Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? Surely Seganet was impactful as all get out. →  Read the rest

The Hardware Honeymoon Is Over, Bring On The Games!

I just took a quick peek at the Japanese console sales charts and I think it is safe to say that the newness is starting to fade from this generation of consoles. This is by no means a doom and gloom statement, it just means that now some game developers need to step up to the plate and convince people to buy into all of the new hardware floating around.

Microsoft will again be the loser in the Japanese console market. The Xbox 360 just does not have titles that Japanese people are interested in. Halo 3 will most definitely boost sales in the United States and Europe but not many Japanese gamers play Halo. I am positive I will be able to walk into any store here on the day Halo 3 is released and walk out with a copy of the game if I so desired. →  Read the rest

Dreamcast Mania!: What did we miss? – Headhunter

What Happened?: Headhunter was supposed to come out at the tail end of the Dreamcast’s life. It still did – in Europe. Its US cancellation was a big enough deal for IGN’s Dreamcast channel to review the import, meaning it was as important to them as Shenmue 2. Eventually Americans got a chance to play it on the PS2.

The Game: Allow me to get bold and assertive for a minute. 1998 was the beginning of a new little period in which a flurry of Important Games were released. They reinvented series, changed genres, and refined 3d game design. It ended with the release of Halo in 2001. It isn’t that innovation or good games ended there, its just that, six years later, we’re still copying Halo’s formula. Where we once only had Metal Gear Solid for stealth and Medal of Honor for WW2 shooters, we now have countless games in each genre. →  Read the rest

Requiem for a Dreamcast

I used to think I was pretty clever when I told folks that “Nintendo made me a gamer. Ocarina of Time made me hardcore”. I kept thinking this for quite some time, but eventually realized that pre-OOT, I wasn’t really a “gamer”, just a kid whose game experience consisted of little more than a string of Nintendo consoles, a few hours on the Genesis, and a dusty old 486 PC. This was a time when fresh games came to my house twice a year if I was lucky.

After Zelda I truly became a “gamer”, though now I think it had less to with that game in particular and more to do with the fact that around that time I was introduced to a modern day computer, Next Generation Magazine, and a Sony Playstation. →  Read the rest

Matt recommends: Final Fantasy X OST

In a new column that I just randomly created 7 seconds ago (and one that I’ll probably never return to), I am going to recommend a video game OST that you should listen to, either by purchasing said OST or… you know, “buying it on the Internet,” whatever that means.

So, for my first one evar, I’m going to suggest Squeenix’s Final Fantasy X. Most of you probably had your toes curl the moment you read that last sentence, but hear me out. I know it can’t come close to either Final Fantasy VI or VII’s soundtrack (which is debatable, I might add), but the musical selections that are found in the FFX OST are still some of the best songs you can find in the gaming industry.

The funny thing about FFX’s album is that it may be Nobuo Uematsu’s worst collection, depending on who you talk to. →  Read the rest

Gaming Meccas of Japan Pt. 1 — Den Den Town, Osaka, Japan

Being a geek and living in Japan is kind of like mixing Ecstasy with LSD – it’s one hell of a trip. There are four places in Japan that should be on the must-see list for anyone who calls himself a nerd. The big one is Akihabara in Tokyo and I will be covering that in September along with The Tokyo Game Show. The third spot goes to Nintendo’s world headquarters in Kyoto but there isn’t much to see there because no one is allowed into the facility and tours are never provided. The fourth spot and topic of today’s installment is Den Den Town in Osaka.

Den Den Town can best be described as the poor man’s Akihabara. It is smaller in size, about four or five square blocks instead of an entire section of Tokyo. →  Read the rest

65 reasons to own a DS

Recently, PSP Fanboy began a series of articles called “60 Reasons to own a PSP.” They may only be up to reason 45 despite the series beginning a month ago, but today we are showing you everything we’ve got. Yes, 65 reasons to own a DS, but here’s the catch — they’re all games.

PSP fans (we have some at this site) and savvy readers may be quick to point out that PSP Fanboy could have taken the same approach. Forget that it’s debatable the PSP has 65 good games because that’s not the point. The PSP crowd may like games, but we believe the PSP Fanboy article shows what is important to that fanbase.

Features, a lot of features. Nubs, wireless, movies, browsers, messengers, waffle irons. Games are number one on their list, but they still get one sixtieth of the list, like free VoIP (in Britain only) and adjustable screen brightness. →  Read the rest

Weekly News We Care About Wrap Up – 6.18.07

Sony announces 9,648,319 games by March 08
Unfortunately, they counted each individual household a game would end up in as a unique game. If you don’t count your copy of God of War 3 as a different game from my copy, then 145 or more PS3 titles are coming.

Sonic RPG on DS being developed by Bioware
Funny, whimsical RPGs can be cool. Mario’s Super Star Saga and the whole Paper Mario series attest to this. Cute, colorful cartoon characters in RPGs can hold their own, too. Kefka may look silly this day in age, but he is still insanely evil. So what is so horrendous about a Sonic RPG? I’m glad you asked.

Sonic is uninteresting in every possible way. Running fast makes for a subpar to decent action game (or awesome 2D platformer) but is not solid foundation to build a character on. →  Read the rest

Rumor-ium: Wii killed the hardcore gamer… star.

There’s a new rumor running around the neighbor-net (which I sincerely hope is false) that says Nintendo’s Project H.A.M.M.E.R., the action title for the Wii, has been canceled.

And if that’s not bad enough, the main reason it was supposedly canceled was because Nintendo wants NST (Nintendo Software Technology) to develop “expanded audience” titles instead. And by that I’m sure they mean casual games geared towards non-gamers.

Dear God no.

In recent months, many people were worried that, with games like Nintendogs and Brain Age becoming amazingly huge hits, that the hardcore gaming sector would take a huge hit. I never thought it was ever really going to happen, as there are still a lot of games geared towards true gamers coming out in the next year or so, but this rumor has me worried. →  Read the rest

Dragon Quest IX: The more things change, the more they stay the same

Back when it was first announced for the DS, Dragon Quest IX looked like it would be completely different from its predecessors. Not only would the game be on a portable system, it looked like it would be multiplayer and in a real-time, if not an action-RPG, system. After Dragon Quest VIII’s revelations (huge graphical upgrades and a rename in the US to follow the Japanese series name), it looked like the ninth entry would bring even more changes to a series that is notorious for having old school gameplay and feel. Was Square Enix finally going to change the main system of the grandfather of RPGs?

The cover for the original Dragon Quest.

More recently, the news has trickled in that, yes, the game would be multiplayer, but it would have the same turn-based battle system. →  Read the rest

Numbers are fun: But charts are amazing

Market capitalization is a measure of what investors think a company is worth, so it basically represents size. In order to get a little perspective on the relative size of some of the companies with which we, as gamers, are most familiar, I have thrown together the below chart.

As with all thrown together financial charts it has its shortcomings. Private companies, such as Bioware, SNK Playmore and Treasure cannot be included since they are not required to reveal their size and there is no market to determine it. Also, (and this may come as a shock to some of you) several of these companies are Japanese. This means that in addition to their market cap changing day to day based on price changes, when expressed in US Dollars, they change with foreign exchange rates as well. →  Read the rest

PS3 Gets Boatload of PS1 Titles…in Japan

Through their newest 1.70 firmware update for the PS3, Sony has bestowed upon the Japanese buying public a cornucopia (25 to be exact) of PS1 titles for purchase through the Playstation Store. This will also mark the very first time that PS1 titles are playable on the PS3. Before today, they were only playable on the PSP, which makes absolutely no sense.

Blocky characters in 1080p: totally worth $600.

And sadly, not all of the titles that are being released tomorrow are playable on the PS3. You can check out the complete list at PSPFanboy.

Now, although this is only for Japan, it does seem that Sony is at least somewhat trying to do what Nintendo has been doing with their Virtual Console Mondays. Nintendo has been on the ball ever since the service started a week after the Wii’s launch, and after seeing how much profit they stand to gain from doing nothing releasing their old wares, Sony has decided it’s their turn to milk their customers of their hard-earned money. →  Read the rest

Numbers are fun: January 07 edition

There has been a decent amount of industry news in the gaming spotlight recently. A next gen system (Wii) was finally the best selling piece of hardware over a month (January) in the United States with 436,000 units. While the DS (239,000) still outsold the PSP (211,000), Sony’s machine has started to close the gap. All it took was a few original titles and sales have started to pick up. In terms of raw sales numbers, 2006 was a great year for the industry, and, in the US at least, terrific January sales have started 2007 off on the right foot. Japan sales last month were lower than those in January 2006, but this is hardly troubling. There are reporting problems with both the US and Japanese numbers that make it difficult to tell anything very specific, but it does seem as though the industry is alive and kicking. →  Read the rest

The current state of fighting games

At the time of this writing, Dead or Alive and Virtua Fighter have released new entries on next generation consoles. Tekken 6 was just announced, and I’m sure it is only a matter of time before we hear something about Soul Calibur 4. It seems that fighting games are doing A-okay on the next gen systems. And yet I still get a sinking feeling about one of my favorite genres. I’m not going to go and make an assertion about fighters being doomed to become as niche as the schmup, but I still can’t shake a feeling of worry. Let’s break it down by companies and see why:

Namco/Sega: These two are responsible for the three (Tekken, VF, and Soul Calibur) most popular and powerful 3d fighting franchises. All three have dedicated fanbases that will ensure they do well enough in terms of sales. →  Read the rest

Numbers are fun: Year end edition – The handhelds

A few months ago I reported that the DS was an unstoppable juggernaut that had put quite some distance between itself and the PSP. Elsewhere on this site we have mentioned that PSP software sales have fallen off. After looking at some year end numbers on handheld sales, I hold to the argument that the DS will be (already is?) the victor in this generation of portable video games I think it may be a bit early to buy Sony’s product a headstone. Lets go to the proverbial video tape.

Both handheld companies entered 2006 with approximately 3.7 million units of hardware sold (DS had slightly more, PSP slightly less, but DS also had a three month head start). In the US the DS then outpaced the PSP by selling 5.3 million units (combined DS and DS Lite) while PSP managed a very respectable 3 million. →  Read the rest

Numbers are fun: Year end edition

Heading into the holidays the question on the collective mind of the industry was which seventh generation system would emerge with the lead. For Xbox 360 this meant continuing to sell some units despite the fact that Nintendo and Sony were releasing their competitors in the market. For Nintendo and Sony, success meant shipping as many consoles to store shelves as possible and then selling all of them. So, now that the dust has settled, who has accomplished their goals, and who may be in trouble? It’s obviously too early to call the generation for one system or another, but the numbers do tell an interesting story. For our purposes, all the numbers below (unless otherwise noted) are US sales.

Microsoft’s Xbox 360 had a year head start on both of the other consoles. →  Read the rest

Series Retrospective: Wild Arms

As far as RPG series go, one of the smaller ones you don’t hear too much about is Wild Arms. They are the only RPGs I’ve heard of that try to tackle the Wild West as an overall theme, and tend to blend in fantasy and science fiction elements to keep the game interesting for more traditional RPG fans.

Although the plot and setting differ significantly between any two members of the series (with one exception), there are some trends, such as the Guardians, which are summons characters can equip and use. All of the games also have the blessing of Michiko Naruke’s composition talents. Although she was not able to do the full composition for 4, all of the games have excellent music which adds greatly to the atmosphere – in fact, it was hearing the music that brought me to revisit the first and go on to try the rest of the series. →  Read the rest

Recovering from World of Warcraft Part 1

This article is long overdue, particularly because I haven’t played WoW in months. I’ve tried to write it several times, but it’s hard to capture all of my feelings about both the game and the genre and transmit it to you in a meaningful way. Plus, I’m lazy. Pimpin ain’t easy, yo.

Let me give you a bit of my MMO background. First, if you read this site and any of my postings, you know I crave connectivity. As a console RPG player, and an occasional table top gamer, I crave persistence. Although I love Final Fantasy and leveling my characters, I get frustrated with the fact that once they are topped out, the secrets of the game revealed and last boss beaten–they are done. These two factors together set me up to be an MMO junkie from the start. →  Read the rest

A FPS Japan likes

Japanese gaming magazine Famitsu has given Red Steel for the Wii a very nice review score of 34/40. This would be an 8.5 in English. American reviewers have not responded to the game well, but the odd thing is, besides Nintendo Power’s review, Red Steels two highest scores came from European sources (NGamer UK, Computer and Video Games UK). These Euro-sources are the only two obviously non-American reviews of the game, too.

So does this mean anything? Do foreigners like Red Steel more than decent, hardworking, red blooded Americans? The Japanese enjoying the title makes some sense. The country has never been impressed with our FPS output and the genre didn’t really catch on there. So a FPS with a different control scheme, more Japaneseness, and possibly added suck appeals to them. →  Read the rest

Like, totally super cool shopping recommendations

It’s becoming somewhat of a rarity to find a video game store that actually knows what they’re doing. Most of the time, you go into a store and get hounded to death by a caveman who just got hired off the streets. And no, they’re not even the cool Geico cavemen, either. Other times, a store has a complete lack of selection, believing Madden is the only game ever made, and proudly advertising their ignorance.

With two new consoles being released this year, videolamer is here to survey the battle field by detailing many stores that sell video games. We’ll break them up into categories of stores, and work from there.

Specialty Retailers
These are your EB Games, GameStop’s, GameCrazy’s, and what have you. These stores are the absolute best for selection. →  Read the rest