I’m so sick of Good Guys, I could arrest a pedophile! — Part Deux

After my rant about the depiction of globally destructive forces of Evil in video game plots, I should like to turn my attention to the other side of the ancient coin: the Good. That’s right, I’m sick of that too. I am sick of the way in which the depiction of the Good Guys in the majority of games, movies and popular novels, usually serves to reaffirm people’s faith in figures of authority.

Let me ask you a question: you know how at the end of a story, after the hero defeats an evil, all-mighty villain, in a lengthy battle that completely obliterates several city blocks or maybe even Paris, just before the credits start rolling, a fleet of cop cars swarm onto the scene? →  All you need is read.

I’m so sick of Evil, I could murder an innocent child! — Part Un

This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. Every game, (and movie, or popular novel) it seems, features some sort of an ancient, newly discovered, supra-galactic, underground, Mayan, divine, satanic, it-was-man, undead, insectoid, magic, mechanical, cybernetic, EVIL force, character, or organization bent on destroying everything in existence. Worlds, galaxies, universes and parallel universes are ceaselessly under threat of obliteration. Existence as any one has ever known it or imagined it is constantly in jeopardy from some conscious Agent of Doom. →  Game is dead. Game remains dead. And we have killed it.

GTAIV perfectly captures look and feel of fictitious city

When you get a postcard, do you look at the photo of the Grand Canyon or the Eifel tower or whatever and go “oh my god! It’s so lifelike! It’s like I’m actually there!!!!” No, of course you don’t. Similarly, I should have realized – before I shelled out my 60+ dollars yesterday – that playing GTA IV wouldn’t make me feel like I was actually in New York City (why I wanted that, when I know exactly what it feels like all the time, is beyond me). Unfortunately for me, I came to the conclusion that GTA IV would be an exact, block-by-block replica of the city in which I currently reside. I actually thought I’d be able to go over the Williamsburg bridge and continue going in the same general direction in Brooklyn until I found a street that roughly resembled my street and a house that looked sorta like my house. →  Game. James Game.

Discussion Review – Super Smash Bros. Brawl

Smash Bros Brawl is no doubt the biggest game to hit the Wii yet, and if history indicates anything, it very well could be the best selling Wii game by the time the console retires. Such epic expectations seem daunting, though we know that many fans are already more than pleased with the results. With experience in all three games, videolamer’s Chrises explore the world of Brawl.

Christian: Alright Chris, we’ll get right down to it. As a “love letter to the fans”, how does Brawl stack up? Personally, I am impressed with the sheer amount of content, but am shaky on the execution. The music is abundant, but too many of the tracks are straight out of the game they came from, and the newly arranged tracks are often a little too conservative for my liking. →  SaGa 3: Shadow or Write

A design element that deserves to die: The time limit

Ahh, our old enemy the time limit. Is there a lazier way for a designer to increase the difficulty of a game?

The latest object of my scorn due to this lazy design element is Star Fox Command on the Nintendo DS. Before you get to the Star Fox part of the Star Fox game, you plot out flight paths for Fox and his allies on an overhead map of the planet, keeping in mind enemy squadrons that approach the Great Fox, cities that need liberating, and objects on the map that may assist you in your quest. The caveat? You have a limited number of turns in which to accomplish the planet’s mission objective. You can increase the number of turns you have remaining by liberating cities under enemy control. →  Tokyo Xtreme Reader: Drift 2

Eve Online: Second Life for Hardcore Gamers

I hate Second Life. I don’t understand it. I already have a job. I already have a house. I understood Sims because the part where your Sim went to work (at least in the versions I played, they put out so many expansions my view is probably distorted) was skipped and my Sim just showed up home with money. Periodically he’d play on the computer or play chess and get smarter and get promoted. Then he’d come back from work with a bonus and I’d spend his money on nice shit. It wasn’t bad; in fact, I wish my life were like that, where I’d step outside my house, 8 hours go by and I’m home and playing video games again. →  Guitar Hero III: Legends of Read

Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. →  I can has post?

The PC gaming industry is broken

Lately there has been a lot of kerfluffle coming out of the Epic Games camp about the superiority of console development over PCs. CliffyB, as much as I usually admire the man, has hinted that PC games are not exactly a top priority for him, and then turns around (with the help of Epic Master-Spinster Mark Rein) to say that they want to help PC gaming bounce back, if it hasn’t already. It is hard to get a good picture of what their stance actually is. After all, it is Rein’s job to say the right things at the right time, and Cliffy is still surprised and high off of his console successes. Considering that they are now in the public eye, where every word can be scrutinized and taken out of context, it seems we should find a different source for info on the state of PC games (and let Cliffy get back to making Gears 2 =) ). →  You may say I’m a gamer, but I’m not the only one

Finished with the Next Gen — A jumble of an article

I have had an Xbox 360 for about three months. Under normal circumstances such a short period of time would never be enough to wear down the novelty of this fantastic new toy. However, about three weeks ago tragedy struck. (No red circles were involved, the box works fine). I accidentally deleted about 25 hours worth of progress in one of my all time favorite games: Culdcept. The second I realized what I had done, I almost vomited from grief. I had gotten more than halfway through the game collecting about 300 of the 500 available cards, and all of it went up in smoke with a simple misclick. For the following week I could not bring myself to play another game. →  Sonic the Readhog

Ziff Davis files for chapter 11, rebel journalists celebrate

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their money, but for the sake of argument pretend it means that the 1Up network is dying.

Should this passing be celebrated or mourned? Forget that there are real people who need to eat running these publications for a moment – our capitalist system is harsh and we all implicitly agree that if people can’t make a living doing what they do then they are probably not good enough at that job (minus those of us who belong to the American Communist Party – I still believe in our mission comrades, this whole site is a ploy to gain the trust of the greedy pigs). →  Your right post comes off?