Review – Fire Emblem: Sacred Stones

Fire Emblem: Sacred Stones
Developed by Intelligent Systems
Published by Nintendo
Released 5.23.05

As a kid fighting in the trenches during the Sega vs. Nintendo War, Shining Force was a potent weapon for the Sega legions. The only possible counter attack was mention Nintendo’s Fire Emblem, Japan’s first console strategy RPG. How I hated this series that I had never even seen. I took solace in knowing that only the most obsessed gamers knew of its existence; I did my best to block the name Fire Emblem from my mind.

Extra vowels make common names mysterious and fanciful.

Thank god that war is over. Having embraced all that video games have to offer, I can now play and love quality titles from all developers. →  Show me the reading!

Media Station 363

It’s said that Americans want everything in a single package. We want a machine that chops, dices, blends, cooks, roasts, minces, and purees. We want a lawn tool that cuts, mows, prunes, digs, weeds, and buries bodies. The Japanese, however, supposedly want specific devices for each thing. They would rather own more things, each doing what they are designed for very well. I agree with the Japanese; I do not want a cell phone that takes pictures. I want a cell phone that has a long battery life, gets great reception and has clear sound. I do not want a dolly that is also a hand truck, a step ladder land a flatbed cart. Actually, I probably don’t really want any dolly. →  All this can be yours, if the read is right.

Micro Madness

The Game Boy Micro is stupid and anyone who denies it is a biased fanboy (as opposed to the more objective fanboy) or a Nintendo employee. The first problem a consumer will notice is the systems price. A hundred bucks for something you probably already have a different version of?

The next obvious problem is the tiny screen. I already have trouble playing action games on my GBA-SP because the screen isn’t very big. The tiny screen is a part of the overall tiny system. This is the major selling point but it’s also one of the best reasons not to buy one. The GBA-SP already hurts my hands. If the SP is designed for Japanese fingers then the Micro is design for Japanese ants’ fingers. →  Virtua Poster 4: Evolution

Best Game Ever – Sword of Vermilion

Developed by Sega (possibly AM2)
Published by Sega for the Sega Genesis
Released 1989

You know why the videogames of yesteryear are better than the games today: Simplicity. I find myself taking frequent breaks from the overly done games of today to play a game on my old Sega Genesis. After all, why watch hours of passive cut scenes in Resident Evil or Onimusha when I can jump on turtle shells, fall into never ending pits of death or practice killing vampires in the luscious 2D side scrollers I loved as a child? Games made more sense then than the games of today. They were simple. Shoot bubbles at enemies, pop them. Eat the crystals or Cakes that drop and keep going until your rescue your woman. →  All happy games are alike; each unhappy game is unhappy in its own way.

Oh Joy, a new video game site

This is a brand new style for a web site. We are totally extreme, to the maxx and in your face. And sarcastic, I bet you’ve never seen a website that uses sarcasm. Well this one does. Get over it.

My God, that man is sitting on an enormous gun!

Since there are about 600 trillion websites already dedicated to reviewing video games, we knew we had to come up with a good angle. First, we thought we’d go with the “we have no angle” angle. Seinfeld did it so why can’t we? Seinfeld also had extremely talented writers, we do not. So then we thought “if we are just true to ourselves and the games, our humanity will shine through.” →  Of all the words of mice and men, the saddest are, ‘Game Over.’