It’s becoming readily apparent to me that I need games with a lot of color in them. I’ve been putting a lot of time into Hotel Dusk, and with the black and white nature of the sprites, as well as the browns and grays found in the actual hotel, it’s making it hard for me to willingly jump into the game.
Right now I have the choice of playing either Hotel Dusk or Lumines II, and I always seem to go to the PSP game. It’s sad to say, but the realistic color palette is what kills me about Hotel Dusk. It’s all stylistic and definitely awesome and unique, but I guess my ADD or whatever flairs up, and it takes awhile for me to enjoy myself with the title. Both are amazing games, mind you, but my mind robotically draws to the one with the wider color spectrum, and Lumines has that front covered. Trust me: a man on acid would love Lumines.
And then I think of Phoenix Wright’s rainbow-like color scheme and it starts to dawn on me that I’m prejudice against certain colors. Anything that uses the generic browns and grays to create that “realistic” look bores the crap out of me. This basically entails every game I’ve played for the 360.
I probably shouldn’t single-out Hotel Dusk, as that design choice is intentional, but it’s a good example to get you to understand where I’m coming from. If a game lacks any extravagant use of color, it never really interests me.
Am I alone on this issue? Does anyone else gravitate more towards stylized graphics, like Okami or Phoenix Wright, before giving Gears of War a try?