Gamespot editor allegedly fired for giving a bad review
Jeff Gerstmann was supposedly let go because he gave Kane and Lynch a mediocre review (recent updates indicate the firing was a culmination of multiple reviews that angered sponsors). The story goes, Eidos was paying CNET a ton of cash to promote the title and threatened to pull future ads because of the review. It’s true that when this story broke yesterday, the Gamespot site was covered head to toe in stupid K&L ads. The people who say the firing happened because of the review range from Penny Arcade (who confirm the comic isn’t simply a joke in their forum), to a freelance Gamespot writer (who gave Shenmue a bad review…breath in…), to mods in the Gamespot forum who said things like – if we tell you what happened we will be fired, and don’t blame us, it’s all CNETs fault. → Nobody puts article in a corner.
Quick Thought of the Day: Out with the old….
I’m starting to notice a trend while playing games on my Xbox 360. It’s a weird trend, one that some may not even care about. It has to deal with what games people are playing on the 360. It seems that every time I go on Xbox Live, and view my Friends List (for stats sake, i have around 30 Friends), never do I see any of them playing a game that didn’t come out in the last week or so. Right now my list is filled with RockBand and Mass Effect. Before that it was Assassin’s Creed. And before that it was Halo 3, with some BioShock thrown in there for good measure. This has happened ever since I first got my 360, almost a year ago. → You think about everything.
Destructoid – Johhny Rotten isn’t a GH3 fan
Johnny Rotten hates Guitar Hero 3!!!! It’s all right here in this article!
Except he doesn’t say he hates it, he says he loves it. Then he says it doesn’t teach you how to be a rockstar and thats a GOOD thing because pursuing fame and fortune is stupid. Punk rock is not exactly about the bling.
So why does Destructoid have the story entirely wrong? Because they, like many other internet journalists, get their news stories from internet forums, namely NeoGAF. The problem with this is two fold. First there is the standard who is the source, how reliable are they, blah blah blah stuff. Then there is the equally important reading comprehension, and required will power to read the second post of a thread you are using as a news source. → Shadow of Read
Review – Crysis
Taking First Person Shooters to a New Level of Suck
After a long day of working, it’s nice to come home, jump on my computer, and blow the living daylights out of people, monsters, hookers, you name it. For me, playing an FPS after a day of work is akin to getting an Oreo Cookie Blizzard on a hot day; it just feels right. I don’t have to think, I don’t have to care about hurting people, I just shoot and all of my stress melts away. As blood sprays across the digital walls and bodies drop, mangled and lifeless to the floor, I grin and become new again. When I heard the news that Crysis was in development, I was happy. → You reading at me?
Retrospectives – Halo Single-Player Campaigns part 3
In this continuation of the Halo single player retrospective I will look at…
Story/Presentation
Again, the most enjoyable Halo in regards to story and presentation is Halo: Combat Evolved. In 2001, we didn’t know what a “Halo” was or meant. With the first game, we were introduced to the Forerunners, the Covenant, and the Flood for the very first time, and it feverishly sparked our imaginations, with the player trying to figure out what kind of universe Master Chief was living in. This happens a lot with games in general. The first game is far more potent in terms of story than the sequels, as you’ve already experienced the same style of storytelling in the first game. From our perspective, the most innovative is the first one. → Now bear my arctic post.
It’s the end of Civilization as we know it, and I feel fine (I think)
There has been a recent hullabaloo about the pending Civilization Revolutions game. Having realized that the hardcore 4X PC gamer market is not as lucrative as say, every other platform, Firaxis has set about developing a new “made for console” version of Civilization.

Because a move like this smacks of “selling out” and “destroying the game concept,” and it coincides with what can only be described as criminal negligence of the Beyond the Sword expansion, the community has been at best, suspicious, and at worst, behaving like forum trolls at a n00b feeding frenzy. And they have every right to have this attitude.
For starters, Firaxis is cultivating as much ill will as humanly possible with the Beyond the Sword expansion. → Fear the old posts.
Thanksiving Post – Game Movies
For family reasons I am not having my Thanksgiving until Friday, so tonight is just business as usual for me. I’m taking my small bit of self-alloted time on the computer to write a blog post.
Games Radar has written a classic fluff piece designed exclusively for diggs. It has to do with game game movies, and I find it completely wrong, so here is my fluff piece meant exclusively for diggs.
Let’s look at it point by point. Their first is
“Respect the source material
You bought the IP for a reason and it’s successful for a reason. Your audience is there, so take it seriously and they’ll come. ”
This is a narrow view that assumes that all gamers think like the ones who post on gaming websites. → Virtua Poster 4: Evolution
Retrospectives – Halo Single-Player Campaigns part 2
In this continuation of the Halo single player retrospective I will look at…
Level Design
Halo has never been one to “wow” a player with its level design. One of the core examples of why Metroid Prime was cited as being better than Halo was its superior level design, which, in retrospect, is not a huge accomplishment. Levels like The Library seem to be a test for the level designers to see how many times they could use the Copy-Paste function in their level editors.
To be truthful though, Bungie makes really good outdoor environments. This seems to be because it is usually devoid of any Forerunner architecture. When Master Chief travels through a Forerunner structure, there is very little in the way of detail. → Lose belly fat now!
Are you ready to rock? … well you can’t.
Way to go EA / MTV. Way to f up the launch of what should have been your biggest title this Christmas season. Rock Band launched today, or so gamers were told. In reality it seems like there were only a handful of units shipped to retailers with little or no warning about the shortage. The only press release I’ve seen even hinting at production shortages was unearthed yesterday, in which the EA spokesman said that there might be a little supply crunch … until MARCH OF 2008!
Best Buy held midnight launch parties at about two dozen locations across the US and reports are coming in that a large majority of those stores got shipped a paltry number (one store in Kentucky received two PS3 bundles, and that’s it) or no games at all. → Max Post 2: The Fall of Max Post
Assassin’s Creed: the greatest flawed masterpiece in history
Let me get this out right now: I fucking love Assassin’s Creed. This is the game I’ve been waiting for ever since those crazy marketing execs started screaming “Next-gen gameplay found here!” I cannot get enough of this game, and I mean physically. I went to bed last night in a state of withdrawal. I almost fell off the wagon (or is it on?) last night around 3 AM, but thankfully I held back the urge. For a little while, anyway.
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Suffice to say, I totally want to make Assassin’s Creed babies:)
But sadly, as the title of this blog suggests, it is not perfect. For every eight aspects that expertly immerses you into the world of assassins, there is one that takes you out of it. → May God smite me if I stop reading here!
