Review – Grand Theft Auto IV

When it comes to reviewing GTA IV, I am not even sure why we bother. We all know the game is going to sell more than anything else in 2008. We have all decided whether to buy it before reading reviews. Grand Theft Auto is such a part of our industry and pop culture in general that discussing it seems to be a waste of time, like discussions of each season of American Idol.

These discussions are also worthless because GTA IV just isn’t that good. Rockstar made a great game with GTA III, and managed to woo us yet again with the blue skies and 80’s schtick of Vice City. Since then they seem to have lost the point of it all, burrowing further and further into a hole of wrong ideas, all the while convincing most of the gaming world of their supposed genius. →  Read the rest

Playing catch up – River City Ransom

In my attempt to rectify my mostly Nintendo-less childhood I have been purchasing Virtual Console games at an unhealthy rate. Chrono Trigger and Super Mario World both lived up to their legendary reputations so I was excited to finally try River City Ransom (ignore that it’s slightly less popular and on a different console from the other two).

River City Ransom’s similarities to Double Dragon are obvious and I am proud to say it took about a second for me to figure out how to jump kick. (A and B at the same time for all you losers who haven’t played the exact same games as I have). The move set does seem somewhat pared down, though – is it actually possible to headbutt or elbow in River City Ransom? The action is ultimately very similar to earlier Technos games (such as Renegade) if a little less exciting. →  Read the rest

Review – Eve Online Empyrean Age

Every so often, Eve does a major patch, introduces new goodies, and calls it an expansion. Normally I’d mock such marketing tactics, but since Eve doesn’t charge for these expansions, I will instead laud them. The last patch, Trinity, finally updated the ancient Eve graphics engine, setting the bar high for any future add-ons. Empyrean Age focuses around in-game content, specifically “faction warfare.” Faction warfare is one of those things that developers talk about for a long time but nothing ever comes of, sort of like World of Warcraft’s “Hero Classes,” which took two expansions (and the second isn’t out yet) for an underwhelming single class. Accordingly, the Eve community was skeptical of this mythical “faction warfare.”

Fortunately, the Empyrean Age brings one of the more seamless and thoroughly entertaining integrations of player vs. →  Read the rest

Tales From Behind The Counter – A Time of Loathing

When working in retail there is one time of year you dread above all others: the holidays. It means angry customers with no time and no money, pissed off that they have to brave ice covered roads and bumper car parking lots instead of being gleeful and warm in the comfort of their own homes. In video game retail land, there is one other time that I have come to regard in the same way I would a diagnosis of colon cancer: EA Sports Game Release season. Also called, the Unholidays, with a long e sound on that i.

During this time, Electronic Arts decides to rain shit from the sky in the form of a new NCAA everything, new Madden, new baseball whatever, and [shudder] Nascar 09. I would rather play most of these sports over having to deal with the people who come in to buy these games and that, my friends, should tell you something. →  Read the rest

Peripheral Disdain

Hate Goes HERE

My girlfriend is pretty solid into Mario Kart. This was made clear to me when we started dating, that any attempt to usurp her Mario Kart dominance would be met with pure and unfettered force; the kind you would expect from the core of an exploding sun.

Not one to back down to that sort of challenge, I wrapped up my attempt at her throne in a pretty bow and gave it to her, a shit eating grin slapped on, for her birthday along with Mario Kart Wii and an additional wheel. This additional wheel, it was for me. For me to use to kick her ass.

Before you lose your dork-load trying to tell me how amazing the GC controller is and how lame we are to be using the wheel it should be mentioned that her golden path of pwnership was swathed wide with a wavebird, and that these wheels we got – we got them for fun. →  Read the rest

Review of an Insecticide interview

Insecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.

And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less like an overlooked gem. Reviews so far have tended to enjoy the adventure aspects, and have almost universally panned the action/shooter sequences.

IGN offered Mike Levine (who worked on The Dig, Sam and Max Hit the Road, and The Curse of Monkey Island among others) a chance to respond to the negative reviews. The interview is available here, and reading it was one of the more disillusioning experiences of my gaming career.

Now I want to be clear. →  Read the rest

….Metal Gear?

Folks, it’s that time of the month. No not that; the monthly blockbuster is out. Hot off the heels of GTA IV, Metal Gear Solid 4 gives PS3 users a reason to rejoice. It also makes a hell of an excuse for me to finally pick up a PS3. I’m not going to get into the story, but suffice to say it was a bit of a trial to save for and obtain the console, culminating in a fairly easy pickup at the local Walmart early Thursday morning.

It feels good to welcome a new console into the house, and it will mean vl can get more PS3 reviews on the site. Perhaps I will write a bit about the console’s user experience, though I doubt anyone cares.

In any case, MGS4 is now out, reviews are coming in, and the results are actually unsurprising. →  Read the rest

Review – Final Fantasy Crystal Chronicles My Life as a King of the Jews

Final Fantasy Crystal Chronicles: My Life as a King is a simulation game. When I first saw the name, I thought it would be another delightfully (?) simple RPG. Instead, here we have a delightfully simple sim; in fact, MLAK is hands-off nearly to the point of annoyance.

In MLAK, you build your city structure by structure and converse with your citizens (when they are willing to talk to you, that is). That is just about it. The city is composed of empty green glowing spaces that mark where you can place buildings when you have the resources needed for their construction. These buildings range from houses to various shops for your citizens and adventurers. You commission these adventurers to explore the surrounding wilderness to get more resources and advance the plot, and occasionally they will actually do so. →  Read the rest

Review – Call of Duty 2: Big Red One

I have a confession to make. Despite my general crankiness about the game industry, as well as my increasingly picky taste, I have a soft spot for a bane of the industry: World War 2 shooters. Chalk it up to the fact I am a history buff with a desire to compare in-game depictions of certain battles and weaponry to reality. This weakness has led me to play some of the worst Medal of Honor games, as well as to attempt to beat Call of Duty 3 on two different platforms (I finished neither). Finally the genre has provided a diamond in the rough.

When Call of Duty 2 was released on 360 and PC, someone decided to give gamers still using “old gen” consoles a consolation prize. A “bitch game” if you will. →  Read the rest

Translate your damn sites

Ever been to your favorite developer’s website only to find out you can’t read it (assuming your favorite developers are exactly the same as mine), not because of the onset of Sudden Illiteracy Syndrome (SIS) but because it’s in an entirely incomprehensible-scribble-based language?

Head over to Camelot’s official site and be in awe of how much cool content they have – little bios on each of the Takahashi brothers, a map to their office (or perhaps buried treasure), in-depth pages on the entire Shining series. Now realize it’s all in accursed Japanese and you will never, ever be able to read it (EVER). Staff interviews, questions and answers, and Golden Sun pages are all hidden behind abstruse kanji and katakana, hiding their secrets from us like a ninja with a secret…and a sword! →  Read the rest

Review – Civilization Revolution Demo

As the name might imply, it’s hard to make a full judgment of Civilization Revolution based on the demo for a few reasons. The game is time limited, you can only play on “pussy” or “Jay” mode (we’ll let the readers decide which is worse), both giving you bonuses significant enough that it’s hard to get a flavor for real balance. The Civlopedia isn’t full, so you can’t analyze all the techs without playing countless times, and you are limited to two civilizations. Despite these limitations, what you can do is get a good feeling for how Firaxis dramatically changed the game-style of Civ while still keeping it Civ–a paraphrased sentence you’ve heard over and over again about the game which is an excellent way to open up this review.

This is unrealistic.

 →  Read the rest

Apple and Agents (of the Elite Beat variety)

The Apple/Nintendo rumor mill has existed for a few years now, usually popping up quarterly or biannually with either a rumor about the two companies, or simple posturing about them. This leads to armies of geeks believing a merger is imminent, even though there is no proof or even any grumblings from either company about it. People simply look at how similar the two companies are, and somehow put two and two together (even if there is nothing to put together).

But maybe we are getting smarter about this inane trend. This time around, Forbes looks at how the iPhone might kill the Nintendo DS. The article cites the iPhone’s touch screen and accelerometer abilities as combining the features of the Wii and the DS. It also claims that the ability to quickly and easily download software wirelessly will make gaming simple and painless. →  Read the rest

The promise of motion control

Who wrote this unspoken hardcore gamer law that we can’t enjoy a game that engages more than just our brains and fingertips? Just because our hobby has been sedentary in the past, a lot of people seem to want to treat this as some kind of necessary condition to enjoyment of a game. I’ve wondered why so many people scoffed at the notion of actually having to move their arms to play a videogame or, heaven forbid, stand up from the couch. I’ll be the first to admit this may not be conducive to hours long grinds or extended raid sessions, but Nintendo wasn’t looking to give you those kinds of experiences. Thankfully, it seems the emotionally mature members of the gamer demographic have realized this and accepted the Wii for what it is – something that’s striving to give us a very different kind of experience. →  Read the rest

The next gen consoles then and now

Folks, it has been some time since the “next gen” was actually the next. I think it is about time to call it the current gen, and on that note, I think it is time to re-evaluate the three major players in the race. Much has changed, and my opinion of each console has changed wildly. Note that this is not an attempt to analyze who is going to “win” the console war. I think that it is quite clear that so long as there are games like Wii Fit and Wii Sports released at the right times, Nintendo is going to be unchallenged in total sales numbers. Meanwhile Sony and Microsoft will claim the Wii is not a true competitor, and then spin the numbers to make it look like they were the true winners. →  Read the rest

Murdering children does not grant you magical powers – More thoughts on good and evil in games

I started to write this as a postview of one of my favorite games, Beyond Good & Evil, when it occurred to me that there has been a lot of talk over here at videolamer recently about, well, good & evil. Shota seems annoyed both that so many games are overwhelmed by universe destroying, Pure Eeeevil, and also about the preponderance of good characters that restore our faith in the good ol’ dependable U.S. of A. and its various institutions. I largely agree with his frustrations, but this post is an attempt to complain and moan about the recent spate of games that ham-handedly try to explore good & evil within the plot and structure of the game: such as KOTOR, Fable, and Bioshock. Also, I’m going to propose a better way of doing it. →  Read the rest

My First Import

As much as I love this hobby, the truth is I have never bought import games before. I’ve been given one (as seen in picture), and played quite a few, but never did I lay out my own cash. The main problem was finding a way to play them. I just didn’t want to spend extra money for a Japanese console/fliptop/Freeloader disc in addition to premium price for the game itself. As for the Dreamcast, I didn’t realize its import friendliness until it was too late. It hasn’t been much of a hindrance, as localizations for worthy games have become more common (even for fighters).

This weekend I finally brought home my first import game, Salamander Portable. It was a nice and easy choice. The game was apparently imported by at least a few non-specialty retail outlets (including Fry’s), and was common enough that some shooter fans talk about it like it received a US release. →  Read the rest

News We Care About Wrapup – 5.30.08

Beyond good and sequels
Beyond Good and Evil 2 was recently released much to the joy of gaming forums everywhere. Sequels are exciting because it means more of something good. That we long for sequels seems to stem from a few things but most of them point to problems in the industry. It means we expect crap and usually get crap and when a game that’s worth playing actually comes out we want more because the other option is crap. We want sequels because we do not trust developers to make good games. If Ancel is given full reign over his next project and allowed to do what he wants, then let the man create something new. Shadow of the Colossus is the perfect example – a great game by the same designer as a game you love is even better than a sequel. →  Read the rest

Another design mechanic that should die – Remaining lives

This one has been on my mind lately after finishing the New Super Mario Bros. game on the DS. The little icon reminding you how many Marios remain with which to complete the rest of the game remains ever present. I guess it’s there because, well, it’s always been there, and this is a game about pulling some strings of nostalgia.

What happens when you run out of Marios? You get a screen that asks if you want to continue playing from your last save point. If the ‘penalty’ for running out of lives is the exact same thing that would happen if the user just turns the machine off perhaps you should rethink why, exactly, you are going to the trouble and expense of putting it there in the first place. →  Read the rest

Gametap tightens the faucet

As reported by Game|Life, Gametap’s editorial website and video content is getting axed less than a year after it was started.

I have voiced worries about Gametap in the past, and this is another bad piece of news. The problem the service has is that it seems to be run by individuals who know what the hell they are doing. This brings a level of knowledge and communication with users that you would not expect from a branch of Time Warner. Of course, this makes Gametap stand out like a sore thumb, which is bad when it comes time to knock out anything unrelated to the bottom line.

In any case, losing the editorial section likely has nothing to do with the fate of the service itself, but it still makes me worry. →  Read the rest

Short RPGs for fun and profit

Almost a month ago, Persona 3: FES was released. It not only contains the definitive version of my favorite RPG, but it has an extra “epilogue” chapter as well.

This is a cause for much rejoicing. I started playing it immediately, and so far I’d say I would pay the $30 just for the improved first game. But herein lies the problem, and the crux of this article: It has been a month and I am still playing it. Not only that, I’m still in the first section; the remake.

I love RPGs. I love playing lots of RPGs. But I also like having time for other, trivial things, like working, sleeping, eating, and the occasional shower. Most games in the genre are long; sometimes the length necessary for fleshing out the story, but more often it is just padding. →  Read the rest