Looking back at how we’ve grown apart

In the last two years, I’ve…ummm… uhhhhhhh.

Hmmm.

Two years is one hell of a long time. Asking me to write about what’s changed in the last two years concerning video games is like asking me to recall the room in which I was born. Every console that we now call next-gen was released in that time frame, and we’re knee-deep in photo-realistic gameplay.

In some ways, I’m more willing to try crazy ideas, like Every Extend Extra Extreme and Drawn to Life. But at the same time, my tastes are becoming more defined. I now know that I would prefer a game with a cohesive storyline rather than awesome gameplay. That’s why I felt completely underwhelmed by Gears of War. It has great action, but there’s not enough context for me to enjoy myself. →  Read the rest

Review – Phoenix Wright

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really didn’t understand why, though. I just thought it was a Japanese thing, like those pachinko and horse betting games they have there. I mean, how fun can it be to play as a lawyer? Apparently, pretty damn fun.

On the outset, Phoenix Wright is merely a point-and-click text adventure. It’s heavily based on its storyline, well, because pointing and clicking is as fun as milking a cow (not to make fun of Harvest Moon fans). If the story wasn’t solid, the game would fall flat on its face, and thankfully, Phoenix Wright doesn’t disappoint. →  Read the rest