Review – Shining Tears

Shining Tears
Developed by Amusement Vision
Published by Sega

Zzzz
“Now Loading” looks so much classier in Japanese.

The Shining series is over. Sure games that have the word “Shining” in the title keep coming out, like the proctology based “Shining Down a Colon” or the clearly aimed at preschoolers “Rise and Shining,” but this doesn’t mean anything. If Steven Spielberg got drunk and in his stupor decided to film himself masturbating, would the resulting video be a sequel to ET? Even if he named it ET2: ET Bone Home, I say no, it would not be a real sequel. The Shining games are past the drunken stupor. What comes out with the name Shining on it these days is the vomit that was too chunky to go down with the first flush. →  Read the rest

Gold Farmers: Destroying the Fun (and economy) of MMORPG’s

If you have not read Billy’s take on gold farmers, you may want to now.

Anyone who plays World of Warcraft knows them: they often have strange names (Ihugirls, Jobsister), but they may also have a name unnoticeable from others. Their guild tag might be your average WoW lore fluff, or it could be something along the lines of “Knightsofthepiratekitty.” They play as much, if not more, as any hardcore addict: 8-12 hour days. But rather than roaming about the game’s many dungeons and zones, you find them in them alternating between the auction house and the same hot spots: Winterspring hunting herbs, camping elites in Tyr’s Hand, or patrolling Burning Steppes for rich thorium veins. Every hour of the day.

Who are they? Gold farmers. Somewhere along the line, people figured out that there was in fact more money to be made in the secondary market of MMORPG’s (selling gold, items, and characters) than their was in the primary market (selling subscriptions). →  Read the rest

Girlfriend of a gamer

Game Rush
Game Rush may be in Blockbuster, but only in the way the Confederacy is "in" the Union.

Do you or does someone you know have a partner who is a gamer? Well I imagine if you are reading this uber nerdy site that you do or you are one. For many gamers, gaming is not just a habit but a way of life. Gamers eat, sleep and breath video gaaaaaames. I learned this lesson the hard way when I fell in love with a fan boy. Being in a relationship with a gamer is not easy. There are the long hours spent waiting while your gamer guy/gal looks through piles of used games hoping to find that hidden gem, or the times when your partner totally ignores you because they are completely immersed in a game. →  Read the rest

Games as Art I

Munch
Art

I obviously cannot possibly settle the debate on what art is, but I believe video games are art. To me, it comes down to how much of something is alterable and how much is set. For example, a dish washer basically has to be pretty similar to most other dish washers; besides some of the visual design and new technology now and then, a dish washer is a dish washer. I would not consider dish washers to be art. The same goes for most objects, like pens, staplers, monitors, tires, shoe horns, etc. More room for variation in design, however, leads to a more artistic thing. A car, for example, has specific visual properties, as well as spatial and internal layout amongst other variables. A car is much closer to art in my approximation than a tube of toothpaste. →  Read the rest

A call for womanly arms

Any group put together by a company, whether it be New Kids on the Block or the Frag Dolls, should be highly respected.

Despite the Microsoft announcement at last E3 that women were going to be brought into the fold and the introduction of higher fines for scantily clad booth babes, women are still on the fringes of gaming. Slowly we approach equality, moving through the same motions as any fight for equality in any area.

First, there are the radical few. Small groups of women band together, screaming out that they are better than the boys. Thus the Frag Dolls and other such groups are born.

Next, comes the insistence that women are different and need games catered to them. Thus Barbie gaming is born. Barbie Fashion Designer actually outsold Mortal Kombat back in 1996 and broke every previous CD ROM sale record. →  Read the rest

The Ethics of Farming part II

Continued from yesterday’s part I

  • If you buy gold, you support Chinese sweatshops.

You’d think people on computers made in Chinese sweatshops would catch the irony of their argument. They don’t though, know why? It’s because they don’t want Chinese people on their servers period. It isn’t about keeping the game servers clean of trouble, it’s about keeping out people who don’t speak English or live in a country they like. Here is the truth though. There are no gold farming Chinese sweat shops. I have spoken to gold farmers in person and in the game. I was curious about the way they operate so I am always asking questions. Here’s what I have learned. There are no sweatshops; the majority of the gold farmers are college students. They usually operate three or four in a company and alternate between classes and so on and so forth. →  Read the rest

The Ethics of Farming part I

As someone who once used to rent the old school NES “cheats” videos (it’s how I learned to beat Castlevainia 2) I am not sure if I am the right person to talk about what is ethical in the gaming world. I will anyway though, so take that!

Anyone who has ever made it beyond level 10 in World of Warcraft knows that there are people in places usually not the US that grind away all day in game collecting items and gold (in game currency) to sell for real world currency. Big deal, right? Well here is what I think… No, it isn’t a big deal. Blizzard, in one of their more incandescent moments, decided to combat this by making the best in game items BOP, which means Bind on Pickup. →  Read the rest

Review – Gladius

Gladius
Developed by Lucas Arts
Published by Lucas Arts
Released 10.28.03

Welcome to our highly experimental and likely to fail review of Gladius. The concept came to me after having a discussion about interactive reviews with my friend Robert. This is hardly interactive, but maybe it’s a step towards something, but probably it just sucks. Without further ado, I bring you:

Clicky here to see the review – it’ll open in a new window.

Review – Chronicles of Riddick: Escape from Butcher Bay

Chronicles of Riddick: Escape from Butcher Bay
Developed by Starbreeze
Published by VU Games
Released 6.1.04

The guy in the purple sock thing deserves to die for crimes against fashion.

I have seen neither Pitch Black nor the Chronicles of Riddick (I like being uninformed, it gives me a unique angle). I am not sure Vin Diesel doesn’t suck, and yes, I know he likes D&D. I also know I saw the Pacifier, though that was more strawberry margarita’s fault than his. Combining my hesitation about Mr. Diesel with my general apathy for FPS’s, and the fact that most games based on movies are secretly designed by Satan, I was not convinced the Chronicles of Riddick game would be anything more than god awful.

The first cut scene in the game did little to allay my fears. →  Read the rest

Diablo Musings

For the most part Diablo fans figured the series was dead, considering that the talent behind it had left for greener pastures.

Then BAM!

A Diablo 3?

Which is interesting, considering that Diablo wasn’t made by the standard Blizzard department that created Starcraft or Warcraft. In fact it was made by a separate Blizzard office, Blizzard North. Originally named Condor, Blizzard bought them out and renamed them to Blizzard North in 96, even though they had been contracted to start building Diablo a year earlier.

The three head honchos left Blizzard North due to strife with the parent company Vivendi over financial crap, typical corporate dicks screwing with the artists kind of thing. So they split and formed a new company which put out Guild Wars.

But it looks like Blizzard is going to do a Diablo 3 after all. →  Read the rest

Idol Worship: Bo and Ippo

An extension of the Best Game Ever column, this new space allows me to not just love and gush over my favorite games, but caress and manhandle some of the people who made my favorite games. An obvious first choice would be someone like Shigeru Miyamoto, Yuji Naka, Sid Meier, or Will Wright, but that wouldn’t be very exciting and where’s the elitism and snobbery in picking someone everyone already knows? Their days may still yet come in the pages of Idol Worship, but for now we will examine two little known composers who worked for Sega in their golden age, Tokuhiko Uwabo and Izuho Takeuchi, better known as Bo and Ippo (well, to me at least).

Sega, like Atari, refused to give credit to their staff well into the 90’s. →  Read the rest

Dear Brady Fiechter

I can’t figure out why women characters are so shallow. Incidentally, here is our newest issue.

Dear Brady Fiechter,

In the January issue of Play magazine, you penned an article titled “A simple request, really…” In this wish of resolutions for the gaming industry, you called for female characters to receive “breast reductions” and character to be “written into our characters.” I share your hopes, but I do not go about the matter in the same way.

I employ more than your magazines current zero women, for example. I do not work for an editor who is portrayed as having women draped all over him with a smirk on his face, nor does my editor write reviews in which he names “breathtaking female lead,” or “ultra-hot leading lady” as one of only a few positive points. →  Read the rest

Review – Baten Kaitos

Baten Kaitos
Developed by Monolith Soft
Published by Namco
Released 11.16.04

Fruity woman
This sort of looks like a still life from the 16th century. (My art major girlfriend informs me I’m wrong, nevermind.)

Here’s a tip for designers and translators. One of the words in your title must be in the language of your market. I worked on a game called Elrelis Bled once upon a time and the name worked because the second word of the title is a verb we all understand. We can deduce then that Elrelis is a person, place, or something that can bleed. What exactly is a Baten Kaitos? Does Baten Kaitos or does Kaitos Baten? Are both words nouns or is it just gibberish? Am I ignorant for not understanding Japanese or should the localization team tried a bit harder? →  Read the rest

Bad Design 2

Last time I wrote one of these I said this entry would look at design flaws from Gladius, Second Sight and Kingdom Hearts. I hate to let down the droves of Second Sight fans, but this will have to wait until the third entry. Today I’ll be following in the strong tradition of the first article by covering a PC game, a console game and an older game. Also like last time, all are good or excellent games I highly respect. Now on to why they suck.

I want to be the Gentle Tom Boy, but it’s not on the list yet.

Tales of Symphonia: Excess Complications – I am a big fan of complex games. The more features and stats, the more I like a game, but even my madness has limitations. →  Read the rest

Review – Weird Worlds

Weird Worlds: Return to Infinite Space
Developed by Digital Eel
Published by Shrapnel Games
Released 11.4.05

Deep space
Unknown seldom means good in deep space…

I am one of those lucky people who is blessed with a job that is mostly unsupervised, and is prone to periods of downtime. As a result, I often find myself paid to play video games. Unfortunately, I am often required to get to work on a moment’s notice, thus precluding most online games from combating my work boredom. Further, my work laptop can’t quite run Civilization 4 at the speed I’d like it to. I found myself stumped for something good to pass the time.

I had seen a plug for Weird Worlds: Return to Infinite Space on Penny Arcade a few weeks ago, and figured what the hell. →  Read the rest

For absolutely no reason, here is Golden Axe

Axe Machine
Why yes, that is a Van Gogh to the right of the machine. Thanks for noticing.

I learned how to ride a bike at 13, so it should be no surprise that it’s 2006 and I have now had my first experience with a digital camera. At this rate, I’ll kiss a girl by the early 2060s. Sadly, I do not own the camera, it belongs to my girlfriend (I know, that could easily ruin the last joke, but luckily for us, and Jesus, we believe in no touch love) but that hasn’t stopped me from taking as many stupid pictures as possible. The first pictures I took were of my video game collection, my crotch (soon to be featured on this site), and then my Golden Axe machine.

Having an arcade machine in a small apartment sounds like a great idea, but is it really? →  Read the rest

Review – Kya: Dark Lineage

Kya: Dark Lineage
Developed by Eden Studios
Published by Atari
Released 11.18.03

Evil vegetable woman
Fear my banana horn.

Kya: Dark Lineage is usually compared to Beyond Good and Evil, most likely because they are both action platformers with female leads. The similarities just about end there, since BGE is damn close to the epitome of the genre, while Kya is more a stock, run of the mill, average game. Of course I played to the end so there had to have been something there that made me play it.

The game starts off with you and your brother getting sucked into an alternate dimension via your father’s basement laboratory. You arrive among a few anthropomorphized dog like creatures who are all running away from some anthropomorphized wolf like creatures. This opening sequence introduces most aspects of the game, as it includes fighting, running, jumping, problem solving, and sneaking. →  Read the rest

Atheists case made for them

50 Cent’s new game Bulletproof has sold over a million copies. I have not played the game, but despite this I will say it is bad. I wasted hours of my life watching Battlefield Earth just to be “objective” and guess what, everyone else was right. Bulletproof has bad to terrible reviews so I’m running with the idea that it sucks.

So what does this tell us about the industry, and if I can editorialize wildly and blow things hugely out of proportion, life itself? It says that image is not just 100% of what people look for because that implies a neutral stance towards knowledge. It implies people go out of their way to ignore reality, fight to maintain ignorance and probably should not be given the right to vote for their leaders. →  Read the rest

Huge percentage of women cut from the video game industry

Plastic falling out of a shirt
A booth babe working hard to make this loser believe she gives a shit about posing with him.

This year the Nazis at E3 have decided on a new rule for booth babes. “Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited [at] the Show.” This means that if there even are booth babes at E3, they will be dressed like your mom (no, not your mom, Billy).

These women, these booth babes, are role models for young girls who dream of making it into an industry dominated by men. Even feminists applauded the booth babes’ efforts to shatter the glass ceiling with their large breasts, and feminists hate everything. But these women can always get a job at Hooters, the real victims of this tragedy are two more important section of society: men and children. →  Read the rest

More Predictions, but these guys actually get paid for them

Mike Wallace Reporting
Mike Wallace*
*Note that there is a slight chance this is a different Mike Wallace.

Analyst Mike Wallace of UBS Securities is probably not a household name to even the nerdiest family. I doubt his parents remember who he is. They likely purged all memories of their son after reading one too many of his astounding stupid predictions about the video game market. I don’t know Mike Wallace, so I can’t say he is a bad guy, but if he doesn’t do anything besides come up with predictions and projections he changes every few months, he makes too much money.

In a recent GameSpot news article, Wallace predicts that the Xbox 2 will maintain its lead over the other new generation systems. I personally think this is a bad prediction because 3rd parties sell systems and PS3 will likely still lead in that department, so I decided to look up some more of this dynamo’s prognostications. →  Read the rest