Retrospectives – Halo Single-Player Campaigns part 2

In this continuation of the Halo single player retrospective I will look at…

Level Design

Halo has never been one to “wow” a player with its level design. One of the core examples of why Metroid Prime was cited as being better than Halo was its superior level design, which, in retrospect, is not a huge accomplishment. Levels like The Library seem to be a test for the level designers to see how many times they could use the Copy-Paste function in their level editors.

To be truthful though, Bungie makes really good outdoor environments. This seems to be because it is usually devoid of any Forerunner architecture. When Master Chief travels through a Forerunner structure, there is very little in the way of detail. It’s an artistic choice, but it doesn’t lend itself to variety. →  All I want for Christmas is my PSP.