Review – King Of Fighters XI

I am still in a state of shock – SNK actually managed to bring the PS2 port King of Fighters XI to America. For a long time we heard nothing even regarding a possibility of release, and, in typical SNK fashion, it was announced and released so quietly that people only knew it was shipping via automated Amazon emails. I think the Fatal Fury and Art of Fighting compilations from earlier in the year got more press coverage than King Of Fighters XI.

Rest assured dear readers, the game is here; mostly intact from the Japanese release (we lost online play) and sporting its own beautiful cover art. Part of me is, of course, glad to simply have a chance to play it, but a smaller part wishes it would get the attention it deserves. While not a breakout in every category, the game effectively shakes up the core principles that make King of Fighters what it is. It feels both familiar and new, and it is quite simply one of the finest in the franchise. →  You reading at me?

Dreamcast Mania!: What did we miss? – Capcom VS SNK 2: Millionaire Fighting 2001

What happened – I don’t actually remember if there were even rumors of Capcom VS SNK 2 coming to American Dreamcasts, but considering we got the first game, it seems likely that there were. CVS2 would hit the Dreamcast, but only in Japan. In my experience it was one of the most widely imported titles in the West, to the point where some DC groups talk about it like it was a regular release.

The Game – If there is one thing Capcom’s massive library of fighters has taught us, it is that they never did get it right the first time. The first iteration always comes with its share of problems, while the final revision is often tweaked and polished to perfection. It happened with Street Fighter 2 and 3, it happened with Darkstalkers, and it happened with Capcom VS SNK.

A 100 pound woman and 400 pound man both make identical jumps simultaneously. Who lands first?

The original CVS was novel enough to make it popular, but it was unable to realize the full potential of this concept. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Review – King of Fighters 2006

Beat King of Fighters 2006 on story mode, and you will see the name Falcoon pop up several times, in many important positions. If you are at all familiar with SNK, you might have heard it pop up in discussions from time to time. Is he a gaming auteur, like Kojima or Miyamoto? Is it SNK’s bold new leader?

Not quite. The truth is that the man is just a fan artist that was hired by SNK a few years back, and was somehow given the reigns to the KOF: Maximum Impact series, arguably the most important thing they have going for them right now. KOF 2006 (which is really Maximum Impact 2 with a new name) actually answers the question of “if you put a fan in charge of their favorite game, what will you get?”

But what am I saying? This makes it sound as if the game is a trainwreck. In fact, it is a fantastic sequel, one that is bigger and better than anything the original had to offer. →  Now is the winter of read this content.