Best Game No One Heard of: Pac-Pix

If there is one game I could say that everyone should play at least once, it would have to be Pac-Pix. It showcases the DS in a fantastic way, and it is a really fun game. But sadly, it sold very poorly, and got only average review scores. Basically, everyone put on their “stupid caps” and didn’t pay any attention to the game.

The major reason for this was the time it was released. It came out in the first six months of the DS’s lifetime. Everyone was still waiting for that one game to justify their purchase for the system, and Pac-Pix didn’t live up to that. If the game came out now, it would be received much better. Right now though, you can’t even find it on GameStop’s website.

But don’t let that fool you. The game is knee-deep in innovation, and has an awesome soundtrack. If you do find it, buy it.

The gameplay consists of you actually drawing Pacman, and watching said drawing come to life. →  May God smite me if I stop reading here!

Virtual Console Reviews/Previews

XBox Live Arcade:

This cutscene was awesome when I was younger … it still is.

Luxor 2: I played the first one on my PC and it was quite fun. Pretty much the same game as Zuma but with some added special effects and an Egyptian theme. The new version has almost 90 levels and supports HD 1080i, which is a great deal for the price. Plus, I love when games like this have a plot they want the gamer to care about. “You must save ancient Egypt from the terrible wrath of Set” … by shooting colored balls into a snaking line.

Teenage Mutant Ninja Turtles (arcade 1989): I know this one was technically released a couple of weeks ago, but I had to throw it into this list because it’s that good. I probably pumped a couple hundred dollars into this game when I was a kid and now you can get it for $5 (and that comes with unlimited lives). →  Sega Ages 2500 Series Vol. 5: Golden Post

Fight to the Death: Evolution Vs. Revolution

A quaint little article over there on Next-Gen.biz caught my eye earlier today. It’s an interview with Rod Ferguson, the producer on Gears of War, at the GO3 conference where he stated that he felt a little upset that most critics thought Gears of War didn’t bring any originality to the shooter genre, and that it was a negative aspect for the game. He goes on to say that a developer should always focus on making a game fun first, and not just innovative for innovation’s sake.

Even though Gears of War was severely lacking in the innovation department, I do agree with his insightful commentary. We don’t always need to have something new in our games to have fun with them. Even though I’ve been known to poo-poo Twilight Princess for being a nicer-looking Ocarina of Time, I still had a lot of fun with that game, as well as Gears of War.

But, because Gears of War didn’t bring anything new to the table in terms of gameplay innovation, I found myself leaving the game a lot sooner than I would have had it shown me something fresh. →  Garou: Mark of the Posts

Weekly News We Care About Wrap Up – 3.30.07

PS3 sells well in Europe
Is this a sign that Sony is turning a corner? I recently noticed that the PS3 has a lot more well-reviewed titles and fewer games the critics hate than the Wii. Surely that’s a sign things will start picking up for Sony.

But then there’s the recent news that Devil May Cry 4 is going to be on both the PS3 and 360. A lot of smart people have said stupid things about this generation not being about console exclusives. Considering the Wii will have Nintendo first party titles and the 360 already has a number of good exclusives, I wonder if the sentiment that exclusives are dead is really just a nice way of saying, “Exclusives still matter but it’s depressing to think about how many Sony is losing.”

Imagine 3rd party exclusives were dead because the wisdom that it’s just too costly to not put a game on every system is accurate. What do we have to choose from now: A $600 Ratchet and Clank, Sly Cooper, and Fumito Ueda machine. →  Imagine all the gamers playing for today

What is Nintendo waiting for?

Nintendo has a chance to regain some market share this generation. The Wii is still hard to find five months after launch and there are reports that Nintendo’s stated mission of expanding the market is succeeding. But for every smart move they make, a dumb one — like keeping the friend code system intact — is soon to follow. I have compiled a short list of things Nintendo really should do sooner rather than later.

The most grievous sin Nintendo has committed is their neglect of online play. What were they doing while Xbox Live took off? It’s as if they only started thinking about the structure of Wii online after the system launched, instead of seven years ago when SegaNet showed us how cool online gaming could be. Personally, I think the lack of online capability (for gaming right now) is what makes the Wii feel a little old, not the weaker comparative processing power.

Neglecting the online component doesn’t only hurt the consumers, though. →  Monster Reader 4

Sony’s “big announcements” at GDC07

I’m really unimpressed with Phil Harrison’s GDC07 presentation. Not one of the announcements made me re-think my choice to not purchase a PS3.

Playstation Home is basically “Second Life” or “There,” and not in any way new or innovative as the press keeps saying. Why would I want to use a $600 console to make an avatar and hang out in an online version of the Sims? And then pay real money for digital clothes and furniture to show off to people I wouldn’t want to talk to anyway? No thanks. This just seems to be Sony’s lame attempt at cashing in on the Web 2.0 market (the MySpace generation). “Hey kids, you can use this boxed computer and internet connection to talk to other people online. Don’t forget to make your avatar your own by giving us some cash for generic yet ad-supported mechandise. And remember, you can’t do this anywhere else.”

One of the biggest selling points he made was the ability to share your music and movies stored on the console with strangers who visit your house. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

News I Care About: Beta

Don’t worry folks, this is not a replacement of the actual VL weekly news. Its just a blog entry with a clever twist. There have been a few stories I’ve been meaning to discuss, without actually discussing them. So why not just lump them together into one MEGATON (copyright IGN) batch?

– Tekken 6 has finally been announced with some actual screenshots and videos of the game in action. Not long ago I wrote an article about the Tekken series and my attempt to come to grips with it. Part of that article involved reconciling the fact that Namco can’t seem to make an original character design, not with so many other franchises to steal from. I thought I had made my peace, but Namco couldn’t leave well enough alone, and now I’m having my doubts after seeing new character Leo in action. C’mon guys, its one thing to use a generic character archetype, but this is getting pathetic.

– The beginning of this week saw a huge clearence sale at Best Buy, with some Gamecube games going for as low as two dollars. →  There is only one really serious philosophical problem, and that is games.

Review – Sam & Max Episode 4: Abe Lincoln Must Die

Something tells me I will be in the minority with this one, but Sam and Max Episode 4 is perhaps the weakest entry yet (or close behind the first one). This seems odd at first, because this time Telltale worked on many of the issues that fans (and reviewers like myself) brought up with the last few episodes, namely length and difficulty. I appreciate and respect this, however their solutions to the problems do more harm than good, while the formerly sound humor of past episodes gets less attention and falls flat. I started playing these episodes with excitement and praise. Now I’m starting to get genuinely worried.

The previous three episodes were indeed easy to complete and on the short side time wise. This never really bothered me because the settings were fun, the scripts sharp, and the puzzles weren’t damningly hard. I never expected a long quest or deep gameplay from Sam and Max, just a lighthearted adventure with some humor above the grade-school level of most games. →  Knock knock. Who’s there? This article.

Weekly News We Care About Wrap Up – 2.23.07

New Virtual Console consoles
It looks like Wii owners will now have the chance to download Neo Geo and MSX games. I’d like to see the original Metal Gear, which is supposed to be significantly cooler than the NES port, and Master System favorites (that were ports from the MSX) Miracle Warriors and Golvellius. Of course the West may never get the MSX emulator because most (or all) of the system’s games are in Japanese. Maybe after Nintendo translates Fire Emblem 1, 2, 3, 4, or 5 I will believe there’s a possibility they translate super obscure Japanese computer games on a system 99.8% of Americans have never heard of.

Speaking of Master System, why not give us a Wii emulator for Phantasy Star, Wonder Boy, Zillion, Alex Kidd and company? Or at least a Sega CD emulator so we can play Dungeon Exploer in style. The TG16 version looks like crap (not to mention plays like crap). With a Sega CD emulator, we could sink countless hours into Shining Force CD, Dark Wizard, Lunar 1 and 2, and maybe even Snatcher (plus I guess Vay and Popful Mail for you Working Designs faithful). →  Sonic the Readhog

How long should games be?

Early in the history of video games, one thing all games had in common was their length – they were all pretty short. Most games could be beaten in only a few hours. In contrast, games that we play today can exceed 80 hours. But do we always need our games to pass the coveted 40-hour mark? We weren’t having a bad time with them back then, so why fix something that may not have been broken?

Some developers will advertise the fact that their game takes 100 hours to complete, printing it as a bullet right on the back of the box. Remember when Nintendo was talking about Twilight Princess? 70+ hours was their estimated length of gameplay. But is this a good thing? The first Zelda could probably be beaten in a few hours, even without going all speed-runny on it. Does the time difference make one better than the other?

I don’t think so. There is this big misconception in the industry that longer games are better, and that no one should focus on shorter games. →  Double your reading, double your fun.