Metal Gear Solid: The Settle Collection

As the PS2 winds down, it has become quite popular to release cheap three game collections for it. Until now, the best one out there was the Devil May Cry pack, but now it has been usurped by Metal Gear Solid: The Essential Collection. With the first three MGS games for $30, this is the perfect way for MGS newbies to experience the series before it signs off with its fourth and final entry. Whether it is worth it for long time fans is a tougher question to answer, as this package is shy from perfect.

The content is the toughest question. Metal Gear Solid comes in a nice DVD case, but is the original Playstation pressing, meaning you will need a PS1 memory card. Annoying, but you can’t really ask them to recode a budget release. →  Read the rest

Tales From Behind The Counter – Come One, Come all! Hear my tales of Mystery and Excitement!

Welcome to the inaugural release of my new and (hopefully) weekly column. Since returning to America, I have found myself short on cash and pretty much willing to do anything for a buck or two. Yes, I have even tried to sell my body but for some reason or another, most prospective customers frown upon my “by the pound, by the hour” pricing scheme. This lack of cash and abundance of free time meant that I spent a lot of time hanging out with my friend who works at a small video game shop close to my house. Well lets be real honest, it isn’t my house, it’s my parents’ house and I live in the basement.

One night my friend and I were talking while there was a lull in customers tooling around the shop and it came up that if I was going to hang out with her at the video game shop, I may as well be getting paid for it. →  Read the rest

Online play – the kids aren’t alright

Gamasutra recently posted an article about how annoying people in online play may very well be hurting sales. Regardless of whether this is a stretch, any discussion from developers about the problem of griefers is welcome. Like it or not, multiplayer features are becoming critical to the success of a game, so it is important to see those making them look at the issues that surround providing a good online experience. Otherwise all those Gamespot reviews that call for multiplayer everything start to look even sillier.

The more I play Call of Duty 4, the more I notice the trends among idiotic players. Among your older players, the supposed majority of the gaming world, you get your typical racists, wanna be gangsters, and so on. The most annoying of the bunch, the people who frequently teamkill, spam the voice channel, and use foul language and racial slurs until the words lose all meaning, seem to be in the 18 and under crowd. →  Read the rest

Review – Phantasy Star 2

The layer of pipes obscures your vision in dungeons. At least it looks stupid.

A little over a year ago, I attempted to play through the original Phantasy Star. It was a trying experience, considering there is little in the way of direction or newbie-friendliness in the game. In the end, cuddlier JRPGs prevailed and I lost interest shortly after recruiting Noah.

Last month, I finished a play-through of Paper Mario: The Thousand-Year Door and was looking for something else to play. I checked the Wii Shop, expecting once again to find an update with two, maybe three bland-looking clones of games already on VC. “Hmm”, I thought. “Phantasy Star 2…” a quick check around had me somewhat concerned. Most of my friends who enjoyed the Phantasy Star series told me not to even try. →  Read the rest

Review – Lost: Via Domus

This game is horrible.

I could finish the review there but I think I really need the warped therapy that you can only get by ripping into a game that’s tormented you for a week. Not one aspect of this game is redeemable (except maybe the easy 1000 gamer points — but even then I feel cheap). From inception to execution I can’t believe that Ubisoft Montreal had anything to do with this poor excuse for digital entertainment. On top of that, I can’t believe that ABC and the show’s writers signed off on it. Scratch that; I can totally believe ABC signed off on it. I’m a pretty big fan of Lost, the second season was less-than-stellar but I think the writers really picked it up during the latter half of the third season and aren’t showing any signs of slowing down this year. →  Read the rest

Review – Flash Focus

Like smoking crack and murdering people, I don’t like MMORPG’s, even though I’ve never tried them. I think the reason can be traced back to the first one I can remember: Ultima Online. In the abject depression of my teenage years, when I spent most of my time in a filthy basement (oh wait, that’s still what I do), I had a friend who would spend all day training his Ultima Online character in the the most insidiously boring fashion. Hitting the attack button over and over for hours and days did not seem fun to me, and I felt like its eventual reward was not rewarding enough to warrant so much tedium.

I must admit that this boredom-reward trade-off has lured me in at times: almost every Final Fantasy game I’ve played hooked me because the intricate plotlines made up for all that dull hitting of the attack button. →  Read the rest

Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

3. →  Read the rest

Review – Sins of a Solar Empire

Real Time Strategy games have been somewhat dormant in the past few years. The big expectation, of course, is that Starcraft 2 will re-energize the genre and spawn another wave of imitators. The 4X genre, on the other hand, has been bolstered by Galactic Civilization 2 and is being “dumbed down” for the widely anticipated Civilization Revolutions, due out in June. Speaking of Civ, Beyond the Sword, while excellent, is horribly buggy and has been heavily neglected and unsupported by Firaxis. Seriously, Firaxis, you guys are sell-out assholes, and I will continue to call you out until you patch BTS properly instead of cashing in on Civ Rev.

In the meantime, to satiate your 4X and RTS desires all at once, we have Sins of a Solar Empire, the first of its kind: a 4X RTS. →  Read the rest

Review – Gain Ground

When Virtual Console was first announced, I have to admit I was really optimistic. I was looking forward to playing several of my favorite classics without having to hook up a half-dozen consoles. For those who hadn’t played them, well, they’d get to enjoy what I did. I am still a big proponent of what Virtual Console can do, but now my original optimism has been lost. I just don’t have the willpower to replay many old games I liked – only the best, if they do get released – but I find that it is a great way to experience the ones I missed.

Four days ago, I had never heard of Gain Ground. On Saturday, a friend recommended it to me when he saw the list of games on VC. →  Read the rest

The PC gaming industry is broken

Lately there has been a lot of kerfluffle coming out of the Epic Games camp about the superiority of console development over PCs. CliffyB, as much as I usually admire the man, has hinted that PC games are not exactly a top priority for him, and then turns around (with the help of Epic Master-Spinster Mark Rein) to say that they want to help PC gaming bounce back, if it hasn’t already. It is hard to get a good picture of what their stance actually is. After all, it is Rein’s job to say the right things at the right time, and Cliffy is still surprised and high off of his console successes. Considering that they are now in the public eye, where every word can be scrutinized and taken out of context, it seems we should find a different source for info on the state of PC games (and let Cliffy get back to making Gears 2 =) ). →  Read the rest

Banjo Kazooie – Does Anyone Care?

The answer to the title is “no” – no one cares about the new Banjo Kazooie that is likely to be released. Let us break down the modern history of Rare.

Star Fox Adventures – stuck so close to the Zelda formula I’m not sure why they bothered.

Grabbed by the Ghoulies – I almost forgot this one.

Kameo – Less memorable than the PS2 launch titles

Perfect Dark Zero – The biggest joke so far this generation.

Viva Pinata – I did forget about this one. Let’s just say it launched with a cartoon from 4kids Entertainment. They knew what they were doing all along.

Rare has not been relevant in years, and I think has been a good thing for gaming. It means we have not been subjugated to insane amounts of item collecting and character names based on bad puns and stereotypes. →  Read the rest

Finished with the Next Gen — A jumble of an article

I have had an Xbox 360 for about three months. Under normal circumstances such a short period of time would never be enough to wear down the novelty of this fantastic new toy. However, about three weeks ago tragedy struck. (No red circles were involved, the box works fine). I accidentally deleted about 25 hours worth of progress in one of my all time favorite games: Culdcept. The second I realized what I had done, I almost vomited from grief. I had gotten more than halfway through the game collecting about 300 of the 500 available cards, and all of it went up in smoke with a simple misclick. For the following week I could not bring myself to play another game. I could not even look at my Xbox without feeling a pang of regret. →  Read the rest

Review – Mass Effect Downloadable Content: Pack #1

Mass Effect is one of the best games I’ve played in recent years. The intricate character development, the beauty of the various worlds, the epic music, the quality voice work … fantastic. I’ve already played through the game twice and I can’t wait for the sequel (which was just made official). So naturally I leapt at the chance to get some filler content with the first DLC pack “Bring Down the Sky”: a 400 point ($5) roughly ninety minute add-on with an additional fifty achievement points thrown in.

Before I get to talking about what I thought went wrong with the pack, I just want to say that I loved playing it as much as the rest of the game. If you were a fan of the original it’s exactly the quality you’d expect from BioWare, but this side quest is given the same cinematic treatment that only the main plot missions had the first time. →  Read the rest

Something old, new, recycled and blue

I’ve decided to condense two potential blog posts into one topic, as they are both somewhat similar in nature. I should do this more often, as it seems to force me to take my almost article length ramblings and cut them down into something readable. A win for all.

Some time ago Jay wrote a discussion on Mario and how he is anything but a throwaway character. Interesting then that a “games editor” at Softpedia (a site which I have only known before as a place where I failed to get working drivers) has claimed that mascots like Mario and Sonic should be locked up in a museum and never put into another game, starting right this minute. His reasoning is that they are old and stale, and offer nothing new to the gaming table, hurting the industry more than helping. →  Read the rest

Random Old Game – Drakkhen

There are few games that can inspire a sense of true exploration – a feeling of awe at how large or detailed they are. Fewer still are the games that can bring out that feeling even after you’ve beaten them. For some reason, despite being only a so-so game in nearly every other respect, Drakkhen (of a few systems, though most notably the SNES) still holds uncounted mysteries in my mind.

Seems fair.

The most likely source of this awe is simply that the game is so abominably random. I never owned the instruction book, and the introduction only gives vagaries as to the plot (blah blah, 4 elements, 2 poles of power). Fact is, you create a party and start in the middle of the Earth area with little direction. →  Read the rest

Review – Professor Layton and the Curious Village

As the perpetually annoying sidekick Luke’s cockney accent will quickly inform you at the start of the game, Professor Layton and the Curious Village tells the story of the eponymous Professor Layton, renowned puzzle solver, and his apprentice Luke as they investigate the death of the Baron Reinhold in the curious village of St. Mystere (I hear that’s heavy-handed-plot-device-ese for “mystery”). More specifically, Layton is tasked with settling the Baron’s will and finding the enigmatic “golden apple” it references.

Getting to the bottom of this riddle will require interacting with the various townsfolk of St. Mystere– sounds easy, right? Only one one little problem, the people of St. Mystere just love puzzles, and if you want to get anyone to do anything for you chances are you’re going to have to solve a puzzle for them first. →  Read the rest

Review – Spider-Man: Friend or Mere Acquaintance

In another installment in my untimely series on finding something to hate while surrounded by the best games in years, here’s another look at games that ate shit in 2007.

Until recently, the Spider-Man franchise had been the only comic book license that somewhat translated into an enjoyable gaming experience. Next Level Games, a company that specializes in cramming a licensed properties into games that have nothing to do with the license they are based on, must have won some sort of raffle to be awarded the development of Friend or Foe. Any company that works solely in licensed games is going to suck worse than a circus put on by disabled veterans. Anyone who tells you different is Next Level Games.

Now That's Amore!

With hands full of cash and laps full of stripper, Next Level Games didn’t waste time on relating this game to the movie or even comic when they had already developed what I can only assume would have been called Mario Strikers Love Corndogs if Nintendo had called them first. →  Read the rest

Ziff Davis files for chapter 11, rebel journalists celebrate

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their money, but for the sake of argument pretend it means that the 1Up network is dying.

Should this passing be celebrated or mourned? Forget that there are real people who need to eat running these publications for a moment – our capitalist system is harsh and we all implicitly agree that if people can’t make a living doing what they do then they are probably not good enough at that job (minus those of us who belong to the American Communist Party – I still believe in our mission comrades, this whole site is a ploy to gain the trust of the greedy pigs). →  Read the rest

Echochrome Demo impressions

Thanks to their simple file format, getting Japan only PSP demos is a snap. Thank goodness, because that means you can play the three level demo of Echochrome without hassle.

EXCITING!

The experience is quite interesting, but I am not completely sold. The stylings are nice and simple – an absolute bare minimal interface, simple levels and constantly looping string music make this the closest thing to therapeutic gaming. Despite the Japanese text, the controls are easy to learn; you can make your stick figure avatar either move faster along the terrain, or stop to “think”, giving you time to do the same. The D-pad of course allows you to rotate the world, which is the mechanic used to solve all the puzzles.

How well does said mechanic fare? It isn’t easy to say from the demo. →  Read the rest

Review – Call of Duty 4 Multiplayer

Throughout the history of Xbox Live there have been several games that have been the most played at any given time, but no one had a doubt as to which would eventually become the undisputed champion. Nothing, it seemed, could top Halo 3. Now here we are, in the month of March, and Halo 3 is in an almost weekly battle for number one. Its competition is one of the top games of 2008, a title that was a guaranteed success, but which no one thought would become a viable contender against Bungie’s Goliath. That game, of course, is Call of Duty 4, and after just a couple of rounds of play you will see what the fuss is about.

Developer Infinity Ward has been making quality multiplayer games since the original Call of Duty – CoD 3 was made for multiplayer enhancements more than anything. →  Read the rest