Weekly News We Care About Wrap Up – 7.27.07

Microsoft sort of wants you to buy an HD DVD add on
$20 off is not a good deal for something that costs $200, but that’s the amazing deal Microsoft is giving us on their 360 HD DVD add on. The move feels like a last ditch effort to make it appear that they still have a chance at beating the Blu Ray format. What is it with these companies that are desperate but not willing to allow this desperation to save me a lot of money? The PS3 should cost $300 and the 360 HD DVD doohickey should retail for $19.95.

Then there’s the prevalence of bundle deals. In addition to the twenty big ones you’d save buying the HD DVD drive, you’d also get five free movies. →  Ikari Warriors 2: Postery Read

Everything I know about RPGs I learned from Fallout

These days, the few western RPGs that exist that are not MMO’s are trying to conquer a unique challenge: How do you create a living, breathing world for the player to engage in? We’ve got the graphics, the items, and years of combat engines to take inspiration from. But we’ve played in static worlds before, where quests and NPC’s never change, and your options to mold the world are limited. We want games where the roles we play actually mean something, to ourselves and those we interact with.

It isn’t an easy task. You need the right size world, and the right contents in said world. You need smart NPC’s that go about their daily lives, and a ton of dialogue options to give players the illusion they are talking to a genuine person. →  Read Band 2

Can’t Escape the Escapism Part 2

There are reasons why we can’t escape certain games. And there’s a reason why it matters. Sometimes a game comes to mind simply because something in our real world reminds us of it. Once, I was on a campsite standing at the edge of a cluster of trees and the light of the setting sun fell in such a way to make me say, “ohmygoditlookslikezelda!” Now, I love Zelda games and I’ve spent many hours with them, but that’s the only time the land of Hyrule came close to interfering with my perception of the real world.

Other times, a game comes to mind simply because it’s awesome. We like it enough that we wish some of its elements actually existed. →  Sega Ages 2500 Series Vol. 5: Golden Post

Gaming Meccas of Japan Pt. 1 — Den Den Town, Osaka, Japan

Being a geek and living in Japan is kind of like mixing Ecstasy with LSD – it’s one hell of a trip. There are four places in Japan that should be on the must-see list for anyone who calls himself a nerd. The big one is Akihabara in Tokyo and I will be covering that in September along with The Tokyo Game Show. The third spot goes to Nintendo’s world headquarters in Kyoto but there isn’t much to see there because no one is allowed into the facility and tours are never provided. The fourth spot and topic of today’s installment is Den Den Town in Osaka.

Den Den Town can best be described as the poor man’s Akihabara. It is smaller in size, about four or five square blocks instead of an entire section of Tokyo. →  In the beginning games created the heavens and the earth.

How do you play a non-game?

Language is powerful, which is a shame since I’m not a very good writer. Instead of bringing “war” to Iraq we are bringing “freedom”, and instead of being “the worst American president in the last 300 years”, Bush has “a low approval rating”. Debating the merits of something specific may work for thoughtful people, but it’s much easier to simply change people’s minds by changing how we refer to things.

And so we have non-games. First, I must explain that I am not taking a stance on the quality of any game, non-game or partial-game. It’s a shame that this needs to be said but many people confuse the debate over language as a debate over what the language describes.

“I’m not sure the terrorists hate us because of our freedom.” →  Read Band 2

Ruining A Beautiful and Complicated World: Simcity Societies and How It Will Take a Dump on a Perfectly Good Franchise

When I was twelve, my life changed. I was a chubby little kid who was obsessed with the Super Nintendo and for my birthday party my parents let me rent a few games to keep all of my little friends occupied and from ruining their house. One of the games I picked that day was something of a strange choice. Instead of running around killing things, you built a city and watched it grow. That’s it.

No mass multiplying mushrooms to eat, no princess to save, no Triforce to assemble. You simply sat down, plopped some buildings in, some roads to connect them, and then watched the whole thing grow. The game never really ended and you could devote hours to one city. →  Theme Postital

Second helpings of the DS list article

Yesterday we covered 65 DS games as something of a jesting response to a PSP Fanboy article. Some readers decided to ignore the point of our piece, which was that games are, at least by our standards, the real reason to buy or not buy a system. For those people, we now present a second reason (in their view) to buy a DS — backwards compatibility.

The entire GameBoy Advance lineup is available to a proud DS owner. While a majority of games on that handheld were licensed kiddy garbage, it was still home to some excellent titles you should make sure to play.

After some GBA games, we will then take a look at 10 upcoming DS games that look promising. →  Holy crap, show me more!

65 reasons to own a DS

Recently, PSP Fanboy began a series of articles called “60 Reasons to own a PSP.” They may only be up to reason 45 despite the series beginning a month ago, but today we are showing you everything we’ve got. Yes, 65 reasons to own a DS, but here’s the catch — they’re all games.

PSP fans (we have some at this site) and savvy readers may be quick to point out that PSP Fanboy could have taken the same approach. Forget that it’s debatable the PSP has 65 good games because that’s not the point. The PSP crowd may like games, but we believe the PSP Fanboy article shows what is important to that fanbase.

Features, a lot of features. →  I’m gonna take you for a read.

Weekly News We Care About Wrap Up – 6.29.07

Capcom not merging with another company
Sega and Sammy did it, Square and Enix did it, so why not Capcom? Imagine the awesomeness of Capnomi — crossovers like Phoenix Wright Solid, Gradius May Cry, and Silent Resident Evil Hill would delight fans worldwide.

Unfortunately (or fortunately if you live in the real world), Capcom won’t be merging with another company any time soon. They did announce they would go the Sega route of buying a bunch of crappy Western developers, at least. We can only hope Capcom nonchalantly hands over enormous franchises for their new developers to systematically destroy.

Dragon’s Lair DS
This game gets a bad rap just because it’s basically not interactive in any way. It’s true that if Dragon’s Lair came out today on the PS3 and looked amazing but offered little to no gameplay, my throat would be sore from all the screaming about how shitty it is. →  Read Dead Redemption

The wonderful centigame: Blizzard custom maps

Every once in a while, I fall into a gaming slump. During these periods, nothing seems to keep me interested in most games I play. They’re either too long or too complex, and I yearn for something a bit simpler to pass the time.

And so, at some point I found custom or “use-map-settings” maps when playing Starcraft. I call them “centigames” – in honor of Wario Ware’s microgames – because they tend to last between a half hour and an hour but still invoke that ADD part of the brain. Through the wonders of Blizzard’s map editor and the “Trigger” system, which allows for unique maps to be programmed, there is a huge amount of games to play – still – for a game more than nine years old. →  You’re tearing me apart lamers!