E3 08 – Sony Press Conference impressions

The major E3 press conferences played out the way I expected, except for Sony’s. Nintendo didn’t have much, and they didn’t really need much. Microsoft needed a fresh coat of paint and wanted a broader audience for the 360, and revealed attempts to accomplish these goals. Sony needed some big fucking guns, especially after the FF13 announcement. Instead, they gave us most of the same, and the few pleasant surprises simply weren’t enough in today’s gaming climate.

Killzone 2? Knew about it. Resistance 2? Looks great, but we knew about it. Resistance PSP and God of War 3? New, but not exactly shockers. Neither is a new Ratchet and Clank, even if it is a downloadable. Sony’s wares are all last year’s models, and apparently that will not fly. I think it is clear that as companies host their own mini events throughout the year, E3 is becoming less and less important for announcing ground-breaking news.

However, the culture’s mindset is still stuck on the Expo of old. →  You lost me.

E3 08 – Nintendo Press Conference impressions

Nintendo’s E3 conference this year was a big let down for most people. Gamers are even calling it the worst E3 presentation ever and discussing how to best dispose of their Wiis. What could Nintendo have done to have drawn this kind of ire?

Having a mom lead off the presentation didn’t exactly start things off with a bang (insert clever mom sex joke here). She has some fancy position like administrative vice principle of managerial accounting executive advertising president of marketing but that she was a mom was important.

Yes, for the first time ever Nintendo announced their goal of branching out to new kinds of gamers at this year’s E3. And how. Olympic Snowboarding Gold Medalist Carrot Top presented the first fun-for-everyone Wii title. Unfortunately Snowboarderz is being developed by Ubisoft so it will face fierce competition from Baby Party 08.

Next Nintendo showed some crappy third party games we already knew about that were somehow supposed to illustrate something, perhaps that the Wii has shitty third party support. →  Read Read Revolution: Disney Channel Edition

Firaxis Rage

I love Civilization. I really do. I’ve been on a massive kick of Civ 4: BTS multiplayer recently, and I’m eager for Civilization Revolution, as are many of my friends. But I can’t excuse some of the ridiculous activities that Firaxis has been engaged in lately.

First, they release ANOTHER faulty patch for Civ 4. Fanboys would tell me to shut the fuck up and enjoy this wondrous bounty from Firaxis: after all, with Civ 3 Conquests they promised a patch that never came. But despite this, I can’t help but be angry that they produce another patch that is so bug-ridden it requires a user patch. After their criminal negligence with this title, the least they could do would be apply QA resources to ensure that their name is more synonymous with “quality programming” than “you suckers will buy anything we produce, ha ha ha.”

They then follow up this indignity by revealing that in addition to diverting all of their resources to Civilization Revolution, they are going to be releasing a Colonization remake. →  Fear the old posts.

Dyack takes on the world

Recently, Denis Dyack of Silicon Knights appeared on the 1up Yours podcast to discuss the current state of forum accountability, specifically citing the popular forum NeoGAF as a place that requires change before “something bad happens.”

The crux of his argument (though I recommend anyone interested listen to the entire podcast, because there are several layers of smoke and mirrors before he really gets to his point), is that the anonymity of online discussion leads to a lack of accountability, and that, coupled with the attention that such boards get from journalists and marketing organizations, is bad for the industry in general and society as a whole. It should be noted that Mr. Dyack also seems to think that message boards are “not for profit organizations,” when in reality they are simply giant internet water coolers where word of mouth propagates.

Denis made some good points about the subject, citing journalists who gave nigh-review level previews of his company’s Too Human based on unfinished code, a practice that is, to put it very mildly, irresponsible. →  Show me the reading!

It’s all over: MGS4, or the New Gen?

As I feared, the majority of reviews of Metal Gear Solid 4 are disappointing to say the least. Unfortunately, too many critics are interested in remarking about the length and quality of the cutscenes, which really means they like to make the obvious observations that they are “too long” and “too silly.” Rare is the review that compares them to the past entries in the series, which would show you that past cutscenes were less drawn out, and that dialogue in MGS1 sounded much more natural.

Kojima is like a novel writer who refuses to use an editor, and as a result we have scenes in MGS4 where characters can’t utter an important name without five lines of setup dialogue that could only possibly benefit new players (while making the characters look stupid and veteran players feel bored). In any other medium he wouldn’t be able to get away with this and be considered one of the best in his trade. →  Fine, but this article then no more.

Video game plots must evolve

The importance of video games to human development cannot be overstated. I believe there have been three major inventions that have radically shifted the creative horizons of the human species and the reality we continue to shape for ourselves. The first would be movable type and the advent of the printed word, the second would be motion pictures, and the latest revolutionary intellectual force would be interactivity. Video games and the internet that many of them run on have irreversibly transformed the human race and set our consciousness on an exciting new course of development.

I marvel at the advancements this medium has made in my lifetime. From photo realistic graphics to complex game mechanics to real world physics we are seeing video games mature and match sophistication with the other, older mediums in a relatively short period of time. However, I feel that in one particular area video games are stagnating, shockingly and perplexingly so.

Not nearly enough games tell us stories worth paying attention to. →  These are the games I know, I know. These are the games I know.

Best Game Ever – Jurassic Park: Rampage Edition

Jurassic Park: Rampage Edition (hereafter referred to as JP:RE) is truly a one of a kind game. In my decades of playing games, I have never come across anything quite like it.

Whee!

Back in the early nineties some developer released the movie tie-in game Jurassic Park for the Sega Genesis. The game used digitized sprites, similar to those of Mortal Kombat. You moved a photorealistic (for the time) Dr. Grant around, shooting tranquilizer darts at spitters and compies so you could make it through very slow paced and quite challenging platforming levels. Any drop over 10 feet tended to kill you. Most dinosaurs would kill you with a few hits. 90% of your arsenal was tranquilizers and gas grenades, forcing you to save your concussion grenades and Quake lightning gun (no seriously, it’s in there) for the raptor encounters.

The game was moderately fun, albeit very slow paced, methodical, and full of clunky platforming. It felt like a movie tie-in game, through and through. →  Secread of Evermore

Review of an Insecticide interview

Insecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.

And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less like an overlooked gem. Reviews so far have tended to enjoy the adventure aspects, and have almost universally panned the action/shooter sequences.

IGN offered Mike Levine (who worked on The Dig, Sam and Max Hit the Road, and The Curse of Monkey Island among others) a chance to respond to the negative reviews. The interview is available here, and reading it was one of the more disillusioning experiences of my gaming career.

Now I want to be clear. I have not yet played Insecticide, and this is not a review of the game. It could be worse than E.T. or the second coming of Jesus in cartridge form, and that honestly wouldn’t matter. →  Phoenix Write: Just Posts for All

The promise of motion control

Who wrote this unspoken hardcore gamer law that we can’t enjoy a game that engages more than just our brains and fingertips? Just because our hobby has been sedentary in the past, a lot of people seem to want to treat this as some kind of necessary condition to enjoyment of a game. I’ve wondered why so many people scoffed at the notion of actually having to move their arms to play a videogame or, heaven forbid, stand up from the couch. I’ll be the first to admit this may not be conducive to hours long grinds or extended raid sessions, but Nintendo wasn’t looking to give you those kinds of experiences. Thankfully, it seems the emotionally mature members of the gamer demographic have realized this and accepted the Wii for what it is – something that’s striving to give us a very different kind of experience. It’s striving to give us something that is fun. And why do we play if not to have fun? →  Videolamer does what IGNotDoes.

The next gen consoles then and now

Folks, it has been some time since the “next gen” was actually the next. I think it is about time to call it the current gen, and on that note, I think it is time to re-evaluate the three major players in the race. Much has changed, and my opinion of each console has changed wildly. Note that this is not an attempt to analyze who is going to “win” the console war. I think that it is quite clear that so long as there are games like Wii Fit and Wii Sports released at the right times, Nintendo is going to be unchallenged in total sales numbers. Meanwhile Sony and Microsoft will claim the Wii is not a true competitor, and then spin the numbers to make it look like they were the true winners. This already happens every month these days, and I do not expect it to change.

Right then, let us get started.

Microsoft
Then: While the Wii showed early signs that it would be a runaway hit, Microsoft’s efforts with the 360 seemed smart and honorable. →  Now you’re reading with power.