Lost in Space: Looking for a worthy 4X Game

I love the 4X genre. It’s most likely a combination of the fact that I’m a huge geek and love space, and the fact I was beat up a lot in middle school and high school and didn’t kiss a whole lot of girls back then (see the first two reasons of my 4X love if you’re unclear on why that is). My love of the genre started on the old Mac II with Spaceward Ho, a game that lives on today in Palm Pilot versions (which are quite badass). Then came Pax Imperia I, followed by the graphically enjoyable but gameplay poor sequel. I tried other games along the way, such as Hegemonia, but nothing really stuck. Like every player of the genre (except for the ones who fail at life) Master Of Orion 2 was my lord and savior. →  Read the rest

Squeezing successful sequels out of lemons

Every generation a handful of tepid titles are chosen as poster children for innovative yet tragically ignored games. If these games were innovative in a way that actual consumers want, they would not just review well, but sell. As it is, these titles range from boring to unplayable. Luckily for developers, the underground hype these games have built up can be harnessed. Couple word of mouth with severely modified design approaches, and these series may yet have some profit potential.

The weak original: Beyond Good and Evil
Ubisoft made many grievous judgment errors with this one. Adventuring and taking pictures of endangered species may be fun for environmentalists, but not American men. To make matters worse, players are given a female lead character to control. This was done because it would be wholly unbelievable that any man would waste his time taking National Geographic photographs. →  Read the rest

Best Game Ever – Master of Magic

Back when Microprose was still making games, they came out with a bunch of ideas for similarly themed titles spanning multiple universes. Although Master of Orion, Civilization, and X-Com were all well and good (that is to say, well, very good), my favorite was always Master of Magic. Master of Magic took the best parts of Civilization and being a wizard and put them together.

You play a wizard starting with control of one city, and your goal is simply the annihilation of all other wizards. You pick a difficulty, pick which spell types and special enhancements you want, and go. A randomly generated map is created, and you get to start playing.

Red Creek. What a depressing name for a hamlet.

The elements of Civilization come into play with city management. →  Read the rest

Weekly News We Care About Wrap Up – 2.23.07

New Virtual Console consoles
It looks like Wii owners will now have the chance to download Neo Geo and MSX games. I’d like to see the original Metal Gear, which is supposed to be significantly cooler than the NES port, and Master System favorites (that were ports from the MSX) Miracle Warriors and Golvellius. Of course the West may never get the MSX emulator because most (or all) of the system’s games are in Japanese. Maybe after Nintendo translates Fire Emblem 1, 2, 3, 4, or 5 I will believe there’s a possibility they translate super obscure Japanese computer games on a system 99.8% of Americans have never heard of.

Speaking of Master System, why not give us a Wii emulator for Phantasy Star, Wonder Boy, Zillion, Alex Kidd and company? →  Read the rest

The current state of fighting games

At the time of this writing, Dead or Alive and Virtua Fighter have released new entries on next generation consoles. Tekken 6 was just announced, and I’m sure it is only a matter of time before we hear something about Soul Calibur 4. It seems that fighting games are doing A-okay on the next gen systems. And yet I still get a sinking feeling about one of my favorite genres. I’m not going to go and make an assertion about fighters being doomed to become as niche as the schmup, but I still can’t shake a feeling of worry. Let’s break it down by companies and see why:

Namco/Sega: These two are responsible for the three (Tekken, VF, and Soul Calibur) most popular and powerful 3d fighting franchises. All three have dedicated fanbases that will ensure they do well enough in terms of sales. →  Read the rest

How long should games be?

Early in the history of video games, one thing all games had in common was their length – they were all pretty short. Most games could be beaten in only a few hours. In contrast, games that we play today can exceed 80 hours. But do we always need our games to pass the coveted 40-hour mark? We weren’t having a bad time with them back then, so why fix something that may not have been broken?

Some developers will advertise the fact that their game takes 100 hours to complete, printing it as a bullet right on the back of the box. Remember when Nintendo was talking about Twilight Princess? 70+ hours was their estimated length of gameplay. But is this a good thing? The first Zelda could probably be beaten in a few hours, even without going all speed-runny on it. →  Read the rest

Weekly News We Care About Wrap Up – 2.16.07

Virtua Fighter 5 sells well in Japan despite reports to the contrary
Despite my rants about how shitty game journalism is, I am often too lazy to be the change I want to see in the world (paraphrased Gandhi quote FTW!). Last week, a little short on stories, I decided to post something that was both very specific to my tastes and not really news. The second part should’ve been blatantly obvious since the story was on kotaku.com.

So now I would both like to apologize for the lapse in quality journalism and for the story being just plain wrong. I have brought shame to videolamer and to my family. If my parents hadn’t stopped speaking to me years ago because I am a horrible disappointment of a son, I am sure they would be ashamed. →  Read the rest

Our favorite game settings

If a game has a good setting, you don’t forget it. You may even end up referring to it as if it were a real place – “I wonder what the weather’s like in Midgar this time of year…” However, setting hasn’t really been a prevalent factor in our games until the modern consoles, both due to a loosening of size constrictions and the advent of 3D graphics. Most NES and SNES games had little setting to speak of outside the instruction manual. But developers have been getting better at creating alternate realities, showing us worlds that we swear are real. With more than enough amazing settings in games today, videolamer decided to list some of our favorite examples.

This list does not factor in level design. That topic is easily complex enough to warrant its own list. →  Read the rest

Eve Update: Little fish in the Ocean

Have you ever looked at the food chain in the ocean? Take an anchovy, for example. The anchovy actually isn’t at the bottom, that job belongs to plankton. Anchovies are eaten by things such as the spotted sea trout. The spotted sea trout is eaten by tarpons, which in turn are eaten by bull sharks. Why am I boring you with the details of the food chain?

It’s been about a month since I started playing Eve. Ambition, combined with some purchased in-game currency (it’s so cheap I can’t help myself), led me and my merry band to try to go to “lowsec” space–where PvP begins. Our interest wasn’t in PvP, but rather in mining the more precious materials found in lowsec space. Accordingly, we attempted to arm ourselves–encouraged by some GTC supplemented ISK, we thought our fancy ships and fancy equipment would allow us to play with the big boys. →  Read the rest

Bad Design 4

It’s nobody’s favorite time again, time to be anal retentive about game design! This column is usually filled with great games that messed up in a few spots. Today’s entry is different because two of the three games are barely tolerable.

Hell hounds? More like heck hounds!

Heroes of Might and Magic 3: Lack of Interesting Conflict — Heroes 3 has the same problem War Craft 2 had. You either win a tremendous victory, or get your ass completely destroyed. There is very little middle ground in the game and even fewer turn arounds. While it may be just because I suck at the game, I never start a game losing and then slowly make a come from behind victory. I build a massive force and crush the enemy quickly, get devastated, or slowly lose more and more ground with each battle. →  Read the rest

Weekly News We Care About Wrap Up – 2.9.07

Jack Tretton wants to give you $1200
In the March issue of EGM, Sony’s Jack Tretton declared, “If you can find a PS3 anywhere in North America that’s been on shelves for more than five minutes, I’ll give you 1,200 bucks for it.” This interview has been reported on before, but the quote is too funny not to highlight.

To make matters worse for Tretton, EGM responds to his offer by explaining that they called 18 random retailers and half of them had PS3s sitting on shelves. Tretton replied with, “I am not sitting in the store to know when they got put on the shelves or if a salesperson is giving you accurate information, but if only nine of the 18 stores you contacted had supplies, that seems to be a clear indication that sales continue to be outstanding.” →  Read the rest

Manhunt 2 Hunting Men on Wii

Earlier this week, Rockstar announced that they are developing the sequel to 2003’s snuff-arific Manhunt for the PS2, PSP, and Wii, which will be cleverly dubbed Manhunt 2. All three will be released sometime this summer.

Many of you will probably remember Manhunt as the game that had you creating elaborate snuff films for the corrupt “Director,” using items like plastic bags and shards of glass to off your victims. It definitely wasn’t the nicest game ever made. You aren’t going to find any cute little bunnies running around with adorable smiles on their faces in this game.

So how the hell did this game end on the Wii, a Nintendo system, without the requisite cute little bunnies? You do have to wonder how Take2 and Rockstar decided to bring it to that system, based on the fact that Rockstar has put out very few games for any Nintendo system in the past. →  Read the rest

Hidden Beneath the Waves: Tech Guide to your PSP

Having trouble figuring out how to make the most out of that super-sexy but dust-covered Sony PSP? Well, you came to the right place. In this guide, I will help you understand and utilize all of the abilities of the Playstation Portable. You’ll finally understand how to get podcasts, mp3’s, videos and demos working on your PSP. Sadly, this does not include homebrew, as that is beyond my technical expertise. I’m trying to make you use your PSP more, not break it in the process, as it is not legal to put homebrew on the system (dictated by Sony, of course).

Before you start, I suggest you go out and buy a 1GB Memory Stick Pro Duo from Sandisk. The memory card that Sony supplies (256MB) is far too small to use for anything worthwhile. →  Read the rest

Is Wii screwed?

Amidst all the recent articles on how the Wii is creating gamers out of grandmas and still out of stock around the nation, there are murmurs of doubt. Few people doubt the control scheme; it works well and is a lot of fun. But it remains unclear if Nintendo will be able to satisfy either their hardcore fans or their new casual gamer audience. Detractors are already labeling the Wii a repeat of the Gamecube; a platform for Nintendo games but little else.

As expected, the Wii will have a solid lineup of first party games:

Animal Crossing
Battalion Wars 2*
Big Brain Academy
Disaster: Day of Crisis*
DK Bongo Blast*
Fire Emblem
Mario Kart (not officially announced)
Mario Party 8
Mario Strikers Charged*
Metroid Prime 3*
Kirby
Pokemon Battle Revolution
Project HAMMER
Super Mario Galaxy
Super Paper Mario
Super Smash Brother Brawl

* Published but not developed by Nintendo

This move looks unfair.

 →  Read the rest

Adventure Games on the Rebound? We Can Only Hope

It’s official. I’ve been bitten by the adventure gaming bug. Yes, I know, I’m about ten years too late, but in the month of January, we have seen not one, but TWO adventure games come out for the DS. You have the awesome Phoenix Wright: Justice for All, and the excellent noir crime-drama Hotel Dusk: Room 215 from Cing. I bought them both and have been thoroughly enjoying myself.

And I think the bug has bitten another gamer on the net: a journalist by the name of Scott Nixon of Gamasutra. He has even written an article on the subject, asking for a rebirth of the once great genre, with an update to some of its outdated gameplay conventions (enough pixel-hunting!). It’s a great read for fans of the nearly dead genre, and I humbly suggest checking it out, courtesy of Gamasutra. →  Read the rest

Farewell to the Game Boy

Since I, like many of my fellow videolamer staff, now have a DS Lite, I am enjoying many new and interesting games. It even has backwards compatibility, making my GBA titles more vibrant and colorful than ever. But I was left with a small pang of sadness when I noticed that the original Game Boy games – as had been reported – simply don’t fit into the GBA slot. This isn’t so much of a surprise, although I had been keeping up hope.

And so, I must bid farewell to my old portable games. They kept me engaged through even the longest road trips when I was younger, and I will now move on to newer, more colorful and touch-friendly games.

The original Game Boy somewhat resembles a grey brick. It’s large and quite heavy by today’s standards. →  Read the rest

Translations: Original Content or Pop Culture References?

I’ve been playing a lot of Phoenix Wright: Justice for All lately, and I’ve been finding quite a few references to TV shows. They have one from the Fresh Prince of Bel-Air series, as well as one from a current soap opera, which will remain nameless to conceal the fact that I know a thing or two about a soap opera.

Now, I know some of you readers out there are hardcore RPG fans, and will probably get rubbed the wrong way from references like these. Something tells me that you would rather see more original jokes instead of some quote from a TV show. I personally have found no problem with this, but was wondering how everyone else felt on the subject.

It’s cool to see a game like Phoenix Wright talk about a TV show I grew up watching (not the soap opera), but on the other hand, it seems a little cheap to throw in some quick quote from a show, possibly crossing the border of funny to mainstream pop-culture that we all seem to hate. →  Read the rest

Weekly News We Care About Wrap Up – 2.2.07

Sony contemplates PS3 price cuts
A little more than a week ago, Sony’s Jack Tretton said there would not be a price cut to the PS3 any time soon.

Soon after Takao Yuhara announced, “We may look at the price as part of our strategy to expand the market when the timing is right.” Most sites are running with the idea that Sony has changed their stance on price. It doesn’t seem clear that Yuhara means Sony will change pricing any time soon, nor does he mention any specific territory.

Sony claims that they took a hit from the PS3 price reduction in Japan, so it seems counterintuitive for them to talk about more cuts. They are likely doing damage control since about every gaming website not owned by Sony has chalked up the phenomenon of PS3s sitting on shelves to its exorbitant price. →  Read the rest

Nintendo Says “Huh?” to N64 Memory Pak on VC

I think the Big N missed the memo that was sent around the office (or rather, world) on what their fans want. Nintendo apparently forgot to include any code in their emulation software to simulate the N64 Memory Pak peripheral. This means that any game that utilized it will have to forgo it completely. As of now, only Mario Kart 64 uses it for saving time trial ghosts, but there are games out there that use it far more extensively.

Games like WinBack, Shadowman, and Extreme-G all used the memory pak for single-player game saves. The peripheral, which would connect to the expansion bay on the N64 controller, was integral to the enjoyment of these otherwise great games of yesteryear. So what does Nintendo have to say for themselves? Apparently that we shouldn’t have even asked in the first place. →  Read the rest

A manifesto on Manifesto Games with a review of The Shivah for added value

Greg Costikyan’s name comes up a lot when it comes to indie game development. Apparently, the man has worked on a few games and written some fiction in his life, and somehow he has become a major voice on independent games. He seems to believe that indie games can and will crush largescale publishers and end their greedy and bullying practices. To help do this, he has created Manifesto Games, a place where indie developers and fans can join together to buy, discuss and promote the best in indie gaming.

I have a lot of respect for Costikyan’s ideal, but every time I read anything written by him, I can’t help but feel that he’s batshit insane. Maybe that is too strong of a phrase, but he certainly reminds me of college students who worship indie anything like a religion and still think that communism can actually work (after all, his site is called Manifesto, and its splashed all over with red). →  Read the rest