parties at about two dozen locations across the US and reports are coming in that a large majority of those stores got shipped a paltry number (one store in Kentucky received two PS3 bundles, and that’s it) or no games at all. →  Now with fewer vowels.

Assassin’s Creed: the greatest flawed masterpiece in history

Let me get this out right now: I fucking love Assassin’s Creed. This is the game I’ve been waiting for ever since those crazy marketing execs started screaming “Next-gen gameplay found here!” I cannot get enough of this game, and I mean physically. I went to bed last night in a state of withdrawal. I almost fell off the wagon (or is it on?) last night around 3 AM, but thankfully I held back the urge. For a little while, anyway.

Suffice to say, I totally want to make Assassin’s Creed babies:)

But sadly, as the title of this blog suggests, it is not perfect. For every eight aspects that expertly immerses you into the world of assassins, there is one that takes you out of it. There are a few examples I could give you that show how Assassin’s Creed is flawed, in both design and technical execution, but it really doesn’t matter. →  I’d rather die than not read this article!

Retrospectives – Halo Single-Player Campaigns part 1

When people think of the Halo series, they’re quickly reminded of the college dorm-room deathmatch. Halo is the quintessential multiplayer experience on consoles, but it wasn’t always like that. Before 2001, Halo meant nothing to people. It was just another FPS game that Microsoft was using to launch their first console, the Xbox.

To really get players talking (and ultimately spending their hard-earned money), Bungie had to create a compelling single-player campaign. If the core game was bad or run-of-the-mill, no one would care about multiplayer. And a launch game’s success is usually dependent on word of mouth. Look at Wii Sports. The more people that enjoy it, the more they talk, and the better it sells (which basically means more people to play multiplayer with).

Contrary to popular belief, Halo was originally all about the single-player, story-based campaign, which is the complete opposite of what it is now. →  READ3R

Videolamer Votes aka Should Tyson Sell His PSP?

The amount of handheld consoles I have had over the years is nutty. I’ve laid the smack down on Tetris, old school style with the original Gameboy. As I suspect color television enthralled people in the 1950s, I popped a gamer boner when the Gameboy Color rainbowed its way on to the scene in the early 90s. And no, rainbow should never be used as a verb unless I O.K it… and I just did. Come to think of it, the only Gameboy iteration I have never owned is the Gameboy Pocket. I also own a GP2X and a PSP. I like my handhelds.

Despite my undying love for pocket-sized gaming machines, I have never fully accepted the PSP into the fold. I had money to blow in Akihabara one fine Spring day last year and there was nothing else I was dying to have, so a white PSP found its way into my backpack. →  I’d buy that for a dollar.

Mario Galaxy and gaming mindshare

Super Mario Galaxy is officially out. With any luck, I’ll be the first person on Videolamer to discuss it, though I am probably the only one who doesn’t yet have it (though you are all welcome to buy it for me during my almost ended state of unemployment). That’s okay however, because I’m not really here to discuss the game proper, but the buzz surrounding it. Simply put, this is being called a return to form for Mario, a game that is the rightful successor to Mario 64. This sounds eerily similar to the remarks made about Twilight Princess, which fits the mold created by Ocarina of Time better than any other Zelda to succeed it, even Majora’s Mask. For most people’s money, these are the top two games on the Wii, Metroid Prime notwithstanding. →  Lame is what happens when you’re busy making other plans.

Review – Etrian Odyssey

There is nothing more depressing than wasted potential, and, somewhat ironically, nothing more pleasurable than wasting potential. As I lay on my couch playing Etrian Odyssey instead of washing the dishes, helping the homeless or learning to read, my mind struggled to cope with conflicting emotions. I was enjoying that I was wasting my time, but not enjoying the time wasted. Is it hypocritical to be upset that Atlus squandered this game’s potential?

F.O.E.s are rendered in stunningly accurate orange blobs.

Etrian Odyssey starts off nice and difficult. I died on the first level and there’s a good chance you will, too. This high difficulty forces the player to engage in some old school level grinding, but I’ve always welcomed work in my time wasting, as long as society doesn’t benefit in any way. →  Read Danger!

Review – Sam & Max Season 2, Episode 1: Ice Station Santa

One thing I have noticed since I was young is that every new season of television shows creates a new trend or two. In the last 15 years it seems we have seen everything, from a flood of cartoons, themed sitcoms, non-themed sitcoms (thanks, Seinfeld), sci-fi shows, crime dramas, and more. There are two common patterns; either a network hits gold and cranks out dozens of similar shows to cash in (see how The Learning Channel nearly destroyed itself thanks to Trading Spaces), or two networks create almost identical pieces of shit in hopes that theirs will stick.

Perhaps not so coincidentally, we have seen both of these trends as the games industry has tried to tackle episodic gaming. On one hand, we had Telltale Games working on episodes for Bone and Sam and Max, while Valve and Ritual made their own serialized installments of Half Life and Sin via Steam and the Source engine. →  SaGa Frontier Readmastered

Destiny of a Fan

Everyone has a couple of games they particularly like, regardless of how good they are, because of the memories they have of them. Unless, of course, they don’t like video games, in which case they must be card-carrying communists. For me, one of those games is Capcom’s greatest RPG: Destiny of an Emperor for NES.

I have to avoid making this into a Best Game Ever, but I still want to summarize: The game runs very quickly, with fast text speed and auto-battling. You can recruit many enemy generals after defeating them, over 100 in total. The tactic system is somewhat more fleshed out than many other RPGs magic systems, although it can also be more restrictive. The game’s backdrop of China’s Three Kingdoms period makes the world a bit more solid than many other games of the time. →  Read Band 2

Time to Give to a Good Cause

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We all know Gary Coleman. How could you not love a 4′ 8″ guy that appeared in one of the 80s most iconic shows, Diff’rent Strokes? Back in the day, he was a veritable one-liner machine, churning out gimmicky quips in the blink of an eye. Lately though, it seems that Gary has fallen on hard times and is forced to part with his Gamecube. Hard times for Mr. Coleman means an Ebay auction for us and an autographed Cube for the winning bid, which is currently just over $500.

Just looking at that pitiful mug makes me want to bid a few bucks just to help the guy out. I mean you know he is in trouble when the very table he is signing away his Gamecube on is littered with a bottle of pills, an empty beer bottle, what could either be another beer or cough syrup, and a US passport. →  A reader is you.