An ode to a fallen memory card

In a spontaneous fit of impatience and retardation, I recently reformatted my GameCube memory card. Tales of Symphonia, which I picked up after not having played in two years, insisted the card was corrupt and needed to be wiped clean first by the GameCube’s internal mechanism, then by being throw into a wall. Instead of thinking it through and realizing I’d just been playing Metroid Prime and it saved fine and fearing I’d lose my 30 hours of Symphonia-ing, I hit “Sure, erase all of my saved games, it’s not like I put any time or effort into them” then practiced my pitching for 15 minutes.

The bad news is it was for naught as I had no clue what I needed to do next in Symphonia. After reading all of the back story (nice feature by the way) and then wandering and sailing and giant monster riding around the map for an hour I gave up knowing it was just as well. →  Show me the reading!

Wii gets another once HD game

EA recently announced (or Twittered) that it is bringing Dead Space to the Wii. The company says they “will rival Nintendo in terms of quality,” which is frighteningly close to Ubisoft’s claim that in ’08 their Wii games would be of “Nintendo-like quality.” Of course, Ubisoft’s Wii games are shitty so EA’s bold words don’t really inspire me.

Empty promises aside, an alarming trend is beginning to emerge – HD games with watered down Wii ports. I am a proponent of good games getting wider audiences and if you’re reading this site you’re likely a “core” gamer, in which case you likely agree with me (unless you’re one of those casuals-gone-core via GTA and Halo who hates the fact that people who aren’t 16-21 year old males play games). Games that expand gaming’s audience is good for the industry – people who wouldn’t play these games now may, and there’s the potential casual gamers move upstream by buying other core titles. →  Katamari Damaread

Getting the Lists Right

The 2008 retrospective lists continue to roll in, and every time I see one I feel the need to comment on it. Without fail, once I’ve written my piece I simply delete the draft and worry about something more important.

I finally struck gold today. PC World has a list of 2008’s most overrated games (which covers consoles, despite the whole “PC” thing in their name). I have no problems with how PC World feels about the quality of each of the games, but I do get irked when professional journalists fail to do even a little bit of homework or editing. I am referring to their complaints about Call of Duty: World at War, which contain the following quote:

After all, the original developers were conspicuously AWOL, leaving game-creation duties to the underwhelming Treyarch

When I read “conspicuously AWOL”, I see words meaning “noticeable,” and “gone without permission.” Neither of these are true in the case of World at War. →  You’re tearing me apart lamers!

Golden Jew’s Nuggets of Wisdom #4

What happened to resource management/economic games?

Being a Jew, and a dork (as we have established by my contributing to this site), I love resource management games. Railroad Tycoon and Tropico bring back fond memories: games where you gather A, process A into B, and then sell B for C(ash). Unfortunately, I seem to be the only one, because no one has made a good resource management game in ages. It seems that Firaxis is the only company capable of “making” (and I use the term loosely, since Firaxis has yet to make a game in years in my book) these games.

Their most recent two efforts were half-baked bug-ridden crap: Sid Meier’s Railroads (which I loved for the concept before getting infuriated with the execution after writing a glowing review) and Sid Meier’s Civilization 4 Ultimate Colonization North American Challenge 2008, also known as Colonization II: We’re Using the Civ 4 Engine and Name for Sales. For the record, Colonization II also was a half-baked piece of shit, except this time they are sponsoring a contest so someone else will finish the game instead of pretending they finished it themselves. →  18 Wheeler American Pro Reader

Condemned’s violence brutalizes its narrative

It is a matter of fact that many of the games we play contain violence in some form. Rarely do we ever stop to think about this, since this violence usually comes with no strings attached. You kill people because they are the bad guys, and most games do not try to flip this notion upside down or bestow any great weight upon our actions (or maybe we are all just desensitized, take your pick). Every so often, I do find myself taken aback by something I witness in a game, which creates the potential for some rich discussion.

This time the scene came from Condemned: Criminal Origins. During the first chapter, as I wailed on doped-up vagrants with pipes and rebar, I noticed that something kept flashing in the corner of the heads up display, which hinted that there are special actions mapped to the D-Pad for use on disabled enemies.

Unfortunately, they kept getting up (or getting dead) before I could read what these options were. →  Look upon my works, ye mighty, and read!

Golden Jew’s Nuggets of Wisdom #3

Am I getting pickier, are developers getting suckier, or am I a fanboy?

I’m definitely gaming less, largely due to an increase in non-gaming activities eating my free time. As a result I’m finding myself particularly discriminating when it comes to what I actually buy and play. Video games aren’t my primary outlet these days, I’d say they consume 25% of my free time whereas in the past it might have been as high as 75%.

This has worked out well for me, because if I were a bored Golden Jew, I’d have trouble taking a strong stance on developers who have either pissed me off, or not managed to beat out the competition. Etrian Odyssey 2, for example, has turned me off to future installments of the game because of Atlus’ crass laziness in developing a sequel.

I’m on a huge hate binge of Firaxis because their business model revolves around the fact their community is made of Sid Meier felaters and talented modders who do his work for him (see Colonization and Civ 4 BTS as examples where this model succeeded, and Civ Revs as an example of where it did not). →  All I want for Christmas is my PSP.

Pachter predicts the PS3 is fucking awesome

Sony is something special. Any other console with the combined hardware and software sales of the PS3 would be considered solidly in third place. Somehow when it’s Sony in third, however, it is simply a strategy to take advantage of a grandiose ten year plan. Imagine how violently you’d have laughed had Microsoft announced a ten year plan for the Xbox.

Predictions from analysts and insiders are only now slowly starting to show that the PS3 may not come out on top this generation. The initial prognostications from ’06 can be forgiven but many refuse to treat Sony like another console maker.

The newest example is in this gamesindustry.biz article. Analyst Michael Pachter has gone on record saying, “There was likely some substitution of Xbox 360 for PS3 purchases, due to recent price reductions for the Xbox 360 and the bundling of the console with two free games,” and “In addition, we believe that PS3 sales are being impacted by lower demand for HD televisions as a result of the recession.” →  You do not simply walk into reading more.

Golden Jew’s Nuggets of Wisdom #2

Cooking Games

This is a slippery slope I’m about to embark upon, but what do I care, you clicked this link, so you’re stuck with me. I can’t be any worse than doing your job, right?

I get video game escapism. I was a nerdy kid before blooming into my awesome alpha male self, so I understand the appeal of being a wizard, or space marine fighting space aliens, or a pirate ninja. Even though sports games don’t appeal to me, I understand why someone wants to play football and play like Tom Brady, or manage a college football team like the UF Gators, or rape a girl and get away with it like Kobe.

But where I get really fucking confused is when games like Cooking Mama become popular. I understand that there is this genre of “casual” games for people, where instead of trying to decide the proper build order for Protoss to rush Zerg, they want to just hit a tennis ball around with the Wii controller. →  Postsona 3 FES

Dragon Questing

Before they even released their next iteration, Square Enix has announced that Dragon Quest 10 will see the light of day on the Wii. The announcement comes as a surprise to no one (which is different than the angry genre fans that bet and lost on the PS3 carrying the jRPG torch). The question still remains as to what this will actually mean for the console.

While it is true that Dragon Quest has always appeared on the most popular console of the time, the reasons for this have always varied. For DQ 1-6, Nintendo was so dominant that there was no question as to where to put the series. For 7 and 8, Enix took a “wait and see” approach before choosing Sony, and released them many years after either Playstation had established their own dominance. They took the same approach with 9 and 10, but acted on their move to Nintendo much earlier.

If there is one truly common thread in the series, it would be that Dragon Quest has always been on the console with the best software support. →  Call me game-shmael.

Strongbad Flash game better than Strongbad console game

I just started and finished the Dangeresque Strongbad game on the Homestar Runner site and it is a pretty cool little game. I’d go as far as to say I preferred it to my play through of the first episode of the WiiWare Strongbad game, Homestar Ruiner.

The downloadable title has a ton of voice acting, pretty graphics, a handful of locations and is playable from my couch. The Flash game has only a voice acted intro, 2d sprite graphics, a single room to explore and requires me to be in a handstand to play (my computer is in a very inconvenient location).

Yet it is the intimacy of the Flash game that makes it so enjoyable. It’s only a few minutes long but the whole time you’ll be solving small little riddles. Sure they are mostly pretty easy and clicking on everything with everything else would allow you to clear the game with enough time to catch tonight’s episode of Groomer Has It, but the confined play space eliminates large spans of dead time. →  Speak softly and carry a big post.