A vast majority of game reviews are done methodically. Games have been broken down into a handful of components and each of these is generally given a numeral rating. The bare set of qualities examined is typically gameplay, graphics, sound, and control but more elaborate reviews may include music and sound effects separately as well as longevity, difficulty, and tilt or slant. Some reviews even attempt to quantify fun.
Other art is generally not torn apart in such a mechanical way. Aspects of a painting, novel or film that are particularly good or bad are usually mentioned but very few movie critics give individual ratings to screen play, dialog, acting, camera work, sets, lighting, editing, costume, stunt choreography, etc. So why do we review games the way we do? → Read the rest