Best Game Ever – Drug Wars

About two years ago my mother walked in on me… Playing Drug Wars. (Get it? You thought I was going to say “masturbating.” But I pulled the old switcharoo on you. Ha…haha…h…sigh…) Anywho, my mom walked in and asked:

“What are you doing, Gunter?” Normally, it’s her loving nickname for me, but the emphasis on the word made it sound like something dirty.

And I said, “Why mother dearest, I am playing Drug Wars!” I indicated the exclamation point by spreading my hands and doing a quick shuffle.

“What Wars?!” she said; indicating the question mark/exclamation mark combination by fainting.

“Drug Wars” I repeated, waving the smelling salts beneath her nostrils. (I always keep an assortment of smelling salts in my fanny pack. →  Did I do that?

What is a game, EGM?

It’s depressing to see prominent video game publications play the role of the conservative establishment. Edge magazine recently doubted that games should strive to be more than simply games. Thank god a modern day equivalent didn’t convince Disney or Groening that cartoons should be no more than children’s entertainment.

On the other side of the Atlantic, Electronic Gaming Monthly has begun reviewing what they call “non-games.” Try as I might, I cannot come up with a satisfactory definition of the word game. EGM must have, though, if they now dedicate a portion of their magazine to video games that are not games. EGM owes the entire community this definition because it may end many squabbles over which consoles are doing well, which games matter, and where the industry is heading. →  When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called a game.

Video games as art: Passage

If there were any lingering doubt as to the status of video games as a viable art medium, Passage lays that argument to rest. I’m not saying Passage is the first inventive concept ever, nor am I denying the artistic merits of video games up to this point. However, Passage is undeniably one of the most original ideas in gaming today and, more importantly, it is executed with a minimalist perfection that you simply must experience for yourself. Oh, and did I mention it’s a free download?

So, video games are a legitimate art form? Of course, the debate is over (and has been for some time from my perspective). However, for all the skeptics, Passage is the final nail in the coffin; the fat lady singing Queen’s “We Are The Champions” right as she delivers a knockout punch…on Judgment Day (in the biblical sense, not Terminator). →  [send private information]

Hysteria Over Mass Effect and the Infantilization of America: On the Benefits of Exposing Children to Adult Material

Volumes have already been written regarding the recent clash between several conservative pundits and the gaming community over ‘objectionable’ material in BioWare’s newest addition to the RPG genre, Mass Effect. What the conservative pundits found abhorrent was that the game offers the option for the main character to develop a romantic involvement with a bi-sexual member of another species which culminates in a 40 second love scene somewhere around the 30 hour mark of game play. Yet another editorial in defense of the game would likely serve little to no purpose. (A forthcoming review of Mass Effect will hopefully provide all the defense the game needs from misinformed critics.) In this instance, my reason for setting finger to keyboard is to focus briefly on the detrimental effects of the rapidly escalating, conservatively rooted, child protection fetish. →  May God smite me if I stop reading here!

The Trouble with Tactics

As I’m sure you can tell by my previous articles, I love RPGs and strategy games. It should follow, then, that I love the Strategy RPG genre. Just like peanut butter and pizza. Although I like some SRPGs, I have some issues with the genre, particularly the Tactical subgenre. By “Tactical”, I mean finer-scale games where you manage each individual taking part in battles.

For example, I started up Shining Force a couple months ago via the wonders of Virtual Console. I began noticing occasional oddities; enemies with low agility would move twice when my high-agility archers never got a move in, for example (Hans was useless anyways). Levels would either be quite useful or really suck.

You can’t tell from this picture, but the priest and thief are horribly under-leveled.
 →  You do not simply walk into reading more.

Weekly News We Care About Wrap Up – 2.1.08

New game from Parappa masterminds
Well this sounds promising. A new Wii game from the creator and lead artist of Parappa the Rapper. What’s this, Majesco is publishing it? That’ll be ok, a good idea doesn’t need 10 million dollars to work. Err, it’s a marching band simulator? That… sounds cool. I mean, I’ve always despised parades and anyone who likes them and walking around while playing music makes as much sense as reading while performing ballet, but… Kick, punch, it’s all in the mind?

90% of American DS owners pirate games
This comes from the Entertainment & Leisure Software Publishers Association and is wrong. It is so wrong it makes normally unbelievable things believable. If you told me the butter on my bagel was not actually butter right after telling me that 90% of DS owners pirate games, I wouldn’t think twice. →  But the future refused to change.

Out of Print: The Trouble of Finding Old Games

When I began college, the Peer to Peer filesharing scene was dying. With campuses clamping down on the networks, and with iPods making the concept of actually purchasing music legitimate again, the likes of Kazaa and Limewire were hard to find. Despite this I managed to acquire a massive amount of music as a student. Rather than search for high quality files, my freshman self tore through the CD binders of my friends, ripping any album I thought to be interesting. This method of sampling made me not just a fan of new music, but of whole albums. In a world where the single is all the rage, classic rock albums became my poison of choice. And when I got out of college, I realized I wanted physical copies of most of them. →  Katamari Damaread

Hidden costs of next gen gaming or how HD killed the video star

So, here is what happened: I got an Xbox 360 as a gift for Christmas. I had requested it as a gift because I knew that to purchase it on my own would mean a few months of saving; something I’m not good at. I’ve got student loans to pay and blow to snort; there’s just no room for savings in my life. I appreciated the gift and received it with the grace of Ernest Borgnine; but, in the back of my head I braced myself for the added expense of having to buy at least one new game a month. (I don’t rent; renting is un-American; I like to own my media.) Now, if Christmas came every month, or if I lived below the Mason-Dixon line, (which comes to the same thing) I’d be set. →  Guitar Hero III: Legends of Read

2008 Game Predictions part 2

Continued from Part 1.

Christian’s predictions

Devil May Cry 4
I realized when I decided to write about this game that I knew very little about it. What are they doing with DMC4? If you look around the ‘net you will find previews, but fewer than I expected. Leave it to Gamespot to write a classic preview that lays out the entire first five levels of the game, complete with story spoilers for me to read.

As nice as the game looks, I’m getting a bad feeling about the whole project. I have no idea how Devil May Cry stacks up to the competition in terms of sales, but I can’t imagine that its last entry led to numbers comparable to God of War or the numerous Ninja Gaiden revisions. →  Sid Meier’s Alpha Centarticle

Best Game Ever — Baldur’s Gate 2, Shadows of Amn

When Jay asked me to write a “Best Game Ever” entry for Baldur’s Gate 2, my first instinct was to refuse the offer. Why? Because I love the game too much and I feared that nothing I could write would do it justice. It would be like trying to write a review for New York City. I mean where would you even begin something like that? How would you dissect something so steeped in its own mythology? Would you even want to? And just because here I am writing, does not mean that sentiment has changed. Whatever ideas I might express here will ultimately fall short of accurately encompassing the experience of playing Baldur’s Gate 2. However strong my control over language might be, it will ultimately prove woefully inadequate in approximating for you, the reader, the overall feeling I had as a player of Baldur’s Gate 2. →  Readout 3: Takedown