Will Blizzard get blown out the airlock?

Everyone is quivering with anticipation at Blizzard’s upcoming “major” announcement. They have been hiring MMO developers, and they have a terribly neglected (but still hugely popular, especially in Asia) franchise in Starcraft.

Although an RTS Starcraft 2 might be desired by some, Blizzard has no choice in this matter but to go MMO. First, the revenue opportunities of even a mediocre (by Blizzard standards) MMO are far superior to a blockbuster RTS– a fact most likely first and foremost on Blizzard’s parent company, Vivendi’s, mind. Now that Blizzard has established itself as such a cash-cow, they will be held to those standards until they fail (capitalism is great…just ask the USSR). Just to give you a flavor of what we’re talking about, the WESTERN MMO market broke $1 billion in 2006, according to this report with WoW accounting for 54% of that marketshare. →  Read the rest

The Real Gaming Challenge ™

You might be able to tell from a lot my recent articles, but I enjoy challenging myself when gaming. Over the years I’ve managed to become better at a lot of genres and titles that used to kick my ass, but one genre in its entirety has eluded me; racing games.

Yes, aside from perhaps Mario Kart, I am possibly the worst racing gamer you’d ever have the displeasure of competing against. I’m not sure what it is; am I handling corners wrong? Shifting improperly? Maybe I don’t understand the true performance of the car. All I know is that I can’t play these games for the life of me.

That is going to change now. I’ve decided to turn my past efforts up 200% and try my absolute hardest to conquer racing games. →  Read the rest

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” →  Read the rest

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” E3 as we knew it is over and the industry is better off, but this is all irrelevant. →  Read the rest

PS3 Gets Boatload of PS1 Titles…in Japan

Through their newest 1.70 firmware update for the PS3, Sony has bestowed upon the Japanese buying public a cornucopia (25 to be exact) of PS1 titles for purchase through the Playstation Store. This will also mark the very first time that PS1 titles are playable on the PS3. Before today, they were only playable on the PSP, which makes absolutely no sense.

Blocky characters in 1080p: totally worth $600.

And sadly, not all of the titles that are being released tomorrow are playable on the PS3. You can check out the complete list at PSPFanboy.

Now, although this is only for Japan, it does seem that Sony is at least somewhat trying to do what Nintendo has been doing with their Virtual Console Mondays. Nintendo has been on the ball ever since the service started a week after the Wii’s launch, and after seeing how much profit they stand to gain from doing nothing releasing their old wares, Sony has decided it’s their turn to milk their customers of their hard-earned money. →  Read the rest

Square Enix announces FF remakes for PSP

Recently, Square Enix (hereafter referred to as Squeenix) announced and released (in Japan) remade versions of Final Fantasy 1 and 2 for PSP. Unlike their previous remakes of the two games for PSX and GBA, these games would be sold separately at $35 apiece, but with still more features and extras. Although it remains yet to be seen whether they will fix the atrocious leveling system in Final Fantasy 2 that carried over to the “Origins” remake, I have some doubts as to whether these remakes will be good enough on their own to merit buying the same game for the third (fourth?) time, even for the hardcore fan.

The question now is whether Squeenix is stepping over a line in remaking the same two games for the third time in two console generations. →  Read the rest

One Thing Right, One Thing Wrong: Sony Edition

In our final edition, we get to talk about everyone’s current whipping boy, Sony and it’s uber-beast of a console, the PS3. Oh boy, how the might have fallen. In one fell swoop, the Playstation brand went from the de facto system for anything “video gaming” to some machine that costs way too much. But, it’s not all bad.

Ummm. Hmmmm.

Yeah, let’s start with the bad things first.

Well, one thing that I can’t understand for the life of me is what you have to do when updating the PS3’s firmware. You have to connect your wireless SIXAXIS controller into the system with a USB cord. Can someone please tell me why? What the hell does the controller have to do with a firmware update?

And why can’t the system just connect with the controller through the Bluetooth? →  Read the rest

Review – Trace Memory

I’m not usually a big fan of the point-and-click adventure genre. Myst never managed to keep my attention, despite the rave reviews it got way back when, and the one Kyrandia game I played only managed to entertain because of the constant humor. I haven’t even gotten more than half an hour into The Longest Journey in the two years I’ve had it.

Oh well, looks like the game’s over.

Trace Memory, though, managed to keep me engaged through to the end. Even when Puzzle Quest failed to interest me, I continued to play Trace Memory. It could be that the medium keeps the idea of the game interesting. This was my only DS with a particularly compelling or deep story I hadn’t beaten, and I think that was a big part of what kept me motivated. →  Read the rest

Weekly News We Care About Wrap Up – 4.20.07

Sony’s Q2 release schedule
Between the PS3 and Wii’s upcoming releases, I wish I had a 360. Though some (Matt) would disagree, it looks like adopting a next gen system early is a bad move. After Paper Mario there’s nothing I want to play on the Wii, at least nothing at the current going rates of titles. Maybe I’d pick up Metal Slug for $30, Excite Truck for $25 and only ask to be paid $20 to take Wii Play.

At least my stupid investment only cost $250 and there are plenty of good Virtual Console games to play. If you’re one of the few rich people with a PS3, look on the bright side — you’ll be able to download Joust soon.

New Wii/DS studio CEO speaks
I like what co-founder of Jet Black Games has to say:

“With game team sizes at the time already easily exceeding 100 or even 200 people, it seemed like this might be the last opportunity to work in a smaller, more creative environment… given our company’s values and goals, it was natural that we align ourselves with Nintendo.” →  Read the rest

Numbers are fun: Super awesome stock update

While at work today, and trying to justify thinking about video games, I became curious about the recent performance of the three companies gamers (probably) follow most closely. Thus you now get to read a rundown of how Microsoft, Sony and Nintendo stock has performed since the launches of the 360, PS3 and Wii respectively. But first a few caveats. With nothing besides perception to back this up, I’m going to say that Wii sales are more important to Nintendo than either of the other consoles are to the their companies. While I’m not sure, and I would be willing to listen to arguments to the contrary, I would say Microsoft is least reliant on its games division, but Sony obviously has diverse business interests as well. This means that stock moves could have nothing to do with game sales, and I am completely spinning my wheels. →  Read the rest

One Thing Right, One Thing Wrong: Microsoft Edition

Continuing our week-long series of “One Thing Right, One Thing Wrong,” today we turn our attention to Microsoft and it’s rather sleek-looking Xbox 360 console. Compared to the original Xbox, the 360 is leaps and bounds better, but still isn’t exactly perfect, which we’ll now discuss.

Xbox 360: So smart, yet so stupid.

In a move that Nintendo should probably take a lesson from, Microsoft gives each person a Reputation rating on their Gamercard, which is represented by a 5-star rating. It lets players that play games online know what kind of people they are playing with. The lower the rating, the more obnoxious the player will be while playing with him/her. All you have to do is view that player’s Gamercard and check the Reputation rating, which is to the right of their Gamer pic. →  Read the rest

Review – Sam & Max Episode 5: Reality 2.0

Despite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with some very easy stuff in between. At this point it is rather useless to discuss whether any of these things are good or bad, because they are simply the way they are.

When episodic content is released in a matter of weeks rather than months, there is a very limited time in which to create new content. Some things are going to be static, both because it fits the nature of the game (“episodes” of any sort of media don’t completely change), and because it is the only way to get the content out quickly. →  Read the rest

Weekly News We Care About Wrap Up – 4.13.07

Bethesda buys Fallout IP
Anyone who thinks a series can change developers and still be the same series is encouraged to pay me to write the fourth Lord of the Rings book.

Cheap PS3 discontinued
No more 20 gig harddrive PS3. This makes some sort of sense because Sony loses more on each of the 20 gig sold than on the 60 gig. But it also doesn’t make other kinds of sense. Specifically, the “release two models for absolutely no reason,” and “eliminate the cheaper model because the console is too expensive in the first place” kinds of sense.

To make matters more hilarious, Sony is considering releasing a third model of the PS3. Some magical hardware that could play PS3 games (which are on Blu Ray) but not come with a Blu Ray player was what I was hoping for, despite the obvious impossibility. →  Read the rest

Virtual Console Previews/Reviews – Week of April 9th

Wii Virtual Console:

30000 high score? n00b.

Galaga (NES): I don’t really need to explain this one to the people who would be reading this article. Galaga was an awesome arcade game and the NES conversion was good enough to recommend this purchase to any fan of classic shooters.

Alex Kidd in the Enchanted Castle (Sega Genesis): A horrible game. I have no idea who is deciding what titles are released for the Genesis, but they should be fired. Seriously … Alex Kidd?!? Before Earthworm Jim, the NHL series, Road Rash, etc.? This game is worthless.

Bravoman (TG16): Another good game for the TurboGraphix this week. Bravoman is a platformer that moved between classic side-scrolling play and pseudo-3D shooting levels (think 3D World Runner for the NES) with some great level design and perspective tricks. →  Read the rest

Shenmue 3 would rock your Wii

Shenmue failed for a number of reasons. I’d argue it was too awesome for normal people, but others insist it was slow-going, chock full of stupid “That day it rained…” plot, and ultimately boring. The Shenmue games also cost huge amounts of money to develop – many reports approximated a cost of $20 million (Wikipedia simultaneously claims $20 and $70 million) and the first game in the series was supposedly entered into the Guinness Book of World Records for being the most expensive game that had been yet been produced.

Sega would presumably allow development of Shenmue 3 if it weren’t such a huge risk. A costly game that sells poorly is never an attractive prospect to accountants. Deciding the MMO format may make them a profit, Sega has dashed hopes of Shenmue 3. →  Read the rest

Console Predictions from a Gamer

After what felt like three bajillion years (which seemed to be filled with pointless bickering), all three systems are finally out on the market, waiting for whomever wants to jump into the next-generation console war. The last few months have been a very telling period for gaming, with the PS3 not performing as well as some would hope, and Nintendo’s new console coming completely out of nowhere with some amazing numbers, especially considering it’s coming off the heels of possibly the worst performing Nintendo console ever, the GameCube. With that in mind, we can get into the nitty gritty: the future. What’s in store for each player in the console war? We can’t say for sure exactly, but we can have fun predicting.

Xbox 360: In a startling revelation that I’ve found while roaming this clogged series of tubes, many people who were on the fence about the 360 went straight for it the moment the PS3 stumbled coming out of the gate last November. →  Read the rest

Weekly News We Care About Wrap Up – 4.8.07

Resident Evil games coming to Wii
Capcom loves to remake and rerelease Resident Evils. Resident Evil 1 was released first on the PS1, then the Saturn, and PC, then the director’s cut came out on the PS1. This was followed by the remake for Gamecube and the slightly modified Deadly Silence version for the DS. Somewhere in there a mobile phone game was released, but at least Capcom had the sense to scrap a GBC version. Some PS1 games don’t look good on an NES — who knew?

Good news for people who have only played this game eight times — the Umbrella Chronicles game coming to the Wii looks very much like a recreation of the first game (with some of the second thrown in to placate whiners like me). →  Read the rest

Best Game No One Heard of: Pac-Pix

If there is one game I could say that everyone should play at least once, it would have to be Pac-Pix. It showcases the DS in a fantastic way, and it is a really fun game. But sadly, it sold very poorly, and got only average review scores. Basically, everyone put on their “stupid caps” and didn’t pay any attention to the game.

The major reason for this was the time it was released. It came out in the first six months of the DS’s lifetime. Everyone was still waiting for that one game to justify their purchase for the system, and Pac-Pix didn’t live up to that. If the game came out now, it would be received much better. Right now though, you can’t even find it on GameStop’s website. →  Read the rest

Virtual Console Reviews/Previews

XBox Live Arcade:

This cutscene was awesome when I was younger … it still is.

Luxor 2: I played the first one on my PC and it was quite fun. Pretty much the same game as Zuma but with some added special effects and an Egyptian theme. The new version has almost 90 levels and supports HD 1080i, which is a great deal for the price. Plus, I love when games like this have a plot they want the gamer to care about. “You must save ancient Egypt from the terrible wrath of Set” … by shooting colored balls into a snaking line.

Teenage Mutant Ninja Turtles (arcade 1989): I know this one was technically released a couple of weeks ago, but I had to throw it into this list because it’s that good. →  Read the rest

Fight to the Death: Evolution Vs. Revolution

A quaint little article over there on Next-Gen.biz caught my eye earlier today. It’s an interview with Rod Ferguson, the producer on Gears of War, at the GO3 conference where he stated that he felt a little upset that most critics thought Gears of War didn’t bring any originality to the shooter genre, and that it was a negative aspect for the game. He goes on to say that a developer should always focus on making a game fun first, and not just innovative for innovation’s sake.

Even though Gears of War was severely lacking in the innovation department, I do agree with his insightful commentary. We don’t always need to have something new in our games to have fun with them. Even though I’ve been known to poo-poo Twilight Princess for being a nicer-looking Ocarina of Time, I still had a lot of fun with that game, as well as Gears of War. →  Read the rest