Ten years without a new genre

A decade is a long time.

A few days ago in the comments to “Houston, Wii have a success story“, I made a rather old-fogey remark about re-hashes of games that I’d essentially been playing since 1992 or thereabouts. This got me thinking…when I complain about developers making the same game over and over, what I’m really complaining about is the fact that they’re making games in the same genres. Do you remember the sense of anticipation when you first played Wolf3D or Dune II? It didn’t just come from what you could do within that game – it was a realization of what that particular game meant for the future…because its underlying gameplay mechanics were simple enough and yet deep enough that they moved from being differently quirky games to inspiring an entire genre of development and expansion. →  Read the rest

Houston — Wii have a success story

“The Wii is just a gimmick, it’ll never work.”

“Everybody will have forgot about it in two months time.”

Those two statements have been on the tip of my tongue for a long time now, and I’ve been spouting them to anyone who would listen for even longer. In retrospect I probably sounded like a crazed ex-Nintendo employee hell-bent on putting a stop to their massive success, but it seems even my misplaced educated guesses have proven to be slightly awry. And so it is I announce with a mix of self loathing and excitement that I actually do love the Wii.

But then again, what’s not to love? The first day I brought my Wii home, all happy and proud like a cat that just got a pudding of monumental proportions, my whole family had had a crack at it. →  Read the rest