The Big Boys

Tonight is a blog post about the major three publishers in the West, who have been rather embarrassing as usual.

Eidos

Eidos apparently didn’t learn their lesson after the fiasco caused by Gamespot’s review of Kane and Lynch. Rumors flew last week about a desired embargo on any early UK reviews of Tomb Raider: Underworld that gave it less than an 8/10. The first rep from their press company claimed this was an active attempt at artificially boosting that favorite number of Corporate Gaming, the Metacritic average. The followup from a superior claims this is hardly the case, though whatever is the truth, the damage is done. Eidos’s reputation has been taking a nosedive in the last year and a half thanks to their aggressive love of shovelware and their complete disrespect for their potentially great original IP. →  Read the rest

Gaming the System

Being a lazy man, as well as one who wants to use the best possible television in the house but is too spineless to actively ask for it, I picked up the PS3 memory card adapter this week. If I want to save money this holiday season, the best way to do so is to burn through some PS2 backlog, and the best way to convince myself to do that is to be able to play them upscaled on the PS3 downstairs. However, since I have to share the remote with my housemates, sometimes the upstairs CRT is the only option. The adapter makes the dream a reality, and also means I don’t have to re-unlock all the goodies in my old fighting games.

It turns out that buying the adapter also sparked another idea in my mind. →  Read the rest

The games begin to drag me down

Apple Corps (Not to be confused with Pretentious Hipster Apple Computers) and MTV, announced today they are teaming up to create an all new music game featuring the Beatles. The Beatles have long been viewed as a gold standard of music, both because their music is awesome, and because their licensing situation is complicated, therefore making awesome music more desirable due to lack of availability.

Unfortunately, by creating a whole new game to accommodate a single band, the announcement has a sellout tinge to me. The whole point of building a phenomenally successful platform like Rock Band is to bring content to it and sell the hell out of it, while leveraging the core platform, guaranteeing huge margins – a model that has worked phenomenally well for Harmonix to date.

But when it comes to a band like the Beatles, selling even 20 million tracks at $2 per is far outshadowed by selling 2 million games at $60 per, especially after licensing fees. →  Read the rest

A Letter

Dear Bethesda,

It’s Christian. I hope you have been well. It has been a long time since we played together. I know those few hours in Morrowind weren’t too exciting, but I still appreciated how hard you tried. I also saw you play with some friends in Oblivion, and they all had a lot of fun.

That is why I am looking forward to our next play date. I hear you are bringing Fallout 3. I can’t wait. In case you didn’t know, Fallout is my favorite RPG series ever. I like it so much, I’d rather play them again and again than play some other RPGs for the first time. Still, I hope that we can have as much fun with Fallout 3. It shouldn’t be too hard, right Bethesda? →  Read the rest

Golden Jew’s Nuggets of Wisdom #1

It recently occurred to me that I have a great deal of pithy wisdom to pass out, but often cannot express such wisdom in a detailed format as would traditionally befit this site. As a result, this knowledge is lost, much like many of the Dead Sea Scrolls or the QA department of Firaxis. To staunch the hemorrhaging of this critical knowledge, I bring you my irregular Nuggets of Wisdom, where I will give quick shout-outs to games, concepts, society–whatever I feel like. You are to take these nuggets and to cling to them like the final acorn a squirrel devours in a harsh winter, not knowing when the next meal will come. You will get extra points for contradicting me, and even more points for worshiping my mighty e-peen.

World of Warcraft: Wrath of the Lich King

A good friend of mine (actually several) have gotten back into WoW in preparation for the release of the next expansion. →  Read the rest

Battle of the Bands

There is no question that music/rhythm games have become huge sellers across all demographics. In fact, they may just be as popular as Madden and company. With that success comes a small problem: retailers are stuffed to the gills with music games. Their boxes are often big and clunky, and there simply isn’t enough shelf and floor space for all of them.

As MTV blogger Patrick Klepek sharply points out, this issue may affect the games themselves. Walmart and other big retailers are very powerful in this industry. If they choose not to sell a niche game, no one is crying, but if you are trying to make something that could appeal to the entire market, you need to be everywhere. If Wallyworld and others decide to put a strict limit on their music games, then up and coming developers may find their chances squandered as they are denied shelf space. →  Read the rest

Crap Dump 10.16.08

Do we have to?
I hope that the delay in the World of Warcraft movie (which apparently is still being planned) is a result of them deciding to not make it about Orcs and Wizards and all that crap but instead, about the broken marriages, child neglect, olestra o.d.’ing and all that stuff that goes on when people spend all their days trying to get more powerful in a game that has no point and no “end.”

Oh wait that’s already a South Park episode. I guess I’m not that funny. :(

Ok well maybe the hero could be some mama’s-basement-dwelling gamer who gets sucked into the magical WoW world like in TRON and The Last Starfighter and all those other wonderful family classics. And then the movie goes on for two years and nothing really ever happens. →  Read the rest

Rerouting the ‘Tap

Sorry to be a bit late in posting, but there is some important news in Gametap land. The service is being acquired by European company Metaboli, which offers a Gametap style service exclusive to Europe. The deal lays it down like so: both services will keep their names in their respective regions, and Gametap will still be maintained in Atlanta, but Time Warner will step down by year’s end and Metaboli will be in complete control of business decisions and management.

We have known since August that Time Warner has been looking to sell Gametap, so this does not come as a surprise. The question now is whether this will cause any major changes, for good or bad. For instance, price changes have been on the minds of many people on the ‘tap forums. →  Read the rest

October Nintendo conference – new games, DS, xenophobia

The October Nintendo conference, held close to the Tokyo Games Show because Nintendo are jerks and won’t go to the TGS, was received better by gamers than their last E3 show. Among the new titles shown off were Wii Punch Out, Mario & Luigi 3 for the DS, a Klonoa remake for the Wii, a Trace Memory sequel for Wii, and most importantly, Sin and Punishment 2. Beyond the slew of new games, mostly focused at the core market (us), they also announced that they would be refitting Cube games with Wii controls. Donkey Konga and Pikmin are among the confirmed reworks.

The problem with all of these nice announcements is those of us in the West have no assurance these titles will make the trip. Sin and Punishment 2 was confirmed, and Punch Out will obviously make it, but what about the smaller Wii titles like Dynamic Slash, Cosmic Walker, Endless Ocean 2, and Spawn Smasher, also all announced at this year’s show? →  Read the rest

Confusion, Bewilderment, or Why I Bought A Playstation 3 and Need Help

For reasons and in ways I need not delve into here, I made the sky open up and rain money down upon me. Lots and lots of money. Enough money to get me out of debt and leave me with almost a grand to disperse however I saw fit. I could have done many things with this leftover cash: I could have bought new tires for my car that desperately needs new tires, I could have paid off all of this upcoming semester of school, but instead, I bought a Playstation 3. I am Yoda wise.

I didn’t just go out and get any old PS3 either, I had to get one that was backwards compatible with PS2 games and so my only option was the $500, 80gig Metal Gear Solid bundle. →  Read the rest

Clueless Gaijin – Phantasy Star Portable

Sony’s PSP has proven that if there’s one thing that the Japanese love, its Monster Hunter Portable. Seeking to capitalize on the success of this absolute sensation, Sega’s finally ported a version of Phantasy Star over to the device. It’s funny, back when the PSP was announced; I felt that Phantasy Star Online, a game that at the time was dominating my free time without a shred of mercy, would have been a perfect fit for the newly conceived handheld.

Years later I get a mildly skewed version of my wish in the form of what amounts to Phantasy Star Universe on a handheld. For those keeping score, Phantasy Star Universe was a largely uninspired sequel to PSO featuring a forgettable story mode, needlessly complicated coop play, cumbersome equipment creation system, and a criminally bad theme song. →  Read the rest

id Super Pack

This weekend, Steam is having a half off sale on all id Software games. That means you can get classics like the Commander Keen series for less than the price of a Starbucks latte. If you really want to be thorough, the id Super Pack is also part of the sale, meaning for 35 bucks you can get every Doom, Quake 1-3, Wolfenstein, Heretic and Hexen. Its a ton of games for a sweet price, and no matter how little or lot I have played some of these games, I realized I haven’t paid much for the id games I have played. It was time to salute this fine company, as well as get a huge chunk of FPS history in one convenient location.

In this day and age, where piracy is almost the norm for PC games and hardly an afterthought for old games, paying for anything pre-Quake might seem like an outrage. →  Read the rest

Clueless Gaijin – Kenzan

So there I was, in Japan, wandering about in the gamer’s wonderland that is Akihabara. I had purchased a PS3 shortly before my trip, planning to make use of the device’s lack of region coding to return triumphantly with all manner of bizarre import games and blu-ray anime.

Things did not go as planned.

It seems that anime on blu-ray will set you back well over $80 per disk and the PS3 has yet to receive the influx of “oh, that shit is so crazy that it’s NEVER coming out in the US” titles.

But they did have Kenzan.

Kenzan is a pseudo-sequel (maybe prequel?) to Sega’s critically acclaimed, albeit not tremendously successful Yakuza series. This time taking place in the 1600s and putting you in the shoes of an identical-looking ancestor (Sega laughs in the face of basic genetics!) →  Read the rest

To the music folder!

I am a big fan of game music, specifically old chip tunes. Anyone who only hears bleeps and bloops is willfully ignoring melody, harmony and rhythm and stupidly focusing only on timbre. Games with “real” soundtracks don’t excite me the same way old game tunes do. I already have access to real music.

More importantly, I have this theory that old game music is very close to metal (the music, not material that readily loses electrons in order to form positive ions). Game music was predominately a force compelling you onward and thus was often fast, driving and even possibly relentless. And like my favorite metal, my favorite game tunes are often display virtuosity (check out Medusa’s Phantasy Star track).

As games became more complicated and technology improved, we were offered scores with wider variety and this led to less metal influence as well as a loss off something intangible. →  Read the rest

Rearmed and Ready – Are you?

Bionic Commando: Rearmed is now out in all intended formats. If you have one of these formats, and you love the challenge and the feel of classic 2d games, I hope you have it already. If you don’t, might I suggest you give it a download? Until Mega Man 9 hopefully rocks our socks, this is the best thing to come around this year for retro enthusiasts, except for maybe Space Invaders Extreme or Bangai-O Spirits. I don’t want to go too far into discussion (save that for the review!), but suffice it to say that this is a remake that gets it. It feels right, both old and new, careful and bold. Its the kind of game where just seeing it in action makes me happy.

In any case, it is still too early to say how well it has sold, but something tells me that neither I nor Capcom is going to like it. →  Read the rest

Big Tuesday Blog Post

Initially this post was going to be about one topic, but several other things have come up that warrant discussion. Let us begin!

– Yahoo! Music is closing its doors. You probably never used Yahoo music, but it was big enough to warrant some sponsorships with Pepsi in the past, and worked as both an iTunes style store and a Rhapsody style subscription service. Strangely enough, the remains of the service will be merged with Rhapsody.

Meanwhile the DRM keys used to play music purchased from Yahoo will be going away, forcing Yahoo to give refunds – though the details are flaky as hell for subscribers.

The lesson here? These same dangers are a threat to gaming. Digital downloads are getting more and more popular, and for good reason. They are convenient, more reliable (no moving parts), and can potentially be cheaper. →  Read the rest

E3 games you may have missed

We’ve all been beaten over the head with Gears of War 2, Resident Evil 5, Resistance 2, and the like for days now, but here are a few gems waiting just below the surface that really got my attention this past E3.

Dead Space
At first, Dead Space may look like a paint by numbers imitation of games like System Shock 2, but after taking a closer look, I’m really enjoying the direction this game is taking. Dead Space adopts a HUDless over the shoulder camera, and outfits its protagonist, the lone survivor on a derelict spacecraft now inhabited by malevolent creatures, with weapons improvised from the ship’s mining equipment.

The trailer brings to mind films like Event Horizon, which, while not being a particularly good example of film (OK, it sucked), certainly had its share of intense and disturbing imagery. →  Read the rest

Riding the FAQ train

While they’re called “walkthroughs,” I’ve always been under the impression that very few gamers actually “walk through,” point by point, every single bit of advice and strategy that exists in these documents. Since I have a profound belief in the desire of humans to be lazy and cheat their way through life, I of course realize that there are some people who do just that; getting every magical item and NPC not through the joyous act of discovery, but the ponderous reading of, and then reacting to, an online how-to guide.

However, I never thought I’d see what I noticed today. A man, adorned in a marginally ridiculous dark suit & bright orange tee-shirt, reading (actually, more like studying) his printed-out f.a.q / walkthrough on the train. His brow furrowed, he apparently doesn’t waste enough time playing “Metal Gear Solid: 4” at home, and doesn’t derive enough pleasure from it while crammed into his under-lit and lonely apartment, but must try to induce further happiness by obsessing about it – grad-student-style – while on the train. →  Read the rest

I fought the law and the law won – Tactics A2

I picked up Final Fantasy Tactics A2: Grimoire of the Rift the other day and was initially very pleased to be playing it. I missed out on Tactics Advance on the GBA, but I am a longtime fan of the original. With about a hojillion classes, and the weapon-based learning system of FF9 (my personal favorite) I was immediately hooked.

But those details can wait for the full review. What I want to talk about is the law system. For those of you who haven’t yet played a portable Tactics, the law system is a mechanic that assigns a “law” to every battle. The laws aren’t your usual “no killing your neighbor” or “no raping your neighbor’s dog.” Instead they’re more Ivalice-relevant “no use of fire spells” or “no magic restoration items.” →  Read the rest

Revolution… in reviewing?

Civilization Revolution is about to hit US game store shelves. What separates this game from the horde of other games coming out on consoles is the record amount of bugs in a console game. I kid, I kid. What it does bring to the table is an adaption of the incredibly deep PC-based Civilization series, and from initial reviews and demo play Civ Rev is sleek enough for consoles without sacrificing the Civilization flavor.

It’s rare that a developer makes a platform jump like this, and even more so when they alter an existing franchise successfully. Naturally, Civ Rev is far from perfect, but it seems (at least based on initial reviews) that this jump was successful and it’s a fun game with reasonable single player appeal and a strong multiplayer mode. →  Read the rest