Gaming Meccas of Japan Pt. 1 — Den Den Town, Osaka, Japan

Being a geek and living in Japan is kind of like mixing Ecstasy with LSD – it’s one hell of a trip. There are four places in Japan that should be on the must-see list for anyone who calls himself a nerd. The big one is Akihabara in Tokyo and I will be covering that in September along with The Tokyo Game Show. The third spot goes to Nintendo’s world headquarters in Kyoto but there isn’t much to see there because no one is allowed into the facility and tours are never provided. The fourth spot and topic of today’s installment is Den Den Town in Osaka.

Den Den Town can best be described as the poor man’s Akihabara. It is smaller in size, about four or five square blocks instead of an entire section of Tokyo. →  Read the rest

Nintendo’s E3 conference also sucks

Nintendo’s E3 presentation was as bad as Microsoft. Had they not announced release dates of games I want, I’d probably say worse. Highlights:

– Bragging
– Charts
– Release dates
– Montages
– Charts
– Wii Zapper, which will come with a game (how about a game that comes with the zapper instead of a zapper that comes with a shitty after thought of a pack in?)
– Mario Kart coming early next year with online races and a stupid plastic steering wheel. Also with the new feature of “skill not mattering” that levels the playing field for all new gamers
– Charts
– Bad puns
– Montages
– High School Musical, the amazing game based off of the movie of the same name
– Wii Fit, complete with Wii Pad to Wii stand on

I thought Reggie was supposed to not suck. →  Read the rest

Second helpings of the DS list article

Yesterday we covered 65 DS games as something of a jesting response to a PSP Fanboy article. Some readers decided to ignore the point of our piece, which was that games are, at least by our standards, the real reason to buy or not buy a system. For those people, we now present a second reason (in their view) to buy a DS — backwards compatibility.

The entire GameBoy Advance lineup is available to a proud DS owner. While a majority of games on that handheld were licensed kiddy garbage, it was still home to some excellent titles you should make sure to play.

After some GBA games, we will then take a look at 10 upcoming DS games that look promising. Like the GBA games, it didn’t seem appropriate to include these yet to be released games on yesterday’s list. →  Read the rest

65 reasons to own a DS

Recently, PSP Fanboy began a series of articles called “60 Reasons to own a PSP.” They may only be up to reason 45 despite the series beginning a month ago, but today we are showing you everything we’ve got. Yes, 65 reasons to own a DS, but here’s the catch — they’re all games.

PSP fans (we have some at this site) and savvy readers may be quick to point out that PSP Fanboy could have taken the same approach. Forget that it’s debatable the PSP has 65 good games because that’s not the point. The PSP crowd may like games, but we believe the PSP Fanboy article shows what is important to that fanbase.

Features, a lot of features. Nubs, wireless, movies, browsers, messengers, waffle irons. Games are number one on their list, but they still get one sixtieth of the list, like free VoIP (in Britain only) and adjustable screen brightness. →  Read the rest

matt’s E3 Predictions

I’m sure you’re probably bored to death of reading the blogosphere’s predictions for the cleverly-named “Min-E3” event that’s going to take place next week, but I haven’t stated mine yet, so you’re gonna sit there and listen, whether you like it or not. I’ll try to make it short, so you only have to use 3% of your brain power. Fucking babies.

Microsoft

-Gears of War for PC. Why? Because it’s already true.

-No portable (Jesus people, forget about it).

-$50 price drop for each 360 SKU (Core, Premium, Elite).

-No MGS4. It will happen eventually, but it’s not going to be for awhile.

-Zune will be integrated more with the Fall Update. Songs and video bought off Marketplace, then transfered to your Zune.

-Some crazy XBLA game shown off, with a million crappy ones. →  Read the rest

Weekly News We Care About Wrap Up – 6.29.07

Capcom not merging with another company
Sega and Sammy did it, Square and Enix did it, so why not Capcom? Imagine the awesomeness of Capnomi — crossovers like Phoenix Wright Solid, Gradius May Cry, and Silent Resident Evil Hill would delight fans worldwide.

Unfortunately (or fortunately if you live in the real world), Capcom won’t be merging with another company any time soon. They did announce they would go the Sega route of buying a bunch of crappy Western developers, at least. We can only hope Capcom nonchalantly hands over enormous franchises for their new developers to systematically destroy.

Dragon’s Lair DS
This game gets a bad rap just because it’s basically not interactive in any way. It’s true that if Dragon’s Lair came out today on the PS3 and looked amazing but offered little to no gameplay, my throat would be sore from all the screaming about how shitty it is. →  Read the rest

Nintendo confirms WiiWare: Indie Gaming on Wii

This week Nintendo sent the word out that they are indeed working on a Wii channel where users can download original games, titled WiiWare. This is basically Nintendo’s version of Xbox Live Arcade.

Nintendo is working on getting indie devs to take advantage of the WiiWare channel, but it’s still unknown how developers can actually make a game on the system without open source API’s for the Wii’s architecture. It seems that indie devs may need to pony up the cash for a real dev kit. Thankfully, Wii dev kits are pretty damn cheap right now, estimated at a paltry $2000.

Now I’m sure most of you are thinking, “Yeah, Nintendo said this when they first announced the Wii and it’s online services.” You’d be right, but you must remember Nintendo rarely comes through with some of their really inventive ideas. →  Read the rest

Playing catch up: Chrono Trigger

I finally finished Chrono Trigger, and only 12 years late. Not too bad. Much like Super Mario World, this is another classic that deserves the accolades it has received. I only hope Link to the Past and Final Fantasy 4 are Chrono Trigger good. Though because of the game’s quality characterization, I am now slightly depressed.

It has been pretty uncommon in my life, but now and then a game comes along that affects me like a great movie or novel does. Now that there is no more to see, what happens to the characters? Crono, whose name is a typo because of the apparent five character limit in the game, was the standard silent protagonist and I don’t give a damn about him. But Frog, Magus, Lucca and Robo I do care about. →  Read the rest

Weekly News We Care About Wrap Up – 6.18.07

Sony announces 9,648,319 games by March 08
Unfortunately, they counted each individual household a game would end up in as a unique game. If you don’t count your copy of God of War 3 as a different game from my copy, then 145 or more PS3 titles are coming.

Sonic RPG on DS being developed by Bioware
Funny, whimsical RPGs can be cool. Mario’s Super Star Saga and the whole Paper Mario series attest to this. Cute, colorful cartoon characters in RPGs can hold their own, too. Kefka may look silly this day in age, but he is still insanely evil. So what is so horrendous about a Sonic RPG? I’m glad you asked.

Sonic is uninteresting in every possible way. Running fast makes for a subpar to decent action game (or awesome 2D platformer) but is not solid foundation to build a character on. →  Read the rest

Behind the names of our favorite companies and consoles

Gamers speak the names of companies and systems on a daily basis, but many of us don’t know what these words actually mean nor their origin. And so here is a list of many of the biggest companies and consoles and what information is openly known about their names. I speak absolutely no Japanese and have no new information to add to this planet, but I have not seen all this info neatly compiled in one spot before. Thanks to Japanmanship and others who had already done much research on the topic.

Companies


Microsoft – Micro Instrumentation and Telemetry Systems created the microcomputer Altair 8800 and Bill Gates offered to implement BASIC on their system. Micro is either from the Micro in the MITS company name or the micro in microcomputer, or both. →  Read the rest

Breaking News: Big Japanese publisher to release crappy games on Wii

According to Screen Digest, one major Japanese third party publisher said, “We’re running a business, not to win awards but to make money — if we make breakeven plus on Wii then we are happy.” This translates to “We will port a lot of PS2 games to the Wii and develop real games for other consoles. The neutrality of Screen Digest has been disputed on some popular gaming forums, but assuming this quote is accurate, it still boggles my mind.

I was an economics minor and want to pretend my parents 120k were well spent, so please roll with this haphazard attempt at a proof:

First, we must necessarily assume that profit comes first because the quote indicates this is true. This rules out the idea that 3rd party publishers are saving their big games for HD and fancy processors simply because the developers want to work on them. →  Read the rest

What Call of Duty has taught me about the Wii

I’m just about willing to say that Call of Duty 3 is the most important game on the Wii right now. I couldn’t even finish it, yet it showed me a lot about the console that I never thought about before (or simply disregarded as false).

For instance, we’ve all heard the complaints from lazy gamers who are afraid of being active when playing the Wii, thinking they will get tired after only a few short minutes. Even before launch this was often mocked, and once people started playing, it seemed even sillier. But it isn’t silly at all. True, most games will not tire you out – even Wii Sports won’t unless you play it like a workout. In fact I’d say the Wii makes things much less tiring by allowing you to hold the controller in a variety of positions. →  Read the rest

Playing catch up: Super Mario World

I was a Sega kid. This means different things to different people — I was deluded, I had bad taste, or maybe I loved action games? Yes, somewhat and no. Sega’s consoles gave me plenty of great games to play growing up, and I don’t regret knowing the Phantasy Star and Shining Force series as well as other gamers know the Final Fantasy and Dragon Quest series.

What I do regret is how little I know about the Final Fantasy and Dragon Quest series. Everything in life costs something, even if only time, and playing so many Sega games necessarily meant I had little opportunity for Nintendo games.

Here is a partial, embarrassing list of titles I missed that I still hope to play:

Any Final Fantasy before 6
Any Dragon Quest before 7 and after 1
Link to the Past
Chrono Trigger
Metroid
Super Metroid
Ocarina of Time
Super Mario World

Before yesterday, I had never played Super Mario World. →  Read the rest

Rumor-ium: Wii killed the hardcore gamer… star.

There’s a new rumor running around the neighbor-net (which I sincerely hope is false) that says Nintendo’s Project H.A.M.M.E.R., the action title for the Wii, has been canceled.

And if that’s not bad enough, the main reason it was supposedly canceled was because Nintendo wants NST (Nintendo Software Technology) to develop “expanded audience” titles instead. And by that I’m sure they mean casual games geared towards non-gamers.

Dear God no.

In recent months, many people were worried that, with games like Nintendogs and Brain Age becoming amazingly huge hits, that the hardcore gaming sector would take a huge hit. I never thought it was ever really going to happen, as there are still a lot of games geared towards true gamers coming out in the next year or so, but this rumor has me worried. →  Read the rest

The Wii Has Won!!!! Wait, What?

Fortune has apparently deemed the Wii as the winner of the next-gen video game console race, featuring the Wiinner’s Circle on their cover, along with a fairly lengthy article talking about everything Nintendo has done right with its system.

It’s a fascinating read [via CNN], but one thing struck me as odd though, and it was a quote from Jack Tretton:

“But if you look at the industry, any industry, it doesn’t typically go backwards technologically. The controller is innovative, but the Wii is basically a repurposed GameCube. If you’ve built your console on an innovative controller, you have to ask yourself, Is that long term?”

He does have a point, but let me ask you this: how old is this industry? It’s really only as old as the NES (Atari nearly killed it, so I’m not going to include it), and that’s about 22 years old. →  Read the rest

Review – Metal Slug Anthology

Old games don’t stop aging, and when they get old enough anniversaries are certain to pop up. These are great opportunities for everyone in gaming. Publishers get a fantastic excuse for re-releasing old games from dead platforms, and despite what message board all-stars will tell you, gamers can also benefit from these “franchise-milking opportunities”. They give some a chance to play a classic they missed out on, or for an old fan to have an entire series on one neat little disc. Good times all around.

Except it is rarely the case where things work out so squeaky clean. Sometimes a company will take it too far, such as Nintendo’s audacity to charge twenty dollars a pop for NES games that had a 50% chance of being tucked away somewhere in Animal Crossing. →  Read the rest

Geometry Wars to break your wii-mote and DS this Fall

Bizarre Creations, in a bizarre move indeed, has announced their plans to bring the amazingly difficult old-school XBLA shooter Geometry Wart to Nintendo’s Wii and DS systems. Handling the conversion will be Kuju Entertainment, which you might remember as the developer for Nintendo’s Battalion Wars.

I HATE those little green bastards.

Titled Geometry Wars: Galaxies, it will now include a single-player campaign, as well as a new multiplayer mode (which includes both co-op and competitive modes) and the original version that’s currently available on Xbox 360. It will also include the requisite online leaderboards, although it’s unclear if both the Wii and DS will have them. Rounding out the new additions will be Wii-DS connectivity that unlocks new content. It is scheduled to come out this Fall for both systems.

If anyone has actually played Geometry Wars, then they can attest to how fucking hard the game is. →  Read the rest

Finally, a reason to move

I’m accustomed to a game having to win me over. It should convince me it’s fun, and if I see a way to cut a corner here or there, by all means I’ll take it. Sure I’m supposed to talk to those town folk to further immerse myself in this RPG, or I’m supposed to call out that word in this party game, but if I don’t explicitly have to, then I just won’t do it. If the designers were good enough, they’d force me to have fun.

This is at least how I felt before owning a Wii. I have become acutely aware of how my willingness to stand up and have fun affects how enjoyable many Wii titles are. Last year, I’d have refused to participate the way a game wanted me to. →  Read the rest

Would the Wii be as successful without Wii Sports?

After hearing how successful the Wii has become in the last few months (which is unbelievable for a Nintendo fanboy such as myself), I’ve been trying to figure out why. I mean, it’s Nintendo we’re talking about. They’ve been in third place for some time now, but to see a such turn-around in that short amount of time is literally awe-inspiring.

Wii Sports: the most expensive game on the market.

But how? How has Nintendo gone from the little unknown guy to the one that has captured even your grandma’s heart? That question is easily answered with one thing: Wii Sports. This little piece of software is the main reason why the Wii is so successful, if at all. It’s a game where anyone can play without any inhibition. People like my mom would shy away from video games, but when it comes to Wii Sports, she’s right there beside me, trying to figure out every nuance the game has. →  Read the rest

An even more Smashingly little amount of information to Brawl about: Music

Recently, the Smash Bros Dojo has opened its doors officially. Though much of the information is not new, updates are guaranteed to be coming every weekday from Masahiro Sakurai himself!

Unlikely to be the last surprise waiting for us inside a box.

Most of the information is stuff any fan of the games would know by now – such as how to play or information about the one stage that has been revealed.

However… if you look at “Music” there is a list of composers that is nothing short of formidable. Absolutely amazing.

The list itself gives examples of games the composers worked on, which is helpful for several names I didn’t recognize. Let’s take a look.

The usual suspects:

  • Koji Kondo
  • Masaaki Iwasaki
  • Minako Hamano
  • Shogo Sakai
  • Toru Minegishi
  • Yuka Tsujiyoko
  • Hajime Wakai

These are all composers who worked on several Nintendo games in the past or recently worked on big-name Nintendo games. →  Read the rest