Like smoking crack and murdering people, I don’t like MMORPG’s, even though I’ve never tried them. I think the reason can be traced back to the first one I can remember: Ultima Online. In the abject depression of my teenage years, when I spent most of my time in a filthy basement (oh wait, that’s still what I do), I had a friend who would spend all day training his Ultima Online character in the the most insidiously boring fashion. Hitting the attack button over and over for hours and days did not seem fun to me, and I felt like its eventual reward was not rewarding enough to warrant so much tedium.
I must admit that this boredom-reward trade-off has lured me in at times: almost every Final Fantasy game I’ve played hooked me because the intricate plotlines made up for all that dull hitting of the attack button. → Up to 6 billion readers.