Tomb Raider Underperform

My newest Gamefly mailing was Tomb Raider Underworld, one of the only games on my queue that isn’t new and low in availability. I figured that if the last two Crystal Dynamics led TR games were solid, that they’d follow it up with another winner. Boy was I wrong.

It isn’t that Underworld is terrible. Just incredibly mundane, and in some ways a step back from Legend. Whereas that game was much more linear and straightforward than Tomb Raider usually is, Underworld edges back toward the large, mazelike environments of the old games, where you aren’t always sure of where to go (especially when backtracking), and sometimes the next route pops up in a place you could have swore was blocked off earlier. →  Are anyone else’s nipples hard?

Love the Capcom

This is a transcript of a presentation I gave at the Women’s Institute last week.

In the ongoing, victimless, and utterly pointless console wars Capcom is America. It’s selling arms to everyone. Ammunition for all the fanboys to use on each other. Sure the Wii can’t do Dead Rising but then Zack and Wiki just wouldn’t work on the Xbox 360. HD is the only way to play Resident Evil 5 but then is there any greater pleasure than being able to carry around the entire original Resident Evil around on the DS? Science says no. So as the fanboys shoot each other down in flames Capcom continues to produce a stream of the greatest games that ever existed. So here are the reasons why I love Capcom. →  Ys: The Article of Napishtim

Games With No Reviews I Agree With

I realize Metacritic is more than a little unpopular, but despite all of the problems produced by its aggregate scores it still functions well as a convenient index of professional reviews, which is my reason for referencing it in this post.

Gears of War 2 — I came late to the party on the Gears of War franchise, but it still had a fairly active and large fanbase that kept the hype alive and is also what eventually convinced me to play it. When I finally started playing my expectations were set especially high, and thus I was especially shocked when I discovered exactly how much I disliked everything about it. This game was such an unenjoyable experience for me that I went on to write a review of my own. →  Now is the winter of read this content.

iPhone to utterly destroy Nintendo and Sony

While searching the web for cats that look like Wilford Brimley, I stumbled upon an article on John Carmack’s view of the iPhone. He thinks it will pose a significant threat to handheld gaming devices. I think this is stupid. There are always the traditional reasons the iPhone won’t steal much thunder from handhelds: the battery life isn’t long enough and the lack of any actual tacticle buttons is a turn off for many and hampers control, but I am more fond of an analogy.

Proponents of the iPhone argue that developer freedom over content and cost will separate the platform from competitors. Let’s try this same argument to explain the death of game consoles:

Man of the Future: Did you hear about this new platform that nearly everyone in the country owns? →  Did I do that?

Return to Yokosuka

Last night I finally succeeded in persuading a friend to start Shenmue. It had been a long, drawn out affair. He agreed to play weeks ago but there was always some reason to put it off: my girlfriend was there and would be bored, a Nic Cage movie was on TV, I just got a PS3, I couldn’t find the VGA Dreamcast cable and wasn’t some sort of barbarian who could use S-video, a different Nic Cage movie was on TV, and so on.

As always happens when sharing something close to the heart with a friend, I was very nervous about how he would react. When I explained that at one time it was the best looking game on the market he said, “Yeah, this looks really good for 1991.” →  Frankly my dear, I don’t read a damn.

Demon’s Sells

Niche publisher Atlus USA is known for having a strict policy of printing very limited quantities of their games.  This allows them to keep costs down, and it keeps their fanbase in a rabid state wherein they will scoop up any new releases right away, even if they have to wait a year to find time to play it, or have to give blood to afford it.  But every so often, when the moon is full, Atlus decides to bless us with additional print runs.  The last notable example of this was in 2008, when they did a quiet reissue of three Shin Megami Tensei games on PS2.

But this month saw the publisher jump to action with far greater speed, shipping an emergency second printing of their new PS3 RPG Demon’s Souls just two weeks after its release.  →  Readbot Chronicles

Moving Pictures

While the details are scarce, apparently Insomniac Games did some sort of “study” that came to an interesting conclusion about graphics fidelity.  Apparently, if gamers had to choose between great visuals with a choppy framerate, or smooth framerate and simpler visuals, they would choose the former.  Not only that, but they concluded that games that adopt the  former can even gain better review scores.  They go so far as to say that some study respondents claimed that better visuals made the game more fun to play. As a result, Insomniac will no longer strive for 60 frames per second in future releases, which used to be one of their top priorities.

Three thoughts come to mind.  First, I would love to see how they conducted this study (likely with focus groups).  →  Go ahead, read my day.

Figuring out Brutal Legend

Brutal Legend is out this week, and already the praise and reviews are rolling in. That’s great, considering Tim Schafer’s Doublefine Studios has been around for ages with no apparent source of significant revenue, but I am not going to lie – I have no intention of playing it in 2009, and no idea when I might get to it in 2010. To be honest, I am not entirely sure what I am supposed to be getting excited for.

Is it because it is such an awesome parody of Metal? Between the works of Tenacious D, the show Metalocalypse, and even some of the jokes and jabs from Guitar Hero/Rock Band, I feel like this ground has been covered extensively in recent years. →  Rayman Reading Rabbids

Quick Take – Persona

The PSP remake of Persona 1 is out and about, and as expected both Chris and I are playing it. Since Chris will most likely review it before I even finish (I have yet to finish an SMT game), I wanted to share some quick observations.

I knew that P1 would be different in many ways to its PS2 sequels, which were my first experiences with anything Megaten related. This didn’t really bother me; while I have few hardcore, 1st person dungeon based RPGs under my belt, I am at the point in my gaming life where I can cope with most foreign genre conventions without feeling confused or overwhelmed.

Sure enough, P1 is a bit confusing at first. There are many parameters involved in any given battle, and the game does little to hold your hand along the way. →  Gotta get down on Friday.

IGN Hits A New Low

IGN recently launched a new site called Music Hub. Great idea, music games are popular so why not make a site dedicated to them? Let’s see what games they cover: Guitar Hero 5, Guitar Hero World Tour, Guitar Hero 3, Guitar Hero 2, Guitar Hero, Guitar Hero Aerosmith, Guitar Hero Metallica, Guitar Hero Van Halen, GH Encore: Rocks the 80s, Guitar Hero Smash Hits, Guitar Hero On Tour, GH On Tour: Decades, GH On Tour: Modern Hits, Guitar Hero Mobile Games, DJ Hero, Band Hero, and… and… that seems to be it. That sure is a lot of games, the guys at IGN were very diligent in ensuring that every relevant game is included. Nothing seems to be missing that I can see, nope. →  Game is dead. Game remains dead. And we have killed it.