When Jay asked me to write a “Best Game Ever” entry for Baldur’s Gate 2, my first instinct was to refuse the offer. Why? Because I love the game too much and I feared that nothing I could write would do it justice. It would be like trying to write a review for New York City. I mean where would you even begin something like that? How would you dissect something so steeped in its own mythology? Would you even want to? And just because here I am writing, does not mean that sentiment has changed. Whatever ideas I might express here will ultimately fall short of accurately encompassing the experience of playing Baldur’s Gate 2.… Read the rest
It’s been a while since the last discussion. The format will be the same as always; I just drop you into our chat room. Today we are talking about the pull of 1up’s Neverwinter Nights 2 review. If you aren’t sure what I’m talking about, don’t worry, Horatio wasn’t, either. For those of you who would prefer to read opinions in a more traditional format, check out Craig’s editorial on this issue.
Horatio: Before we start, I quickly read the article, but can someone do like a three sentence explanation of what happened?
Christian: Basically, Matt Peckham wrote a scathing review of NWN, 5/10.… Read the rest
For as long as there have been computer role playing games there has been the paradox of character. How can a game give you control of someone who has feelings, memories, personality traits and a history that you don’t share without you undoing these qualities? How can a strong narrative allow for the main character to be completely amorphous?
Traditionally, the East has dodged this problem by simply forcing us to control a character whom we have no actual control over. We can steer him left and right, but all of his decisions, dialog, thoughts and feelings are his own.… Read the rest