Making enemies move and shoot: An A.I. Primer part 1

Okay, so after I read the conversation on A.I. between Jay and Christian, I started coming up with comments. Then I re-organized them, and kept coming up with more. Well before I felt I had addressed things enough to post a comment, I had the makings of a brief paper on A.I. as it applies to video games. That was when I spoke with Jay about just writing it up as an article instead of posting a several-page comment, and he said to give it a shot.

Unfortunately I tend to go a little nuts when A.I. is concerned, and so it’s now turned into what’s possibly a multiple installment piece. In this first bit, what I want to cover are the uses to which we put A.I. for video games. →  Read the rest

Review – Castlevania: Dawn of Sorrow

“Don’t you find exercise to be a little more painful without skin?”
“Oh, yeah. But I still get out and jog. You have to keep busy.”

I consider myself an old school gamer. I have every Sega and Nintendo system set up and ready to play in my living room (besides the N64 DD, I said old school, not rich). I am a huge 2D enthusiast, I lament its demise and rue the day 3D took center stage (which was an excellent movie, by the way). I also loved Symphony of the Night. I really wanted to like Dawn of Sorrow more than I do.

Gameplay is the same as it has been for nearly a decade; your character navigates Dracula’s absurdly designed castle corridors and fights progressively more deadly monsters who sit around discussing the pros and cons of no longer having flesh while waiting for intruders. →  Read the rest

Flash game review bonanza 3

Well I’m in that post-school, pre-summer job phase of life right now, by which I mean my cash flow is almost zero (there is, of course, always the five bucks I garner here and there for offering sexual favors to passing sailors). That being said, I haven’t purchased any new games recently, and it thus seemed time for another foray into the fantastic field of Flash-game fun (By the way, that just cost me two skill points in alliteration creation… and one in rhyming). Again trying to establish some continuity to my reviews, I decided to head over and try some of Popcap’s esteemed games. Thus, my reviews are limited to the one hour trial demo popcap.com offers, and I will offer along with the review my opinion on whether or not the games are worth shelling out the 20 bucks needed for the full version. →  Read the rest

Weekly News We Care About Wrap Up – 6.2.06

E3 awards
Wii wins best in show award. So this justifies Nintendo’s actions. When they eventually get trampled in the free market they can at least say, “Oh well, other industry people thought it could work, too.”

Spore won best PC game and best original game. Gears of War picked up a few awards, and the DS Zelda won best handheld. I’m happy to see Bioware’s Mass Effect won something, too, as I am in love with that company. I’m totally having their babies.

Analyst specultes on MS handheld
The Marketeer already broke the news that Microsoft was entering the handheld market.

Peter Moore has started a list of every backwards compatible Xbox game.

Backwards compatibility not a priority for MS
How convenient. Promise backwards compatibility, do a so so job (no Soul Calibur 2?), →  Read the rest

Review – BloodRayne 2

A lot of reviewers would start this off by saying BloodRayne 2 “sucked” and then make some lame joke about this being a vampire game and there being a lot of “sucking” going on anyway. Well I think that sucks … and this game blows. If you’re not familiar with titular character you need only watch Uwe Boll’s opus “BloodRayne” to gain absolutely no insight whatsoever into this franchise and probably confuse the hell out of yourself in the process. Now that movie sucked!

Putting aside the cinematic abortion that will forever mar the face of this spotless product line, BloodRayne 2 is one of the most boring games I’ve played in a long, long time. Poor voice acting, horrible dialogue, tedious battles made even worse by a frustrating combat system… this puppy runs the gamut. →  Read the rest

A.I. woes

I’m currently reading a book on game design. The chapter on AI speaks only of the good that will come with advancing computer intelligence, yet not a word of caution or hesitation is included. I quickly outlined a number of worries I have over advanced AI and decided to bring them to our resident computer science major, Christian. Keep in mind I’m not “against” better AI, I just think it may lead to issues designers will have to deal with. I also find game design discussion to be infinitely enjoyable.

What follows are the initial worries I had and then Christian’s cool headed reponses.

This guy probably wishes he were smart enough to stop, drop and roll.

Jay: In an old interview, Warren Spector spoke of making the AI for Deus Ex 2. →  Read the rest

Review – Indigo Prophecy

Bonjour. I made this game and am better than you, non?

About halfway through Indigo Prophecy I began outlining this review. Had I finished the review but not the game you’d be reading something very different. This is a game with massive potential that completely implodes. But still, for trying something innovative and nearly succeeding, Quantic Dream deserves much respect and anyone interested in innovation and experimentation should try it out.

Indigo Prophecy was made by the French developer Quantic Dream, who were behind the poorly received Dreamcast title Omnikron (I hate it just because David Bowie is in it). This is not a modest company; or rather this company is not run by a modest man. My first experience with Indigo Prophecy was on a demo disc from a magazine. →  Read the rest

The next generation of handhelds

Handheld video games are important to us because they offer profit with minimal development costs. If a console title costs 10 million dollars but two years to make, the seemingly large profits come at a very high cost. Handheld games take a fraction of the development time, a fraction of the development cost and can still sell millions of copies.

The new generation of consoles is currently delighting gamers across the globe, but where are the new handhelds? Through my business contacts, I have been lucky enough to uncover the next generation of handhelds. So read this over and then put your marketing team to work.
__

Sony PSP2 — Sony has finally stopped pretending the PSP is for new titles and delivered what consumers really want — a portable PS1. →  Read the rest

Weekly News We Care About Wrap Up – 5.26.06

Tose’s game Shrek: Reekin’ Havoc has been accused of lacking soul. How could a company that works as guns for hire and doesn’t like getting credit possibly make a game they don’t feel passionate about?

Development team that doesn’t take credit for their work
Tose say they are “development ninjas.” They have worked on over a thousand games and never take any credit for their work. The few games they have admitted to making seem to be average at best, so it may not be a big loss.

It does raise interesting ethical questions, though. While it may be legal, most people think it’s absurd to buy life stories from someone then write about them like thy happened to you (ala Seinfeld: see Kramer and Peterman). I’m not sure it’s any less deceitful to claim your company made a game when you secretly paid someone else to. →  Read the rest

Another gamer is claimed by World of Warcraft

So. World of Warcraft. A game I’ve been putting off playing since inception.

Nice graphics…for 1997! Ahahahahaha!

Diablo has always been one of my favorite games but I always found it a little limited. Added to that, I was one of those people who pre-ordered Ultima Online in the special collectors edition that came with the cool little cloth map and three months of subscription. I almost made it through the first month and a friends prodding left me spending three hours a day fletching arrows for a bit of the second. By the third month I was busy trying to unclog the toilet that I’d flushed that damn cloth map in.

Not that a lot of people didn’t love UO, it just wasn’t the game that I expected.

World of Warcraft is exactly that game that anyone who has ever flushed a cloth map was expecting. →  Read the rest

Review – Neopets Petpet Adventure: The Wand of Wishing

It’s like Animal Crossing, only for even younger players.

Cute, cuddly, and lovable are just a few words I would use to describe the ever-popular amongst kids Neopets, but the PSP game, Petpet Adventure: The Wand of Wishing, is anything but. Don’t let the title fool you into thinking that this is simply for spoiled eight year-old little girls lucky enough to own PSPs.

It has a cute story line, but it’s in no way original – Neopia, the land of Neopets, is in grave danger when the Wand of Wishing disappears into a hidden portal. Now the Neopets are racing against time to retrieve the Wand of Wishing before the powerful villains do so that they can undo the evils the villains have visited upon the world.

The graphics are nothing to write home about, and the game takes unnecessarily long to load between different scenes and if there is one thing I hate, waiting would be it, so that aspect is a thumb’s down for me. →  Read the rest

What is a hardcore gamer?

Holy crap the Serious Games Summit looks like fun!

So E3 has come and gone. I missed out on most of the news and hoopla, in favor of catching up after the dust settled. I did, however, read more than a few articles that popped up in the month prior to E3, specifically those that dealt with the marketing aspect of the games industry. I’ve seen articles discussing mobile games, non-roleplaying MMO’s, and a mysterious new thing called “Serious games.”

Most of this meant very little to me in the long run, but one debate that has been brought up as of late has piqued my interest: “Who is a hardcore gamer, how do and why should we cater to them?” This has to be one of the worst questions they could possibly ask, and even worse, they can’t even get the answer right. →  Read the rest

Review – Eternal Darkness

These guys are pretty athletic considering they have no skin.

Eternal Darkness can join Psychonauts and a few others on the list of the Best Games from this generation that no one played. While it is difficult to understand how titles of such high quality continue to be shunned by the public, it is not difficult to see why the few die hards who played Eternal Darkness enjoyed it so immensely.

You start the game as a Roman officer named Pious and at the end of the first level you choose your fate. There are three paths, and the choice you make influences both the storyline and the gameplay. In Eternal Darkness you have three gauges to monitor (health, magick, and sanity — more on this later) rather than the standard two. →  Read the rest

Weekly News We Care About Wrap Up – 5.19.06

Get it? It’s hacked? With an axe?

Xbox 360 hacked to play pirated games, err backups
That didn’t take too long, but it won’t work for everyone and if you get caught Bill Gates will devour your soul.

Analysts worry PS3 price will hurt the game industry
While somewhat obvious, it’s good to see analysts voicing thoughts that not everyone has had. The reasoning behind the suspicion Sony is hurting the industry is such a high price point for the PS3 will prevent growth. Installing new users each successive generation is very important if game development costs are going to continue to grow and a $500 price tag prevents this. When thought of in terms of accessibility versus cost and hardware versus software, the gap between Sony and Nintendo seems even larger. →  Read the rest

An E3 for the proletariat: Golden Jew’s final thoughts

Another year, another E3. This marked the third E3 I have attended. Obviously, this year’s big focus was on the new console systems: Second Generation Xbox 360 games, the Wii, and the PS3.

Last year, after seeing the preview for the Xbox 360, the teaser demo for the PS3, and hearing about the Wii (then called the Revolution, a time which will be remembered as “Heterosexual Nintendo”), I was stoked. I boldly declared to my friends that this next generation of consoles would be remembered as a big turning point in gaming. Finally–at last–systems would have standard support for the goodies that make PC gaming so much fun (hard drives, keyboards, online connectivity), combined with native HD support and some serious rendering muscle. Finally, console makers would get it, and we were in for what would be some seriously high powered, interactive, and most importantly, fun, gaming. →  Read the rest

Lame E3 pics 3

Click the pic for an annoying pop up window with a bigger pic.

Welcome to Wii World.

A drum simulation. Wow.

A baseball simulation. Wower.

Finally, something that looks like a real game.

Smashy smashy.

Colorful controllers.

Variety of controllers.

And finally, the system all the fuss is over:

The most pleasant surprise at this E3

This year’s E3 had a number of surprises, some cool some lame. The games that weren’t there were somewhat surprising so I’ve listed the ones I care about.

Capcom had already used their scariest ideas, so this time they have you fighting zombies in broad daylight.

Resident Evil 5
Resident Evil 4 was really great, but controlling it still wasn’t perfectly easy. If Resident Evil 5 can maintain 4’s quality and sharpen controls then it’d be gold in a PS3 case. RE5 not showing up at this year’s E3 was a bummer not just because we all want to see more of it, but because we need to know exactly what systems it’ll be on. I need to know if I should start saving pennies for a PS3 (that’s 60,000 pennies). →  Read the rest

Lame E3 pics 2

Click a pic to make it bigger.

Did any one else have any idea Enix is pronounced Eh-nicks and not Ee-nicks?

Despite being a Ryu clone, Akira is still the star of the Virtua Fighter series.

His name is “El Blaze”, which translates as “The Blaze.”

If I get this game I’ll have Burning Crusade and burning itch.

Finally, we know where all of Blizzard’s revenue goes to: buying giant dolls.

WoW statue, or Golden Jew? We may never know.

An E3 for the proletariat: Impressions Part 3

I’ve always wanted to stab a Japanese man.

Red Steel
The concept behind Red Steel is definitely cool. You use the nunchaku controller to both aim and shoot a gun and slice with the sword as well as look around while walking. The analog controller in the left hand is used to move, and by twisting it you can open doors. The nunchaku controller was very precise, though this shouldn’t be surprising because if you can legitimately blame one death in a game on your controller, chances are you don’t want to buy the Wii. Also, it did not seem like the controller required enough movement that players will get tired over time; most players already jerk their controllers around when they’re excited (no pun intended) and I think that requires just as much muscle as the Wii controller does. →  Read the rest

Lame E3 pics 1

Click on a pic to make it really big.

Inside:

Welcome to E3, a terrorists wet dream.

More hoards of people.

The real inside:

They make it dark so you can’t see the faulty wiring in the ceiling.

Damn it, my wallet’s missing.

Tom Clancy must’ve creeped up behind me in the shadows and stolen it.

The downside of being a liberal is you feel guilty for not allowing everyone to voice their opinions. Thus, I bring you booth babes:

What’s that sword hiding?

Another obligatory booth babe pic.