Der Langrisser: Finally translated

Lester shows Cherie what’s for.

When you hear “Langrisser”, you probably think of nothing at all unless you pay attention to Japanese-language games. Thanks to a small, talented, and dedicated group of translators, that is about to change. A group led by Derrick Sobodash has completely translated the Super Famicom game “Der Langrisser” into English.

First off: Der Langrisser is actually a remake of Langrisser 2. Why should we care? If you ever tried a little-known Strategy RPG for Genesis by the name of Warsong, you have played the first game in the Langrisser series.

Warsong is a tour de force of strategy, and could have been the start of a trend toward larger-scale SRPG battles. Unfortunately, Career Soft was the only company who maintained the trend with their Langrisser games, ending with the fifth entry (for Saturn and PSX). Until now, all except the first were inaccessible to those who don’t know the dark arts of a Far Eastern volcanic archipelago. →  We are what we pretend to be, so we must be careful about what we play.

Fear the Mystic Balloons

I find most freeware games to be temporary distractions, but every once in a while I get hooked on one longer than usual. Such is the case with Mystic Balloon. Originally a cooperation between two Japanese developers, this puzzle game was translated a few days ago by Derrick Sobodash.

Mystic Balloon’s plot is simple, as are both music and graphics. But the puzzles are rightfully the heart of the game, and there are a lot of them.

Our forecast for tomorrow is mostly cloudy with a chance of ice and springs.

In this puzzle game, you make your way through individual 2-dimensional puzzle map-areas – similar to Lolo – but in Mystic Ballon, gravity has an effect and there aren’t enemies – the game is pure puzzle, and controls are tight so mistakes are the player’s fault.

Objects found in the game range from springs and blocks to clouds, ladders, keys, ice… and I’ve just touched the surface. The only movements available to the player are jumping and picking up objects, but the objects offer the diversity necessary to keep puzzles interesting and varied. →  Onimusha 2: Samuread’s Destiny