A Return to Rapture – Looking Back at BioShock

Although I voted BioShock the best game of 2007, the more I play it, the more it shows me how far video games haven’t come.

BioShock has one of the most chillingly powerful locales and universes in video game history, but sadly the game can easily be labeled a first-person shooter. It doesn’t really try to redefine what gaming is, or can be. It merely extends it, even though it redefined what a video game universe can be. Rapture is a fully-realized world; to an extent never before seen in video games. Rapture’s existence had purpose. People had lives, dreams, and aspirations. And Irrational should be commended for that. The writing/designing in this game is something most people can only dream about, or simply do not have the balls to even try. →  Harvest Moon: A Wonderful Post

Best Game Ever: Star Control II

This Best Game Ever is brought to you by developers making their old games open source, which is a wonderful thing. Toys for Bob, the developer of Star Control I and II, released the game as open source in 2002 under the “Ur Quan Masters” title, since the name Star Control remains a copyright of Atari. The game is now up to version 0.6.2, giving an incredibly robust, bug free experience that surpasses the original 3DO version. I played the 3DO version back in the early 90’s, and I was overjoyed to find the Ur Quan Masters project and replay Star Control II. It’s free and fun – who could ask for more?

Star Control I set the stage for the franchise. The concept was fairly simple: a galactic strategy game with ship vs. →  Read, you fools!

Now on Virtual Console: My childhood

This Monday the Virtual Console got its first batch of Commodore 64 titles (in the states). Though I haven’t played the released games, it was a momentous occasion for me because the C64 was home to my first gaming experiences. While the other kids were playing their Nintendos, I was learning run “*” ,8,1 (only with the shortcut of “u” plus the shift key that yielded some bizarre symbol I don’t remember).

The majority of American gamers likely haven’t even touched a Commodore so VC sales will probably be pretty slow. Honestly, I’m not sure they deserve to be brisk – most of the titles I remember were fun at the time but seem archaic and shallow now. Still, I feel a responsibility to present a list of favorites just in case the planets align and Nintendo releases good C64 games and you happen to find yourself with five bucks to burn. →  Illiterates hate her! Click to read this one weird trick.

News We Care About Update

Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to mention “Don’t be owned by a giant evil corporation.”

It must have taken an abundance of self control to not simply declare Microsoft the sole problem Ensemble faced. The studio created some of the best received and selling strategy games in the industry and sold millions of games. Despite being profitable, they were apparently not profitable enough for Microsoft to keep open. Just when I thought I was beginning to understand economics…

Single Player Games on their Deathbed
David Perry is more famous for saying controversial things than making good games. →  The happiest post on Earth.

Lamecast #1 – Thus the heavens and the earth were completed in all their vast array

In this, the premier Lamecast, Christian and Don discuss Quake Live, Fallout 3, Resident Evil 5 and the importance of keeping the Sabbath.

Remember – not only is this happening live but it works two way and they can hear you. Please be respectful by not speaking or making any loud noises.

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Counting the Game Industry’s Gold

Like most industries, the gaming industry is bound by the conventional economic wisdom that you must spend money to make money. Historically, that’s meant taking a loss on every game system sold (with the notable exception being most Nintendo consoles) in order to tap into selling game after game to console owners. This measure of success is known as the “attachment rate” or “tie ratio.” A somewhat (November 2008) dated Gamasutra chart shows that the Xbox was in the lead, with 6.6 games/system sold, followed by the Wii at 5.5 and the PS3 at 5.3.

This statistic has historically been a powerful metric for measuring market penetration and overall success for a console. After all, what’s the point of selling a console if you can’t sell game after game? But as with many things in today’s integrated media world, the lines have blurred and traditional metrics don’t necessarily tell the whole story. →  Are you ready for some readball?

News We Care About Update

You don’t catch someone by running slower (than they are running)
Eurogamer is one of my favorite sites but they’ve hit on one of my many pet peeves – inaccurate sales language. In Japan, the PS3 has been doing a little bit better lately while Wii sales have been slowing down. Eurogamer describes this as Sony catching up to Nintendo.

The Wii is actually pulling away from the PS3 at a less dramatic pace but every week it outsells its competition, the Wii is indeed putting more distance between it and the PS3. In order for Sony to even begin to catch up, more PS3s need to be sold than Wiis.

I think this stuff may actually be calculus, which would possibly explain why so many paid writers can’t grasp sales shifts. →  Sonic the Readhog

2008 in Review Part 4

Games, I have always believed, would benefit from acceptance into mainstream culture: once the stigma that video games entertained only troglodytic nerds disappears, the scope of what games are allowed to be would increase. This has started to happen, as, despite the whining and hand wringing of those who want games to remain in their and only their basements, gaming has expanded over the past several years. Part of this has been in the form of non-gamers picking up controllers, but my bet is that most of it is ex-gamers picking them up again, or twenty-somethings not putting them down as they (we) age.

This expansion has meant that the collective entity known as “gamers” now has much broader tastes: broader in terms of theme and maturity as well as content. →  Onimusha 2: Samuread’s Destiny