Huge percentage of women cut from the video game industry

Plastic falling out of a shirt
A booth babe working hard to make this loser believe she gives a shit about posing with him.

This year the Nazis at E3 have decided on a new rule for booth babes. “Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited [at] the Show.” This means that if there even are booth babes at E3, they will be dressed like your mom (no, not your mom, Billy).

These women, these booth babes, are role models for young girls who dream of making it into an industry dominated by men. Even feminists applauded the booth babes’ efforts to shatter the glass ceiling with their large breasts, and feminists hate everything. But these women can always get a job at Hooters, the real victims of this tragedy are two more important section of society: men and children. →  Europa Universalis IV: Articles of War

More Predictions, but these guys actually get paid for them

Mike Wallace Reporting
Mike Wallace*
*Note that there is a slight chance this is a different Mike Wallace.

Analyst Mike Wallace of UBS Securities is probably not a household name to even the nerdiest family. I doubt his parents remember who he is. They likely purged all memories of their son after reading one too many of his astounding stupid predictions about the video game market. I don’t know Mike Wallace, so I can’t say he is a bad guy, but if he doesn’t do anything besides come up with predictions and projections he changes every few months, he makes too much money.

In a recent GameSpot news article, Wallace predicts that the Xbox 2 will maintain its lead over the other new generation systems. I personally think this is a bad prediction because 3rd parties sell systems and PS3 will likely still lead in that department, so I decided to look up some more of this dynamo’s prognostications. →  Final Fantasy Mystic Post

Bad Reviews

I have read a lot of bad reviews, and not just on this site. There are things I feel should be mandatory in a good review besides just a breakdown of graphics, audio, gameplay and control. At worst, a review is nothing but three 80 word blurbs, half of each spent on being “funny” or about 300 words and then some pictures representing the reviewers feelings of the game, we in the biz call them emoticons.

Tell us who made the game. Mario Golf was not made by Nintendo, nor was Paper Mario. I cannot tell if this is due to a lack of research or if reviewers just think we don’t need to know. I guess their logic is that telling us Nintendo made a game is easier than telling us Camelot did. →  Mrs. Article, you’re trying to seduce me.

Review – ChoroQ

ChoroQ
Developed by Atlus
Published by Takara
Released 11.14.04

Choro Race
Win this race to unlock secret driver Lindsey Lohan.

ChoroQ caught my attention because it claimed to be a racing RPG, a genre I didn’t know existed, much less one I had any experience with. I figured, even if all I got out of the ten bucks it cost was another obscure game for the collection and a few minutes of distraction, it would be a worthwhile purchase. Disclosure: my experience with pure racing games is limited to a ton of time spent with Gran Turismo 3 and a de minimus amount of time spent on a few other, minor titles (not counting the Mario Karts of course). Gran Turismo 3 was a great game, and this was apparent to a novice in the genre such as myself, because of the depth of the gameplay, and the level of customization.

 →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’

Review – Mortal Kombat: Deception

Mortal Kombat: Deception
Developed by Midway
Published by Midway
Released 10.04.04

Ta da
I got a small role in a Broadway play, it’s not much, but it’s a start.

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

A 100 = perfect.

Graphics: 15

Music: 15

Game play: 20

Plot: 15

Replay ability: 20

Total Value: 85%

Moooortaaaaaaaaaaaaaaal Koooooooooooooooombaaaaaaaaaaaaaaaaaat! Test your might! Do do doooo dooo doooo!

Here is a cute story. When I was a young lad I was a Mortal Kombat master. I won a tournament at a local arcade out of 100 people for the best Mortal Kombat II player. I must have spent somewhere between $10,000.00 to $20,000.00 playing that dangfangled game. →  READ3R

And the future shall be as so

Five Predictions for 2006 by Billy

1. Sony and Microsoft are going to duke it out again for the mainstream. While Nintendo is going to fall further into its niche market. However, there will still be several interesting things to look for:

Will the lead Microsoft is taking now really matter, with their dirty shortages trick? Will Sony’s whole root kit thing and failure to use good memory storage really hurt them and allow Microsoft to rule the domestic US game market? I have a feeling that if Sony doesn’t amend its ways and stop the nonsense many game companies will pull out and work more with the Xbox people in an attempt to not lose sales. This will especially be a big deal next holiday season when Xbox 360 and PS3 are going for each others throats. →  Hot Shots Post 3

The state of videogame movies

Uwe Boll has done it again with BloodRayne. Not since the blockbuster Alone in the Dark has a movie kept me so close to peeing in my pants at its sheer awesomeness. German superstar Boll shows promise of becoming the next Hitchcock, but don’t be surprised if in 50 years comparing the two directors is a major insult to Boll.

Those who question Majesco’s motives for licensing the BloodRayne property have been silenced. They clearly did not just sell their IP to anyone who would pay any amount of money for it. Majesco saw the same blinding aura of talent we all see in Boll and placed their faith in him accordingly. The company put the respectability of their character on the line for this movie and it paid off in a big way (the movie is almost as sophisticated as BloodRayne’s nude shots in Playboy). →  Read like G did.

Review – Untold Legends: Brotherhood of the Blade

Untold Legends: Brotherhood of the Blade
Developed by Sony Online Entertainment
Published by Sony Online Entertainment
Released 3.24.05

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

Kingdom pic 1
Take these six points of damage! And you take these seven!!!.

A 100 = perfect.

Graphics: 15

Music: 15

Game play: 13

Plot: 15

Replay ability: 10

Total Value: 63%

The first thing I thought upon getting this title was “whoa my first PSP game!” Approximately 2 hours after playing the game my impression was “What the hell is this game trying to be? Handheld Diablo 2?” And I still think it is.

Don’t get me wrong. I love Diablo 2. My Amazon was something to be feared; even Jay’s nancy Barbarian trembled in fear from her when we were hunting Diablo in the depths of hell. →  Onimusha 2: Samuread’s Destiny

The Year in Review Reviewed

When I conceived this site I already knew I wanted it to be not just about games, but about the industry and game media. Actually, those high ideas came after my initial idea of, “If I have a site I’ll get rich, famous, and have 12 wives without becoming a Mormon.” But the thing about the different parts of gaming came soon after. To the cynic, which you should be unless you’re one of those brain-dead optimistic people, an article reviewing other websites material is simply a desperate gesture by a bottom feeder. I assure you that while this is true, I really am dedicated to the idea of reporting on reporting. So look forward to more articles on magazines and other sites (or just read other magazines or sites, they’re far better). →  Just read it.

Small big improvements

There are a number of small and debatably inconsequential flaws that reoccur in game after game. Always ready to take up unnecessary arms, I have outlined a few of these problems. Each genre has its own issues, but I’ll be looking at things that can generally be found in RPGs. Immersion is important in all games, but particularly necessary in a good RPG. These complaints all revolve around enhancing immersion without significantly changing the game design.

No matter how far storylines advance, most games have merchants that have exactly one thing to say to the player. This flaw makes sure the player is reminded that he is not actually taking part in a living environment, but rather a cold and hardwired video game. Some small effort on the part of the designers would do much to alleviate this problem. →  How many games must a gamer play before you call him a gamer?

Am I a jerk?

Am I a jerk for not being excited by the new XBox?

Am I no fun because I’m waiting for more than a game I want to play before spending $400?

Am I ignorant for not noticing anything new yet besides the graphics?

Am I a bad gamer for not getting into the hype of a new generation of systems?

Am I unpatriotic because I dislike rampant consumerism that drives us to spend hundreds of dollars for a better looking football game?

Am I a technophobe because I wish the current generation would last longer?

Am I an idealist for thinking we could still do so much with this hardware?

Am I a cynic for thinking new consoles are pushed on us so we need to keep spending hundreds of dollars? →  Take your stinking paws off me, you damned dirty article.

Review – Zelda: Wind Waker

Zelda: Wind Waker
Developed by Nintendo
Published by Nintendo
Released 3.24.03

Sexy pose
Mr. Link, you’re trying to seduce me, aren’t you?

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

A 100 = perfect.

Graphics: 20

Music: 20

Game play: 20

Plot: 10

Replay ability: 10

Total Value: 80%

What can be said of The Wind Waker? Gorgeous! Smooth! Colorful! An auditory pleasure! No plot. As with most game of the Zelda franchise the story is rather dull if not redundant. Collect your power up items (Triforce parts and weapons) kill the bad guy, and make sweet sweet underage lovin’s to the princess.

Plain wall
The environments are a little underdetailed but extremely sharp and clean.
 →  Show me the reading!

Review – Wario Ware, Inc.

Wario Ware, Inc.
Developed by Nintendo and Intelligent Systems
Published by Nintendo
Released 10.17.03

Jump rope game
The Daddy Mac will make you…

Nintendo gets a bad rap (from normal people, not losers like me). They practically invented the platform game, brought video games back after the crash of the early 80’s, showed us how a 3D platformer should look, perfected the action RPG, pioneered handheld gaming and released a headset game system after even Sega pulled the plug on their Virtual (or should I say Virtua) Reality system (although not doing what Sega does is generally good business practice). Well add another accomplishment to Nintendo’s long list, because Wario Ware Inc is incredibly different.

Most games made up of minigames are crappy, but if the games are good enough then the game as a whole can be excellent, like Pirates! →  Garou: Mark of the Posts

Testers Wanted

Where'd the grass go?
I assure you the whole play field should not be black.

I have seen very little sunlight over the past few days because of a game called Civilization 4. It’s still unclear whether it is an improvement for the series or if it beats the almighty Alpha Centuari, but it is damned good fun and super addictive. Because I NEED to keep playing, its technical flaws really get under my skin. I’m not talking about lacking textures, low polygon counts or jagged edges. The Play disc being mislabeled is just a hint of the upcoming misery that many gamers have suffered through to get their Civ fix.

My computer is above the minimum requirements, yet there is still a massive slowdown with the graphics set to the lowest level. Sometimes the game stalls for a solid 2 or 3 minutes. →  Show me the reading!

Working Designs meets their Designer

"First of all, sorry for being incommunicado for such a long time. It’s been a busy time, as you’ll see.

There’s no easy way to say it, so I just will. Working Designs is gone. All the staff has been laid off and the office is closed and has been for some time. Yes, the website is still here, and I am going to do my best to keep it tucked away somewhere on the ‘net so it doesn’t become an illicit domain. (Of course, some of the haters may be of the mind that it’s been illicit all along, heh!).

The most frustrating part of all of this is that I know that our fanbase is still there. Growlanser Generations sold well, but of course not better than it would have sold as two separate titles. →  50 Cent: Readproof

Review – Fire Emblem: Sacred Stones

Fire Emblem: Sacred Stones
Developed by Intelligent Systems
Published by Nintendo
Released 5.23.05

Eirika

Extra vowels make common names mysterious and fanciful.

As a kid fighting in the trenches during the Sega vs. Nintendo War, Shining Force was a potent weapon for the Sega legions. The only possible counter attack was mention Nintendo’s Fire Emblem, Japan’s first console strategy RPG. How I hated this series that I had never even seen. I took solace in knowing that only the most obsessed gamers knew of its existence; I did my best to block the name Fire Emblem from my mind.

Thank god that war is over. Having embraced all that video games have to offer, I can now play and love quality titles from all developers. Fire Emblem managed to come out with six entries before one was localized for the U.S. →  We are what we pretend to be, so we must be careful about what we play.

Review – Shadow of the Colossus

Shadow of the Colossus
Developed by SCEA
Published by SCEA
Released 10.15.05

Huge horse
Your horse has been fed animal steroids.

Apparently all reviewers of Shadow of the Colossus must first reveal their Ico credentials. Ico was released in September of 2001, and I had my eye on it from early in its life cycle. For one reason or another I only ended up purchasing the game about a year and a half later. Since then, the more I’ve played the further it has climbed up my list of favorite games. I enjoyed the graphical style, puzzle elements, storyline, I even like the fact that the fighting was terrible, because it made the whole experience of being a young boy lost in a dangerous castle more believable. I felt the same way about the lack of menus and on-screen interface. →  Welcome to read.

Media Station 363

XBox360 back
There seem to be about 250 ports on the back of this thing!

It’s said that Americans want everything in a single package. We want a machine that chops, dices, blends, cooks, roasts, minces, and purees. We want a lawn tool that cuts, mows, prunes, digs, weeds, and buries bodies. The Japanese, however, supposedly want specific devices for each thing. They would rather own more things, each doing what they are designed for very well. I agree with the Japanese; I do not want a cell phone that takes pictures. I want a cell phone that has a long battery life, gets great reception and has clear sound. I do not want a dolly that is also a hand truck, a step ladder land a flatbed cart. Actually, I probably don’t really want any dolly. →  Readlevania

Tech Guinea

Blu Ray pic
It sure is blu.

You have likely heard of the two technologies fighting for space in our computer drives and movie players: HD DVD and Blu Ray. Toshiba is the driving force of the former and Sony and Panasonic the defenders of the latter. The HD DVD is cheaper to produce and may be more easily compatible with todays technology but the Blu Ray holds more and is the better technology. But this isn’t a tech article, that would be too useful. If you want to read more about the technology read something like this.

Both formats have a large number of companies behind them. Big movie corporations are on both sides, Apple and Dell are backing the Blu Ray and now Microsoft and Intel have come out in favor of the HD DVD. →  Read or Alive 2: Hardcore