Street Fighter Alpha: Warrior’s Dreams

The first truly new Street Fighter post-SF2, Alpha 1 had quite a legacy to live up to. I remember the commercials for the game, which made it look a hundred times more intense than SF2 with its dazzling array of special effects and super combos. It even had Guy from Final Fight! Unfortunately, the actual product was a huge disappointment for many die hard fans, as it was rushed to release and is obviously an unfinished game. Yet I’ve also seen players reminisce about Alpha’s simple, straightforward gameplay.

So which side is right? I’ll have to agree with the naysayers. Alpha 1 is just too archaic and unpolished to be of much worth these days, especially considering how vastly improved its sequels are. Yet there is one redeeming quality that has, ironically, made me play it more than any other game in the Anthology. →  Read the rest

Review – Street Fighter Alpha Anthology

Yeah, the menus are that simple.

The last few years have been tough for Street Fighter fans. As 2d gaming continues to wane, Capcom is far too wary to release anything new, for fear that even something as big as Street Fighter 4 would not sell enough to warrant the cost of development. Instead, they’ve decided to take the conservative route with their 2d offerings, either by cobbling together something quick and dirty like Capcom Fighting Jam, or by releasing compilations of their older stuff. Many people frown at the concept, since Capcom rarely give fans what they want (even though they’re the target audience) and because the games exist solely for the company to milk its prize franchises as much as possible

Of course this is all true, but I don’t really mind the idea of compilations. →  Read the rest

Lame Discussion: Immersion – Part 3

So this is really a lame conversation, not a lame discussion. It’s a follow up to last week’s discussion (Part 1, Part 2) that begins with me doubting the completeness of the Hawkins Memory-Prediction Framework but then develops into something more interesting.

Jay: OK, so I was arguing that there’s more to immersion than the predictability thing, because it doesn’t completely take things like dialog and art into account.

Stefan: I think immersion is all still the predictability thing. But that graphic style is a result of the same basic mechanics of memory-prediction. Or rather, the impact that graphic style has is a result of those. Immersion is achieved through all sensory input, and at all levels from simple perception of shapes to complex understanding of plot and character. →  Read the rest

Weekly News We Care About Wrap Up – 6.30.06

Hot on Sony’s heels, Bill Gates has hired Xzibit to be the spokesrapper for the Bill and Melinda Gates Foundation.

MS copies Sony, says Sony
First of all, let me make it clear that I will never trust anyone named Kaz, Baz, or Waz. Chaz from Phantasy Star IV and Raz from Psychonauts are alright, though. Moving on, Kaz Hirai has told the Official PlayStation Magazine “Every time we go down a path, we look behind and [Microsoft is] right there – we just can’t shake these guys. I wish that they would come up with some strategies of their own, but they seem to be going down the path of everything we do.”

What is he talking about? I’m not sure; I guess I’ll have to buy the magazine to see if he actually gives a single example. →  Read the rest

11 Rules for making a successful gaming website

This guide will enable you to climb to the top of the internets.

Successful gaming websites don’t make themselves. They are created by webmasters who follow sets of rules posted at other websites. To help you bring your site to the forefront of the internet, here is a list of what must be done.

1 – Make headlines more misleading
A rumor may only be a rumor, but why run the risk of losing hits by clearly marking it as so in a headline? The best aggregator sites understand that when someone clicks on a link to one of their articles and the story turns out to be different than they expected, the reader is thankful that the site has cleared up any misconceptions due to the inaccurate headline. Thus, misleading headlines are a way to engender trust with your readers. →  Read the rest

Lame Discussion: Immersion – Part 2

Continued from yesterday’s part 1.

__________________________

Jay: Golden Jew, tell us more about your controversial theories on immersion.

Golden Jew: My view is, as with anything, there are many ways to skin a cat, and target a particular gamer… one thing I’ve been frustrated with and responded to before is the lack of good demographic analysis of gamers. And I think that’s because although gaming has been a huge industry for a long while, only when our generation started slamming the work force did it start getting respect and I think now the industry is struggling with ways to better design games and target the right audiences. So we end up with these semi esoteric questions– what is immersion– because designers think that answering that question with a silver bullet will mean big bucks and nothing, in any industry, (except for the fact sex sells) is that clear cut. →  Read the rest

Lame Discussion: Immersion – Part 1

The Lamer staff instant messages their arguments to each other.

Welcome to the first Lame Discussion. We gathered half a dozen Lamer staff and had a rousing discussion on the concept of immersion in video games. Hopefully, we will be able to bring you discussions like these every few weeks. Because we are a bunch of nerds we had a blast analyzing one of video games more cerebral concepts and went on far too long. In the effort to keep the discussion’s points intact but keep you from falling asleep, I’ve added this long intro. Also, I edited the crap out of the actual discussion. You can bet your ass we said a ton of hilarious things you’ll never get to read. The article is in fact so long I had to chop it into two parts to make it at all palatable. →  Read the rest

Review – Killer 7

There was once a silly, fluffy intro here, until I realized it wasn’t necessary for Killer 7. No matter what pages of forum analyses may claim, this is a simple game, both gameplay wise and story wise. Yes it is weird as hell and artsy in structure. And no, I don’t claim to “get” everything about it, but if you ask me there are a lot of people out there that don’t understand what this game is all about. Here’s a hint; all you need to do is stop thinking so damn much.

First things first; Killer 7 is not an action game. It is not a rail shooter. And most importantly, it is not survival horror. I’ve heard all of these names applied, and none of them make sense. Why is it action? →  Read the rest

Weekly News We Care About Wrap Up – 6.23.06

A CNN reporter grades the current generation of consoles
Apparently the tone he takes (he treats the systems like school kids) is supposed to be funny and/or clever. He gives the PS2 an A, the Xbox a B-, the Gamecube a D and the Gameboy Advance an A. The Xbox actually sold worse than the Cube worldwide, but since when do American journalists bother themselves with other countries?

This article reminds me of a feature in the newest EGM where they give grades to the future of each system. Somehow the Gamecube ends up with a lower grade than the Xbox despite the Xbox getting no new first party games and one or two 3rd party exclusives. The Cube gets the new Zelda, Super Paper Mario, a new Donkey Konga game, and from Namco the sequel to Baten Kaitos. →  Read the rest

Best Game Ever – Suikoden

Growing up I always played games, but only recently would I have ever thought of myself as a “gamer.” I had a Nintendo for several years, then a Genesis, but until Playstation (and High School) I played mostly NBA Jam, and whatever the rest of the kids from school/the neighborhood were playing. This included a lot of games I would now scorn, such as games licensed from movies. I always noticed Genesis games on the shelves that looked as though they might be interesting due to the dragons and medieval knights on the covers, but I was apparently unable to take the plunge at the time.

He’s a goner.

Come high school, I met a bunch of people different from myself (basically I hadn’t met anyone not Irish- or Italian-Catholic) who did different things (other than play baseball and basketball). →  Read the rest

The Videolamer game

Last night I took a 20 minute break from my busy work day and designed a Videolamer video game. It’s going to star the lamer guy (look at the top of the page, that stunning svelte green man is the lamer guy) in a Zelda-esque adventure.

The plot is something along the lines of the lamer guy jumps out of a monitor, leaves your bedroom (YES, YOUR BEDROOM!) and ends up in a randomly thrown together fantasy world full with Porn Hell (you’ll have to wait and see). I really can’t reveal too much because I don’t know how many rival designers are reading (according to my stat counter, four people have been here in the last week, but I assume the hundreds of designers who visit don’t use cookies).

And when I say I designed a game, I mean I drew a map. →  Read the rest

Review – La Pucelle: Tactics

When hippos attack.

There was a period around two years ago when it was impossible to not read about Disgaea. Every forum, most sites, and many magazines were praising it as the strategy RPG you’d never heard of that you need to own. For reasons unknown, I never took the worlds advice. I have La Pucelle in my collection but not the reportedly amazing Disgaea. The company behind Disgaea, Nippon Ichi, made La Pucelle first but it was only brought to the West after Disgaea’s success.

And how. Mastiff has done a wonderful job translating the game and most of the voice acting is excellent. Although there is an awful lot of meowing in the game I could’ve done without. These guys should localize more RPGs, but tone down their animal impressions. →  Read the rest

Chords and Kawaii: The State of the Music Genre – Part 2

While the rest of the kids played DDR in gym, joey here was practicing chords and meeting groupies.

And now, I present The State of the Music Genre

1. Passing the Torch

Let’s take a quick look at what makes a game like Guitar Hero click. Rather than dancing on a pad, you imitate playing a guitar by pounding down on different buttons and keys on a plastic replica of a Gibson SG. There are chords, sustained notes, and a whammy bar for adding your own bit of personal flair. In order for the song to actually play, the player must correctly perform the notes, or else face failure. Particularly good play can net you Star Power, a technique that allows you to increase your score. As for future installments, it looks as if we will see music, more styles, and possibly even more instruments that will all be able to join together for a virtual jam session. →  Read the rest

Weekly News We Care About Wrap Up – 6.16.06

Round 1: Uwe versus Alien!

Uwe Boll challenges his critics to a boxing match
The sad thing is my borough president challenged his competitor to a boxing match so whatever I say about Boll directly applies to someone with much more power. Actually, that’s not true. Guy Molinari may be as stupid as Boll and may think that punching people makes you smarter, more capable of governing, or more capable of directing than your opponent, but Molinari is not responsible for the Alone in the Dark movie. Uwe Boll is, and should be beaten up for it.


Blizzard denies working on MMO versions of Starcraft and Diablo

This means nothing other than Blizzard won’t officially say they’re working on these titles now.

ARR! Pirate DS carts
Want a game that doesn’t require your progress to be saved? →  Read the rest

The greatest video game mascot hands down in the history of the universe

Who is the best video game mascot? Mario some would answer, but they’d be stupid and wrong. Mario is overweight, and obesity is a large problem in America. If you enjoy Mario’s plump antics, you obviously don’t enjoy America or freedom.

Sonic is another obvious choice, but he is bright blue and for children. Have you ever seen his cartoon show? Not the over serious ABC piece of crap, but the one with terrible drawings and life lessons at the end of each episode. While it’s respectable that his ultimate goal is to beat up a fat guy, he saves too many animals and cares too much about the planet on his journey. Sonic is a good choice for a six year old vegan, but not men like us.

Lara Croft is another popular pick. →  Read the rest

Chords and Kawaii: The State of the Music Genre – Part 1

I am going to describe two scenarios to you. For the first, imagine yourself walking along with me, as we enter my last DDR Rave I mentioned in yesterday’s introduction. We’re about to step into a college reading room, essentially a student lounge of sorts with comfy chairs and a large television. Normally the room is well lit and welcoming; you can go here to study and have some coffee.

How to make anything much lamer: add Mario.

Tonight, however, the space is pitch black. Before you even see it, you can here loud, pumping music of a strange sort. Techno? Maybe, but there’s something else to it. As you walk in, you look at the TV and are immediately hit with a barrage of lights, colors and a strange mix of …stuff. →  Read the rest

Chords and Kawaii: The State of the Music Genre – Introduction

There was a point in my life, not that long ago, when I played Dance Dance Revolution. Of course, that could mean a lot of things. For all you know my DDR career could have been nothing more than me jumping onto a pad one night at an upperclassmen’s place after having a couple of beers and nothing to lose.

The truth is, that was only my first time playing. And you know what? It was quite a bit of fun. After that, and for about six months, not a week went by in which I didn’t get my dance on. But not with upperclassmen this time, but rather with hardcore DDR fans. They weren’t the best, but they ate up the entire series with gusto.

It has been six months since I stopped playing the game, having only once stepped on a pad in that time. →  Read the rest

Was the DS Lite worth the wait?

First, I would like to thank GameStop employees for repeatedly threatening that if I don’t reserve a DS Lite there’d be no chance of me getting one. A few weeks ago when there was news that Targets and Walmarts began selling the system early, I drove from Target to Target looking. The attendant in the GameStop in the same mall as one of the Targets was less than helpful when I asked about the DSL.

“Do you have any used games to trade in?”
“Umm, no. So I hear Target jumped the DS Lite ship date.”
“The DS Lite comes out on the 11th.”
“Ok, but you guys aren’t selling them early by any chance to compete, are you?”
“If you want one you’ll have to pre-order it now. They’ll all sell out the first day. →  Read the rest

Weekly News We Care About Wrap Up – 6.9.06

Jaws Unleashed


Majesco makes money

I’ve written about this company a few times because they dared to take a chance on some creative games and nearly went bankrupt for it. Now they have a different direction that focuses less on making premium titles and more on making shitty games that sell. Their portable lineup is actually respectable, but with console titles like Jaws Unleashed, it won’t be hard to turn my back on Majesco and hope EA buys them out only to make them all sex slaves (they’ll be paid for 40 hours a week, but not for the overtime they put in).

Hillary Clinton’s Media Guide for Parents (complete with cute drawing of children)
Clinton basically suggests we read Common Sense Media’s take on media ratings. The Common Sense Media people are about “media sanity, not censorship.” →  Read the rest

Review – Capcom Fighting Evolution

It looks as if Capcom Fighting Evolution may be the last 2D fighter from Capcom that isn’t some sort of compilation. This is frustrating for two reasons. Firstly, something tells me they could revive the genre at least a little bit if they actually released a beautiful and balanced Street Fighter 4. Second, Fighting Evolution is not exactly the best way to end a legacy. The potential for this game is staggering, but the final product feels rushed and cheap.

The premise of CFE is simple; take a bunch of characters from different Capcom games and have them square off. The acute reader will no doubt point out that this sounds a lot like the premise behind Capcom’s plethora of “Versus” titles, though in fact they are somewhat different. The “Versus” games are mostly focused on representing the “best of the best” from the company, and then putting them into a streamlined combat engine. →  Read the rest