Bionic Commando – can Capcom do no wrong?

I have said it in the past, but they keep proving it right time after time – Capcom was one of the most exciting developers of last generation, and they look to be the undisputed king of the industry in this new one. Let us just look at some of the games they have blessed us with:

– Okami is getting a second life on the Wii.
– Street Fighter 4 gives us the sequel so many wanted, and the SF2 HD Remix team has done an incredible job of keeping the community involved and informed, to make sure we get what we want.
– After initial uncertainty, they decided to bless us with the entirety of Phoenix Wright.
– Devil May Cry 4 on two platforms.
– A sequel to Bionic Commando. →  Read the rest

Metal Gear Ac!d 2 knows you won’t read the manual

I’m pretty bored this Sunday evening, so here’s a blog post that no one will actually read.

I picked up Metal Gear Acid 2 on PSP with the extra little scratch I got from trading some games in (more on that in a future article). First thing I noticed was the manual was a five or so page black and white pamphlet. I’m used to pieces of crap like this from EA, which seems to be pushing just how close they can get to three page manuals including the first page of warnings. But Konami doing this with one of their (as they call it) signature series? It didn’t make any sense, especially since the art inside the case is wonderful.

My answer came up on the first page of the manual – the real instructions were a pdf found on Konami’s website. →  Read the rest

Review – Hotel Dusk

Before I jump into this review, I would like to offer some insights into my reviewing habits. When I play games to review them, I try to see if the development team was successful in whatever they were trying to do with the game. For example: have they made an exciting action/adventure game or a plausible horror game? I basically become a high school English teacher and grade a student’s essay. Did they prove their point with supporting examples? It does not matter if I disagree with what they are saying. Unless they screw up with their grammar or examples, can I blatantly say they are wrong?

Why am I telling you this, you ask? I’m just trying to give you a little background info on how I’m going to review Hotel Dusk: Room 215, for the DS. →  Read the rest

Weekly News We Care About Wrap Up – 2.23.07

New Virtual Console consoles
It looks like Wii owners will now have the chance to download Neo Geo and MSX games. I’d like to see the original Metal Gear, which is supposed to be significantly cooler than the NES port, and Master System favorites (that were ports from the MSX) Miracle Warriors and Golvellius. Of course the West may never get the MSX emulator because most (or all) of the system’s games are in Japanese. Maybe after Nintendo translates Fire Emblem 1, 2, 3, 4, or 5 I will believe there’s a possibility they translate super obscure Japanese computer games on a system 99.8% of Americans have never heard of.

Speaking of Master System, why not give us a Wii emulator for Phantasy Star, Wonder Boy, Zillion, Alex Kidd and company? →  Read the rest

Review – Phoenix Wright

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really didn’t understand why, though. I just thought it was a Japanese thing, like those pachinko and horse betting games they have there. I mean, how fun can it be to play as a lawyer? Apparently, pretty damn fun.

On the outset, Phoenix Wright is merely a point-and-click text adventure. It’s heavily based on its storyline, well, because pointing and clicking is as fun as milking a cow (not to make fun of Harvest Moon fans). If the story wasn’t solid, the game would fall flat on its face, and thankfully, Phoenix Wright doesn’t disappoint. →  Read the rest

Review – Castle Shikigami 2

Castle Shikigami 2
Developed by Alfa Systems
Published by XS Games
Released 11.12.04


The shooter, it is said, is a dying genre. Debatabley the first video game created, Spacewar, was a one on one shooter, so it is also a proud and essential genre. News of its demise has not fallen upon hardcore gamers’ ears lightly. The shooter is an odd genre in some respects. Many critics of current games complain that games are too long, too involved, and too complex. To reach a bigger audience, games should be shorter and simpler. The shooter tends to be both shallow and quickly completed, yet it is not embraced by the general populace. Is this because they are far too hard for the average person or because companies refuse to publish and advertise this type of game?
 →  Read the rest