The promise of motion control

Who wrote this unspoken hardcore gamer law that we can’t enjoy a game that engages more than just our brains and fingertips? Just because our hobby has been sedentary in the past, a lot of people seem to want to treat this as some kind of necessary condition to enjoyment of a game. I’ve wondered why so many people scoffed at the notion of actually having to move their arms to play a videogame or, heaven forbid, stand up from the couch. I’ll be the first to admit this may not be conducive to hours long grinds or extended raid sessions, but Nintendo wasn’t looking to give you those kinds of experiences. Thankfully, it seems the emotionally mature members of the gamer demographic have realized this and accepted the Wii for what it is – something that’s striving to give us a very different kind of experience. →  I’m so excited, my braces are tingling!

The next gen consoles then and now

Folks, it has been some time since the “next gen” was actually the next. I think it is about time to call it the current gen, and on that note, I think it is time to re-evaluate the three major players in the race. Much has changed, and my opinion of each console has changed wildly. Note that this is not an attempt to analyze who is going to “win” the console war. I think that it is quite clear that so long as there are games like Wii Fit and Wii Sports released at the right times, Nintendo is going to be unchallenged in total sales numbers. Meanwhile Sony and Microsoft will claim the Wii is not a true competitor, and then spin the numbers to make it look like they were the true winners. →  Mrs. Article, you’re trying to seduce me.

Murdering children does not grant you magical powers – More thoughts on good and evil in games

I started to write this as a postview of one of my favorite games, Beyond Good & Evil, when it occurred to me that there has been a lot of talk over here at videolamer recently about, well, good & evil. Shota seems annoyed both that so many games are overwhelmed by universe destroying, Pure Eeeevil, and also about the preponderance of good characters that restore our faith in the good ol’ dependable U.S. of A. and its various institutions. I largely agree with his frustrations, but this post is an attempt to complain and moan about the recent spate of games that ham-handedly try to explore good & evil within the plot and structure of the game: such as KOTOR, Fable, and Bioshock. →  Eh, I’ve got nothing better to do.

News We Care About Wrapup – 5.30.08

Beyond good and sequels
Beyond Good and Evil 2 was recently released much to the joy of gaming forums everywhere. Sequels are exciting because it means more of something good. That we long for sequels seems to stem from a few things but most of them point to problems in the industry. It means we expect crap and usually get crap and when a game that’s worth playing actually comes out we want more because the other option is crap. We want sequels because we do not trust developers to make good games. If Ancel is given full reign over his next project and allowed to do what he wants, then let the man create something new. Shadow of the Colossus is the perfect example – a great game by the same designer as a game you love is even better than a sequel. →  Ys: The Article of Napishtim

News We Care About Wrap Up – 5.23.08

Too early to declare a console victor
Ignore that Microsoft recently declared that history has shown us that the first system to 10 million historically wins the race, thus heavily implying their console is the winner as it’s sold a little over 10 million in the states. Their new PR line is that declaring a winner between the PS3, Wii and 360 will be impossible until one of them reaches 100 million in sales. By this logic the only systems to have ever “won” a generation are the PS1 (barely) and the PS2, and they did it after many years on the market, long after it became apparent to everyone who doesn’t work for Microsoft that Sony had won those generations. →  Virtua Poster 4: Evolution

I’m so sick of Noble Deaths, I could sacrifice myself for the good of others! — Part Trois

The only thing that frightens people as much as life without meaning is death without meaning. For some odd reason, we find it difficult to cope with the loss of a loved one to an open manhole. The fact that random, absurd turns of events can end life does not sit well with people because we do not want to think we are ultimately irrelevant. Our desire for purpose in death has pervaded art and culture as a whole.

Movies, books, and games – really any narrative-heavy medium – have fought this feeling of irrelevance by pitting heroes against their mortal enemies, giving the lowliest peasant a worthy cause to die for, and offering everyone in between the comfort of knowing the creator of the universe himself decides their fate (and unless they have some loser god, it just so happens that their fate is endless life). →  Tony Hawk’s Pro Reader 3

I’m so sick of Good Guys, I could arrest a pedophile! — Part Deux

After my rant about the depiction of globally destructive forces of Evil in video game plots, I should like to turn my attention to the other side of the ancient coin: the Good. That’s right, I’m sick of that too. I am sick of the way in which the depiction of the Good Guys in the majority of games, movies and popular novels, usually serves to reaffirm people’s faith in figures of authority.

Let me ask you a question: you know how at the end of a story, after the hero defeats an evil, all-mighty villain, in a lengthy battle that completely obliterates several city blocks or maybe even Paris, just before the credits start rolling, a fleet of cop cars swarm onto the scene? →  Disaster Readport

I’m so sick of Evil, I could murder an innocent child! — Part Un

This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. Every game, (and movie, or popular novel) it seems, features some sort of an ancient, newly discovered, supra-galactic, underground, Mayan, divine, satanic, it-was-man, undead, insectoid, magic, mechanical, cybernetic, EVIL force, character, or organization bent on destroying everything in existence. Worlds, galaxies, universes and parallel universes are ceaselessly under threat of obliteration. Existence as any one has ever known it or imagined it is constantly in jeopardy from some conscious Agent of Doom. →  Read more? No, I’ll read it all.

GTAIV perfectly captures look and feel of fictitious city

When you get a postcard, do you look at the photo of the Grand Canyon or the Eifel tower or whatever and go “oh my god! It’s so lifelike! It’s like I’m actually there!!!!” No, of course you don’t. Similarly, I should have realized – before I shelled out my 60+ dollars yesterday – that playing GTA IV wouldn’t make me feel like I was actually in New York City (why I wanted that, when I know exactly what it feels like all the time, is beyond me). Unfortunately for me, I came to the conclusion that GTA IV would be an exact, block-by-block replica of the city in which I currently reside. I actually thought I’d be able to go over the Williamsburg bridge and continue going in the same general direction in Brooklyn until I found a street that roughly resembled my street and a house that looked sorta like my house. →  2 h4rdc0r3 4 U.

Discussion Review – Super Smash Bros. Brawl

Smash Bros Brawl is no doubt the biggest game to hit the Wii yet, and if history indicates anything, it very well could be the best selling Wii game by the time the console retires. Such epic expectations seem daunting, though we know that many fans are already more than pleased with the results. With experience in all three games, videolamer’s Chrises explore the world of Brawl.

Christian: Alright Chris, we’ll get right down to it. As a “love letter to the fans”, how does Brawl stack up? Personally, I am impressed with the sheer amount of content, but am shaky on the execution. The music is abundant, but too many of the tracks are straight out of the game they came from, and the newly arranged tracks are often a little too conservative for my liking. →  Welcome to the Fantasy Zone.