Worm$

Worm$

I know the argument about microtransactions has been done to death. As such, let me get my view out of the way before delving into a subject that I think has been avoided publicly for too long.

I like microtransactions and think that the idea has merit. I like buying VC games for a few bucks. I have a job and can afford to buy my TG-16 collection over again for pennies on the dollar. I know this isn’t the case for everyone; I am not writing from everyone’s point of view.

I like buying add-ons. I like Live Arcade and I like picking up schwag/gear/icons/whatever for my games. I endorse monetary obfuscation by way of numeric transmogrification; I think it is a neat idea that my American dollar is actually equal to 80 crazy moon credits and I like spending those moon credits on pointless crap to enhance my gaming experience. A luxury? Sure. Essential? Nope. Fun? Hells yeah!

What I do not like is paying for shit I should already have. →  Read Danger!

Weekly News We Care About Wrap Up – 5.14.07

Starcraft 2 is coming
Golden Jew was wrong. He is hereby stripped of one hundredth of his massive pile of gold coins, crowns, and swords. I’ll give it back when the Starcraft MMO comes out in two years.

Rare to broaden 360s audience with all age friendly games
But also don’t rule out that they will make mature games, says Microsoft’s Peter Moore. They will or they won’t. They may and they may not. I’m glad Moore cleared that up.

Rare is fascinating because Microsoft seems to think Rare can change the Xbox brand image and because I have a theory that Nintendo makes their second parties what they are. On the first point, Rare will fail. Microsoft is taking the same attitude towards appealing to the mass market as they took when attempting to appeal to the Japanese — “one or two games should do it, now let’s sit back and wait for the money.” Shockingly, Blue Dragon didn’t sell seven million 360s in Japan, and Viva Piñata didn’t sell four million 360s to kids and grandparents. →  Mrs. Article, you’re trying to seduce me.

Best Game Ever – Lumines 2

When deciding upon which system to purchase next, many people will look for that one game to satisfy their needs almost immediately. Xbox had Halo and GameCube had Smash Bros. Melee. Well, you can add Lumines 2 for the PSP to that list. I’m here to tell you that you should buy a PSP for Lumines 2. Even if you never play another PSP game, you would still have spent your money wisely.

You’re probably asking yourself, “What makes Lumines 2 so special?” Well I’ll tell you, smartypants. Lumines 2, although somewhat of a Tetris clone, does some amazing things with its sound design. Things that I can say, without hesitation, are perfect examples of art within games. There are moments in Lumines 2 that I did not think could be created in a video game. Moments that easily making it one of the best games I’ve ever played in my entire life.

From the outside, Lumines 2 is a puzzle game that loosely resembles Tetris, with blocks falling down into a well, where the player must get rid of them to stay alive. →  Call me game-shmael.

Retrospectives – Suikoden series, part 2

Continued from part 1

Suikoden 2
Suikoden 2 takes place a few years after the events of Suikoden 1. It is not only the rarest and most expensive Suikoden (sometimes reaching the $100 mark) but is also usually considered the best of the series. I have to agree – it improves nearly all aspects of the first game, develops a more interesting plot and has nicer artwork.

First off, the second entry builds much upon the success of the first plot-wise. The game takes place in an area to the North of the first one, three years after the revolution in the Scarlet Moon Empire. This is the continent of the rival countries of Jowston and Highland.

The young prince of Highland, Luca Blight, is both ambitious and bloodthirsty. He chooses the main character’s army brigade as a sacrifice for the cause of war, and though the main character and his friend Jowy manage to survive, they are still swept into the ensuing conflict between the two countries. →  Start your journey now, my Lord.

Will Blizzard get blown out the airlock?

Everyone is quivering with anticipation at Blizzard’s upcoming “major” announcement. They have been hiring MMO developers, and they have a terribly neglected (but still hugely popular, especially in Asia) franchise in Starcraft.

Although an RTS Starcraft 2 might be desired by some, Blizzard has no choice in this matter but to go MMO. First, the revenue opportunities of even a mediocre (by Blizzard standards) MMO are far superior to a blockbuster RTS– a fact most likely first and foremost on Blizzard’s parent company, Vivendi’s, mind. Now that Blizzard has established itself as such a cash-cow, they will be held to those standards until they fail (capitalism is great…just ask the USSR). Just to give you a flavor of what we’re talking about, the WESTERN MMO market broke $1 billion in 2006, according to this report with WoW accounting for 54% of that marketshare.

Second, because of all this success, Blizzard already has the infrastructure and the core competency of running an MMO (call centers, billing systems, international infrastructure, etc), so to continue to support MMO creation. →  NiGHTS into REaDS

The Real Gaming Challenge ™

You might be able to tell from a lot my recent articles, but I enjoy challenging myself when gaming. Over the years I’ve managed to become better at a lot of genres and titles that used to kick my ass, but one genre in its entirety has eluded me; racing games.

Yes, aside from perhaps Mario Kart, I am possibly the worst racing gamer you’d ever have the displeasure of competing against. I’m not sure what it is; am I handling corners wrong? Shifting improperly? Maybe I don’t understand the true performance of the car. All I know is that I can’t play these games for the life of me.

That is going to change now. I’ve decided to turn my past efforts up 200% and try my absolute hardest to conquer racing games. To do so, I took the crisp $20 I earned from selling textbooks and purchased the one racer with the most content and steepest learning curve; Gran Turismo 4. →  Gotta get down on Friday.

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” Hey, if it was just the roller-coaster ideas, I’d still be happy.

Then there is the Zone mode. →  Mrs. Article, you’re trying to seduce me.

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” E3 as we knew it is over and the industry is better off, but this is all irrelevant. I am blogging now to share with you a stunning revelation that will shake the foundations of the video game industry — an it had been under my bed all these years. →  It’s time to read and chew bubblegum… and I’m all outta gum.

PS3 Gets Boatload of PS1 Titles…in Japan

Through their newest 1.70 firmware update for the PS3, Sony has bestowed upon the Japanese buying public a cornucopia (25 to be exact) of PS1 titles for purchase through the Playstation Store. This will also mark the very first time that PS1 titles are playable on the PS3. Before today, they were only playable on the PSP, which makes absolutely no sense.

Blocky characters in 1080p: totally worth $600.

And sadly, not all of the titles that are being released tomorrow are playable on the PS3. You can check out the complete list at PSPFanboy.

Now, although this is only for Japan, it does seem that Sony is at least somewhat trying to do what Nintendo has been doing with their Virtual Console Mondays. Nintendo has been on the ball ever since the service started a week after the Wii’s launch, and after seeing how much profit they stand to gain from doing nothing releasing their old wares, Sony has decided it’s their turn to milk their customers of their hard-earned money. →  Readbot Chronicles

Square Enix announces FF remakes for PSP

Recently, Square Enix (hereafter referred to as Squeenix) announced and released (in Japan) remade versions of Final Fantasy 1 and 2 for PSP. Unlike their previous remakes of the two games for PSX and GBA, these games would be sold separately at $35 apiece, but with still more features and extras. Although it remains yet to be seen whether they will fix the atrocious leveling system in Final Fantasy 2 that carried over to the “Origins” remake, I have some doubts as to whether these remakes will be good enough on their own to merit buying the same game for the third (fourth?) time, even for the hardcore fan.

The question now is whether Squeenix is stepping over a line in remaking the same two games for the third time in two console generations. Sure, remakes can be great if they have some significant improvement in quality from the previous version… but it certainly seems like Squeenix could be milking its backlog of games to try and make money with little effort (especially considering they remade the early games for the Wonderswan in Japan as well!). →  Reading more, assemble!