Geometry Wars to break your wii-mote and DS this Fall

Bizarre Creations, in a bizarre move indeed, has announced their plans to bring the amazingly difficult old-school XBLA shooter Geometry Wart to Nintendo’s Wii and DS systems. Handling the conversion will be Kuju Entertainment, which you might remember as the developer for Nintendo’s Battalion Wars.

I HATE those little green bastards.

Titled Geometry Wars: Galaxies, it will now include a single-player campaign, as well as a new multiplayer mode (which includes both co-op and competitive modes) and the original version that’s currently available on Xbox 360. It will also include the requisite online leaderboards, although it’s unclear if both the Wii and DS will have them. Rounding out the new additions will be Wii-DS connectivity that unlocks new content. It is scheduled to come out this Fall for both systems.

If anyone has actually played Geometry Wars, then they can attest to how fucking hard the game is. →  Read the rest

Wii Sells Like Wii-Cakes

In little over a month, the Nintendo Wii has sold over 3.19 million units worldwide, according to VG For any console, that is a fantastic number, and Nintendo is deservedly riding on clouds lined with freshly printed Benjamins right now.

But how could this have happened? I mean, Nintendo is supposed to be dead last in the home console market, right? How can a company become so popular after being the most underrated console maker in the last generation? Am I taking crazy pills or something?

I guess the Wii really is all that and a bag of potato chips. We have reports that moms and sisters have been getting into the action, and people are getting so excited that they’re shattering their TV’s to show how excited they are. →  Read the rest

Review – Ico

Barely noticed when it was first released, Ico has now become the #1 game to reference when bringing up the issue of art in games. But is it really all that and a bag of potato chips?

Developed by SCEI (Parappa the Rapper, Shadow of the Colossus) and directed by Fumito Ueda, Ico is a third-person adventure game, set in a derelict castle that is situated on top of an island just a few hundred yards off the coast of some unknown continent. Cut-off by ocean on each of its sides, the castle becomes the player’s prison, so to speak.

Ico is a young boy (his name is never referenced, so I’m only guessing it’s his name) that has been shunned by his village and sent to an empty castle to distance himself from society. →  Read the rest