As of this writing, my time in the video game industry is dwindling. When I took this job, I was only guaranteed work until the end of October, which is rapidly approaching. That’s the life of a QA tester, I guess. If your company doesn’t have anything playable for you to test, there’s not much reason to go to work everyday. Already, my day consists of me playing my own games more than the game we’re making, which isn’t necessarily bad. I call it “research.”
Right now, we have the second game I’ve worked on being tested by NOA and NOE. You can check out what that entails by reading Episode 2.
It’s great to get a game to submission, but in my experience, it’s been the worst thing that can happen to a game in development. → Read the rest