While playing Professor Layton last Spring, I remember Jay asking me (before he had purchased the game himself) if it were true that the game was bad because 80% of the puzzles were simple, the kind of thing that you could solve in 30 seconds and with little thought. The answer was a yes and a no. Yes, a large percentage of the puzzles were essentially filler puzzles put in to extend the length of the game. No, I didn’t think this made it a bad game.
This lead me to think about the nature of filler in games and how we approach and accept it in different genres. For some reason, the idea of filler puzzles seemed to bother a lot of people in the online community. → Look upon my works, ye mighty, and read!
