The promise of motion control

Who wrote this unspoken hardcore gamer law that we can’t enjoy a game that engages more than just our brains and fingertips? Just because our hobby has been sedentary in the past, a lot of people seem to want to treat this as some kind of necessary condition to enjoyment of a game. I’ve wondered why so many people scoffed at the notion of actually having to move their arms to play a videogame or, heaven forbid, stand up from the couch. I’ll be the first to admit this may not be conducive to hours long grinds or extended raid sessions, but Nintendo wasn’t looking to give you those kinds of experiences. Thankfully, it seems the emotionally mature members of the gamer demographic have realized this and accepted the Wii for what it is – something that’s striving to give us a very different kind of experience. →  Read more? No, I’ll read it all.

Review – Shining Tears

Shining Tears
Developed by Amusement Vision
Published by Sega

Zzzz
“Now Loading” looks so much classier in Japanese.

The Shining series is over. Sure games that have the word “Shining” in the title keep coming out, like the proctology based “Shining Down a Colon” or the clearly aimed at preschoolers “Rise and Shining,” but this doesn’t mean anything. If Steven Spielberg got drunk and in his stupor decided to film himself masturbating, would the resulting video be a sequel to ET? Even if he named it ET2: ET Bone Home, I say no, it would not be a real sequel. The Shining games are past the drunken stupor. What comes out with the name Shining on it these days is the vomit that was too chunky to go down with the first flush. →  SaGa 3: Shadow or Write