Do bad games get better as they drop in price?

Game Revolution gave Excite Truck a C, partly because it wasn’t worth 50 bucks. Does this mean that when the game sells for $20 they will change the review score to a B?

Factoring cost into a game’s review has always been something I try to avoid. It is very difficult to do. As much as I pretend games should be considered as stand-alone pieces of art and should not be compared to other things you could do with the money, this is at least partially idealistic bullshit. If a crappy $10 downloadable game is a waste of time, maybe it wouldn’t be at $1, and part of the reason it’s a waste of time is because an episode of Sam & Max is only $8. Clearly, on at least some level, it makes sense to consider the cost of a game when deciding whether you should recommend it to potential buyers. →  Read more? No, I’ll read it all.

Guitar’d Hero – Downloadable song packs sell like lightning

Guitar Hero 2 on the 360 is making Activision loads of cash monies thanks to its downloadable content.

This is interesting on several levels. For one, I find it curious that people are gobbling up these song packs when all but one of them feature tracks from Guitar Hero 1. If you haven’t played GH1, then the packs are a no-brainer, but I personally will never play Smoke on the Water again after five staring it (great song to hear, boring as fuck to play through to the end).

Of course the news is outraging the Kids of the Internet (uh-woo-oh), who are quick to call us “Sheep” for buying these packs at a high price point. Aside from the fact that I haven’t actually bought them myself, I’m still cringing at this nerd rage. →  This better not be as bad as everything else here.

Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? Surely Seganet was impactful as all get out. →  Think outside the post.

Weekly News We Care About Wrap Up – 8.31.07

Nintendo stops whoring out Metroid, or at least Retro stops
Please, let Retro make a game it wants to make. I know you own them and want to assign them to a franchise because franchises make all the bling, but it’s really not in your (my) best interest. You have no “mature” themed franchises left, unless you’re giving them the next console Zelda. An excellent developer like Retro also deserves to be rewarded – let them design a game from the ground up. It could be dark, with nudity and blood everywhere. Perhaps bloody nipples. You know, mature.

You would get what you need out of them – an awesome title for the older gamer who is too insecure to play something cute and candy colored. Retro would get what (I assume) they want – the chance to make a game without being assigned 75% of the design. →  An article approaches.
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Metal Gear Silly 4

I should begin this blog with a disclaimer – I have played all of the Metal Gear Solid games, and sooner or later I know I will play 4. With that out of the way, I want to say that the hype for MGS4 can get puzzling at best.

Now I’m not saying that the game deserves no hype. Anything MGS is guaranteed to get people talking, and for good reason. It just seems weird. Unless I wasn’t paying attention, it felt like MGS3 had the least amount of hype and talk before its release, and yet it for my money its the best game in the series. Now with MGS4 we get a new trailer ever few months, and from just this we’ve got floods of comments where people are already claiming it to be the best game of this generation. →  Fear the old posts.

Super Metroid lands on VC, slaps your face

…and makes you its bitch. Super Metroid, regarded as one of the best games of all time, has become available for a meager eight dollars through the all-mighty Virtual Console service. EIGHT DOLLARS! If you don’t take the smallest of steps to secure this game on your Wii, then may God herself have mercy on your soul.

But seriously, get Super Metroid. You’ll be surprised how accurate all those crazy fanboys on the net really were. It really is one of the greatest games of all time. I myself would say that it is the best 2D adventure ever made, and any gamer should play it at least once. You owe it to yourself to part with that $8 you stole from ol’ Granny.

Trust me, if she played Super Metroid, she would have done the same thing.

Review – Halo 2 Vista

Is Halo 2 for Windows Vista Worth Your Hard Earned Cash?

If you’re reading this (which you clearly are) I assume that you fall into one of two categories:

1. You are thinking of re-buying your favorite XBOX game for the PC and are wondering if $50 for a three year old game that you already have might be worth it.

2. You want to get a well detailed laugh at the people in category #1.

So, sure, I’ll save you some precious expending of your literacy skill and humor you with the summary of this review: Of course not.

But you already knew that. Unless you suffer from chronic short term memory, and frequent Books-A-Million every ten minutes to pick up your copy of Teen People, you don’t need me to tell you not to buy things that you already bought. →  Up to 6 billion readers.

Pieces of a Perfect Game: Koei’s arduous slip into mediocrity

Good strategy games can be hard to come by on consoles. The only company that reliably produces games in the genre is Koei, and, as I’ve noted before, their recent track record is not so good.

Koei is now widely known for their willingness to recycle old work in the form of Dynasty Warriors – to put it more nicely, they haven’t fixed anything that isn’t broken in a while. Their lesser-known, but longer-running, Romance of the Three Kingdoms series is now on its eleventh iteration. I haven’t gotten the latest one yet, because by now I’ve figured it out (took me long enough): Koei has a secret recipe for the ultimate officer-based strategy game, but they insist on releasing it a piece at a time.

You don’t even have to look within the series itself. →  Now is the winter of read this content.

Game genres and classifications

Recently I’ve been enjoying Gungrave Overdose, which you might remember as being reviewed as a solid little action game with a ridiculous 15 dollar retail price. With a solid combat system and great presentation, you could do a lot worse in the genre.

The question is, what genre am I talking about? The obvious answer is that this is an “action game”. But even though you shoot many enemies, this isn’t Gears of War or Rainbow Six. Gungrave is all about racking up multiple kills in a row with successive attacks, and using your limited arsenal to create combos. Playing it as a simple run-and-gun makes it a far more mindless experience than it actually is. So to be more specific, I would classify this as a “Devil May Cry”- like, something that most reviews agree with. →  Welcome to read.

On licensed games

Licensed games are probably the last thing an avid gamer would be worried about. Aside from the occasional gem, they are quite often the absolute bottom of the barrel in terms of quality. I still worry about them however, and there are plenty of reasons to do so. Let’s take a look at why.

The most important thing to understand about the modern licensed game is that it has changed greatly since the old days. Time was when video games were just another niche to exploit. They were never a primary source of profit, and so they never got a lot of money or attention. If they could whip up something playable and use marketing strength to sell enough copies, then that was good enough. Thus you had just about every movie or cartoon character finding their way into some sort of platformer or shooter. →  If you die in the article, you die in real life.