Lament of a lost developer

Once upon a time, there was an innovative game design company. Though they tended to use mainly the historical as backdrops for their titles, they came out with a wide range of interesting games and managed to release them for several platforms despite fairly intense console rivalry. It was clear there were individual designers in the company with a passion and talent for game creation. Now, several years later, this company has grown stagnant. The only games that it seems to spend any money on are rehashes of the same genre. The innovation that still exists comes primarily from the company publishing the efforts of various subdivisions or studios.

Sound familiar? It could be one of several names, since it’s a common malady, but in this particular case I’m speaking of Koei. →  Read the rest

Videolamer’s Holiday Shopping Guide

Knowing what game to buy for whom is a job all in itself, especially for out of touch parents. If reading review after review of technical mumbo jumbo sounds like too much work, the videolamer Holiday Shopping Guide is for you. Simply identify which grouping best fits the lucky recipient of your gifts then follow every word of advice to the letter and Christmas/ Chanukah/ Kwanza / Ramadan/ Festivus/ Dhanvantari Trayodashi will be saved.

The Indiscriminate Eye

Who they are: We all have that friend or relative who seems to have had their taste assigned to them by pop radio, Howard Stern and MTV. While it would seem these people should be easy to shop for, they actually react quite violently to anything that is unpopular. These people are the “mass” in “mass appeal.” →  Read the rest

The Wii-Hunt Is Over

I’ve just spent since the UK launch (8th Dec) searching for a Wii. I’ve traipsed all the websites, and clenched my fists at the mocking “out of stock” signs. I even let it drop when I walked into another game shop yesterday to find out that yes, they do have stock, but no, they aren’t going to give me one because they’re for the people who have pre-ordered. And not turned up four days later.

Then I got a hot tip. Virgin Megastores at a shopping mall a fair bit away from me (an hour on a train) would have them in some time early this week. £30, 15 wasted hours and way too much time spent on public transport, I finally have one. And I’ve got to say, it’s unbelievable. →  Read the rest

Possible Megaton – Dragon Quest IX Exclusive to Nintendo DS

In a surprising move, Square-Enix has announced that the next installment to the uber-popular RPG series, Dragon Quest IX, will be made exclusively for the Nintendo DS. Most people assumed that it was destined for either PS2 or PS3, but with the Nintendo DS’s soaring popularity in the Land of the Rising Sun, Squenix saw gold in them thar dual-screened hills.

Level 5, which developed last year’s enjoyable Dragon Quest VIII, will be reprising their role as developer for the Nintendo DS outing, with close supervision from Squenix. The full name is Dragon Quest IX: Defender of the Starry Sky, and is looking at a mid-2007 release date.

Even though the DS has been immensely successful without the help of the Dragon Quest series, this move will easily make the DS the system of choice in Japan for years to come. →  Read the rest

How to write a Holiday Shopping Guide

If you are running any sort of successful games website, you should already have your Holiday Shopping Guide up and collecting income. These guides are essential for grabbing a nice chunk of holiday web traffic and advertising money from online retailers. If by some chance you still haven’t made yours, videolamer is here to help with this easy to follow step by step guide.

1) Start Early:
In the last decade, we marketing folk succeeded in eliminating Thanksgiving from the collective minds of everyone but grocery stores and the NFL. And, if our research is correct, people are glad that the stress and frustration of holiday shopping can now go on for an even longer stretch of time. This means that you can publish your guide at any point in November. →  Read the rest

Wii: The Lazy Gamer’s Console

The Wii is like the full spectrum of gaming. You can play like a non-true-gamer and make minimal movements. You can also play quirky little games like the upcoming Cooking Momma: Cook Off, as well as the big hitters, like the Legend of Zelda. Whatever you want, Wii’s got it. It’s like the Wal-Mart of gaming. Just less evil.

One thing that is also really cool, even though it’s just a side-effect of Nintendo’s ultimate aim of getting non-gamers into the gaming fold, is the fact that you can hold the controller in a really comfortable position. Because the two essential pieces of the controller are separate and tethered with a fairly long wire, you get to move your arms farther away from each other than you would with traditional controllers. →  Read the rest

Weekly News We Care About Wrap Up – 12.8.06

Analyst predicts doom for blu-ray
A study has found that HD DVD has more positive buzz than the Blu-ray, at least partially because Sony is backing the Blu-ray format. I will now do my part to add to the negative Blu-ray buzz — Boo Blu-ray!

Maybe real issues would be taken seriously if there were violent video games about them.

Democrats focused on what really matters – videogames
“We all share in the responsibility of making sure our children play age-appropriate video games, and I’m pleased that the ESRB and retailers are working together to educate parents about the video game ratings and make sure they are enforced. As we enter the holiday shopping season, it is important that parents have the information they need to make informed choices that are right for their families,” said Senator Clinton. →  Read the rest

Fear the Mystic Balloons

I find most freeware games to be temporary distractions, but every once in a while I get hooked on one longer than usual. Such is the case with Mystic Balloon. Originally a cooperation between two Japanese developers, this puzzle game was translated a few days ago by Derrick Sobodash.

Mystic Balloon’s plot is simple, as are both music and graphics. But the puzzles are rightfully the heart of the game, and there are a lot of them.

Our forecast for tomorrow is mostly cloudy with a chance of ice and springs.

In this puzzle game, you make your way through individual 2-dimensional puzzle map-areas – similar to Lolo – but in Mystic Ballon, gravity has an effect and there aren’t enemies – the game is pure puzzle, and controls are tight so mistakes are the player’s fault. →  Read the rest

Thoughts on immersion and graphics

Is immersion really dependant upon graphics? In a recent piece, Craig theorized that this rationally follows from the assertion that attention to detail creates immersion. I think his premise is correct, but ultimately graphics and immersion are not as tied together as we would assume. Expectations are hugely important and cannot be left out of the equation.

A gamer raised on Xbox games may find it difficult to get into an SNES RPG.

Expectations can exist internally and externally. Those internal to a game have already been discussed on this site and are important, but so are external expectations. A new gamer playing a particularly detailed Atari game may not be immersed now, but had they played it first in 1984, they may have been.

Graphics and immersion are often only related when examining games from different systems and eras. →  Read the rest

Untranslated Games on Gametap

So I was cruising through Gametap the other day, looking for new additions I might have missed out on. During this time I came across an interesting little game called Battle Golfer Yui. What makes it surprising is that the game was never released in America, but instead was a Japanese only release on the Sega Mega Drive. I’m not sure how or why Gametap included it, but they do acknowledge that its quite impossible to play through all the modes without understanding Japanese, and even tell you how to navigate to the quick play mode.

Anime Babes and Golf.

Upon further investigation, I discovered that it isn’t alone. There’s also at least one Wonder Boy release from Japan as well, and this time they warn that it might not even be possible to play without knowing Kanji. →  Read the rest

I may need more than my Wii

I’ve recently been known to say that even if no other companies support the Wii, I will be very happy with it. With first and second party titles like Metroid Prime 3, Wario Ware Smooth Moves, Mario Galaxy, a new Super Smash Brothers, a new Mario Cart, a new Fire Emblem, a new Advance Wars, and the prospects of a new F-Zero, Starfox, Pikmin, and Paper Mario, how could I ever be at a loss for great games to play?

After some deep meditation (unless meditation is thinking about nothing, then it probably wasn’t that), I have concluded that while it is true I will always have good games to play on the Wii, the idea of not having a lot of interesting smaller games on the system saddens me. So much so, that I have begun entertaining the idea that I should one day get a PS3 (assuming small developers can even afford to make games for Sony). →  Read the rest

We don’t play games the way they should be played

Over the last few years, I have come to realize that I, like many of you, play video games incorrectly. We don’t play them the way they should be played. And this goes double for you RPG nuts out there (I’m looking at you, videolamer staff). I bet that most of you just blaze through games, trying to either beat them as quickly as you can or leveling up to a point where only Cartman and the South Park gang can top you. Well stop it. You’re missing out on an enjoyable experience with your games if you think getting to the ending credits is the reason we play them.

This guy really knows how to enjoy a game.

I remember playing Ocarina of Time for the N64 way back in 1998. →  Read the rest

Series Retrospective: Wild Arms

As far as RPG series go, one of the smaller ones you don’t hear too much about is Wild Arms. They are the only RPGs I’ve heard of that try to tackle the Wild West as an overall theme, and tend to blend in fantasy and science fiction elements to keep the game interesting for more traditional RPG fans.

Although the plot and setting differ significantly between any two members of the series (with one exception), there are some trends, such as the Guardians, which are summons characters can equip and use. All of the games also have the blessing of Michiko Naruke’s composition talents. Although she was not able to do the full composition for 4, all of the games have excellent music which adds greatly to the atmosphere – in fact, it was hearing the music that brought me to revisit the first and go on to try the rest of the series. →  Read the rest

Matt’s Take on Episodic Content

In a Gamasutra interview earlier this week, Scott Miller of 3D Realms gave his input on episodic content. Ya know, that thing that Valve seems to love right now.

He seems to dislike the fact that new episodes take too long to be released after each other. And judging from the fact that Half-Life 2: Episode 2 has been delayed until Summer 2007, he does have a valid point. He also thinks that they shouldn’t end with cliff-hangers.

And you’re probably dying to know what I have to say on the subject. Hey, that’s why I put my name in this blog entry’s title:) Well, I won’t keep you waiting any longer.

I completely agree on both points. I think that episodic content has a long way to go before becoming a stable form of expression in the video game market. →  Read the rest

Thinking about my Wii

When will WiiDS (pronounced “weeds”) games come out? I am looking forward to making my girlfriend hold the DS, which I can assume will display only a map for about every game with connectivity, while I play Wii games. She has tried to explain maps to me before and it never works out because we both have terrible senses of direction and tempers. Threatening to kick her out of the car will probably be less effective when sitting in the living room playing video games so I’ll have to come up with a new threat for getting me lost. Not knowing where I am while driving costs a few minutes, but in a game can cost me my life.

Here is a good idea for a game. Take notes, Nintendo. The player with the DS frantically draws monsters (or stick figures, depending on their artistic ability) and quickly assigns them basic AI, while the Wii player fights those same created monsters with his remote controlled sword/gun/2×4. →  Read the rest

Weekly News We Care About Wrap Up – 12.1.06

Analyst predicts Sony will leave the hardware business
This may be completely stupid and absurd, but then it just may make sense. The recent management shuffle at Sony, some believe, is an indication of things to come. Kutaragi, the Sony hardware guy, has been promoted out of the way and now Kaz Hirai, a software guy, is in charge of Sony’s game division. The theory goes Kutaragi has fucked things up too much and the PS3 may cost Sony money, so by removing their hardware guy and putting in a software guy, they can transition out of hardware and focus on developing software only.

This is slightly hard to believe if only because I was completely unaware that Sony has a significant software division. Ueda and Jaffe aside, what does Sony have to offer gamers? →  Read the rest

Faxanadu and Crystalis

I’d like to bring a couple of old games to your attention. To me, these games pioneered the Action/RPG genre, which sadly has not received the attention it deserves.

First on the list is Faxanadu. An offshoot of the Dragon Slayer series in Japan (of which we received Faxanadu and Legacy of the Wizard), Faxanadu has much in the way of fantasy stereotypes: your character is an elf, and your mission is to make your way to the World Tree and track down those crazy dwarves who keep shutting off the elves’ water supply (thereby bringing about the deterioration of the world, etc, etc).

Although the plot is there, it is not particularly interesting. The important part is that you keep exploring, crossing vast expanses of diverse terrain, and you fight whatever gets in your way with magic, swords, and items. →  Read the rest

Wii give thanks

This Thanksgiving, I decided to put Nintendo’s new business strategy to the test by bringing home my Wii. Would it appeal to non-gamers and to past gamers? And just how shallow was Wii Sports? For scientific purposes, I spent time with both my girlfriend’s family and my own. Luckily, I wouldn’t have to perform these tests on an empty stomach, though the tryptophan didn’t necessarily help. (Tryptophan reference for comedic purposes only. In turkey, the chemical is contained in small amounts and the wrong form to actually produce drowsiness.)

My girlfriend’s parents were basically uninterested in the Wii. I played first, showing them how it was done and her mom tried once, but that was all. She needed help mastering the few buttons required to play. A friend spending the holiday with us refused to touch the remote. →  Read the rest

Recovering from World of Warcraft Part 2

Continued from part 1

What ultimately made me stop playing WoW wasn’t so much the new content or the failure in clearing it, but rather the monotony of clearing the old. Let me explain for those not familiar. When you kill a boss in WoW, it drops 2-4 pieces of loot. This can be class specific armor, or a weapon, or jewelry, or whatever. Your average dungeon has 7-12 bosses. A raid dungeon is typically cleared once a week due to reset timers. A raid group has 40 people. Each player has 19 slots of possible gear that can be worn at any time, not to mention extra sets of gear for certain battle roles (such as resistances, damage absorption, damage dealing, etc). There are also special “recipes,” and other miscellaneous items. →  Read the rest

Remarks on recent gaming news

It has been a while since I’ve peeped my head around here, hasn’t it? Now that Thanksgiving break is over, it’s time to start back up, beginning with a few comments on some recent gaming news items.

1) People are breaking their expensive toys thanks to flying Wiimotes, and if the internet is any indication, it seems to be an epidemic. The reason behind it is malfunctioning wrist straps, but in this case I can’t at all blame Nintendo for the stupidity of gamers. The only way the strap can break is due to extensive force during the remote’s forward motion, meaning someone is letting go. The only way this can happen is either a) sweaty hands or b) people purposefully throwing it. In either case, the solution is simple; calm the hell down. →  Read the rest