That was quick – Firmware 2.4

The much awaited 2.4 update to the PS3 is out, and with it comes nearly all of the remaining features that are already available on the Xbox 360. In game XMB, Trophies, and partial custom soundtracks are all here now, making the PS3 that much more of a complete package.

Many have considered this a major trump card for Sony, claiming that they now offer everything that Microsoft does at no cost to the consumer. This is true only to an extent: features like achievements, custom soundtracks and an in-game system menu are offered to all 360 users. Nothing in 2.4 is reserved to Xbox Live Gold members, and so this is really Sony catching up with some of Microsoft’s basic features.

I recently chalked this up to the fact that Microsoft has spent so much time and money on Live, but if you think about it, most of Live’s features have been a part of PSN for a while now. →  Read the rest

Sony follows the lonely path

The new PS3 commercial shows a handful of games set to what sounds like a clip from a Gladiator or Braveheart type movie. A warrior with a middle ages accent (ye olde accent) rallies his comrades before a glorious battle. To Sony this console business is a battle, and a bloody $3 billion one so far.

Only declaring war openly and drawing lines in the sand is not what Sony needs to do now. The call for brotherhood in the commercial clearly creates an us-versus-them image but it is this exclusive mentality (remember, the PS3 is like a fine dining experience) that put Sony in third place this generation. Launching at $600 and offering the bleeding edge of movie playing capabilities did not make the PS3 a very accessible machine and these advertisements only reinforce the idea that if I am not hardcore, if I am not willing to join Sony is a vicious battle against its enemies, then the PS3 is not for me. →  Read the rest

It’s the DLC, stupid!

Recently details came out about Guitar Hero: World Tour. It will have a fancy drum kit with faux cymbals. It will allow for music composition (sweet on paper). It may or may not be backwards compatible with DLC to date (depends on what article you read). It will feature approximately 85 master track songs, and will have a stronger downloadable content stream. It will also feature improved peripherals. Pricing will be “competitive” with Rock Band.

Rock Band 2 was just announced. It will feature improved peripherals, as well as support for third party peripherals. This is a great idea, because the equipment business sucks, and if Harmonix can find someone else to make better equipment, they can focus on their core competency: the music (we’ll get into that later). DLC songs will not only be forwards compatible, they will be backwards compatible: even if you choose not to upgrade to Rock Band 2, you will be able to continue to purchase new DLC and use it. →  Read the rest

Tales From Behind the Counter – The Walking Dead

I love zombies. I love zombies so much that I would be lying if I said there weren’t nights that I have gone to bed hoping to wake up the following morning in a full-blown zombacalypse. In many ways this column and my video game store are in a state of zombie purgatory, not quite dead but not completely living either. Let me explain:

About two or three weeks ago a series of events transpired that granted me the magical power of telepathy. In the subsequent moments of enlightenment, I learned that the people who own my video game store were running into some serious financial issues in terms of the stores and keeping them running. We are not talking a missed phone bill payment, we are discussing a shambling, fetid, corpse of over $10k debt. →  Read the rest

My Life as a Hermitic King

Around day 100 or so it starts to become painfully clear that playing My Life as a King consists of little more than assigning spreadsheet characters to spreadsheet dungeons. As this understanding of the game mechanics slowly dawned on me, I began to go to bed earlier each day (virtual king me, not real me).

Calling Chime in every morning to put me back to sleep after I had finished running to the sign post and assigning every adventurer to the open behest I was met with the question, “Are you tired already, sire?” At first I felt like an emperor who had come down with mononucleosis.

This gave way to my recitation of the few lines of Macbeth’s soliloquy I still recall. Tomorrow, and tomorrow, and tomorrow… The days had blended into each other and none of them seemed to matter at all. →  Read the rest

Bad Company, good reviews for EA?

Recently I played the single player demo of Battlefield: Bad Company. While opinions on the single player may be worthless for a game that everyone is anticipating for its multiplayer, such excuses don’t fly here at vl.

The fact is that Bad Company’s SP is the worst kind of worthless. It is a squad based military shooter with a four man group of cliches, and finicky aiming that comes nowhere near replicating Call of Duty 4’s smooth controls. It touts destructible environments, but my mortar rounds were never able to put a dent in any buildings, though running over a fence with a cargo truck makes it break apart in the most unrealistic, tech demo way.

Worse yet, in the demo level your squad won’t leave the truck you drive until you get to a destination marker, which places you in the middle of a town where every enemy can open fire on you. →  Read the rest

Playing catch up – River City Ransom

In my attempt to rectify my mostly Nintendo-less childhood I have been purchasing Virtual Console games at an unhealthy rate. Chrono Trigger and Super Mario World both lived up to their legendary reputations so I was excited to finally try River City Ransom (ignore that it’s slightly less popular and on a different console from the other two).

River City Ransom’s similarities to Double Dragon are obvious and I am proud to say it took about a second for me to figure out how to jump kick. (A and B at the same time for all you losers who haven’t played the exact same games as I have). The move set does seem somewhat pared down, though – is it actually possible to headbutt or elbow in River City Ransom? The action is ultimately very similar to earlier Technos games (such as Renegade) if a little less exciting. →  Read the rest

Tales From Behind The Counter – A Time of Loathing

When working in retail there is one time of year you dread above all others: the holidays. It means angry customers with no time and no money, pissed off that they have to brave ice covered roads and bumper car parking lots instead of being gleeful and warm in the comfort of their own homes. In video game retail land, there is one other time that I have come to regard in the same way I would a diagnosis of colon cancer: EA Sports Game Release season. Also called, the Unholidays, with a long e sound on that i.

During this time, Electronic Arts decides to rain shit from the sky in the form of a new NCAA everything, new Madden, new baseball whatever, and [shudder] Nascar 09. I would rather play most of these sports over having to deal with the people who come in to buy these games and that, my friends, should tell you something. →  Read the rest

Peripheral Disdain

Hate Goes HERE

My girlfriend is pretty solid into Mario Kart. This was made clear to me when we started dating, that any attempt to usurp her Mario Kart dominance would be met with pure and unfettered force; the kind you would expect from the core of an exploding sun.

Not one to back down to that sort of challenge, I wrapped up my attempt at her throne in a pretty bow and gave it to her, a shit eating grin slapped on, for her birthday along with Mario Kart Wii and an additional wheel. This additional wheel, it was for me. For me to use to kick her ass.

Before you lose your dork-load trying to tell me how amazing the GC controller is and how lame we are to be using the wheel it should be mentioned that her golden path of pwnership was swathed wide with a wavebird, and that these wheels we got – we got them for fun. →  Read the rest

….Metal Gear?

Folks, it’s that time of the month. No not that; the monthly blockbuster is out. Hot off the heels of GTA IV, Metal Gear Solid 4 gives PS3 users a reason to rejoice. It also makes a hell of an excuse for me to finally pick up a PS3. I’m not going to get into the story, but suffice to say it was a bit of a trial to save for and obtain the console, culminating in a fairly easy pickup at the local Walmart early Thursday morning.

It feels good to welcome a new console into the house, and it will mean vl can get more PS3 reviews on the site. Perhaps I will write a bit about the console’s user experience, though I doubt anyone cares.

In any case, MGS4 is now out, reviews are coming in, and the results are actually unsurprising. →  Read the rest

Translate your damn sites

Ever been to your favorite developer’s website only to find out you can’t read it (assuming your favorite developers are exactly the same as mine), not because of the onset of Sudden Illiteracy Syndrome (SIS) but because it’s in an entirely incomprehensible-scribble-based language?

Head over to Camelot’s official site and be in awe of how much cool content they have – little bios on each of the Takahashi brothers, a map to their office (or perhaps buried treasure), in-depth pages on the entire Shining series. Now realize it’s all in accursed Japanese and you will never, ever be able to read it (EVER). Staff interviews, questions and answers, and Golden Sun pages are all hidden behind abstruse kanji and katakana, hiding their secrets from us like a ninja with a secret…and a sword! →  Read the rest

Apple and Agents (of the Elite Beat variety)

The Apple/Nintendo rumor mill has existed for a few years now, usually popping up quarterly or biannually with either a rumor about the two companies, or simple posturing about them. This leads to armies of geeks believing a merger is imminent, even though there is no proof or even any grumblings from either company about it. People simply look at how similar the two companies are, and somehow put two and two together (even if there is nothing to put together).

But maybe we are getting smarter about this inane trend. This time around, Forbes looks at how the iPhone might kill the Nintendo DS. The article cites the iPhone’s touch screen and accelerometer abilities as combining the features of the Wii and the DS. It also claims that the ability to quickly and easily download software wirelessly will make gaming simple and painless. →  Read the rest

My First Import

As much as I love this hobby, the truth is I have never bought import games before. I’ve been given one (as seen in picture), and played quite a few, but never did I lay out my own cash. The main problem was finding a way to play them. I just didn’t want to spend extra money for a Japanese console/fliptop/Freeloader disc in addition to premium price for the game itself. As for the Dreamcast, I didn’t realize its import friendliness until it was too late. It hasn’t been much of a hindrance, as localizations for worthy games have become more common (even for fighters).

This weekend I finally brought home my first import game, Salamander Portable. It was a nice and easy choice. The game was apparently imported by at least a few non-specialty retail outlets (including Fry’s), and was common enough that some shooter fans talk about it like it received a US release. →  Read the rest

Another design mechanic that should die – Remaining lives

This one has been on my mind lately after finishing the New Super Mario Bros. game on the DS. The little icon reminding you how many Marios remain with which to complete the rest of the game remains ever present. I guess it’s there because, well, it’s always been there, and this is a game about pulling some strings of nostalgia.

What happens when you run out of Marios? You get a screen that asks if you want to continue playing from your last save point. If the ‘penalty’ for running out of lives is the exact same thing that would happen if the user just turns the machine off perhaps you should rethink why, exactly, you are going to the trouble and expense of putting it there in the first place. →  Read the rest

Gametap tightens the faucet

As reported by Game|Life, Gametap’s editorial website and video content is getting axed less than a year after it was started.

I have voiced worries about Gametap in the past, and this is another bad piece of news. The problem the service has is that it seems to be run by individuals who know what the hell they are doing. This brings a level of knowledge and communication with users that you would not expect from a branch of Time Warner. Of course, this makes Gametap stand out like a sore thumb, which is bad when it comes time to knock out anything unrelated to the bottom line.

In any case, losing the editorial section likely has nothing to do with the fate of the service itself, but it still makes me worry. →  Read the rest

Short RPGs for fun and profit

Almost a month ago, Persona 3: FES was released. It not only contains the definitive version of my favorite RPG, but it has an extra “epilogue” chapter as well.

This is a cause for much rejoicing. I started playing it immediately, and so far I’d say I would pay the $30 just for the improved first game. But herein lies the problem, and the crux of this article: It has been a month and I am still playing it. Not only that, I’m still in the first section; the remake.

I love RPGs. I love playing lots of RPGs. But I also like having time for other, trivial things, like working, sleeping, eating, and the occasional shower. Most games in the genre are long; sometimes the length necessary for fleshing out the story, but more often it is just padding. →  Read the rest

Memorial Day Post

A couple of things on my mind that I decided to condense into a tidy post for you to ponder over the weekend.

-First of all, the biggest piece of gaming news on videolamer for 2008 – I bought Zak and Wiki. For $20 new! I know taking a risk and waiting for a price drop was suicide with this game, but everyone gets lucky sometimes. Now I am part of the club, and can smoke with all the cool kids in the bathroom.

I’ll be honest with you – I think part of the reason I did not jump for the game immediately was my own inability to read more on the subject. I had no idea the game used crazy wii-motions to help solve puzzles. That makes it a little more exciting! →  Read the rest

Call of Duty 4 Update

After several months of playing, I am still not done with Call of Duty 4. Chalk it up to its still solid gameplay, and a more “PC” feel – that is, the griefers and assholes exist in the same numbers as I have seen in the past in PC shooters, and there are still some decent folks that you will run into. This is opposed to Halo 3, which I quickly learned last winter has a very distinct community. Nowhere else have I played with so many assholes, who constantly complain about maps and weapons as if every single item placed in the game was done so as a cruel joke.

But we are here to talk about Call of Duty 4. I bring it up again because I just earned my first Prestige point. →  Read the rest

Ubisoft publishes crap on Wii, crap doesn’t sell, Ubisoft confused

North American Ubisoft president Laurent Detoc recently showed concern over his company’s Wii titles. According to a recent Gamasutra article –

“He acknowledged the Wii in particular has been difficult for Ubisoft to find success with. Pointing to the console’s generous sales, he noted that games published for the Wii made up only 10 percent of Ubisoft’s sales last year, and added that the company will need to work harder to create games that will ‘sell as well as Nintendo’s own Wii titles.'”

Let us run through the list of games Ubisoft has published for the Wii as it may elucidate the company’s problems.

No More Heroes – A great game, by far Ubisoft’s best reviewed Wii title, also made by a talented developer (so obviously not Ubisoft). Given zero marketing, guaranteeing this quirky ultraviolent title’s demise. →  Read the rest

Platinum Games – What should they make?

Clover Studios is back – after one resurrection and two name changes, they now exist as Platinum Games, and have some actual games to show us (all being published by Sega).

The one getting the least attention is their DS RPG called Infinite Line, which we have the least amount of info on. The other two are causing mixed feelings, a response that I woefully anticipated. Mad World and Bayonetta both look to be new action games, and in traditional Clover style will likely be rather tough. They also seem a bit unoriginal, at least by their pitch; Mad World includes Sin City style visuals, a chainsaw arm, and loads of violence. It is also on the Wii, which makes the No More Heroes comparisons fly. Bayonetta involves a leather-clad witch fighting fallen angels with guns on her hands and feet. →  Read the rest