Weekly News We Care About Wrap Up – 2.2.07

Sony contemplates PS3 price cuts
A little more than a week ago, Sony’s Jack Tretton said there would not be a price cut to the PS3 any time soon.

Soon after Takao Yuhara announced, “We may look at the price as part of our strategy to expand the market when the timing is right.” Most sites are running with the idea that Sony has changed their stance on price. It doesn’t seem clear that Yuhara means Sony will change pricing any time soon, nor does he mention any specific territory.

Sony claims that they took a hit from the PS3 price reduction in Japan, so it seems counterintuitive for them to talk about more cuts. They are likely doing damage control since about every gaming website not owned by Sony has chalked up the phenomenon of PS3s sitting on shelves to its exorbitant price. This seems like the appropriate time to report that the PS3’s price was recently raised by retailers in Canada. →  18 Wheeler American Pro Reader

Nintendo Says “Huh?” to N64 Memory Pak on VC

I think the Big N missed the memo that was sent around the office (or rather, world) on what their fans want. Nintendo apparently forgot to include any code in their emulation software to simulate the N64 Memory Pak peripheral. This means that any game that utilized it will have to forgo it completely. As of now, only Mario Kart 64 uses it for saving time trial ghosts, but there are games out there that use it far more extensively.

Games like WinBack, Shadowman, and Extreme-G all used the memory pak for single-player game saves. The peripheral, which would connect to the expansion bay on the N64 controller, was integral to the enjoyment of these otherwise great games of yesteryear. So what does Nintendo have to say for themselves? Apparently that we shouldn’t have even asked in the first place. In regards to the Mario Kart problem:

“Due to unavoidable technical reasons unfortunately it is not possible to save ghost data from Mario Kart 64’s Time Trials in the Virtual Console version of the game,” reads the statement issued to Pro-G. →  Words are the towns and cities of letters.

The Circle is Now Complete: Wii News Channel Released

After being MIA since launch, Nintendo finally released the News Channel for the Wii last Friday. Using the Associated Press as its information provider, the Wii News Channel lets you read regional, national and even international news stories, all at the click of your Wii-mote.

Nintendo, in all their wisdom, even included the Globe feature from the recently released Forecast Channel. If users want, they can rotate a realistic-looking 3D globe (complete with topographical data from NASA), looking for news stories from any region on Earth, as well as brush up on their geography. It still amazes me that the Sahara Desert is really that big. The damn thing covers almost half of the African continent.

Anyway, after using the News Channel for almost a week now, I’ve gone from not caring about any news to feverishly wanting to fire up the channel every night after work. It’s a great interface, making the act of handling a newspaper feel like you’re disabled or something. →  Reading. Reading never changes.

Weekly News We Care About Wrap Up – 1.26.07

Wii games channel coming…some time
Nintendo has confirmed that they will offer new games for download on the Wii, no doubt inspired by Microsoft’s Live Arcade. Since the Wii is already being positioned as the console to develop for if you have a small budget, it should be interesting to see what kind of games are distributed through the games channel (not the official name). Will it be home to crappy Flash games or is this the beginning of the 2D renaissance on home systems? I’m hoping for the latter but won’t be surprised if it’s the former.

Gears of War sells well in Japan
Well enough to break the top 10 list, in fact. Now American developers know breaking into the Japanese market is possible; all they have to do is make one of the best games of the year.

Silicon Knights President blogs about Too Human’s cold E3 reception
Denis Dyack describes how last E3 felt with a story from his college days. →  Zone of the Readers: The 2nd Reader

Review – Excite Truck

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet expectations, Excite Truck may be gamers’ only source for a good racing experience. Thankfully, Excite Truck is running on all cylinders, delivering an awesome, and somewhat complex, arcade racer.

Developed by Monster Games (which developed Infogrames’ NASCAR games), Excite Truck is an arcade racer that brings to the table a totally new way to drive your virtual vehicle, with help from the innovative Wii-mote.

Just how rugged is that rack?

Most of you are probably wondering about how the game handles, so I’ll get right to it. The game controls wonderfully. You orient the remote like an NES controller, where the 2 Button is the accelerator, 1 is for the brake, and any direction on the D-Pad is your turbo boost. →  Do the math.

Suicidal Wii

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing something wrong, did what all red-blooded Americans do: I hit it. I gave it good, hard slap in the self-loading disc drive. Nope, no good. I checked all the wires, all the outlets, and anything else related to the problem, but nothing worked.

Distraught over the loss of my one true friend, I decided to call up Nintendo and plan out a proper funeral for the little guy. With minimal wait time (props to Nintendo for the awesome background video game music while on hold, btw), I got connected with the proper authorities.

Not one to give up on one of its patient however, the technician directed me to the inherent problem of the AC Adapter getting shocked out of commission temporarily. →  This post are sick.

Weekly News We Care About Wrap Up – 1.18.07

Breaking news: Bill Gates likes the 360
When asked how the system’s strategy is working out, Gates replied, “It’s working perfectly.” So they DID mean to launch with nothing worth buying, have fewer than a 10 million lead on their year delayed competition, and fail in Japan a second time. That’s a relief. Other comedic tidbits — Gates says Sony is their biggest competition, despite last week saying Nintendo was their biggest competition, and then goes on to brag about owning Rare, which was largely a waste of millions of dollars.

Gates is a bright guy, sure, but he is also a bullshit artist. Other gaming sites have said that he is a man who doesn’t mince words; he says what he means and means what he says. These sites are wrong and possibly deluded. No one as successful as Gates means more than 25% of what they say. If the man weren’t a cutthroat business man and bullshit extraordinaire (which is redundant), he would not be richer than Jesus. →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

The Ubi-Soft Effect

Remember when Ubi-Soft was all gung-ho for the Wii? They jumped on the Wii like it was a free ticket to Pleasure Town.

For the uninformed, Ubi-Soft bet high on the Wii. They thought getting a head-start with the Wii would help them become the top publisher in gaming, besting the almighty EA. Since the launch of the Wii, Ubi-Soft has released 7 games in total, which is three more than Nintendo themselves(based on American release lists).

Interesting thing about this situation is the mentality behind making these games. You’d think after seeing Red Steel being showcased in Nintendo’s conference at this year’s E3 that Ubi-Soft wanted to bring gamers a more quality-centric release list, but has in fact done the complete opposite. After tallying up the average scores from Metacritic, Ubi-Soft’s titles have averaged a score of 54.

The highest score garnered was for Rayman Raving Rabbids with an average of 76. Then came both Splinter Cell: Double Agent and Red Steel at 63. →  Postlanser: Heritage of Read

Best Game Ever – Pinball Quest

Genre blending is a splendid little thing. Diddy Kong Racing, one of Rare’s greatest Nintendo 64 games, is a wonderful mix of racing and adventure. Mario & Luigi Super Star Saga is a clever RPG with platforming elements thrown in. Games that stick adamantly to a certain form run the risk of getting stale, and introducing elements from other genres is a great way to keep things fresh.

I don’t get it.

Video game pinball is no stranger to this phenomenon. I remember the high hopes I had for Odama when I first heard about it sometime a few years ago. A pinball-based tactical wargame? That sort of thing just sells itself. Mario Pinball Land, similarly, had you explore typically Mario-esque worlds with a peculiar ball-shaped Mario. Interesting concepts, and rarely seen, too. But the games themselves didn’t go over so well with critics, sometimes cited for their unreasonable difficulty (Odama, oddly enough, was described as being both too easy and too hard by different reviewers). →  Reading. Reading never changes.

Numbers are fun: Year end edition – The handhelds

A few months ago I reported that the DS was an unstoppable juggernaut that had put quite some distance between itself and the PSP. Elsewhere on this site we have mentioned that PSP software sales have fallen off. After looking at some year end numbers on handheld sales, I hold to the argument that the DS will be (already is?) the victor in this generation of portable video games I think it may be a bit early to buy Sony’s product a headstone. Lets go to the proverbial video tape.

Both handheld companies entered 2006 with approximately 3.7 million units of hardware sold (DS had slightly more, PSP slightly less, but DS also had a three month head start). In the US the DS then outpaced the PSP by selling 5.3 million units (combined DS and DS Lite) while PSP managed a very respectable 3 million. The software sales tell a similar story. Nintendo sold over 23 million DS games while Sony mustered 14 million with the PSP. →  All happy games are alike; each unhappy game is unhappy in its own way.