The Ever-Evolving State of Gaming, part 1 of 327

Here it is, December 2008. I am setting here typing this up on a computer I rarely use for anything other than playing music and scouring the internet for unseen porn. If you would have told me ten years ago that Chinese Democracy would actually get released and that I would play console games more often than computer games, I would have laughed at you.

I just glanced over at my shelf and spied my little black DS Lite snuggled into its cute little sock carrying case; who would have thought that a fifth of Japan would come to embrace such a gaming device and that millions of them now occupy the United States as well? The old school Gameboy was popular…for little kids. →  Words are the towns and cities of letters.

Video games vs. the Recession

As an investor, it is prudent to invest in a number of different instruments (stocks, bonds) and markets (the United States, emerging Asia) because the more diversity in a portfolio the more bad news it can withstand before being severely impaired. For examples, stocks do well during good economic times, while the more stable bonds will likely outperform in poor times. Holding both allows you to make money when all is right with the world and preserve much of your money should things start to turn south. However, in times of crisis, correlations go to one. This statement has an obvious truth to it, since, as we just witnessed, almost every market in the world goes down together when things get bad enough; almost nothing (most US government bonds performed well, but that is about it) escapes unscathed. →  OutRun 2006: Post to Post

Tyson gives thanks… to video games!

When I started writing for videolamer over a year ago, I was a slightly angry, jaded gamer. I was pissed with how the industry was going: the Playstation 3 was way too expensive; the 360 had some good games on it, but let’s all be real honest, most people got the system for Halo or Call of Duty; and the Wii was intriguingly underpowered but still kind of fun.

I felt a lot like Jack Black’s character from High Fidelity. I was a ticked off, elitist snob who firmly believed that the few people who felt like I did about gaming hung around this site and we were the last bastion of sense in a pixilated world gone mad. Today, I am still a cocky bastard to be sure but I am not nearly as angst filled as I was a handful of months ago. →  Sly 3: Honor Among Reads

The Small, White Elephant in the Room

Every month I get game magazines with beautiful characters from HD games splashed across their covers. The latest EGM features the Watchmen, the newest Edge details Little Big Planet and Game Developer dives into downloadable XBLA game The Age of Booty. Roundtable discussions in these magazines with developers and producers invariably focus on HD games and the challenge of creating and bringing them to market.

If you don’t follow the monthly NPD report you probably would have no idea that Nintendo has a significant lead in the American market. While the old guard of gaming press has been slow to downright resistant in accepting the Wii, the blame for the lack of Wii game coverage rests almost entirely on publishers. EGM has a tough time doing a cover story on non-existent games, and, while Babiez Party may be better than Mass Effect, diapers don’t look good on front pages. →  Are you a bad enough dude to rescue the article?

King Of Fighters Orochi Collection

If anyone reading knew that this game was out, give yourself a pat on the back. Once again, SNK Playmore USA serves up some fan favorite 2d fighters. Being that this is SNK Playmore USA, we need to replace “fan favorite” with “a standalone game or compilation that was out in Japan one, maybe even two years ago”. Then replace “serves” with “released so quietly that all but a few major news aggregates had any information on it.” The US branch is so fucked up that they aren’t even handling all of SNK’s games. Thankfully, you have masochist SNK fans like me to keep track of things as best I can, even if that means finding out about their games the week of release. →  All the lonely gamers, where do they all come from?

Game forums will be the end of us all

The internet has brought us many wonderful things. Most notably, a lot of easily accessible niche porn, but also wonderful things like online bill paying, instant messenger, downloadable games, online games, MMORPG… really, the list is endless. Frankly, it is amazing white collar workers are productive at all anymore. Unfortunately, the internet has also brought us some very terrible things. J-Date ranks high on that list (along with the rest of online dating), but by far the worst of all is internet forums.

Why internet forums, you ask eagerly? Your puppy dog eyes betray a depth of hurt: after all, you undoubtedly spend your time trolling gamefaqs.com, or perhaps like me you pick a flavor and hit up the Rock Band forums or Civfanatics. →  Lose belly fat now!

A Tale of Two Revivals

Lately Capcom has been one of the best all around publishers in the business. Their games have mostly been of high quality, and time and again they prove that they listen to and want to please their fanbase. The strange twist to all of this is that Capcom is legendary for relying on sequels and familiar franchises, yet two of their recent success stories have come from sequels (of sorts) to two of their oldest franchises, both of which were deemed risks. I am referring of course to Bionic Commando: Rearmed and Mega Man 9. These games are two different takes on the retro revival, and each demonstrate the successes and difficulties that can arise when trying to sell them. Is one better than the other, and which is more likely to be imitated in the future? →  Please sir, can I have some more?

No one who worked with Eidos should ever be taken seriously

In a new Gamasutra editorial, Keith Boesky – “a long-standing game agent and attorney as well as former Eidos president” discusses the problems with game critics. Dismissing him immediately because he was in charge of Eidos would be unfair. I’m kidding, of course. The only reason he can’t be entirely ignored is because Gamasutra publishes his articles.

Boesky actually opens up with some insightful points. Contrasting the game industry’s critics to others, he observes that ours are nearly alone in frothing over huge budget, AAA material. We do not wait for art house games with bated breath, nor condemn anything that cost over 50 million dollars to make and is 90% spectacle.

His next idea is that people of my generation and older tend to mentally separate their passive and active media. →  Tony Hawk’s Pro Reader 3

Retrospective – Phoenix Wright

I rented Phoenix Wright from Gamefly sometime last month. After burning through the game, I added a few brand spanking new games to the queue for the purpose of review. Instead of sending these low availability titles, they saw fit to send me the next two PW games in a row. After a constant stream of Ace Attorney over the last month, I feel it is time to take a look the series – its strengths and weaknesses – and how Capcom should handle it in the future.

The Good
Character art: The character animations convey a lot of emotion in just a few frames. It is striking to see just how much you can understand a character simply by how they move in different situations (for example, Ema Skye’s design and movements perfectly convey the idea that she wants to be an adult, but still looks and acts like a kid). →  I’m gonna take you for a read.

Fighting off the pirates – DRM points to deeper problems

With Spore’s flagrant copy protection causing a stir, DRM is once again the hot item of debate in the gaming world. I welcome any rigorous discussion of the topic, because while most of us will agree that DRM should not be used, it most certainly will be. The more we discuss it, the louder we sound to publishers, and the better the chances that we create fair solutions.

Yet rigorous discussion is something we still seem to be waiting for. Some of the best “independent” voices in the press see fit to bring up the same pedestrian talking points that we have heard constantly, while others that try to play devil’s advocate will be scorned by gamers. I think we need to look at the issues of DRM and piracy from the proper angles, which in turn will help us determine what can and cannot be changed. →  Illiterates hate her! Click to read this one weird trick.