Weekly News We Care About Wrap Up – 9.21.07

PSP outsells DS in Japan
Square’s Final Fantasy VII spin off for the PSP, Crisis Core, sold half a million copies last week. It also sold PSPs. Possibly not all of the 95 thousand Sony sold in the week, but likely around 80 thousand, which is how many more units were sold than the previous week. Sony’s business strategy should be clear – simply release a spinoff of one of the most beloved games of all time once a week and the PSP will handily outsell the DS in Japan 1.2 to 1.

Or, to quote someone from a forum I read:
“If DS stopped selling and PSP continued at this rate, it would catch up in 139.7 weeks (May 21, 2010).”

Does anyone else feel nauseous?

Home delayed till Spring
Good for Sony. →  Read the rest

Discs based gaming and you – Luddites and grognards

I have something to admit. It will sound strange in this day and age, but I still get a bit weirded out playing games on optical media.

It really makes no sense, considering just how long I have been popping discs into trays to get my game on. My reasons are a combination of upbringing and perception, and if you’re bored or curious, I’d like to share them with you.

Reason One – Music

Very early on, when CD’s were becoming mainstream, I was young enough to make the false assumption that they were like cassettes and vinyl before them, intended only for playing music. Of course, young Christian had never played with a computer using a tape drive, so I was wrong on two accounts. In any case, thinking of a CD as a storage medium rather than as a vessel for music took a little while, but I came around eventually. →  Read the rest

Review – Metroid Prime 3

The moment I saw it at E3 I knew it would be one of the Wii’s killer apps. If you read any of those lesser video game sites around you know that their reviews have borne my predictions out. This review then is not meant to tell you whether or not you should buy this game.

I can tell you that right off the bat: if you have any interest in FPS or adventure games, or, to use the portmanteau generated by the ever clever gaming forum communities, first person adventure games, you need to play this game. Buy it, rent it, whatever your wallet allows, it deserves a play-through because it is one of the best games currently on the Wii and it has a lot of innovation to offer. →  Read the rest

Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? Surely Seganet was impactful as all get out. →  Read the rest

Sony sends IGN a Reviewing Guide for Lair, IGN realizes the folly of its ways

Wow, how arrogant can someone be? Completely ignoring the fact that every single review for Factor 5’s monumental disaster says the same exact thing (god-awful motion controls with the SIXAXIS), Sony has issued a Lair Reviewer’s Guide for IGN, stating, in cold-hard PR-speak, that they are not playing the game properly, and that they need to open their minds and “hands for something very different!”.

Now, I could understand if Nintendo was the one doing this, as there have been many times where a Wii game would get the lowest scores possible on one site, while it had higher than average scores on another, depending on if the reviewer understood how to use the game’s motion controls. That I could understand. But because Sony is doing it, I can’t help but think this is more of a publicity stunt than anything. →  Read the rest

The Hardware Honeymoon Is Over, Bring On The Games!

I just took a quick peek at the Japanese console sales charts and I think it is safe to say that the newness is starting to fade from this generation of consoles. This is by no means a doom and gloom statement, it just means that now some game developers need to step up to the plate and convince people to buy into all of the new hardware floating around.

Microsoft will again be the loser in the Japanese console market. The Xbox 360 just does not have titles that Japanese people are interested in. Halo 3 will most definitely boost sales in the United States and Europe but not many Japanese gamers play Halo. I am positive I will be able to walk into any store here on the day Halo 3 is released and walk out with a copy of the game if I so desired. →  Read the rest

Retrospective – Metroid Prime 2

Continuing our look at the fabled Metroid Prime series, we now delve into Metroid Prime 2: Echoes. It’s a common occurrence in the video game medium that a franchise peaked early in its life time. When a game is as stellar as the first Metroid Prime, it’s going to be very hard to create something better. And this is an apt description of Echoes. It’s definitely a good game, but sadly, with nothing new to show, and a few problems introduced, Echoes doesn’t live up to expectations.

In this installment, Samus has accepted a request to find a missing Galactic Federation starship that was last heard from while hunting down a Space Pirate frigate above the planet Aether. All communications with the GF starship have been lost since then. Not one to pass up easy money, Samus accepts the mission and travels to Aether, but as she enters the atmosphere, a virulent electrical storm damages her gunship, leaving her stranded on Aether until her ship repairs itself. →  Read the rest

Weekly News We Care About Wrap Up – 8.31.07

Nintendo stops whoring out Metroid, or at least Retro stops
Please, let Retro make a game it wants to make. I know you own them and want to assign them to a franchise because franchises make all the bling, but it’s really not in your (my) best interest. You have no “mature” themed franchises left, unless you’re giving them the next console Zelda. An excellent developer like Retro also deserves to be rewarded – let them design a game from the ground up. It could be dark, with nudity and blood everywhere. Perhaps bloody nipples. You know, mature.

You would get what you need out of them – an awesome title for the older gamer who is too insecure to play something cute and candy colored. Retro would get what (I assume) they want – the chance to make a game without being assigned 75% of the design. →  Read the rest

Review – Mario Party 8

Mario Party 8 is great for those who love board games, but don’t have a properly calibrated floor to play one on. I was so bored playing the required 80 hours of remedial shoots and ladders needed to unlock all of the party games that I started to appreciate Warhol’s “Sleep”. The party games combine the all the fun of watching real estate infomercials with the innovation of watching a marathon of real estate infomercials.

  No disrespect to Tom Vu, however. In his infomercial, this late 80’s real estate mogul turned seminar hawker/ pimp had a waterfall that he built using the leftover chicks from the playboy mansion. And best of all, he would act like he never saw them. He would give the original crib tour and walk by as if he just had a non-woman waterfall built of regular rocks and Waterfall-Mart bought supplies.
 →  Read the rest

Review – Madden 08

The Madden Curse Comes to the Wii

For years we’ve seen each Madden cover supermodel fall to the “curse” of becoming overpaid, injured and irrelevant. And just as eerily, the infamous curse is plaguing the upper right corner of its cover as well.

I know I’m supposed to unconditionally lower my expectations for the Wii’s substandard graphics and love it because of it’s removable showerhead inspired controller, but this is just lazy. (And by the way, the joy of flailing a little white rod at my TV is neither new nor innovative.) Crowd shots, backgrounds, stadium flybys and even the loading screen still shots rely on heavy, let’s say, “artistic” blurring to compensate for these worse than average Wii graphics. Whereas the animations have finally improved on the other two consoles, the motion capture for the Wii looks like it was recorded in the Madden bus toilet using a breakfast burrito and some pork rinds. →  Read the rest

Retrospectives – Metroid Prime

I don’t know about you guys, but with all these Metroid videos popping up all over the place, coupled with the release of three Metroid titles in a three week span (Metroid, Super Metroid on the VC, and Metroid Prime 3: Corruption on the Wii), I have developed full-blown Metroid-fever. GameTrailers has an awesome video retrospective on the entire Metroid series, while Nintendo has been so kind as to relay eight preview videos for the soon-to-be Wii masterpiece, Metroid Prime 3: Corruption, right to our very own Wiis.

But then I became a little sad. Corruption is going to end the Prime trilogy as we know it. What happens next, no one knows. Would the series return to 2D adventure like SNES’s opus, Super Metroid? Would it continue the First-Person-Adventure legacy? →  Read the rest

We can’t really be this stupid

ReggieHatesYou

When my fiancee tells her friends that she’s engaged to a fairly devoted gamer she is almost universally met with reticence; those ‘I feel sorry for you’ little smiles, vacant head bobs and the ubiquitous ‘oh… that’s, um, cool’.

This is because, even though G4 Tech TV, Spike and the Sci-Fi channel would have you believe otherwise, we are not mainstream. Realize that even though you know more gamers today than you ever have in your life, the majority of our country still asks if we use Nintendo Tapes(???) for our xBoxen. We are gaining momentum, yes. Our industry is becoming a huge cash generator and more people than ever are joining the cause, but we’re not at the point just yet where more than 10% of the populace doesn’t think of us as basement dwelling dweebs. →  Read the rest

Requiem for a Dreamcast

I used to think I was pretty clever when I told folks that “Nintendo made me a gamer. Ocarina of Time made me hardcore”. I kept thinking this for quite some time, but eventually realized that pre-OOT, I wasn’t really a “gamer”, just a kid whose game experience consisted of little more than a string of Nintendo consoles, a few hours on the Genesis, and a dusty old 486 PC. This was a time when fresh games came to my house twice a year if I was lucky.

After Zelda I truly became a “gamer”, though now I think it had less to with that game in particular and more to do with the fact that around that time I was introduced to a modern day computer, Next Generation Magazine, and a Sony Playstation. →  Read the rest

It’s Dreamcast Mania!

Ladies and gentlemen, we here at videolamer pride ourselves on our knowledge and coverage of both current gaming trends and the very best in classic gaming. However, everyone makes mistakes sometimes, and one piece of gaming history has gone unnoticed by us for far too long. Of course I am talking about the Sega Dreamcast.

Almost a decade after its release, the Dreamcast still astounds new comers and old fans alike with its incredible library and fresh ideas. While the three console race of Sony, Nintendo and Microsoft is now ingrained in our minds and memories, we must never forget just how much the Dreamcast brought to the table, as well as how much more it could have done given a little more time. In a time where some gamers bemoan a lack of innovation and creativity, I cannot think of a better remedy than a Dreamcast and a hearty stack of its best titles. →  Read the rest

The Month of Metroid has begun with new preview channel

Starting off the Month of Metroid, Nintendo has sent us Wii owners a little gift this past Friday in the form of a Metroid Prime 3:Corruption Preview Channel. It’s a free downloadable WiiWare channel that gives users a sneak peek into Metroid Prime 3: Corruption for the Wii, which is due August 27th. After watching the two supplied videos (with two more being released the 13th), I have gone into Metroid overdrive, frothing at the mouth for any and all things Metroid.

The first video is a graphically-impressive look into what’s going to happen to Aran on her newest adventure. At the beginning, you see Aran in a skyscraper, with a voice-over telling you that she’s been infected with the infamous Phazon, the same radioactive material that has plagued the universe since the first Metroid Prime game. →  Read the rest

Brawl Web site reveals completely new material

As some of you may have noticed, the official Smash Bros. Brawl website finally unveiled completely new material last week.

First off was the new character, Ike, from Fire Emblem. Ike comes without any warning whatsoever – although I’m hoping to see a lot more interesting and varied characters, I’m happy enough that they announced Ike suddenly – it implies there could be more announcements of this sort.

As a character, Ike sounds most like Roy. Some complain that Roy and Marth were too similar in Melee – Ike will only add to these complaints if both of the others return – but I disagree, as Roy and Marth play quite differently, despite how much their moves look alike. I think they can vary Ike’s move style considerably – wielding a two-handed sword, he might actually have more reach than either. →  Read the rest

Review – Mr. Robot

I entered into the futuristic world of Mr. Robot with some apprehension. The game is based on a lot of stuff I am not overly fond of; puzzle games, platformers, and robots. I was not too keen on the title of the game, either, because other than Mr. T, who was the last good Mr. Anything you can think of? And so help me, if you dis Mr. T, I do indeed pity you, fool.

The one thing this game had going for it is that it is one of my friend’s all time favorite games and he has very good taste. Mr. Robot sits among legends such as Fallout 2, X-Com, and Katamari Damacy if you were to see the list entitled, “Jim’s All-Time Favorite Games”. So when it was suggested that I take a look at the game and review it I jumped at the chance. →  Read the rest

Weekly News We Care About Wrap Up – 7.27.07

Microsoft sort of wants you to buy an HD DVD add on
$20 off is not a good deal for something that costs $200, but that’s the amazing deal Microsoft is giving us on their 360 HD DVD add on. The move feels like a last ditch effort to make it appear that they still have a chance at beating the Blu Ray format. What is it with these companies that are desperate but not willing to allow this desperation to save me a lot of money? The PS3 should cost $300 and the 360 HD DVD doohickey should retail for $19.95.

Then there’s the prevalence of bundle deals. In addition to the twenty big ones you’d save buying the HD DVD drive, you’d also get five free movies. Choose from classics like Seabiscuit, Chronicles of Riddick, and Tomb Raider. →  Read the rest

Nintendo to the future, “Emulate this!”

This morning while showering I thought about the usual – video games. Specifically, I thought about the article we did on DS games and how some people reacted by saying the PSP is backwards compatible with every old console someone wrote an emulator for. After mulling over the pros and cons of that argument, I spent some time pondering the future of emulation and something struck me. Unless motion control and touch control become ubiquitous, the DS and Wii will not be emulatable by anyone not willing to put in huge amounts of effort.

Nintendo has always had a particularly strong fear of piracy. Primarily because CDs are so easily duplicated, Nintendo gave the N64 a cart slot. For the same reason, they burned Gamecube games onto mini-DVDs.

After a lather rinse repeat, it struck me that Nintendo’s new systems may not be different only to capture new audiences, but to prevent emulation. →  Read the rest

Tale of the Tape

This could be interesting. Lawsuit between Silicon Knights and Epic Games. Possible SNAFUs with the Unreal 3 engine. The perfect recipe for speculation, drama, and endless blogs and articles.

Its also the perfect opportunity for violence. Who here wouldn’t want to see a fight between Epic’s Mark Rein and SK’s Dennis Dyack? Both are loudmouths for their respective companies, fellas who won’t stop gushing about their own product, but rarely have anything nice to say about anything else. I think it would be the best way to settle this issue, especially if it means one of them gets knocked out for a couple of months.

But wait – we can make it better. Lets just do the whole thing WWF style. Out of nowhere Cliffy B. comes into the ring with a steel chair, knocking Dyack out and parading around the ring with Rein. →  Read the rest