Mario Galaxy and gaming mindshare

Super Mario Galaxy is officially out. With any luck, I’ll be the first person on Videolamer to discuss it, though I am probably the only one who doesn’t yet have it (though you are all welcome to buy it for me during my almost ended state of unemployment). That’s okay however, because I’m not really here to discuss the game proper, but the buzz surrounding it. Simply put, this is being called a return to form for Mario, a game that is the rightful successor to Mario 64. This sounds eerily similar to the remarks made about Twilight Princess, which fits the mold created by Ocarina of Time better than any other Zelda to succeed it, even Majora’s Mask. For most people’s money, these are the top two games on the Wii, Metroid Prime notwithstanding.

Suffice to say that I find this a bit alarming. It isn’t that I insist on believing Mario Galaxy is a bad game; my mind is practically set already that it’s a good game. →  SNK Article Classics Vol. 1

Review – Etrian Odyssey

There is nothing more depressing than wasted potential, and, somewhat ironically, nothing more pleasurable than wasting potential. As I lay on my couch playing Etrian Odyssey instead of washing the dishes, helping the homeless or learning to read, my mind struggled to cope with conflicting emotions. I was enjoying that I was wasting my time, but not enjoying the time wasted. Is it hypocritical to be upset that Atlus squandered this game’s potential?

Etrian Odyssey starts off nice and difficult. I died on the first level and there’s a good chance you will, too. This high difficulty forces the player to engage in some old school level grinding, but I’ve always welcomed work in my time wasting, as long as society doesn’t benefit in any way. Besides being difficult, the first boss required some actual strategy to beat. I tried simply launching every offensive spell and skill at him, entirely ignoring the typically useless status augmentation abilities, only to die before his mighty tendril (note: boss may or may not have actually had a tendril; if he did, it may or may not have actually been mighty). →  Fine, but this article then no more.

Review – Sam & Max Season 2, Episode 1: Ice Station Santa

One thing I have noticed since I was young is that every new season of television shows creates a new trend or two. In the last 15 years it seems we have seen everything, from a flood of cartoons, themed sitcoms, non-themed sitcoms (thanks, Seinfeld), sci-fi shows, crime dramas, and more. There are two common patterns; either a network hits gold and cranks out dozens of similar shows to cash in (see how The Learning Channel nearly destroyed itself thanks to Trading Spaces), or two networks create almost identical pieces of shit in hopes that theirs will stick.

Perhaps not so coincidentally, we have seen both of these trends as the games industry has tried to tackle episodic gaming. On one hand, we had Telltale Games working on episodes for Bone and Sam and Max, while Valve and Ritual made their own serialized installments of Half Life and Sin via Steam and the Source engine. Two competitors (if we lump Valve and Ritual), multiple products from each. →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.

Destiny of a Fan

Everyone has a couple of games they particularly like, regardless of how good they are, because of the memories they have of them. Unless, of course, they don’t like video games, in which case they must be card-carrying communists. For me, one of those games is Capcom’s greatest RPG: Destiny of an Emperor for NES.

I have to avoid making this into a Best Game Ever, but I still want to summarize: The game runs very quickly, with fast text speed and auto-battling. You can recruit many enemy generals after defeating them, over 100 in total. The tactic system is somewhat more fleshed out than many other RPGs magic systems, although it can also be more restrictive. The game’s backdrop of China’s Three Kingdoms period makes the world a bit more solid than many other games of the time. What I’m trying to say is, this game still holds appeal for me, and is still pretty accessible after playing all those namby-pamby current-gen RPGs. →  I regret learning to read.

Time to Give to a Good Cause

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We all know Gary Coleman. How could you not love a 4′ 8″ guy that appeared in one of the 80s most iconic shows, Diff’rent Strokes? Back in the day, he was a veritable one-liner machine, churning out gimmicky quips in the blink of an eye. Lately though, it seems that Gary has fallen on hard times and is forced to part with his Gamecube. Hard times for Mr. Coleman means an Ebay auction for us and an autographed Cube for the winning bid, which is currently just over $500.

Just looking at that pitiful mug makes me want to bid a few bucks just to help the guy out. I mean you know he is in trouble when the very table he is signing away his Gamecube on is littered with a bottle of pills, an empty beer bottle, what could either be another beer or cough syrup, and a US passport. Something is awry with that picture but in the end, I think it will end up boosting pity bids and maybe getting Gary another couple of days worth of meds or whatever it is he chooses to imbibe. →  It was the best of games, it was the worst of games

What happens when you mix idiots and review scores? Gamenumbers.com

While trying to get paid (and at the very same time, laid), my buddy and I got into a conversation about whether or not review scores are of any worth. It basically started when my “friend” asked me if I would still get Assassin’s Creed if it got an average score of 7.0. Of course, my answer was short and sweet:

“Fuck yeah.”

Numbers mean nothing to me, especially when it’s based on the 100-point scale that the majority of gaming publications tend to use. My sole reasoning for taking this stance on the issue is because most gamers will gloss over anything that’s rated 8 or below. It’s disheartening as a game designer to see games like Pac-Pix and Drawn to Life passed over all because they weren’t the greatest games ever made. I’ve had some amazing gameplay experiences with games that were rated far below the “average” score of 8, and I really think abolishing numbered scores would do a lot to rectify the situation. →  Readius III and IV

Mario doesn’t matter

I’ve been avoiding screens and videos of Mario Galaxy because I want to experience it all for the first time when I am actually playing, not drunkenly browsing the web. Still, I can’t help but read as much as possible about the game and cross my fingers I don’t see too many spoilers (though I did see a huge one – whoever it was who first mentioned that thing with the guy and the thing, you know what I’m talking about, please leave the internet).

Many conversations on the game and Nintendo design in general have gravitated towards arguments over the foolishness of bleeding an IP dry. Hold on, let me get into my Nintendo Defense Force Costume…

Miyamoto has said time and again that he only creates new characters when old ones would not fit with his new gameplay ideas. He also often speaks of his design philosophy stressing that form follow from function. It follows from this that if Mario were not the star of Nintendo’s new platformer but was replaced with Xavier the Xtreme Xskimo, it’d be the same exact game. →  Uncharted Waters: New Horeadin’s

Diary of a Guitar Hero Loser

Guitar Loser

Recently I wrote of my relative experience in the area of playing the video games and how it related to my ability to enjoy Halo 3. My cocksure countenance and, frankly, fairly insulting prose garnered a respectable number of responses whose general flavor I would describe as mired in absolute and laser-focused ire. Ire mired, as it were.

It is now weeks later and I own Guitar hero 3. I purchased the Wii version because I thought that plugging my Wii-mote into the Les Paul would somehow be more awesome than gaining achievements or playing friends online with less than thirty layers of fucking moon cryptography between myself and those people Nintendo just assumes are trolling the Wii-nternets looking for kids to say nasty things to. It is unfortunate that I must report to you that there is absolutely no reason to go this route. If you’ve got a 360 you’re better off getting that version. If you’ve got a PS3, you’re better off pretending that your Blu-Ray made sense at some point and that your Betamax player, stack of MiniDiscs and AAC collection aren’t blaring and expensive signs that you’re doing it wrong. →  Postsona 3 FES

The State of Japanese Gaming Plus A Couple of Signs That the End Times Are Upon Us

As I type this, I am covetously inspecting my growing stockpile of canned goods and rice. Earlier I cleaned and loaded my Colt .45 Airsoft pistol with silencer and under barrel flashlight (think Metal Gear Solid 3). Within the next couple of hours I will be ready for what I am guessing is either going to be the zombocalypse, the Second Coming, WWIII, or possibly the release of a Vanilla Ice Greatest Hits album. One way or the other something bad is going to happen and I am going to be ready.

The Japanese are doing curious things that have tipped me off to our fast approaching doom, let me explain.

First, as I was browsing through the video game section of one of my local electronics stores I spotted a Japanese man loading up his shopping cart with: A) Halo 1,2, and 3 B) An Xbox Live membership card and C) one or two other 360 games that I couldn’t make out. →  Keep it warm.

Achieve Nothing

I try not to make VL blog posts sound like a broken record, but blogs are for random thoughts and insights. Playing more Guitar Hero has given me a few more.

I’ve commented in the past about how the achievement system on the 360 is a little goofy, yet we still clamor for them. I know I do, despite my best efforts. Its one thing when two games have vastly different ideas of what an achievement should constitute, but it is even more interesting to see what two sequels have to say on the matter.

Both GH2 and 3 have mostly the same kinds of achievements – beat the game on all the different difficulties, five star all the songs, earn big note streaks, buy stuff from the store, etc. Here are the pages for my achievements in both games (they’re nothing to brag about, they’re just there for you to examine the awards). Note that the point scores for these shared goals are drastically different. →  Ba da bam ba baa I’m readin’ it.