2008 in Review Part 1

I like to pretend that my favorite games will always be the classics, but this year has been quite a trial for that facade. Every year more and more games come out, and I have no chance to play just the ones that people recommend to me, much less all of them. The games I have played are good enough that I know 2008 was a good year for games, not just in terms of volume but in terms of quality. The DS has gotten a bunch more good games (even if it still has only a few great ones), the PC, XBox360, and PS3 have been receiving a host of games with a few standouts each, and even the Wii has gotten a game or two I’ll at least be keeping on my shelf if not playing again.

Naturally, my three favorites from this past year are outstanding members of the RPG genre:

Fallout 3 – My relationship with Western RPGs has been a bit erratic lately. →  Do a barrel read!

The next gen consoles then and now – Revisited

I wrote this little ditty sometime last summer, analyzing all three consoles and how they had changed since launch. Since then the market has seen more major shifts, so I want to take yet another look at the Wii, 360 and PS3, and see what we might expect from them in 2009.

Microsoft
Then: I claimed before that Microsoft looked to be getting wishy washy, constantly tweaking the policies and features behind the 360, leaving early adopters in the cold and not focusing on the important issues that need fixing.

Now: Microsoft embarrassed my predictions through and through. The Red Rings of Death have waned, and whether or not it is a good thing, the community has mostly gotten used to dealing with them when they do occasionally pop up, much like we got used to replacing old PS2s. My worry about HDMI-less old model 360’s was hyperbole at best, after realizing that the games look good enough for me on a good HDTV via component cables. →  Read Band 2

Digital Distribution in a Not so Ideal World

I don’t like getting into personal anecdotes, so I’ll make this part quick. I was a strong supporter of digital distribution when it started popping up as a legitimate method of buying games. I was a Steam apologist when it was new and buggy, and I used Sam and Max as staunch proof that episodic content could work.

Digital Distribution has so many strengths that seems hard to argue against it. Quick access to games as soon as you want them, with no trips to the store and less physical hardware to strain. Plus, its digital nature should theoretically reduce prices and put more money into the right pockets. This last part is not happening, as theory is not becoming reality.

As easy as it is to make digital games cheaper, the technology can also be used to nickel and dime us. I find myself realizing that my past defense was based on an idealized situation, and that the current reality about digital distribution looks a lot grimmer from the consumer standpoint. →  SNK Article Classics Vol. 1

News We Care About Update 12.29.08

Nintendo to offer streaming videos, just not here
Nintendo is bizarrely slow to adopt some aspects of technology. Their latest console, the Wii (pronounced “Why”), has only cursory online abilities, and lacks both a practical storage device and the ability to function as a time machine.

As a curmudgeon who spouts things like, “Game systems should do nothing but play games” I was once on board with Nintendo’s seemingly similar stance. Their real position, which they have revealed at glacial speed, is game consoles should do a lot of things poorly and much, much later than other game consoles.

Whether this half-assed approach to new technology will be their ultimate undoing as Sony and Microsoft take over your living room in 2010, your wine cellar in 2015 and your apiary in 2020 is yet to be seen.

3D games coming to the PS3?
Blitz Games, the technology experts/ design wizards behind some of the industries most beloved and respected series such as Bratz: Girlz Really Rock, Barbie Horse Adventure and the newly famous Zapper (get it now on Xbox Live!) →  I regret learning to read.

The Ever-Evolving State of Gaming, part 1 of 327

Here it is, December 2008. I am setting here typing this up on a computer I rarely use for anything other than playing music and scouring the internet for unseen porn. If you would have told me ten years ago that Chinese Democracy would actually get released and that I would play console games more often than computer games, I would have laughed at you.

I just glanced over at my shelf and spied my little black DS Lite snuggled into its cute little sock carrying case; who would have thought that a fifth of Japan would come to embrace such a gaming device and that millions of them now occupy the United States as well? The old school Gameboy was popular…for little kids. Now men, women and kids play them. Speaking of women, they play games now! Jesus, my parents even play games now! What in the hell happened?!

Over the past year, this is something I have put a lot of (too much) thought into. →  Now with fewer vowels.

Video games vs. the Recession

As an investor, it is prudent to invest in a number of different instruments (stocks, bonds) and markets (the United States, emerging Asia) because the more diversity in a portfolio the more bad news it can withstand before being severely impaired. For examples, stocks do well during good economic times, while the more stable bonds will likely outperform in poor times. Holding both allows you to make money when all is right with the world and preserve much of your money should things start to turn south. However, in times of crisis, correlations go to one. This statement has an obvious truth to it, since, as we just witnessed, almost every market in the world goes down together when things get bad enough; almost nothing (most US government bonds performed well, but that is about it) escapes unscathed. But ‘what does this have to do with video games?’ you may ask.

Many commentators and industry professionals have weighed in on whether video games are recession proof. →  Post of Tsushima

Tyson gives thanks… to video games!

When I started writing for videolamer over a year ago, I was a slightly angry, jaded gamer. I was pissed with how the industry was going: the Playstation 3 was way too expensive; the 360 had some good games on it, but let’s all be real honest, most people got the system for Halo or Call of Duty; and the Wii was intriguingly underpowered but still kind of fun.

I felt a lot like Jack Black’s character from High Fidelity. I was a ticked off, elitist snob who firmly believed that the few people who felt like I did about gaming hung around this site and we were the last bastion of sense in a pixilated world gone mad. Today, I am still a cocky bastard to be sure but I am not nearly as angst filled as I was a handful of months ago. It is today that I proclaim to the world that, hands down, 2008 has been and will be one of the greatest years of all time for video games. →  Let’s get read-y.

The Small, White Elephant in the Room

Every month I get game magazines with beautiful characters from HD games splashed across their covers. The latest EGM features the Watchmen, the newest Edge details Little Big Planet and Game Developer dives into downloadable XBLA game The Age of Booty. Roundtable discussions in these magazines with developers and producers invariably focus on HD games and the challenge of creating and bringing them to market.

If you don’t follow the monthly NPD report you probably would have no idea that Nintendo has a significant lead in the American market. While the old guard of gaming press has been slow to downright resistant in accepting the Wii, the blame for the lack of Wii game coverage rests almost entirely on publishers. EGM has a tough time doing a cover story on non-existent games, and, while Babiez Party may be better than Mass Effect, diapers don’t look good on front pages.

No one can accuse the team that created the Car Vault of a lack of effort.

 →  Mrs. Article, you’re trying to seduce me.

King Of Fighters Orochi Collection

If anyone reading knew that this game was out, give yourself a pat on the back. Once again, SNK Playmore USA serves up some fan favorite 2d fighters. Being that this is SNK Playmore USA, we need to replace “fan favorite” with “a standalone game or compilation that was out in Japan one, maybe even two years ago”. Then replace “serves” with “released so quietly that all but a few major news aggregates had any information on it.” The US branch is so fucked up that they aren’t even handling all of SNK’s games. Thankfully, you have masochist SNK fans like me to keep track of things as best I can, even if that means finding out about their games the week of release.

Orochi Collection is a simple compilation featuring every King Of Fighters game from 1994-98. This timespan is quite deliberate, as it represents the first “half” of the KOF franchise. 94 got things rolling, and its story events would set up the situation for 95. →  Actraiser Readnaissance

Game forums will be the end of us all

The internet has brought us many wonderful things. Most notably, a lot of easily accessible niche porn, but also wonderful things like online bill paying, instant messenger, downloadable games, online games, MMORPG… really, the list is endless. Frankly, it is amazing white collar workers are productive at all anymore. Unfortunately, the internet has also brought us some very terrible things. J-Date ranks high on that list (along with the rest of online dating), but by far the worst of all is internet forums.

Why internet forums, you ask eagerly? Your puppy dog eyes betray a depth of hurt: after all, you undoubtedly spend your time trolling gamefaqs.com, or perhaps like me you pick a flavor and hit up the Rock Band forums or Civfanatics. But no matter what forum you read, you’re going to get the same things… over…and over… and over…

Circular Arguments

Perhaps the most time consuming of the forum phenomena. At a certain level, it’s cute. Someone has a point of view. →  Lame is what happens when you’re busy making other plans.