The Six Hour Rule

Great game, great graphics, good story, co-op mode, online play but only 10 hours long. Or words to that effect. I’ve seen a number of reviews that say something about the relatively short length of a game being negative despite the fact that the game, considered too short by the reviewer, would probably take me months if not years to actually play through.

How long is too long? What do we mean by length? How much weight should reviewers put on the price-point/length-of-game ratio in deciding whether or not a game should be recommended? The Ram Raider has a nice article about price point considerations which is what prompted me to think about how long a game takes and about getting old. Being an old cranky, jaded gamer…

Gone are the days when I could buy a game and then revel in it for long periods of time until I’d explored every nook and cranny and devoured all the content in the main game, unlocked all the ummm…. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

A Farewell to (Wild) Arms

One of the first RPGs to land on the Playstation in 1997 was an unassuming, Old West-inspired game by the name of Wild Arms. Though it never managed to compete with more mainstream series, it has a greatness all its own; with a solid difficulty balance, a variety of puzzles, and a plot that dwells more on loneliness and a decaying world than on long-haired villains or a large but irrelevant main cast, I consider it one of the best RPGs on the system.

In the past couple weeks, the news got out that Akifumi Kaneko, the lead designer and scenario writer for the entire Wild Arms series, left Media.Vision in 2008. This came a couple years after Michiko Naruke, who had been the primary composer for the first four games, had stopped working on the series due to illness. →  Shadow of the Article

Review – Sony Go Media Software

Slowly but surely, Sony has finally gotten their act together with downloadable content on the PSP.  Aside from their recent ramp up of releases, they have given PSP users a variety of ways in which to acquire games and content.  My favorite option has always been to download to the PS3.  While Sony has rarely been explicit about it, PSP games need double their storage space in order to install.  Downloading to the PS3 negates this requirement, as the install files remain there, while the game itself is copied to the PSP.  Plus, this method allows you to play any PS1 Classics you buy on both consoles.  Of course, if you can’t fire up the TV for a download, one can buy and install games directly to the PSP via a wireless connection, or transferr them from a PC.  →  One must imagine video games happy.

Best Game Ever – Dungeon Keeper 2

One of the critical problems of the gaming industry today is that nearly every game is an adaption of a successfully proven concept. This is probably why there is a lot of hullabaloo (scrabble bonus points) whenever an interesting new concept game comes out, even if the concept and execution are flawed. But at the end of the day 95% of the time we’ve done it all before: whether we’re shooting aliens with force shields that are oddly susceptible to melee attacks (Halo), humans who have developed chainsaws with invulnerability shields (Gears of War), any civilization game, etc–despite minor variations, games are typically incremental improvements of a proven formula.

That is why I gave an exclamation of glee when I recently re-dug up Dungeon Keeper 2 (now classified as Abandonware, woohoo), a game with a refreshing concept that seems so simple yet has never been followed up on. →  The only thing we have to read is read itself.

N00b Diaries: Bioshock Chapter Three – The Wide Road to Hell

Day Eight:

By this point, I thought the game had etched the peripheral line past which other games fear to tread; etched that line and stepped boldly over it. Then I got to the theater level, and found that Bioshock had actually power-vaulted over said line. About the time that I hear Sander Cohen’s reading of “The Wild Bunny” while transfixed by the mask on the wall perched in front of the statued man, I really understood that all bets were off.

But this isn’t profanity for the sake of mere shock value, or the macabre as seen by the sane. This is gorgeous and unmitigated insanity! For example: I had to stop in the flooded men’s room for the purpose of admiring the shadow play of the three arranged figures. →  Video games are bad for you? That’s what they said about huffing paint.

N00b Diaries: Bioshock Chapter Two – Splicers Beware

Day Four:

I have ammo. Lots of ammo. I am having a great time finding all the little crawl spaces, hacking every safe I can find and robbing every corpse rotting up my path. I already have the three photographs of the Spidey Splicers, have had them for quite some time. Got a really cool action shot of one, on a hunch; just turned a corner and clicked. Yeah, I’m a regular Mama Weegee over here. But despite the urgings of my rather vocal spectator to “follow the damn arrow, that’s what it’s there for”, I decide to go on a treasure hunt and take in the scenery.

I am still dumbfounded by the simultaneous beauty and sheer creepiness of this world. I have to pause to look at the ceiling of the bathroom and stop by the windows every once in a while to gaze through the aquatic distortion at the city scape beyond. →  Zone of the Readers: The 2nd Reader

N00b Diaries: Bioshock Chapter One – Getting Comfortable

Day One:

Dear Diary,
I want to become a more knowledgeable video game player. I have expressed this, and have found that I have an excellent source of tutelage in my long-time gamer boyfriend. He has compiled a list of games that he considers the “must-play” list, and today I begin my journey, starting with: Bioshock!!! (Da-da-duuuum!!!) I begin by treading water for longer than I could possibly manage in real life. I spend as much time as possible taking in the flames, and then the desperately black horizon in every direction but one. I like it already. Entering the lonely lit monument, I try to grasp what the hell could possibly be going on and if the entire game is supposed to take place on this island.

Quick prologue: unlike 99.9% of the gaming populace, I have no idea what this game is about except for the word “Big Daddy”. →  Eh, I’ve got nothing better to do.

Lamecast #11 – So they went and entered the house of a prostitute

Doing the rounds at breakneck speed, our briefest Lamecast to date makes quick work of your sanity. Don covers the failings of multi-platform gaming, we collectively analyze why the guy behind the counter at Christian’s Gamestop needs to NOT share his feelings, Casey’s confounding lack of history with Dungeon Keeper, and would Alexis kindly step away from the pointless hacking.

Lamecast #10 – And after the whole nation had been circumcised, they remained where they were in camp until they were healed

Celebrate the tenth lamecast with us by listening to the crew bash just about everything and everyone they can think of. Christian reveals his angry side, Alexis stands up for a goddess in a game she’s never played, Casey is ashamed of his Sims, and Don will soon be engaged in a lawsuit with George Broussard thanks to some creative editing.

What did the Next Gen ever do for Us?

The tagline to the above title being when does next gen become this gen? Yes, already there are rumours abound of what the next generation of consoles might bring to the table, even though for many veterans is still feels like the current generation barely got started. For those of you who remember the last brave days of the PS2, Gamecube and Xbox, it was with bated breath that the new generation was unveiled before our own eyes. And what of it? A number of years down the line (and with a few false starts) how has console gaming really changed and what can we anticipate the next generation will bring? Here’s the topic dealt with in the time-honoured list format.

Crates and/or barrels.
It was our personal hope that we would see the last of the crate and of the barrel, which were ubiquitously used to build generic levels, block pathways and for the henchmen to crouch behind (although to be fair this use was only really for the red barrels). →  Phoenix Write: Just Posts for All