Eve Online: Second Life for Hardcore Gamers

I hate Second Life. I don’t understand it. I already have a job. I already have a house. I understood Sims because the part where your Sim went to work (at least in the versions I played, they put out so many expansions my view is probably distorted) was skipped and my Sim just showed up home with money. Periodically he’d play on the computer or play chess and get smarter and get promoted. Then he’d come back from work with a bonus and I’d spend his money on nice shit. It wasn’t bad; in fact, I wish my life were like that, where I’d step outside my house, 8 hours go by and I’m home and playing video games again.

Second Life fails to me because it’s like the Sims, but you have to grind out money (or directly buy it). →  Read the rest

Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

3. →  Read the rest

The PC gaming industry is broken

Lately there has been a lot of kerfluffle coming out of the Epic Games camp about the superiority of console development over PCs. CliffyB, as much as I usually admire the man, has hinted that PC games are not exactly a top priority for him, and then turns around (with the help of Epic Master-Spinster Mark Rein) to say that they want to help PC gaming bounce back, if it hasn’t already. It is hard to get a good picture of what their stance actually is. After all, it is Rein’s job to say the right things at the right time, and Cliffy is still surprised and high off of his console successes. Considering that they are now in the public eye, where every word can be scrutinized and taken out of context, it seems we should find a different source for info on the state of PC games (and let Cliffy get back to making Gears 2 =) ). →  Read the rest

Finished with the Next Gen — A jumble of an article

I have had an Xbox 360 for about three months. Under normal circumstances such a short period of time would never be enough to wear down the novelty of this fantastic new toy. However, about three weeks ago tragedy struck. (No red circles were involved, the box works fine). I accidentally deleted about 25 hours worth of progress in one of my all time favorite games: Culdcept. The second I realized what I had done, I almost vomited from grief. I had gotten more than halfway through the game collecting about 300 of the 500 available cards, and all of it went up in smoke with a simple misclick. For the following week I could not bring myself to play another game. I could not even look at my Xbox without feeling a pang of regret. →  Read the rest

Ziff Davis files for chapter 11, rebel journalists celebrate

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their money, but for the sake of argument pretend it means that the 1Up network is dying.

Should this passing be celebrated or mourned? Forget that there are real people who need to eat running these publications for a moment – our capitalist system is harsh and we all implicitly agree that if people can’t make a living doing what they do then they are probably not good enough at that job (minus those of us who belong to the American Communist Party – I still believe in our mission comrades, this whole site is a ploy to gain the trust of the greedy pigs). →  Read the rest

Best Game Ever – Drug Wars

About two years ago my mother walked in on me… Playing Drug Wars. (Get it? You thought I was going to say “masturbating.” But I pulled the old switcharoo on you. Ha…haha…h…sigh…) Anywho, my mom walked in and asked:

“What are you doing, Gunter?” Normally, it’s her loving nickname for me, but the emphasis on the word made it sound like something dirty.

And I said, “Why mother dearest, I am playing Drug Wars!” I indicated the exclamation point by spreading my hands and doing a quick shuffle.

“What Wars?!” she said; indicating the question mark/exclamation mark combination by fainting.

“Drug Wars” I repeated, waving the smelling salts beneath her nostrils. (I always keep an assortment of smelling salts in my fanny pack. They have saved my life on many an occasion.) →  Read the rest

What is a game, EGM?

It’s depressing to see prominent video game publications play the role of the conservative establishment. Edge magazine recently doubted that games should strive to be more than simply games. Thank god a modern day equivalent didn’t convince Disney or Groening that cartoons should be no more than children’s entertainment.

On the other side of the Atlantic, Electronic Gaming Monthly has begun reviewing what they call “non-games.” Try as I might, I cannot come up with a satisfactory definition of the word game. EGM must have, though, if they now dedicate a portion of their magazine to video games that are not games. EGM owes the entire community this definition because it may end many squabbles over which consoles are doing well, which games matter, and where the industry is heading.

Before they enlighten the world with a precise definition of game, they need to consider some of the difficulty others have had with the word. →  Read the rest

Video games as art: Passage

If there were any lingering doubt as to the status of video games as a viable art medium, Passage lays that argument to rest. I’m not saying Passage is the first inventive concept ever, nor am I denying the artistic merits of video games up to this point. However, Passage is undeniably one of the most original ideas in gaming today and, more importantly, it is executed with a minimalist perfection that you simply must experience for yourself. Oh, and did I mention it’s a free download?

So, video games are a legitimate art form? Of course, the debate is over (and has been for some time from my perspective). However, for all the skeptics, Passage is the final nail in the coffin; the fat lady singing Queen’s “We Are The Champions” right as she delivers a knockout punch…on Judgment Day (in the biblical sense, not Terminator). →  Read the rest

Hysteria Over Mass Effect and the Infantilization of America: On the Benefits of Exposing Children to Adult Material

Volumes have already been written regarding the recent clash between several conservative pundits and the gaming community over ‘objectionable’ material in BioWare’s newest addition to the RPG genre, Mass Effect. What the conservative pundits found abhorrent was that the game offers the option for the main character to develop a romantic involvement with a bi-sexual member of another species which culminates in a 40 second love scene somewhere around the 30 hour mark of game play. Yet another editorial in defense of the game would likely serve little to no purpose. (A forthcoming review of Mass Effect will hopefully provide all the defense the game needs from misinformed critics.) In this instance, my reason for setting finger to keyboard is to focus briefly on the detrimental effects of the rapidly escalating, conservatively rooted, child protection fetish. →  Read the rest

The Trouble with Tactics

As I’m sure you can tell by my previous articles, I love RPGs and strategy games. It should follow, then, that I love the Strategy RPG genre. Just like peanut butter and pizza. Although I like some SRPGs, I have some issues with the genre, particularly the Tactical subgenre. By “Tactical”, I mean finer-scale games where you manage each individual taking part in battles.

For example, I started up Shining Force a couple months ago via the wonders of Virtual Console. I began noticing occasional oddities; enemies with low agility would move twice when my high-agility archers never got a move in, for example (Hans was useless anyways). Levels would either be quite useful or really suck.

You can’t tell from this picture, but the priest and thief are horribly under-leveled.
 →  Read the rest

Weekly News We Care About Wrap Up – 2.1.08

New game from Parappa masterminds
Well this sounds promising. A new Wii game from the creator and lead artist of Parappa the Rapper. What’s this, Majesco is publishing it? That’ll be ok, a good idea doesn’t need 10 million dollars to work. Err, it’s a marching band simulator? That… sounds cool. I mean, I’ve always despised parades and anyone who likes them and walking around while playing music makes as much sense as reading while performing ballet, but… Kick, punch, it’s all in the mind?

90% of American DS owners pirate games
This comes from the Entertainment & Leisure Software Publishers Association and is wrong. It is so wrong it makes normally unbelievable things believable. If you told me the butter on my bagel was not actually butter right after telling me that 90% of DS owners pirate games, I wouldn’t think twice. →  Read the rest

Out of Print: The Trouble of Finding Old Games

When I began college, the Peer to Peer filesharing scene was dying. With campuses clamping down on the networks, and with iPods making the concept of actually purchasing music legitimate again, the likes of Kazaa and Limewire were hard to find. Despite this I managed to acquire a massive amount of music as a student. Rather than search for high quality files, my freshman self tore through the CD binders of my friends, ripping any album I thought to be interesting. This method of sampling made me not just a fan of new music, but of whole albums. In a world where the single is all the rage, classic rock albums became my poison of choice. And when I got out of college, I realized I wanted physical copies of most of them. →  Read the rest

Hidden costs of next gen gaming or how HD killed the video star

So, here is what happened: I got an Xbox 360 as a gift for Christmas. I had requested it as a gift because I knew that to purchase it on my own would mean a few months of saving; something I’m not good at. I’ve got student loans to pay and blow to snort; there’s just no room for savings in my life. I appreciated the gift and received it with the grace of Ernest Borgnine; but, in the back of my head I braced myself for the added expense of having to buy at least one new game a month. (I don’t rent; renting is un-American; I like to own my media.) Now, if Christmas came every month, or if I lived below the Mason-Dixon line, (which comes to the same thing) I’d be set. →  Read the rest

2008 Game Predictions part 2

Continued from Part 1.

Christian’s predictions

Devil May Cry 4
I realized when I decided to write about this game that I knew very little about it. What are they doing with DMC4? If you look around the ‘net you will find previews, but fewer than I expected. Leave it to Gamespot to write a classic preview that lays out the entire first five levels of the game, complete with story spoilers for me to read.

As nice as the game looks, I’m getting a bad feeling about the whole project. I have no idea how Devil May Cry stacks up to the competition in terms of sales, but I can’t imagine that its last entry led to numbers comparable to God of War or the numerous Ninja Gaiden revisions. →  Read the rest

Best Game Ever — Baldur’s Gate 2, Shadows of Amn

When Jay asked me to write a “Best Game Ever” entry for Baldur’s Gate 2, my first instinct was to refuse the offer. Why? Because I love the game too much and I feared that nothing I could write would do it justice. It would be like trying to write a review for New York City. I mean where would you even begin something like that? How would you dissect something so steeped in its own mythology? Would you even want to? And just because here I am writing, does not mean that sentiment has changed. Whatever ideas I might express here will ultimately fall short of accurately encompassing the experience of playing Baldur’s Gate 2. However strong my control over language might be, it will ultimately prove woefully inadequate in approximating for you, the reader, the overall feeling I had as a player of Baldur’s Gate 2. →  Read the rest

2008 Game Predictions part 1

2008 promises to be an excellent year for gaming. The 360’s software lineup should remain strong and the Wii and PS3 are coming into their own. From Spore to Metal Gear Solid 4, there will be some huge titles coming out soon, but will they actually live up to the hype?

Based on released information, knowledge of development history and gut feeling, we have chosen some of the games we most look forward to this year and predicted how they will turn out. These should be about as likely to be accurate as any analysts predictions and we charge less.

Golden Jew’s predictions

Civilization Revolution
I’ve written about this already, so this feels cheap and easy (like your… sister?). I stand by my prediction that this will be a good, if not great game. →  Read the rest

Mario Galaxy Non-Review

Not long into Super Mario Galaxy, the player will become quite accustomed to, maybe even fond of, seeing Mario enter each level with his arms spread as he flies around and lands on a safe spot, shouting “yes!” on his success. About 20 stars in, it dawned on me; the next time I entered a level, I really wanted to see Mario scream “yes!” as he performed a greased landing, hitting the ground running at top speed, not stopping until he got to the end (or came up to some tricky group of hazards).

This might sound like I am really looking for Sonic the Hedgehog Galaxy, and I suppose that is the point. Back in the day, it was always Sonic who was considered cool and edgy, while Mario was the gentle goofball. →  Read the rest

Retrospectives – Metal Gear Solid series part 5

Continued from part the last.

Metal Gear Solid: The Twin Snakes
What happens when you decide to remake the original Metal Gear Solid using the MGS 2 engine? What if you promise new cinematics and content?

Chill out.

What if you told people it was being developed by Silicon Knights, with the help of Miyamoto and Kojima.

They say if it sounds too good to be true it probably is, and the case holds here. I do not know the official story, but I’ll venture to guess that the two Gaming Gods had mere advisory roles. Silicon Knights still manages to deliver on the promise. That promise, however, just isn’t much.

If you have played MGS1 before, all the new goodies and even the upgraded visuals are not potent enough to make it feel fresh, nor is the new content worth seeing. →  Read the rest

A Christmas Story

Gather around children and let me tell you a story of a Christmas long since passed. The year was 1991 and I was eleven years old. It was that magical white time of year when all a kid my age could think of was snowball fights, playing video games, and Christmas morning. You see children, 1991 was not just any other goofy year. Oh no, 1991 was the year the Super Nintendo came out and I was sure that come December 25th, my chubby butt would be glued to a television playing that sleek, grey piece of gaming heaven.

crying.jpgI’m sorry kid, Nintendo is hoarding all of the Wii’s this year. How about a Playstation 3 instead?

 

As the countdown to Christmas began, the yearly rituals were gone though. →  Read the rest

Weekly News We Care About Wrap Up – 12.21.07

PSP sales explode in Japan
Sony’s handheld has been selling very well lately, this last boost thanks to a new red model. If Sony simply releases a new model and/or colored PSP every other month they may be able to seriously compete with Nintendo. At least on the hardware front.

Games simply don’t appear to sell on the PSP. The leading theories as to why this is are:

If you cut yourself while playing you won’t even notice.

1. The PSP is a successful multimedia machine. A significant percentage of purchasers are using it to listen to music and watch movies. Reports of people not particularly interested in games buying the system are common, and even dedicated gamers (see Christian of this website) are very interested in all the multimedia aspects of the PSP. →  Read the rest