Why the PSP is a success

Many online sources have declared the PSP a failure. Others, including print magazines, haven’t gone that far but have acknowledged the PSP may currently be failing. The difference being the tense of the verb to fail. Here are some declarations that the PSP is dead or dying:

Should we consider the PSP dead?

RIP PSP

PSP: Just Die Already

Developers: The PSP has “failed”

But common wisdom is wrong: the PSP is not a failure; it has actually been quite successful. Sony took on a company that had around 95% of the handheld market. As of July, Sony has shipped 20 million units compared to Nintendo’s 21 million DS’s sold. There is a difference between units shipped and units sold, though how much is up for debate. Let’s take an extreme stance and assume that Sony only sold half of the units they shipped. →  Read the rest

They hate my baby… and Tom Chick is an asshat

Read this. Also read Tom Chick’s original response post, and if you really care, his review (Chick’s response is at the bottom of the above article, and his 1up article is linked in his response).

I want to give hats off to Tom Chick, for masterfully pulling off this bit of PR. Because that’s all this is kids, it’s a “look at Tom Chick, he’s so abused!” play. And, it makes him more of a name brand, because I even read the Galactic Civilization 2 manual and have no idea who he is. So I guess he needed it. Or maybe I’m outside of his target demographic.

Ok, let me make my rambling into something cohesive. Tom Chick wrote the Gal Civ 2 manual. He did so for money (or, as some call it, phat l00tz). →  Read the rest

A shocking revelation

Today I spent hours playing Ghosts and Goblins on the Capcom Classics Collection. The game is an absolute classic and it is also nearly impossible. It took me about a thousand lives, but I finished the game…only to be told that it was all a dream and I’d have to do it again. So I did.

Sometime during the second playthrough it struck me — this game sucks. I know it sounds like blasphemy to a lot of people, and it sort of disturbs me to say it, but it’s true. This game may have a cult following but it’s a piece of crap.

The game is not hard because it is well designed. It is hard because its controls are horrendous. Jumping doesn’t always work and it is nearly impossible to climb up ladders. →  Read the rest

Graphics over gameplay: is it really all that bad?

Whether or not graphics really add all that much to video games has been heavily debated in the last few years. And once the Wii and PS3 come out to steal the 360’s spotlight, we’ll surely hear about it all over again.

Though it may not seem like it due to the clever use of lighting and camera angles, the colossus is actually only an inch taller than you.

But, if we think about it logically, is there really a difference between the two? Some would say, “Of course there is! What are you, high? You can’t play with pictures!” And yes, they’d be perfectly correct. But what people don’t think about is the complementary effect that graphics can have on gameplay.

Take, for example, Shadow of the Colossus. Not exactly the prettiest title in some respects, but one cannot say it isn’t graphically intensive. →  Read the rest

Weekend Spotlight

After reading about the 10 anniversary of the Nintendo 64 over there at Infendo, I decided to play… my SNES. My urge for nostalgia went a little farther, I guess.

Anyway, after dusting the ol’ SNES off and finally figuring out which controller worked completely, I popped in one the greats: Final Fantasy VI. One of the best, if not THE best, RPG of all time.

Incidentally, I’ve never actually beaten the game before, and this is after I bought the thing for like $50 on eBay last year. The game is great, but it’s hard to find time to play all these 40+ hour fantasies, now that real life has reared its ugly head. The last time I left off, I just completed the famous Opera scene. I will say that that scene was truly amazing. →  Read the rest

Weekly News We Care About Wrap Up – 9.29.06

Opera free on Wii until June ‘07
Though I have absolutely no proof to support this fear, I’m worried that browsing the web on the Wii will require a subscription. Imagine some horrendous system that costs something small like 2 Nintendollars or whatever every time you open the browser. That would seriously limit the time I’d be able to spend on the couch watching pornography with my parents.

I don’t remember playing as an aging guy with a mighty war flute.

Microsoft makes up for broken consoles
Wow, good for them. Does the tracking chip they implant in the machine come free of charge?

The old RPGs are coming
At least in Japan. I may have to play Final Fantasy 6 again, but that’s ok since it’s the pinnacle of the series (Cloud is teh suxx0rs). →  Read the rest

Okami first impressions

I bought Okami yesterday and played the first 90 or so minutes while I should have been unpacking after my recent move into Manhattan. After reading all the previews and then reviews praising this game I couldn’t let it collect any dust.

The game is not about to end world hunger, but it is definitely an experience worth $40. So far it has been mostly story and tutorial stuff, but the game has already left an impression – mostly in the graphics department. Several times already I have stopped in my tracks, zoomed out and looked around just because I wanted to savor every view I could get of some scenes (similar to previous experiences in Ico and Shadow of the Colossus, actually).

The game (like all games) is not without a few problems though. →  Read the rest

Place Yer Bets!

I know the format wars issue is beyond played out, but I’ve come to a startling realization: Sony will win.

How, do you ask? Look at it from this perspective. Has anyone seen the commercials for movies that are available for HD-DVD or Blu-Ray? No doubt you have, but has anyone really thought twice about it? No, and they shouldn’t. And that’s how Sony will win.

People are going to buy PS3’s, there’s no doubt there, but I can’t see many people buying an HD-DVD player anytime soon. Only the early adopter crowd will even bother, and even some of them are questioning switching over so soon. No normal consumer is going to understand or even care about the differences these new devices will bring to viewing movies when compared to regular DVD’s. →  Read the rest

The pros and cons of unlockable content

Congratualtions! You unlocked a new article. This one is on, you guessed it, unlockables and extras in games. They’ve been around for a while, but nowadays it seems that very few genres do not include some sort of rewards for the player to earn. Many gamers have respond kindly to this, so much so that a lack of bonus content may actually hurt a game in a review.

However, not everyone considers them rewards. There is a strong group of gamers who seem to greatly dislike unlockables, citing that a person who has spent hard earned money on a brand new game should have access to all its content without jumping through hoops. I’ve seen the debate rage on many times, but I’ve never been able to determine which side is right. →  Read the rest

What if Jack Thompson viewed all media equally?

Jack Thompson Declares Bible Obscene

Crusading for a new rating system for books, lawyer and pro censorship lobbyist Jack Thompson has focused on the King James Bible as a prime example of depravity that is easily accessible to impressionable children and young adults. He points to passages about murder, incest, rape, genocide, regicide and other disturbing scenes to paint a picture of what he sees as one of the most dangerous books available today.

Taking time off from his anti-video game violence campaign, Thompson visited the television show The View last Monday as part of the PR campaign for his new book rating system. He cited specific passages of the Bible and explained how they may warp a young mind in an attempt to prove that the book needs to be censored. →  Read the rest

Review – Ico

Barely noticed when it was first released, Ico has now become the #1 game to reference when bringing up the issue of art in games. But is it really all that and a bag of potato chips?

Developed by SCEI (Parappa the Rapper, Shadow of the Colossus) and directed by Fumito Ueda, Ico is a third-person adventure game, set in a derelict castle that is situated on top of an island just a few hundred yards off the coast of some unknown continent. Cut-off by ocean on each of its sides, the castle becomes the player’s prison, so to speak.

Ico is a young boy (his name is never referenced, so I’m only guessing it’s his name) that has been shunned by his village and sent to an empty castle to distance himself from society. →  Read the rest

Best Game Ever – Jumping Flash!

The year was 1995 and my Plan Get an SNES hadn’t come to fruition. Too young to learn from my mistakes, I diverted recourses from that plan towards my new plan: Plan Get a PlayStation Plan. This consisted of saving my allowance, selling rare Genesis games (I’d later buy again for twice the price), and begging my parents for money.

Explaining why a longtime Sega supporter decided he wanted a PS and not a Saturn would take another article, but can easily be summarized — Sega had destroyed my faith in them by releasing and not supporting two add ons for the Genesis. The Saturn, in my eyes, was doomed to fail. And fail it did, at least in the US. Years later I’d feel slightly guilty for abandoning Sega in their time of need but in late ’95 I was ecstatic because Plan Get a PlayStation worked. →  Read the rest

Review – Prince of Persia: Warrior Within

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the Prince’s early game cry of “You Bitch!” become the next Internet trend.) However, the most curious thing about the criticism was that very few people ever made any sort of commentary on the actual gameplay. For all intents and purposes, it looked like angry nerds acting as immature and angsty as the kids that Warrior Within was trying to cater to (though that is not to say that I didn’t jump on the bandwagon for some period of time). →  Read the rest

Weekly News We Care About Wrap Up – 9.22.06

RedOctane sues TAC who in turn sue RedOctane
Guitar Hero makers RedOctane have filed a lawsuit against TAC for making guitar controllers that resemble their own. In response, TAC has sued RedOctane, claiming they’ve been making guitar controllers longer and that RedOctane is actually infringing on their copyright. Whether or not this sue the suer move is just standard stupid legal strategy remains to be seen. Personally, I’d find it hilarious if RedOctane loses.

Nintendo wants violent sexy games
Nintendo of America is courting mature content for the Wii. This is no doubt a good business strategy, but it still doesn’t sit totally right. However evil they were as a corporation, I always had a little respect for their slightly patronizing desire to protect us from unseemly content. Nintendo was the catcher in the rye. →  Read the rest

Weekend Spotlight

This week, while hoping to pickup Cooking Mama for the venerable DS, I came across a deal at Wal-Mart that I just couldn’t pass up. In the discount bin, with a pretty tattered box was Donkey Konga 2 with the Conga drums. After checking the prices on Bestbuy and Gamestop’s sites, I don’t think it’s that much of a deal, though. Jungle Beat can be found for only $15. But still, Donkey Konga 2 is rather enjoyable, especially if you go at it in multiplayer.

One thing I want to stress about the game is that the songs are not the original songs. They’re redone by a few cover bands. This is probably because of memory contrainsts with the GC’s disc medium, but there are like 30 of them, so quantity outweighs quality on this one. →  Read the rest

Nintendo’s new ad campaign

Nintendo knows that simply marketing their Wii console with standard ads would not take full advantage of the system’s propaganda potential. To tap into the marketing power of the system’s gimmick, they have begun releasing what they call life style ads. Writers at other gaming sites (who specialize in games and not advertising) have ignorantly mocked these ads as bad Gap knock offs. Little do they realize that Nintendo’s life style shots are what the company needs to appeal to a host of demographics traditionally not interested in video games. Study the following six photos for a minute and see if you can identify the demographic they capture before scrolling down to the answer.

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Demographic: Interracial couples who don’t understand that not all controllers sense motion

People who don’t understand new technology need new technology, too. →  Read the rest

A rant about rampant stupidity on the internets

Uh oh. By the looks of the cover this magazine is going to have a lot of words in it.

By now I hope you are in some way familiar with Penny Arcade’s Internet Fuckwad Theory. Time and again it has proven to be accurate, but I can’t for the life of me understand why. What exactly is it about anonymity – or near anonymity at the very least – that causes people to behave in illogical, rude, and just plain baffling ways? There are times when the gaming community amazes me with how well spoken or well organized it can be. Mostly however, it just causes me to pound my head in frustration. Everyone wants to know why gaming isn’t being taken as seriously as it could be. I’m beginning to wonder if this is such a mystery after all. →  Read the rest

Best Game Ever – Planescape: Torment

For as long as there have been computer role playing games there has been the paradox of character. How can a game give you control of someone who has feelings, memories, personality traits and a history that you don’t share without you undoing these qualities? How can a strong narrative allow for the main character to be completely amorphous?

If I wanted to read I’d go to school.

Traditionally, the East has dodged this problem by simply forcing us to control a character whom we have no actual control over. We can steer him left and right, but all of his decisions, dialog, thoughts and feelings are his own. Our job is to control the character in battle and make sure they get to the next cut scene alive. This method allows for a potent narrative and excellent characterization but, for obvious reasons, very little actual role playing. →  Read the rest

The Big Scene

Well, I finally understand how Nick Callaway felt when attending a party over at the late, great Jay Gatsby’s house on Long Island. On Friday morning, I traveled down to the Nintendo World Store to attend the Q&A session that a few of the IGN editors were going to have there, but that was just the tip of the iceberg.

I got to the store at around 10:45 a.m., completely exhausted from the anxiousness I had the night before. This would be the first time I’d ever met anyone from the journalism side of the video game industry, and I have to say I was nervous. These people are my celebrities; I’ve read their articles every day for the last 6 years. I know these guys probably think of themselves as regular people, so my enthusiasm may seem a bit unwarranted, but I can’t help it. →  Read the rest

Weekly News We Care About Wrap Up – 9.15.06

All that Nintendo jazz
So the Wii will cost $250 and debut November 17th. Nintendo knows how to deliver as little as possible without breaking a promise. The system will come with Wii Sports (in NA, but not Japan) as a pack in. This makes a lot of sense; consumers will be worried about the new control interface being new and strange, including an easily accessible fun title that makes full use of the controller is a great way to usher in the Wii.

Only they decided to include one controller, not two. This is a very stupid move precisely because it limits the strategy I just outlined. With two controllers and a simple game right out of the box, couples, fathers and daughters, johns and prostitutes, Lavern and Shirley or any other combination of two people could be having a ball with the Wii from the minute they plug it in. →  Read the rest