Weekly News We Care About Wrap Up – 12.21.07

PSP sales explode in Japan
Sony’s handheld has been selling very well lately, this last boost thanks to a new red model. If Sony simply releases a new model and/or colored PSP every other month they may be able to seriously compete with Nintendo. At least on the hardware front.

Games simply don’t appear to sell on the PSP. The leading theories as to why this is are:

If you cut yourself while playing you won’t even notice.

1. The PSP is a successful multimedia machine. A significant percentage of purchasers are using it to listen to music and watch movies. Reports of people not particularly interested in games buying the system are common, and even dedicated gamers (see Christian of this website) are very interested in all the multimedia aspects of the PSP. The argument against this position is that everyone on earth owns at least four iPods and that UMD movies suck (and will continue to do so until the hilarious yet poignant “I Now Pronounce You Chuck & Larry” comes out in the format). →  SaGa Frontier Readmastered

Revelation of Arcadia

It’s not often that a single game has changed my outlook on games so much – especially in the RPG genre, which seems to see only occasional innovation. Usually it’s in the form of a plot twist here or a stylistic change there that is incorporated into a group of cliches. While some carry an idea out a bit better, and a cliche-filled game can still be a lot of fun, many games feel like a string of cliches in a different order with a new battle system.

For a long time, I really thought I didn’t care much. Oh, the first Persona was neat and all, and the Suikoden series’ focus on larger events was cool, but it was the nifty, well-done battle systems that I convinced myself I really enjoyed the most. As a strategy lover, I wanted a game to challenge me, rather than tell me some silly little story when most novels are far better anyway. To summarize, a good battle system will make a solid game regardless of the story, but a good story can’t stand on its own. →  SaGa 3: Shadow or Write

PSP Firmware – doin’ it right ways?

When I got my PSP, the prevoius owner had it at Firmware 3.5, AKA the Magic Number. If I recall correctly, that was the latest firmware to have a simple .exe downgrader for those interested in homebrew. This is why fate coxed me into immediately upgrading the system before learning this fact, thus sticking me with firmware 3.71, AKA you need Pandora’s Battery. I vowed to leave the firmware alone at this point, hoping that in a year or so someone would finally get around to hacking the newer firmwares.

Then Sony came out with Firmware 3.8 this week, and I immediately broke my promise. This update actually has some new features, and I am hear to report as best I can.

The main draw is a new feature for Internet Radio. This is a pretty great idea; as more and more music players feature radio support, this allows the PSP to stay a little more relevant as a music device (though it still can’t beat a dedicated player until it boasts playlist support). →  Ring of Read

Retrospectives – Metal Gear Solid series part 4

Continued from part 3.

Metal gear Ghost Babel

I remember when I first learned of gamerankings.com, I looked to see what the highest rated games were in its database. Ocarina of Time was number 1 (and remains so), but one of the games in the top 3 was Metal Gear Solid on the Gameboy Color. I always laughed at this one; while the game deserved all the high scores and praise it received, I loved the idea of a simple handheld game trumping some console classics in ratings.

Ring around the rosie.

While it may not be the best thing you’ll ever play, Ghost Babel, which is the subtitle for the game that was removed in the States, is an easy vote for my favorite game on the Gameboy/Color. The concept is simple; take the overall depth and feel of the first two 2d Metal Gears, and spruce them up with the polish, style, and features of Metal Gear Solid. What you get is a surprisingly deep experience that doesn’t seem like it belongs on a handheld, until you realize that it makes a whole lot of sense. →  Zone of the Readers: The 2nd Reader

Review – Assassins Creed

From everything I have read online, it seems that gamers everywhere are split into two camps when it comes to Assassin’s Creed: those who love the game and those who find it painfully repetitious. After beating the game over the course of four days, I found myself graduating from one group to the other. For the first third of the game I was frustrated, annoyed, angry, and bored. (Incidentally, three is an important number in the structure of Assassin’s Creed. There are three cities in the game, each with three sections and three assassination targets – one per section. In order to complete an assassination the player needs to collect three out of six available pieces of information about the target. So, judging the game in thirds seems to be a logical way to go)

And yet, despite all of the initial boredom and general dislike of the game, my final verdict is that I like Assassin’s Creed. But, (and this is a big but, at least for me,) I stared liking the game only after I gave up on some of my preconceived notions of gaming like an anal retentive RPG player who considers himself a failure if he misses a single chest in a single dungeon. →  The King of Articles 2002: Unlimited Match

Sony CEO – PS3 better than Wii

Howard Stringer is the CEO of Sony. He makes over 650k a year (very likely million/s). And he is terrible at PR.

“I’m happy the Wii seems to be running a bit short of hardware. The PlayStation 3 will come into its own because its are infinitely more fun, demanding and exciting.”

He is glad the Wii is selling out because consumers may now buy a PS3 out of frustration. He’s pleased that Nintendo’s giant safe can barely fit any more money in it because that may mean a few dollars drift down the street to Sony. He enjoys that Iwata’s back is sore from carrying bars of solid gold to the bank, and Miyamoto’s neck aches after craning to see the top of his new mansion.

But then he must also hold the public in contempt for not recognizing his product’s blatant superiority. Mozart would be outraged if the Prince of Salzburg replaced him with William Hung. If Stringer believes his games are infinitely more fun than Wii games then he must be doing some very serious personal reflection. →  Finger lickin’ read.

Retrospectives – Metal Gear Solid series part 3

Continued from part 2.

Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is impossible to discuss nowadays without at least establishing what the game is “about”; the message that Kojima intended for the player. First, we need to understand that Raiden, everything about the character and his experience, represents the player (more specifically, the modern Japanese gamer/otaku, but it works well enough for Westerners). Second, the game’s surreal nature, crazy AI and double crosses are all commentary on the Information Age, which has made information not only more widespread, but has changed how one can wield it. The final message from Snake (the hero we aspire to, but cannot control for long) is clear; just believe in something, and pass your beliefs and your genes on to the future.

It is a double edged message, as anyone wary of religious fundamentalists would tell you, but it is still rather powerful for a videogame. Finally, the story and ideas behind MGS2 depend on the fact that this is a videogame. →  Read Theft Auto 4

Why is my UT so pretty?

ut3 teh sam3z0rz

I’ve got UT3. I’ve played the shit out of it. Surprised, right? I know, me too.

I’m not allowed to write a review on the thing because my editor isn’t very comfortable with sixty pages of what would likely be strikingly pornographic adulation being posted as a legitimate review. I don’t know that I could do anything like an objective review, though, so I guess he has a point. I am not kidding you when I say that I want to have sex with this game. No dinner, no movie, not even a few choice words about its pretty hoop earrings and swanky nightgown; my junk wants to be in this game’s trunk. Plain. Simple. END OF LINE.

This is the point where the adroit few of you take a small break while the remaining headshot fodder comes up with any way they can to make the above sound like I want to press up against dudes. I look at the game like a well kept woman, though. →  All I want for Christmas is my PSP.

Others help SNK shoot itself in the foot

If you are a modern day SNK fan like me, you know the company has done absolutely squat to promote its games. The only one of recent memory to get a serious push was the original Maximum Impact, which featured a collectors edition, classy packaging, and ads during sporting events. Everything else, including MI’s far superior sequel, has had anywhere near the publicity. Every game has been a near silent release, to the point where people aren’t even sure of a solid release date. I have heard the faintest of buzz about Neo Geo Battle Colliseum, but this is completely the doing of fans and curious people who have been wondering why it has taken years for a port of it to show up.

Because of all this, Videolamer will be one of the first US gaming sites to review the American release of King of Fighters XI on PS2. A month after its release no less! Don’t believe me? Take a look at the metacritic page. →  Snap! Crackle! Read!