A FPS Japan likes

Japanese gaming magazine Famitsu has given Red Steel for the Wii a very nice review score of 34/40. This would be an 8.5 in English. American reviewers have not responded to the game well, but the odd thing is, besides Nintendo Power’s review, Red Steels two highest scores came from European sources (NGamer UK, Computer and Video Games UK). These Euro-sources are the only two obviously non-American reviews of the game, too.

So does this mean anything? Do foreigners like Red Steel more than decent, hardworking, red blooded Americans? The Japanese enjoying the title makes some sense. The country has never been impressed with our FPS output and the genre didn’t really catch on there. So a FPS with a different control scheme, more Japaneseness, and possibly added suck appeals to them. Maybe Ubisoft has found a way to sell America’s favorite genre to the Japanese. If they polish their Red Steel for the sequel, maybe they’ll have a hit in Asia. →  And so it games…

Like, totally super cool shopping recommendations

It’s becoming somewhat of a rarity to find a video game store that actually knows what they’re doing. Most of the time, you go into a store and get hounded to death by a caveman who just got hired off the streets. And no, they’re not even the cool Geico cavemen, either. Other times, a store has a complete lack of selection, believing Madden is the only game ever made, and proudly advertising their ignorance.

With two new consoles being released this year, videolamer is here to survey the battle field by detailing many stores that sell video games. We’ll break them up into categories of stores, and work from there.

Specialty Retailers
These are your EB Games, GameStop’s, GameCrazy’s, and what have you. These stores are the absolute best for selection. They always have what’s new, be it obscure RPG’s or the latest GTA-spinoff. They also have a wide selection of used games, nearly tripling the amount of games for the consumer. →  Ring of Read

Numbers are fun!

In the course of doing my job, I managed to stumble across some information about the stocks of video game companies. Turns out a Bloomberg terminal is a worthwhile investment (when I am not paying for it) after all. Basically, I am now able to put numbers (which will not be precise, since there may be some intellectual property rights at issue) next to musings such as “It seems the DS is selling a lot of unit,” or “What happened to the PSP, are there any games?” Please beware the frequent use of parenthetical statements (such as this one: DS = original DS + DS Lite).

Something that needs to be understood about the way traditional financial statistics apply to the video game industry (and entertainment media generally) is that there is a “round peg, square hole” problem. Most statistics (total sales for example) are calculated on a Year over Year basis. If Nintendo sold 100 games in October 2005 and 110 games last month that represents 10% growth in YoY sales. →  We have the best words.

A brief survey of localiztions

Ever since the first text-based game came from Japan to American shores, those playing have wondered, “What did the original text say?”

…Well, I have, at least since I was old enough to tell the difference between “A winner is you” and real English. Hearing about and playing odd translations of games is a bit of a hobby of mine.

Thankfully, translations in general are getting much better. Voice acting is much, much better than it has been in the past, although it can still use some work. Let’s look at some localizations past and present as evidence.

Good Localizations

These games leave you with a good feel for spirit of the game. They rarely if ever have grammatical problems, and if there is any voice acting it is well-produced. The story has a feel that is consistent throughout the game. Some older games’ translations have been good, too, but here are two recent examples.

Clearly translated by a native English speaker.

 →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. From here, your job is to connect the cities and meet their needs. Laying track is very, very simple, and connecting industries much the same. →  Virtua Poster 4: Evolution

Chris loves Jesus part 1

I’d like to tell you all a little story about me and my friend named Jesus. No, not that Jesus… This Jesus doesn’t save. It uses passwords instead.

I like women who match their bedrooms.

When it comes to obscure and unknown games, it takes a lot to get much less known than Jesus: Dreadful Bio-Monster. Although it came out on several systems in Japan, it saw no English release. Despite the – somewhat recognizable – name, the game bears no teachings, or indeed any characters somewhat resembling, the well-known founder of Christianity (in fact, the name refers to a space station in the game). There is a bio-monster, however, and it inspires dread.

Jesus is an adventure survival horror game developed by Enix and published by King Records. While most console adventure games have some element of action, Jesus more resembles a text-based adventure. Jesus is obviously a product of the 1980’s, right down to the bright red, oversized hairstyle of the main character. →  OutRun 2006: Post to Post

Weekly News We Care About Wrap Up – 10.20.06

PS1 games downloadable on PS3
Actual good news for Sony? It seems so. The company plans to have their entire PS1 catalogue available, sans the games that are too messy contract-wise. What are the odds they port some Japanese only titles for American downloading? Yeah, zero, I know.

Have stock in Sony?

Sony profit forecast not very encouraging
Among the reasons for the lowered forecast were lower than expect PSP sales, higher than expected Cell processor costs and the lowered PS3 price. If they really needed to stabilize themselves, why not just put out a 360 clone? If the PS3 cost $400 and had the PlayStation exclusives the PS2 had, Sony would’ve easily maintained their #1 position. I guess big risks sometimes pay off, but how about Sony release more big risk games instead of a big risk console?

PS3 pricing and network details
50 bucks for a PS3 controller?!

The New E3

Pros
– Fewer people
– In July (I look cute in short shorts)
– Invite only (talentless media people won’t be there)

Cons
– Now more boring
– Separate hotels and shuttle rides? →  Katamari Damaread

Best Game Ever – Jumping Flash!

The year was 1995 and my Plan Get an SNES hadn’t come to fruition. Too young to learn from my mistakes, I diverted recourses from that plan towards my new plan: Plan Get a PlayStation Plan. This consisted of saving my allowance, selling rare Genesis games (I’d later buy again for twice the price), and begging my parents for money.

Explaining why a longtime Sega supporter decided he wanted a PS and not a Saturn would take another article, but can easily be summarized — Sega had destroyed my faith in them by releasing and not supporting two add ons for the Genesis. The Saturn, in my eyes, was doomed to fail. And fail it did, at least in the US. Years later I’d feel slightly guilty for abandoning Sega in their time of need but in late ’95 I was ecstatic because Plan Get a PlayStation worked.

Square breasts

At least I was ecstatic until I played some games on it. →  Ikari Warriors 2: Postery Read

PS3 delay

Okay, so by now I’m sure we’ve all heard the news about the delay of the PS3 in Europe until 2007. If not, now you know. Of course this has led to the usual commentary, as well as editors pulling out the best of cliches. I want to talk about something else in this space, namely how much longer Europe will keep Sony on its golden thrown. There’s no question that the company has absolutely dominated the European market, thanks to some slick marketing and a curious sense of loyalty (or something).

But how long can this last? With the PSP, the console was delayed for quite some time (compared to the Japanese and U.S. launches), sold for a good chunk of change (over $300 in most regions), and still managed to do incredibly well. They also slammed down on certain online retailers for selling import PSPs long before it was released locally (some gamers over there have even resorted to buying the majority of their games as imports so as to avoid high prices and release dates way down the road). →  Drakenread 2

Weekly News We Care About Wrap Up – 7.21.06

New Sony patent for motion sensing camera
We’ll have to wait and see if Sony releases a peripheral with this technology for the PS3. The patent refers to older similar technology Sony has designed so it provides a good defense to the claims that Sony is merely copying Nintendo. The question now becomes is Sony rushing these technologies to market in response to Nintendo.

Both Sony and Nintendo have advantages in how their products are being sold. If Sony’s new motion sensing technology sells well, games that make use of it will follow. But the product is statistically likely to be another throwaway peripheral with minimal support. If Nintendo’s gamble pays off their motion sensitive games will likely far outnumber the PS3’s and be superior in quality. Conversely, if the Wiimote concept doesn’t work then they have a much farther fall than Sony.

And am I the only person who doesn’t want to have to look at himself while playing an Eye Toy game? →  NiGHTS into REaDS