Lame discussion – What makes Metroid Metroid? Part 1

After finishing Metroid Prime 3, resident Metroid fanatics Don, Matt and Christian were eager to discuss not only Corruption, but the Metroid series as a whole. Presented here is the first part of an in depth look at what, if anything, makes a Metroid game a Metroid game.

Don: I think the most relevant issues are what makes this a Metroid game, what makes it NOT a Metroid game and how it can compete in what is, frankly, a pretty badass set of this-gen titles.

Matt: Which Metroid titles have you played, Don?

Don: All but the original Gameboy ones. I’d like to get the move to 3d out of the way.

Matt: Ok, so you’re good with Metroid lore then.

Don: Yeah — totally. 3d: it works, it has since mp3 and we’d all be bitching if it was 2d

Christian: I wouldn’t bitch. →  Read the rest

Is Nintendo Power biased? A semi-serious statistical survey

Nintendo Power is going to be outsourced to Imagine Media, meaning the long-standing and proud magazine will no longer be run by Nintendo themselves. This inspired Jay and Christian to resurrect this old project. Most people claim that Nintendo Power review scores cannot be trusted, or are at least suspect, considering they come “in house” rather than from an independent source. Now that this will no longer be the case, let us look back at the old Nintendo Power and see how they stacked up to the rest of the gaming world when reviewing Nintendo DS games.

A few nuggets of info before we start. The numbers used are the weighted averages from Metacritic, Nintendo Power’s scores, and the minimum and maximum non-Nintendo Power scores. All numbers are for the top 30 and bottom 30 DS games. →  Read the rest

Does Nintendo care?

With games like WiiFit and Face Training becoming the staple of Nintendo’s wares in this “new generation”, most hardcore gamers are left asking, “Hey, what about me? Where are my kind of games at, son?” I’m sorry to have to tell you this, but Nintendo doesn’t care about you anymore. They have moved on to greener pastures. Which is to say they want your mom’s money now, not yours.

The number one indicator for this theory was their show at the 2007 E3 conference. We had nearly 20 minutes of WiiFit, but only 20 seconds of Mario Kart Wii.

They didn’t want to show more because Nintendo was in front of all the world’s media, and they wanted to send out the word that they’re all about the non-gamers now. That’s why they focused so much on WiiFit. →  Read the rest

Weekly News We Care About Wrap Up – 10.5.07

Dream team created to make MMO
One of the three guys behind Fallout and 17 ex-Blizzard guys all in one development team? You know these are going to be amazingly well crafted fetch quests that change absolutely nothing in a static MMO world. And think of the grinding!

Halo 3 is the biggest event in human history
The release of Halo 3 makes John Wilkes Booth and Lee Harvey Oswald look like footnotes in history. The moon landing is dwarfed by Bungie’s newest game, which sold approximately thirty thousand times more than any other product ever created. There are now significantly more copies of Halo 3 than wheels, and just about the same number of grains of sand.

This game topped the charts in Japan last week, proving that in a tepid market environment an American game can actually sell well in the East. →  Read the rest

PS1 games you may have missed: Non-RPG edition

Believe it or not, I like a few PSX games that aren’t RPGs! Of course, several of them are still hard-to-find (because I like to like things nobody knows about).

Unfortunately, I do not have copies nor solid recollections of all of them. But I can tell you about a couple more to look into that I’ve left of the upcoming list: Tomba! and Einhander are both solid games that are a good deal of fun. Tomba! being an action/adventure, and Einhander being a solid Square-made shoot-em-up.

However, on to the games!

Yes, aliens did give the ancient Greeks their superior technology and philosophical insight.

A solid co-operative game as well as an action-adventure game of some depth, Herc’s Adventures is an entertaining romp through ancient Greece. It’s a spiritual successor to the SNES game Zombies Ate My Neighbors. →  Read the rest

Gaming Meccas of Japan Pt. 2 — Akihabara, Tokyo, Japan

Every hobby and every religion has their sacred place. Baseball fans have Cooperstown. Gamblers go to Las Vegas. Catholics go to the Vatican. Maple syrup lovers go to Canada. For us, the nerds, the geeks, the otaku, we have Akihabara. It is here that we can fulfill our wildest, dorkiest dreams. If we feel like buying the newest video game, Akihabara. If we have a craving for that awesomely drawn manga, Akihabara. And, if we just must be called “Master” by a cute little maid while we have our morning coffee, you got it, Akihabara. There are very few places in the world where a video game lover can come anytime of the year and feel at home. And just like home, Akihabara also has plenty of porn.

The downside to the place also called Akiba is that it is in an inconvenient location for most of the world’s electronically inclined. →  Read the rest

Politicians aiming to censor games have an uphill battle

Unless you spent the last year hiding in a cave playing Gears of War and Elebits, you’ve probably noticed that video games continue to be a great way for politicians to score points with the obsessively-worried-with-no-rational-basis constituency (I usually just call them “crotchety old people,” where, since this is a legal article and I’d hate to be vague, old is defined as “belonging to any generation that is unable to recognize the sequence ‘up, up, down, down, left, right, left, right, B, A, start’”).

Of course, what could be wrong with censoring video games? As spokesperson for New York State Senator Leland Yee, the sponsor of the latest video game censorship law, points out, “we prohibit children from smoking…we regulate driver’s licenses. We prohibit alcohol. We prohibit lots of things from children, and we think it’s logical that kids should not be able to purchase these games on their own.” →  Read the rest

A deeper look into Nintendo’s bling

Nintendo’s recent ascension to become the second largest company in Japan has been making news on a few sites which track the business aspect of video games. While it is true that a company’s market capitalization (basically a measure of what the stock market thinks a company is worth) has grown by leaps and bounds of late (as will happen when the price shoots up as much as Nintendo’s has) some of the underlying financial numbers are even more fascinating than the headlines.

By market cap, Nintendo is substantially larger than Sony (Nintendo is worth about $75 billion, to Sony’s $47 billion). In truth, this metric is only one way to judge the size of a company. What’s another, you may ask? How about sales, I answer. Sony’s sales are leaps and bounds higher than Nintendo’s. →  Read the rest

PSP-2000: Two years too late

Last month saw the introduction of the new PSP Slim. I gave my personal impressions on the silver unit earlier, but I wanted to go more in-depth with what the system means for Sony overall. In the last few years, Sony has been on a constant downward spiral in terms of consumer popularity. With a $600 system that has very few games and a handheld system that’s been out for more than two years and still has a less than stellar software lineup, Sony’s Golden Age has clearly been tarnished.

But I will say this: Sony has restored my faith in them with the PSP Slim. It’s an amazing piece of tech, no small thanks to the newly added video-out option through separate component video cables. If you were on the fence about the the first model, I can wholeheartedly recommend getting the Slim model. →  Read the rest

TGS 2007 — Fear and Loathing in Tokyo

Living in Japan allows me a certain freedom when it comes to my nerd-hood. Video game playing is all but encouraged, anime is the norm, and if you were to tell someone your life goal was to build and paint model robots, they would smile understandingly at you. Japan is indeed a land in which technology and entertainment hold hands and lovingly caress one another. As I type this, I am coasting at a leisurely 175mph on a bullet train as I watch scenery adorned with lush greenery and neon zoom by. One of the many nerdy perks to living in Japan is the knowledge that once a year, all of the big names in gaming (minus one) will converge in Tokyo and allow the public a glimpse of their brand new wares. →  Read the rest

Weekly News We Care About Wrap Up – 9.21.07

PSP outsells DS in Japan
Square’s Final Fantasy VII spin off for the PSP, Crisis Core, sold half a million copies last week. It also sold PSPs. Possibly not all of the 95 thousand Sony sold in the week, but likely around 80 thousand, which is how many more units were sold than the previous week. Sony’s business strategy should be clear – simply release a spinoff of one of the most beloved games of all time once a week and the PSP will handily outsell the DS in Japan 1.2 to 1.

Or, to quote someone from a forum I read:
“If DS stopped selling and PSP continued at this rate, it would catch up in 139.7 weeks (May 21, 2010).”

Does anyone else feel nauseous?

Home delayed till Spring
Good for Sony. →  Read the rest

PS1 games you may have missed: The RPGs

As you all may be aware, Sony is finally picking up the software side of backwards compatibility for its shiny new system.

Since the PS3 doesn’t have any good RPGs or strategy games of its own yet, I would like to take this opportunity to recommend a few rare games that may actually be compatible with the PS3 by now.

I won’t lie; some of these games are inordinately expensive by used-game standards. But even the most expensive doesn’t cost twice as much as a new PS3 game.

My intent with this is to show you all that the PSX was, in some ways, an incredible system; it may not have had the sturdy character of the N64, but even though I am fascinated with obscurity, I hadn’t heard of several of these games a few years ago – well after the PS2 had taken over. →  Read the rest

Dreamcast Mania! – Overrated games

What better way to wrap up our celebration of the Dreamcast than by killing it off? In my final entry in this series, I’m going to do what I do best – slaughter some sacred cows. Not all of them are at the top of many Dreamcast gamer’s lists (and some certainly are), but at the very least these were well respected games that I found to be severely lacking.

Grandia 2 – I absolutely loved Grandia 2 when I first played it. But I’m an older and wiser gamer, and I don’t think you could ever get me to touch this one again. When people so vigorously defend Grandia 2, I wonder if they remember just what it was they were playing. It is practically the encyclopedia of anime/jRPG cliches. →  Read the rest

Dreamcast Mania! – Great games you can’t get anywhere else

Videolamer noticed that in our attempts to keep Dreamcast Mania! alive, so very many of our articles were about the things we missed out on, rather than a celebration of what we had. That changes now. Today we will be going over some of the absolute best games the DC (and only the DC) has to offer. These are not only the reasons why we loved it, but while we still do. These are the games that make it a system still worth owning and playing (meaning you won’t find games like Third Strike, which has a superior PS2 port).

Oh, and I only have a paragraph to describe each game. Prepare for distilled glory.

Soul Calibur – As far as I am concerned, the only game in the Soul series that you can argue was better than this one (and have me actually listen to you) is Soul Blade. →  Read the rest

Dreamcast Mania! – Canceled games: Forever Denied

Over the last few weeks I wrote about two categories of canceled Dreamcast games, those that were PC ports trying to eke out a living on Sega’s machine and those that quickly found a new home on a competing console. In the final installment of this series I take a look at the most tragic of canceled games – games that gamers never got a chance to play.

Castlevania Resurrection

What was it?
This game was slated to be the third 3D Castlevania and star Sonia and Victor Belmont. The plot line was the standard Dracula-has-returned nonsense; if you’re one of the 36 people on earth who care about the story arcs in Castlevania, please let me know, it would be an honor to meet you. More importantly, Sonia was set to sport a very short skirt and wield a whip. →  Read the rest

Do bad games get better as they drop in price?

Game Revolution gave Excite Truck a C, partly because it wasn’t worth 50 bucks. Does this mean that when the game sells for $20 they will change the review score to a B?

Factoring cost into a game’s review has always been something I try to avoid. It is very difficult to do. As much as I pretend games should be considered as stand-alone pieces of art and should not be compared to other things you could do with the money, this is at least partially idealistic bullshit. If a crappy $10 downloadable game is a waste of time, maybe it wouldn’t be at $1, and part of the reason it’s a waste of time is because an episode of Sam & Max is only $8. Clearly, on at least some level, it makes sense to consider the cost of a game when deciding whether you should recommend it to potential buyers. →  Read the rest

Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? Surely Seganet was impactful as all get out. →  Read the rest

Retrospective – Metroid Prime 2

Continuing our look at the fabled Metroid Prime series, we now delve into Metroid Prime 2: Echoes. It’s a common occurrence in the video game medium that a franchise peaked early in its life time. When a game is as stellar as the first Metroid Prime, it’s going to be very hard to create something better. And this is an apt description of Echoes. It’s definitely a good game, but sadly, with nothing new to show, and a few problems introduced, Echoes doesn’t live up to expectations.

In this installment, Samus has accepted a request to find a missing Galactic Federation starship that was last heard from while hunting down a Space Pirate frigate above the planet Aether. All communications with the GF starship have been lost since then. Not one to pass up easy money, Samus accepts the mission and travels to Aether, but as she enters the atmosphere, a virulent electrical storm damages her gunship, leaving her stranded on Aether until her ship repairs itself. →  Read the rest

Dreamcast Mania!: What did we miss? – Headhunter

What Happened?: Headhunter was supposed to come out at the tail end of the Dreamcast’s life. It still did – in Europe. Its US cancellation was a big enough deal for IGN’s Dreamcast channel to review the import, meaning it was as important to them as Shenmue 2. Eventually Americans got a chance to play it on the PS2.

The Game: Allow me to get bold and assertive for a minute. 1998 was the beginning of a new little period in which a flurry of Important Games were released. They reinvented series, changed genres, and refined 3d game design. It ended with the release of Halo in 2001. It isn’t that innovation or good games ended there, its just that, six years later, we’re still copying Halo’s formula. Where we once only had Metal Gear Solid for stealth and Medal of Honor for WW2 shooters, we now have countless games in each genre. →  Read the rest

Fishing for Quarters – Remembering arcades

Being a kid of the Eighties and Nineties, I spent a ton of time feeding quarters into arcade games. We at videolamer may rain praise upon our little console buddies but we rarely talk about their much larger, and these days dumber, brothers, the arcade machines. If it were not for these coin-gobbling behemoths, consoles would not exist. There would be no Pac-Man to munch on stuff, missiles to command, or Tron…to do whatever it is that Tron does.

We owe a lot to these big guys and sadly, like all overly-huge things such as woolly mammoths, dinosaurs, Sony, the RIAA, and The Ultimate Warrior, they are becoming extinct. Not many people visit arcades these days, and for good reason. What was once a bustling, multi-genre industry has deteriorated into a handful of companies making fighting games, shooting games, racing games, and beat games. →  Read the rest