Review – Trace Memory

I’m not usually a big fan of the point-and-click adventure genre. Myst never managed to keep my attention, despite the rave reviews it got way back when, and the one Kyrandia game I played only managed to entertain because of the constant humor. I haven’t even gotten more than half an hour into The Longest Journey in the two years I’ve had it.

Oh well, looks like the game’s over.

Trace Memory, though, managed to keep me engaged through to the end. Even when Puzzle Quest failed to interest me, I continued to play Trace Memory. It could be that the medium keeps the idea of the game interesting. This was my only DS with a particularly compelling or deep story I hadn’t beaten, and I think that was a big part of what kept me motivated. I enjoy playing story-heavy games, and they aren’t very common on portable systems, so I try to play as many as I can get my hands on. →  Do a barrel read!

Weekly News We Care About Wrap Up – 4.20.07

Sony’s Q2 release schedule
Between the PS3 and Wii’s upcoming releases, I wish I had a 360. Though some (Matt) would disagree, it looks like adopting a next gen system early is a bad move. After Paper Mario there’s nothing I want to play on the Wii, at least nothing at the current going rates of titles. Maybe I’d pick up Metal Slug for $30, Excite Truck for $25 and only ask to be paid $20 to take Wii Play.

At least my stupid investment only cost $250 and there are plenty of good Virtual Console games to play. If you’re one of the few rich people with a PS3, look on the bright side — you’ll be able to download Joust soon.

New Wii/DS studio CEO speaks
I like what co-founder of Jet Black Games has to say:

“With game team sizes at the time already easily exceeding 100 or even 200 people, it seemed like this might be the last opportunity to work in a smaller, more creative environment… given our company’s values and goals, it was natural that we align ourselves with Nintendo.” →  Now bear my arctic post.

Numbers are fun: Super awesome stock update

While at work today, and trying to justify thinking about video games, I became curious about the recent performance of the three companies gamers (probably) follow most closely. Thus you now get to read a rundown of how Microsoft, Sony and Nintendo stock has performed since the launches of the 360, PS3 and Wii respectively. But first a few caveats. With nothing besides perception to back this up, I’m going to say that Wii sales are more important to Nintendo than either of the other consoles are to the their companies. While I’m not sure, and I would be willing to listen to arguments to the contrary, I would say Microsoft is least reliant on its games division, but Sony obviously has diverse business interests as well. This means that stock moves could have nothing to do with game sales, and I am completely spinning my wheels. Maybe it will be a fun ride anyway.

In any event, on to the stats. →  Ratchet & Read

One Thing Right, One Thing Wrong: Microsoft Edition

Continuing our week-long series of “One Thing Right, One Thing Wrong,” today we turn our attention to Microsoft and it’s rather sleek-looking Xbox 360 console. Compared to the original Xbox, the 360 is leaps and bounds better, but still isn’t exactly perfect, which we’ll now discuss.

Xbox 360: So smart, yet so stupid.

In a move that Nintendo should probably take a lesson from, Microsoft gives each person a Reputation rating on their Gamercard, which is represented by a 5-star rating. It lets players that play games online know what kind of people they are playing with. The lower the rating, the more obnoxious the player will be while playing with him/her. All you have to do is view that player’s Gamercard and check the Reputation rating, which is to the right of their Gamer pic.

Also, if a player comes into contact with an unsavory character, one that doesn’t play by the rules or acts belligerent towards the other players, the community can give the person a bad review, which will then decrease his/her Reputation rating. →  If you die in the article, you die in real life.

Review – Sam & Max Episode 5: Reality 2.0

Despite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with some very easy stuff in between. At this point it is rather useless to discuss whether any of these things are good or bad, because they are simply the way they are.

When episodic content is released in a matter of weeks rather than months, there is a very limited time in which to create new content. Some things are going to be static, both because it fits the nature of the game (“episodes” of any sort of media don’t completely change), and because it is the only way to get the content out quickly.

Reality 2.0 does bring up some important issues. Firstly, it shows that Telltale can reuse the same people and places and have them still feel fresh. →  Read, you fools!

Weekly News We Care About Wrap Up – 4.13.07

Bethesda buys Fallout IP
Anyone who thinks a series can change developers and still be the same series is encouraged to pay me to write the fourth Lord of the Rings book.

Cheap PS3 discontinued
No more 20 gig harddrive PS3. This makes some sort of sense because Sony loses more on each of the 20 gig sold than on the 60 gig. But it also doesn’t make other kinds of sense. Specifically, the “release two models for absolutely no reason,” and “eliminate the cheaper model because the console is too expensive in the first place” kinds of sense.

To make matters more hilarious, Sony is considering releasing a third model of the PS3. Some magical hardware that could play PS3 games (which are on Blu Ray) but not come with a Blu Ray player was what I was hoping for, despite the obvious impossibility. A 90 gig PS3 that will no doubt retail for around $700 was what Sony has in mind, though. →  Post of Tsushima

Virtual Console Previews/Reviews – Week of April 9th

Wii Virtual Console:

30000 high score? n00b.

Galaga (NES): I don’t really need to explain this one to the people who would be reading this article. Galaga was an awesome arcade game and the NES conversion was good enough to recommend this purchase to any fan of classic shooters.

Alex Kidd in the Enchanted Castle (Sega Genesis): A horrible game. I have no idea who is deciding what titles are released for the Genesis, but they should be fired. Seriously … Alex Kidd?!? Before Earthworm Jim, the NHL series, Road Rash, etc.? This game is worthless.

Bravoman (TG16): Another good game for the TurboGraphix this week. Bravoman is a platformer that moved between classic side-scrolling play and pseudo-3D shooting levels (think 3D World Runner for the NES) with some great level design and perspective tricks. As the titular hero, you use your Stretch Armstrong-like appendages to battle the army of Dr. Bomb. Quite fun and a worth the money.

XBox Live Arcade:
Boom Boom Rocket: Only one title this week, and it’s a bit weird. →  Ridge Reader V

Shenmue 3 would rock your Wii

Shenmue failed for a number of reasons. I’d argue it was too awesome for normal people, but others insist it was slow-going, chock full of stupid “That day it rained…” plot, and ultimately boring. The Shenmue games also cost huge amounts of money to develop – many reports approximated a cost of $20 million (Wikipedia simultaneously claims $20 and $70 million) and the first game in the series was supposedly entered into the Guinness Book of World Records for being the most expensive game that had been yet been produced.

Sega would presumably allow development of Shenmue 3 if it weren’t such a huge risk. A costly game that sells poorly is never an attractive prospect to accountants. Deciding the MMO format may make them a profit, Sega has dashed hopes of Shenmue 3. Shenmue Online, if it is ever released, will likely not be what rabid Shenmue fans want. And when Shenmue Online also bombs, it will likely signal the end of the series altogether. →  Uncharted Waters: New Horeadin’s

Console Predictions from a Gamer

After what felt like three bajillion years (which seemed to be filled with pointless bickering), all three systems are finally out on the market, waiting for whomever wants to jump into the next-generation console war. The last few months have been a very telling period for gaming, with the PS3 not performing as well as some would hope, and Nintendo’s new console coming completely out of nowhere with some amazing numbers, especially considering it’s coming off the heels of possibly the worst performing Nintendo console ever, the GameCube. With that in mind, we can get into the nitty gritty: the future. What’s in store for each player in the console war? We can’t say for sure exactly, but we can have fun predicting.

Xbox 360: In a startling revelation that I’ve found while roaming this clogged series of tubes, many people who were on the fence about the 360 went straight for it the moment the PS3 stumbled coming out of the gate last November. →  Ring of Read

Weekly News We Care About Wrap Up – 4.8.07

Resident Evil games coming to Wii
Capcom loves to remake and rerelease Resident Evils. Resident Evil 1 was released first on the PS1, then the Saturn, and PC, then the director’s cut came out on the PS1. This was followed by the remake for Gamecube and the slightly modified Deadly Silence version for the DS. Somewhere in there a mobile phone game was released, but at least Capcom had the sense to scrap a GBC version. Some PS1 games don’t look good on an NES — who knew?

Good news for people who have only played this game eight times — the Umbrella Chronicles game coming to the Wii looks very much like a recreation of the first game (with some of the second thrown in to placate whiners like me). This version drastically changes the gameplay, though. Prepare for an on-rails shooter RE style. Which may be very similar to all the other RE light gun games I never played. →  Onimusha 2: Samuread’s Destiny